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Can a player select thenself as their defence lawyer in a Big Wig game?

Yes.

Can a cult be called for during nominations?

Yes.

The ST should probably not interrupt an active nomination, but calls for a cult can be run between nominations.

What happens when a Minion doomsays and the only other living evil player is the Demon?

It would usually make sense to kill the Minion in that scenario, unless killing the Demon does not result in the immediate end of the game.

Can the grandchild be a good Demon or Minion?

Yes.

In a Hindu game, if a Minion becomes an evil Traveller, are they shown the Demon again?

No.

Since a player never learns something they already know, there is no need for an evil Minion who becomes a Traveller to be shown the Demon, unless the Demon has moved to another player since the Minion info stage.

If a Traveller is one of the first four players to die in a Hindu game, do they become another Traveller?

Yes.

If a player becomes a Traveller in a Hindu game, can they travel away?

Yes.

A player receives enough votes to be put on the block. Before they are executed, they die and become a reincarnated Traveller because it is a Hindu game. Are they still about to be executed?

Yes.

If no other player receives more votes then they, as a Traveller, are executed. They die, the day ends and they are reincarnated as another Traveller if it is still early enough into the game.

In a Pope game, is it enough to just give the Demon an in play character as a bluff?

No, that character would still need to be duplicated.

In a Pope game, can adding additional Townsfolk remove Outsiders from the game?

No.

Duplicate Outsiders may remove Townsfolk so that there are more Outsiders than the base count, but it is not permitted to have Townsfolk remove Outsiders so that there are fewer Outsiders in the game than there should be; a duplicated Townsfolk is only allowed to replace other Townsfolk.

In practice, the ST should set up the bag the same as a non-Pope game so that it matches the expected Outsider count and with distinct Outsiders. Then to duplicate an Outsider, the ST replaces any number of Townsfolk.

Can the Pope increase the Outsider count?

Yes, but only by duplicating Outsiders that have already been added to the setup.

In practice, the ST should set up the bag the same as a non-Pope game so that it matches the expected Outsider count and with distinct Outsiders. Then, to increase the Outsider count, replace as many Townsfolk tokens as desired by duplicating any of the already added Outsiders.

Can good Minions be preached?

Yes, alignment is not relevant; good Minions are affected in the same way as evil Minions if preached.

Do newly created evil players, such as the Demon jumping, learn the player favoured by the Storm Catcher?

Yes.

When a Minion or Demon dies in a Tor game, do they get the Minion / Demon info?

No, they just learn their alignment and character.

Does a living player learn if they change alignment or character in a Tor game?

ST decsion.

The ST should do whatever is the most fun for that game/script. One option is to indicate that they have changed, but not to what, by showing the player the "you are" info card then nothing else.

Does drunkenness and poisoning have any impact on the Minion and Demon info steps?

No.

Being drunk or poisoned does not stop a Minion or a Demon from correctly learning their teammates.

What would happen if someone who is drunk gets poisoned?

There is no real difference as they do the same thing.

Drunkenness and poisoining do not stack but it is still important to track both in case one ends before the other. They are sometimes even used interchangeably as "droisoned".

Does the number of bluffs the Demon receive vary with player count?

No. If the Demon receives bluffs then they always receive three.

When there is more than one Demon alive, who kills first?

Who wakes first to kill is determined by the night order. If there is more than one of the same Demon then the ST chooses the order in which to wake them.

Can the Demon attack dead players?

Yes.

If there are multiple Demons in a game, do all of them have to die for good to win?

Yes.

If the Demon is drunk or poisoned N1, can they get bad bluffs?

No, because getting bluffs in not due to the Demon's character ability, and so cannot be disabled by them being drunk or poisoned.

Do the Demon and the Minions learn each other's character during the Demon and Minion info steps?

No, just they just learn who is on the evil team, not specific characters.

If a player dies in between their vote being noted by the ST and the vote concluding, does their vote still count?

Yes.

Does a resurrected / regurgitated player get a ghost vote if they used it while previously dead?

Yes, each time a player dies they get a ghost vote token.

The first nomination results in a player on the block. The second nomination receives the same number of votes, a tie, so no one is on the block. If the third nomination receives the same number of votes, is the corresponding player on the block?

No.

In order to for a player to be put on the block, they must receive a majority of votes and the most votes for that day.

Is it allowed for the evil team to openly and loudly communicate their plans during the night phase in crucial game-winning moments?

Sure, there is no rule against it.

What can players say during the night phase?

Players can say whatever they want but with a few exceptions like not narrating what actions the ST does at night. But if a player wants to give someone advice what to do at night based on info that was known the previous day that is fine, or as a Minion lean over to their Demon and tell them who they should kill.

Do Travellers affect whether the game is a Teensyville game?

No.

Travellers are separate to the regular resident player count. For example, in a game with seven players where one is a Traveller instead of viewing the game as seven players, view the town as six players plus one Traveller, hence a Teensyville game.

Can Traveller tokens be placed in the bag?

Yes

Usually Travellers are assigned because a player arrives late or wants to leave early, or perhaps they do not want the stress of being the Demon, but it is certainly valid to assign Travellers randomly, especially if the group wants a Traveller but does not care who gets the character.

Do Travellers affect the distribution of character types?

No.

Travellers are separate to the regular resident player count. For example, instead of viewing the game as ten players, view the town as nine players plus one Traveller, then use the correct distribution of character types for a nine player game.

Can the same player make multiple calls for the exile of Travellers on the same day?

Yes.

While a player is restricted to making one nomination per day, there is no such restriction on the number of calls for exile that can be made.

Can the same player make a nomination and a call for the exile of a Traveller on the same day?

Yes.

Calls for exile are not nominations and do not count towards the limit of one nomination per player per day.

Do Travellers have a grace period in which they cannot be exiled?

No.

Similarly, there is nothing stopping the Demon from immediately killing a Traveller.

It is up to the town whether to keep a Traveller around or to exile them, and there are no rules against exiling a Traveller upon arrival, although in a social game it would be perhaps anti-social to do so.

Could there be the usual Minion and Demon info step if enough Travellers join the game to push the total number of players to 7+?

No.

Travellers do not count towards the player total needed for the info steps.

Does an evil Traveller learn who the Minions are?

No, they just learn the Demon.

Can Travellers be killed?

Yes.

Killing abilities can be targeted at any player, Travellers included. Successfully killing a Traveller results in their death, as with any player, and they are marked as dead in the Town Square and receive one vote for the rest of the game. But as a Traveller they are still free to leave the game at any point. Theoretically a call for their exile could still be made but there is little point in doing so as the only thing exile results in is death and they are already dead.

Can a player travel out and then back in?

Yes.

Does a dead Traveller get a ghost vote?

Yes.

After a Traveller is exiled they count as being dead and are given one ghost vote.

Can an exiled Traveller call for the exile of other Travellers? / Can dead players call for a Traveller to be exiled?

Yes, any player can call for an exile.

Can Travellers from any script be added to a game?

Yes, but consider their impact carefully as not all Travellers work well outside of their home scripts.

Do Travellers get a defence after a call for their exile?

Yes.

When can an exile be called for?

At any time during the day, though it seems reasonable to wait for players to be assembled in town rather than make them come back from private chats to run the call for exile.

Can Travellers be duplicated?

Unclear.

Whether there can be multiple instances of the same Traveller in play is not addressed in the rules. The Pope does not help in this situation as that only allows duplication of good characters, defined to be Townsfolk and Outsiders. RAI, Travellers should probably be unique, while the token limitations of the physical game might force this.

But, for sure, if a Traveller leaves the game and a second Traveller later joins, the second could have the same character as the first.

Can Travellers nominate?

Yes, they are treated the same as regular players.

Is a Traveller's character public knowledge?

Yes.

For as long as a player is a Traveller, every other player knows their character, but they do not learn their alignment.

Can Travellers deadvote?

Yes, after exile they have one dead vote like other dead players.

Do Travellers count towards evil's win condition of surviving to final two?

No

If at any time there are only two non-Travellers alive then evil's win condition is met, assuming that either they are the Twins or one of the two is the Demon.

If a Traveller voted on a nomination prior to their exile on the same day, does their vote still count?

Yes.

The votes for a nomination are immutable as soon as they are recorded by the ST.

The exiled Traveller's votes prior to their exile still count for that day. If a player is on the block then then number of votes needed for execution must still exceed however many votes were used on them to move it to someone else.

An exiled Traveller is still in the game, they are just dead, and they have one vote from the time they died, the same as any other dead player.

Does the Demon learn if a Traveller who has just joined is on their team?

No, the Demon never learns the alignment of a Traveller. An evil Traveller, however, does learn who the Demon is, so they can go ahead and tell the Demon as much though the Demon may not believe them - they could just be good and fishing!

Do evil Travellers learn the Demon in Teensyville?

Yes, but Travellers in a Teensy is pretty unbalanced.

Why are Travellers not recommended for six players?

They are not really recommended for seven or less because at those numbers, the Traveller's ability/alignment may have too much of an impact balance-wise, and the game will be going pretty quickly anyway.

If a Traveller is exiled, do they still retain a place in the circle affecting neighbours?

Yes. If they travel away, on the other hand, then they actually leave the game.

If a Traveller travels away, is their character considered to still be in play?

No. The ST removes their tokens and any ability they had or effects caused by them are gone, including anything "even when dead" related.

Do Travellers count for the majority needed to put someone on the block?

Yes, if they are alive.

Execution needs half the number of living players minimum, and Travellers are living players. For example, with one Traveller alive plus 12 other living players, at least seven votes are needed for a player to be executed.

If the optional rule that Travellers can become non-Travellers is in play, what is announced when this happens?

The ST would announce "player X is no longer the <Traveller>".

If the opposite happens, "player Y is now the <Traveller>" or similar is announced. If one is announced straight after the other then town might suspect the players swapped character. The Grimoire is updated with a Traveller token or a regular token accordingly.

Are Fabled characters in play?

No.

Fabled characters exist passively and cannot be targeted by any abilities.

Does the good team win if there are two players alive with one of those two a good Demon?

No, evil wins.

The good teams regular win condition is no living Demon, regardless of alignment; if the only living Demon is good then they still need to die in order for the good team to win. Should evil's win condition of only two living players be met while good's win condtion of all Demons are dead has not then the game instantly ends in an evil team win.

Is the night order public infomation?

Yes.

The ST should show the night order when asked and answer any questions about it.

Does daytime include the nominations phase?

Yes, then it is dusk then the night phase.

What should the ST do if they are in the middle of a game and unsure about an interaction?

Best practice is to just make a ruling and stick with it and worry about checking it after if an answer cannot be found quickly.

How does a player select a character when playing in an in person game?

By pointing to the character on the character sheet.

In the morning, are night deaths announced in the order that they happened?

Night deaths may be announced in any order.

A Minion bluffing to be a Townsfolk shares info with town they claim they received privately from the ST. The town asks the ST if this is true. How should the ST respond?

The ST can neither confirm or deny these kinds of things, and that is how they should respond. The town must decide if they believe the Minion's claim and their info or not.

How does the ST indicate that a character has an alignment different to their character token?

Their token is turned upside down in the Grimoire.

If an already dead player is attacked they cannot die, but is anything announced about this to Town in the morning?

No. Their are only ever announcements regarding changes in living status, either alive to dead or dead to alive. If a player goes to sleep and wakes up with the same living status, nothing is announced.

Do evil characters learn each other in a Teensyville game?

No.

In a five or six player game, the Demon and Minion steps are skipped entirely.

After a player dies the ST does not reveal their identity, but is the dead player allowed to make their role public during the day phase?

Anyone can say anything at any time including the dead.

If the final four is three evil players plus a Traveller, does the game end?

No, as long as the Traveller is good.

If the Traveller is exiled then the game is likely over.

If a player dies and is resurrected / regurgitated in the same night, what does the Storyteller announce to Town?

Nothing.

The ST only announces visible changes to a player's life/death status. So if Town went to sleep with a player alive, and that player is alive in the morning, Town does not learn anything.

However, if the player has a start knowing ability or a trigger on death ability, then it would activate again, so they would probably figure out what happened.

What happens when setup modifiers leads to requiring more Outsiders than there are on the script?

Put all the Outsiders in play and ignore the additional modifiers.

What happens when a setup effect requires another Outsider when the maximum number of Outsiders on the script has already been added?

The setup effect is skipped.

This situation is not often encountered, but if it does happen then the ST has no choice but to ignore the setup effect; outside of a Pope game, players cannot have duplicate tokens so Outsiders cannot be repeated. It could indicate a problem with the script.

What happens if the game gets to a final two consisting of a good Demon and a non-Demon?

Evil wins.

In a final two that includes the Demon does evil still win if there are enough dead votes to successfully nominate and execute the Demon?

Yes, evil's win condition is that two, or fewer, players are alive so evil instantly wins.

If more than one player has the same night ability, is there an order for which activates first?

No.

The ST decides the order using their best judgement.

Are Outsiders still added by [setup effects] when there are already Outsiders in play?

Yes.

Additional Outsiders are added on top of the base number of Outsiders, from zero to two depending on the player count, replacing Townsfolk characters.

How are the effects caused by a character affected when the character becomes drunk or poisoned?

They are no longer applied.

During the time that a player is drunk or poisoned, any effect that they are causing, including any protection, drunkenness or poisoning, is no longer applied. The ST can indicate this by turning that player's reminder tokens upside-down in the meantime.

Is it possible to play with a group of 20 people?

Yes, that is the maximum player count which is not played often: 15 residents and 5 Travellers.

Is a 20 player game viable?

The game supports up to 20 players, but only 15 players as non-Travellers using characters from the script. Past 15 players, any additional players must be Travellers.

If anyone in the group knows how to ST two smaller games might be preferable.

When are changes to living status updated in the Town Square?

When they are announced by the ST

The square is theoretically managed by the town, so any night deaths or revivals can be accounted for when they are announced in the morning by the ST, whilst any day time deaths can be accounted for straight after they happen.

Would a player turned evil learn the Demon?

No.

Can people fake consult the ST?

Yes.

Any player can ask to speak to the ST for any reason including rules questions, a consult or just to fake using an ability. The ST is always a resource people can use, and players do not need to disclose why they talked to the ST or can lie about why if they want.

Can the drunk or poisoned Acrobat die when they pick a drunk or poisoned player?

No.

The drunk or poisoned Acrobat cannot die to their own ability, regardless of who they pick.

What happens when the Acrobat picks while protected?

Who the Acrobat picks is immaterial; the Acrobat cannot die regardless of whether their pick is drunk or poisoned at any point tonight.

When does the Acrobat die to their own ability?

As soon as the player they chose is drunk or poisoned tonight.

Each night the Acrobat chooses a player, and should the chosen player be drunk or poisoned at any point during the night phase, the Acrobat dies.

Previously, the timing of the Acrobat's death was only at their turn in the night order.

How is the Alchemist run if all the Minion abilities on the script are in play?

The Alchemist is allowed to duplicate an in play Minion ability.

Previously the Alchemist had to have an out of play Minion ability if possible, only duplicating an in play ability if all Minion abilities are in play.

How can the Al-Hadikhia resurrect players?

A dead player who chooses live will instantly come back to life, and, as long as one of the other picks chose to die or they are protected, will still be alive at the start of the next day, unless some other ability kills them off.

In an Al-Hadikhia game, do other players know who else was chosen?

Yes, they are announced publicly to all players, in order, at night.

Firstly, the ST takes all three of the Al-Hadikhia's picks. Next, the ST will announce "The Al-Hadikhia has chosen X", then wake X for their choice of live or die. This is repeated for the second player and then the third. So the first player chosen will not know who has been chosen second or third, and the second player chosen will not know who has been chosen third. But all players do learn.

The ST should remind players to be silent during this process, so that during this time players will only be hearing, in terms of the game anyway, the ST making the announcements.

The players' choices during the night are noted by the ST but are never announced. The chosen players are free to share what choices they made the following day after any deaths during the night are announced, but it is then up to the town to decide if what they share is accurate.

The Al-Hadikhia picks two living players and one dead player. If the living players both choose live and the dead player die, do the living players now die?

No.

After waking the third player and taking their choice, if all three players are alive, all three are attacked and, assuming no protection, die. Since one of the players is dead, the other two are not attacked so do not die.

What happens when the Al-Hadikhia targets the storm caught player?

The storm caught player can be picked by the Al-Hadikhia but cannot die. This can be a way to force a good player who does not want to die to do so, because it reduces the field to the storm caught player and two characters who do not want to die, one of whom is going to have to choose to do so or both of them will instead.

Can the Alsaahir guess every player as a combination of Minions and Demons and still trigger their win condition?

No, their guess must be fully correct with no non-Minions or Demons guessed within it.

How is the Alsaahir ability affected by evil Outsiders and Townsfolk?

There is no effect.

The Alsaahir must only correctly guess all Demons as Demons and all Minions as Minions.

The Amnesiac publicly takes an action that has nothing to do with their ability. How does the ST respond?

ST choice.

The ST could facilitate the action or respond that they do not have the ability to do that.

Does the Amnesiac's ability act as soon as it can, or after they discover their ability?

Their ability is always working. Technically they could have an ability that does not do anything unless or until the Amne guesses their ability fully but that is unlikely to be fun.

How does the Amnesiac learn how close their guess is to their actual ability?

RAW the ST should use the standard four point scale: cold, warm, hot and bingo.

While the standard scale is recommended, the ST is free to choose how to present the info. Intermediate points (cool, lukewarm, very hot, ...) can be added or they could even use a scale of 1 to 100 instead.

The ST should explain what scale they use to the Amnesiac or anyone bluffing Amnesiac.

How does the Apprentice work?

She will get the ability of a Townsfolk (if good) or a Minion (if evil).

Everyone will know that the player is a Traveller and that they are the Apprentice, but will not know her alignment or what ability she has, otherwise an evil Apprentice would just get instantly exiled.

Does the Apprentice retain an "even if dead" ability if they travel out of the game?

No, travelling out of the game completely removes the player and their ability from the game.

If the Apprentice changes alignment after obtaining their ability, do they have to get a different ability to match their new alignment?

No, they keep their ability.

Can the Artist ask if a player is the Demon?

Yes. The Artist can ask any question as long as it can be answered yes or no.

The Artist asks the ST a personal question. Does the ST have to answer?

The ST would be within their rights to refuse to answer questions outside of the game.

Can the Artist ask a multipart question?

If the ST is okay with it, otherwise the ST can just refuse to answer.

As an example of a multipart question:

  1. at least one of my neighbours is evil AND
  2. <player> was poisoned N1

where the Artist receives a 'yes' only if the answer to both parts is a 'yes'.

Can the Assassin kill the storm caught character?

ST decision.

RAW there is no definitive answer, so the ST can rule whichever is more interesting for the script. Most of the time, that is likely to be Storm Catcher.

The Storm Catcher's ability and the Assassin ability are at odds with one another and while Fabled characters do not inherently trump other characters, a common view is that by intention the Storm Catcher does trump the Assassin.

Does the Atheist prevent new evil characters from being created after the game has begun?

No, in an Atheist game the ST can break all rules and turn people evil. However, this is usually not fun for the players and not advised; keep all players good and give fake information that they need to "solve" as intended.

Who wins if the Atheist was drunk when the ST was executed?

If the Atheist was drunk and there is no Demon in play then good would already have won. If there is a Demon in play then evil would win.

Although, if there is no evil team usually the ST will break the rules to keep the Atheist sober and not end the game by them being drunk.

Can there be an Atheist game without anyone being shown the Atheist token?

Atheist "can" questions are almost certainly answerable with a "yes." Whether the ST should or not is debatable. So technically the ST can break the rules to do that, but probably should not.

How is the nomination of the ST run?

Much like the nomination of a player.

When the Atheist is on the script, any living player can nominate the ST and in order for the ST to be executed, a majority of living players must vote for it. Dead players can only vote if they have a dead vote.

The ST, if they want one, gets a defence, which could be as humourous or serious as they want, or they might just claim that the nominating player is evil. Simply saying "go ahead, lose the game" is also an option.

If the Atheist is not on the script, can the Storyteller be executed?

No.

Executing the ST is only allowed when the Atheist is on the script, otherwise even nominating the ST is not allowed.

Can <...> be done in an Atheist game?

The nature of an Atheist game is that the ST can break any rule. The only thing not allowed are any evil characters.

If the Atheist is created mid game, does good win if the Demon dies? / If there is a Demon in an Atheist game, does good win if the Demon dies?

ST decision.

With the Atheist in play, the ST can break the rules, so it is up to the ST whether the good team would win by killing the Demon or whether they must execute the ST. Everyting is technically legal in an Atheist game and most Atheist questions are more a matter of would something be fun or not, but the most reasonable option is to let the good team win if the Demon dies.

In an Atheist game, could the ST announce that there has been a "storyteller mistake"?

The answer to anything in an Atheist game is "Yes, but is this a good idea?"

Though making actual mistakes is a good way to communicate that it is an Atheist game.

Can Travellers be evil in an Atheist game?

The answer, as is usually the case with the Atheist, is "yes, but is it a good idea?"

Can a preached Minion still be seen by the Balloonist?

Yes, a preached Minion is still a Minion and can be seen as such by the Balloonist.

Can the Balloonist get pings on dead players?

Yes.

Can the Balloonist learn themself?

Yes.

Can the Balloonist learn a 'no'?

No.

The Balloonist must always learn a player, even if it means learning the same player again.

The Balloonist learns a player of a different character type to the night before. Can the ST go back and forth between the same two character types?

Yes.

Could the Balloonist's [+1 Outsider] replace the Balloonist with an Outsider?

No.

When does the Banshee announcement go out?

In the night when the Demon kills them.

What happens when the dead Banshee who successfully gains their ability becomes drunk or poisoned?

With no functioning Banshee ability, a player cannot nominate while dead and if they vote will spend their only ghost vote.

While the Banshee is not informed that their ability is not functioning, they will deduce that they must be drunk or poisoned when:

  • they attempt to nominate a player and are informed that they cannot nominate because they are dead;
  • they vote on a nomination and their only ghost vote is taken away.

Once the Banshee is sober and healthy their ability functions as normal.

If the Banshee dies at night while drunk or poisoned what happens?

They do not gain their ability, they are not announced and, just like a regular dead player, they cannot nominate and have one ghost vote for the rest of the game.

The Banshee ability is a trigger: its activation is not about being dead, it is about being killed. As they were drunk or poisoned at the time of their death, their ability does not activate, and even if they become sober and healthy remains unactivated.

This is in contrast to how the activated Banshee becoming drunk or poisoned is run: they lose their ghost vote if they vote and cannot nominate, but they do get their votes and nominations back when they become sober and healthy.

The Barber is killed. Can alignment be changed, say by the Demon swapping herself?

No.

Barber swaps do not change alignment, only character.

Does Barber swapping two players make new instances of their characters, refreshing their abilities?

Yes.

Why is "not another Demon" clarified on the Barber's ability?

To prevent multiple living Demons.

If there is a dead Demon, and that clause did not exist, a living Demon could swap a dead Demon with a Minion and then there would be two living evil Demons, unbalancing the game. If the Demon attempts to use the Barber ability on another Demon, accidentally or otherwise, the ST should prompt the Demon to choose again.

What happens when the Barber dies but there is no living Demon?

"The Demon" may be a dead Demon when there are no alive Demons, so a dead Demon makes the swap, which they can use to create a living Demon but only by swapping themself with another living player; they cannot revive another dead Demon as the Barber ability forbids choosing another Demon.

Does the Barber's ability trigger as soon as they die?

Yes, although some STs run the swap at the Barber's spot in the night order.

It is meant to be run as a trigger ability, the trigger being the Barber's death, meaning it should happen straight after the Barber dies during the night, or at the start of the night if the Barber died during the day.

It is the ST's choice how they prefer to run the Barber swap, which they should clarify with their players when asked as this might matter if the Demon swaps players in the middle of the night!

The Barber dies. Can the Demon swap the dead Barber to a living player to later kill and trigger another swap?

Yes, which can then be repeated as many times as the Demon wished, but this is a risky strategy as it typically confirms good players with one another.

The Barber dies while drunk or poisoned. After they become sober and healthy tonight, does the swap happen?

No.

The Barber's ability is triggered at the time that they die. If they die drunk or poisoned then the ability never functions.

Does a Barista 1 give a preached Minion back their ability?

No.

Can the Barista let the Demon kill twice?

Yes.

With Barista, can the ST choose that a character is sober and healthy, if they were already sober and healthy?

Yes. That player would then be informed of the Barista choice so they would know for a fact they are sober and healthy, which is still pretty helpful, but not for start knowing roles where being sober and healthy now does not help them at all.

Do characters that receive info only on N1 benefit from being selected by the Barista on later nights?

Not a Barista 1 (sober + healthy + true), but a Barista 2 (ability works twice) could give them info again as their first night ability will work on a night other than the first.

What happens if the Barista becomes drunk or poisoned tonight?

The Barista will have already acted tonight, causing a player to be woken tonight and informed that they are either sober and healthy or acting twice. But after the Barista is made drunk or poisoned, they no longer have any effect on the game, but the ST can lie about it.

While the Barista, as a Traveller, will act at the top of the night order, it is common for STs to inform a player that wakes in the night that they have been chosen at the same time that they wake to act. If the Barista is drunk or poisoned then the ST can still do this, knowing that it has no effect, but they must still remember to inform someone at some point in the night.

Does a living Beggar without a vote still count for purposes of majority voting?

Yes.

When the Beggar receives a vote token, what are they told about the giver?

The Beggar is privately told the giver's alignment and nothing else.

Does the Beggar start with a vote token?

No.

But they do get one when they die as being dead they lose their ability and no longer need to get other players' vote tokens.

Can dead players give other players their vote token?

No, unless the other player is the Beggar whose ability makes use of other players' vote tokens.

What happens to their unspent voting tokens after the Beggar is exiled?

They are gone from the game.

The exiled Beggar, now that they are dead, has one vote for the rest of the game.

Is gifting the Beggar a vote a public action?

Technically, no, but it must occur during the day, and town will notice when a player has lost their vote token so it is not exactly something that can be faked.

What happens when the Beggar is drunk or poisoned?

The Beggar can never by drunk or poisoned; this is part of their ability.

Can the ST call for the exile of a Traveller when the Bishop is in play?

No.

What happens when the Boffin is drunk or poisoned?

The Demon temporarily loses access to their good character ability. If they would be woken at night to use this ability they are instead not woken, as it is the Boffin's ability that causes the Demon to wake.

If the Cannibal is executed and then bone collected the following night, do they gain the Cannibal ability?

Yes.

If the Professor is bone collected, could they resurrect themself?

Yes.

And as a new instance of the ability, they get a new use of their ability after their resurrection.

What effect does bone collecting the Sailor have?

Tonight the Sailor picks another player and either the Sailor or their pick is drunk until the following dusk. However, no matter who is made drunk the Sailor cannot die because the dead cannot die again.

Does a bone collected Snake Charmer picking the Demon instantly lose the game for evil?

Yes, unless there is a reason for the game to continue:

  • the Twins are both alive;
  • there is another living Demon.

If the Undertaker is executed and then bone collected the following night, do they see themself?

Yes.

What effect does bone collecting the Vigormortis have?

The Vigor is treated as a fresh instance so anything they did while alive is ignored; any Minions they previously killed do not regain their ability and poisoning does not resume, so unless they kill a Minion tonight nothing of note happens.

Can the Bone Collector ability only be used once or every night?

It is a once per game ability.

Does the ST inform a player that they have been chosen by the Bone Collector?

No. But they can probably infer this when their ability works again.

Does the Bone Collector allow characters another use of a single use ability?

Yes.

The Bone Collector chooses a dead player who gets to use their ability. Any "you start knowing", "on your first day" and once per game abilities can be used again, even if they had already been used, until dusk falls.

The Boomdandy triggers, the ST counts, the players point ... and there is a tie. What happens?

No one dies and the game goes to night and evil will probably win when the Demon kills.

If the Boomdandy is executed on final three, does the Boomdandy's ability still trigger and all players point to either of the last two players alive?

No. Two players alive is the evil team's win condition, so the game ends and evil wins.

When the Boomdandy explodes which of the players get to point at who they think is the Demon?

All players, regardless of living status.

If the Boomdandy triggers, can a player point at two other players with both hands?

No.

Are the Minions and the Demon informed of the Townsfolk turned evil by the Bounty Hunter?

No, nor does the evil Townsfolk learn the Minions or the Demon.

Can the Bounty Hunter be the evil Townsfolk?

Yes, but this is not recommended.

How many evil players can the Bounty Hunter learn?

The Bounty Hunter can keep learning evil players as long as the players they are shown keep dying.

Can the Bounty Hunter be shown a dead evil player?

Yes.

The BH can learn any evil player regardless of living status. However, the BH only learns new players when the previously shown player dies, and since dead players cannot die the BH who learns a dead player is unlikely to learn any other players this game.

If the Townsfolk turned evil by the Bounty Hunter becomes good, does a different Townsfolk then have to turn evil?

No.

The Bounty Hunter turning someone evil is a [setup effect]. It has no effect on the game past setup, including if the Bounty Hunter enters play mid game.

Is the Bounty Hunter's [1 Townsfolk is evil] an ongoing effect?

No.

As a [setup effect] it only applies at setup. The Townsfolk player turned evil can change character type and alignment, and should either change, another Townsfolk player is not turned evil as a replacement.

Does the Bureaucrat have any effect on a call for exile?

No.

An exile is unaffected by the Bureaucrat's ability, so the player with the tripled vote can only support an exile once.

Can the Butcher nominate someone who was nominated by someone else the same day?

Yes, after the first execution.

Can the Butcher use their nomination to execute a Traveller?

No, Travellers cannot be executed, not even with the Butcher's ability.

Does an execution for a madness break prevent the Butcher's nomination?

If the break causes the first execution of the day, the Butcher can still nominate. If the execution for a madness break comes after the first execution, then it probably prevents the Butcher from nominating.

What happens if the Butler votes but then their master, who is after them in the voting order, lowers their hand before the ST gets to them?

Nothing as this is the Butler playing as normal. Their vote still counts and there are no consequences.

The Butler is allowed to vote if their master voted or has their hand up to vote. It is sometimes advantageous for the Butler to pick someone clockwise from them for this reason.

If the Butler votes when their master does not, what happens?

Mechanically, nothing. Their vote is still counted, otherwise the total will be less than it should be, automatically hard confirming the Butler, which is unfair for the evil team. Also, mistakes happen, just play on for now.

Later, the ST should speak with them privately and remind them of the constraints of their ability, and let them know that it is considered cheating to purposefully vote without their master. Generally this is enough to keep a player paying more attention, because most people are not playing this game in bad faith nor looking to cheat.

It is also irrelevant if they knew, suspected or were totally unaware that they were drunk or poisoned when they voted. They should not attempt to vote without their master to test for drunkenness or poisoning, as their ability is a social contract that they must always abide by as they have no way of knowing if their ability is functioning or not.

If they keep doing it though, then it should be dealt with however the group deals with cheating: ending the game early, letting it finish but talking about it after, not inviting that person back, etc. There is no prescriptive option for what to do with someone who is cheating, as that is a social issue for the group to handle.

An evil player is bluffing as the Butler votes on the current nomination which receives five votes. Can the ST ignore their vote and announce "four votes is not enough" to back up the bluff?

No.

Mechanically there is no way for the ST to not count their vote. Besides, a vote from the actual Butler voting without their master would still be counted, since not counting it would confirm the Butler which is unfair to evil.

Can the Cacklejack change themself?

Assuming they did not choose themself, they sure can, if its another Traveller, otherwise maybe.

The default rule is that Travellers cannot become non-Travellers, and vice-versa, so if they are swapped to another Traveller then there are no issues, but turning into a non-Traveller requires more planning. There is an optional rule that Travellers can become non-Travellers so if the player is okay with it, then the swap can happen and it is announced that they are no longer a Traveller. But if this was not discussed prior then it is best that they stay as a Traveller. Once they are no longer a Traveller they can no longer leave the game which may factor into this decision.

Does the game continue if the last living Demon, who is good, is executed with the active Cannibal in play?

No, the game ends.

The Cannibal with a Demon ability still is not a Demon, so with no Demon alive, the game would end. If the game could somehow continue, the Cannibal could have some fun using the ability of the Demon they just lunched on ...

Does the Cannibal wake at the same spot in the night order as the character that they ate?

Yes, except when they eat "you start knowing" characters in which case the Cannibal is woken after killers and droisoners act.

If the Cannibal is drunk or poisoned, but not due to their own ability, what happens?

The Cannibal does not gain the ability of the most recent executee, but while they are drunk or poisoned, the ST can deceive the Cannibal about what ability they have gained and any info they receive. Should they become sober and healthy then they still do no have the ability of the most recent executee, but the ST can no longer deceive them.

Previously, when the Cannibal was considered to be a constant check, upon becoming sober and healthy they would immediately gain the ability of the most recent executee.

Do exiles affect the Cannibal?

No.

Does the Cannibal still gain the ability if they lunch on a drunk or poisoned player?

Yes, they have a sober and healthy instance of the ability.

The Cannibal does not care whether the most recent executee is drunk or poisoned or even about their character type, only their alignment matters:

  • if they are good, the Cannibal has a sober and healthy instance of their ability;
  • if they are evil, the Cannibal is poisoned and the ST will likely deceive them.

Can a player Cerenovus mad as the role that they actually have, claim this and be safe from a madness break execution?

Often it does lead to execution because of its use as code for "I am not actually this role".

But a player claiming to be Cerenovus mad as their role is fine if the player is making a sincere effort to convince other players that that is what happened; this is fulfilling madness.

A good player is Cerenovus mad and breaks madness. The ST decides to not execute for the madness break. The next day the good player is no longer Cerenovus mad. Can the ST on any subsequent day execute the good player for the previous madness break?

The madness due to the Cerenovus ability is in effect until the end of the following night, so once that time has passed, their target cannot be executed for breaking madness because it no longer applies to them.

This does mean that after the Cerenovus picks a new madness target, the previous player could still be executed for breaking madness before the end of the night phase, but most STs would not do this as night executions usually make little sense.

Can the Cerenovus make themself mad?

Yes! They can even break madness to get themself executed, but if they intentionally break madness in final three it is best not to execute otherwise the ST is giving evil an easy win.

Can the self mad Cerenovus be executed for breaking madness?

Yes, but it is probably best not to if it is final three so as not be too harmful to the good team.

If a player is Cerenovus mad, dies, and then breaks madness in death, can they be executed?

Yes.

Last night, the Cerenovus chose a dead player. Today, after another player is executed, can the mad player safely break madness immediately after the announcement?

Most likely, as it is probably best that the ST not execute them to confirm nothing.

Executions can occur at night and it is a legal way to punish good sometimes and technically the targeted player is under madness until the Cerenovus's turn in the night order. But after another player was executed there is no longer a downside in breaking madness since, as they are already dead, nothing will happen.

Is a player claiming there is a Cerenovus while they are mad (but still pretending to be the character that they are supposed to be mad about) breaking madness?

Not inherently, but madness is really subjective and context dependent.

If the Cerenovus makes a dead player mad, and they break the madness does the day end?

Yes, executing a dead player still ends the day.

Can a player picked by the Cerenovus and executed the same night for breaking madness be executed the same day for breaking the same madness again?

Yes.

If a player Cerenovus mad for two days in a row as two different characters states the second day that they were mad the day before, have they broken madness?

Probably not, unless they are trying to subtly hint that they are mad today.

How long does Cerenovus madness last?

For all of tomorrow and the next night.

During the night, a player breaks Cerenovus madness and is executed. Is this announced?

Yes.

The ST will announce "<player> is executed" but not whether they die or not. If they did die then this announced the following dawn along with any other deaths.

Is it a madness break if a player includes the character that they were made Cerenovus mad as in a two for two, but never claims to actually be the character?

Very likely.

Madness is subjective, but that is very unlikely to be an attempt to convince players that they are a specific character. They could definitely be executed, but whether they should or not is game dependent.

Last night, the Cerenovus targets a player who is killed tonight. Can the Cerenovus mad player be executed today if they break madness?

Yes.

Dead players cannot die, but they can still be executed, including due to the Cerenovus ability, and if madness is broken the ST can still punish town by taking away their execution for today.

If the Chambermaid chooses someone who died that same night, are they told to choose another player?

Yes.

The Chambermaid is prompted by the ST to pick again so they will know that one of their picks died, but since the death is declared in the morning before anyone else should be talking it does not matter.

Can the drunk or poisoned Chambermaid pick dead players?

Technically they can, but since a drunk or poisoned player should be deceived that their ability is functioning normally they should not.

Does the Chambermaid detect a player as having woken to their ability if after they have used it they are swapped to a non-waking character?

Yes. That player woke to an ability that they had at some point that night.

Can the Choirboy see a dead Demon?

No.

The game defines 'the Demon' to be a living Demon, so in a game with living and dead Demons, the Choirboy must be shown a living Demon.

Does the Clockmaker count Travellers when calculating steps?

Yes, as the Clockmaker counts "the number of seated players".

When there is more than one living Demon, how does a mid game Clockmaker work?

All living Demons count as "the Demon" and the Clockmaker specifically checks for the smallest number of steps between one of these and their nearest Minion.

If the Courtier drinks with a character but dies before the three days are over, does the drunkenness end?

Yes.

Unless otherwise stated, players lose their ability on death, so any drunkenness caused by the Courtier ends when she dies meaning her target is now sober.

Can the Courtier target Fabled characters?

No.

The Courtier makes a player drunk with the character that they pick from the character sheet, and as no player can be assigned a Fabled character, only those listed on the character sheet, the Courtier is unable to make a Fabled character drunk.

By dawn, the sober and healthy Cult Leader, the Demon, and a Minion are alive. Mechanically, must the game be over?

No. The Cult Leader does not know who the Demon is for sure and could possibly still accidentally nominate the Demon and lose.

Can the Cult Leader call for a cult multiple times a day?

No, only once per day.

How does the Cult Leader interact with drunkenness and poisoning?

The CL's alignment cannot change nor can they win by forming a cult.

The ST is strongly advised against deceiving the CL with a fake alignment change as this is tends to be unfun.

Do dead, good players have to join the Cult Leader's cult in order for it to be formed?

Yes.

All good players, regardless of living status, must join.

If a Minion, for whatever reason, makes a Damsel guess while the Damsel is out of play, then the Damsel enters play, do the Minions get a new guess?

Yes.

Each instance of the Damsel ability that enters play has its own guess, even if a guess was used previously, with or without an instance of the Damsel in play.

Does each Minion get an individual Damsel guess?

No. The Minions collectively get one guess.

Can a preached Minion still make a successful Damsel guess?

Yes, a Minion with no ability is still a Minion.

Can the dead Damsel still be guessed?

No.

The Damsel must be alive in order to trigger their loss condition; once they are dead they have no ability so being guessed correctly can no longer cause their team to lose.

Conversely, a dead Minion is free to guess the living Damsel; although dead they are still a Minion which is the only requirement for triggering the Damsel's loss condition.

If the Damsel is in play, when do Minions learn this?

If the Damsel is in play from the start then N1, during the Minion info step. If the Damsel is created mid game then the Minions are informed after the Damsel is created.

Can the Minions Damsel guess at night?

Yes.

Would a good Minion be informed of the Damsel?

Yes.

They can also make a Damsel guess too which would cause the Damsel's team to lose.

If the Damsel swaps player or is resurrected/regurgitated there is no new Damsel announcement. But what if they leave play then reenter?

No. Players who know something do not relearn it, even when the ability leaves and reenters play. Only any Minion who was previously aware of the Damsel is informed.

If the only living good player uses the Doomsayer, is the game over?

Almost certainly.

If a player doomsays when they are the only player of their alignment left, they die. If the last living good player dies then the game is usually over, unless there is a reason to continue.

Can the Doomsayer kill the invoking player?

Yes.

Can the Doomsayer target a dead player?

No, only living players.

What happens if the Drunk is drunk or poisoned?

Nothing.

Any drunk or poisoned player is deceived that their ability is still working. The Drunk's ability is that they believe that they are a Townsfolk, so they just get treated like the Townsfolk they think they are.

Can an Outsider be the Drunk?

An Outsider can be drunk but they cannot be the Drunk, as the Drunk must believe that they are a Townsfolk.

If one of a hate jinxed pair of characters is actually the Drunk, then can the other character in the hate jinx be in play?

Yes, since only one of the abilities in the hate jinx is really in play this is allowed. But the ST must remember to make one of the hate jinxed pair the Drunk; another character is not allowed to be the Drunk otherwise the result is an illegal setup.

Can the Drunk see an off script character token?

No.

Can a Traveller visit the Duchess?

Yes. Each day, three players may visit the Duchess and a Traveller is a player.

Can dead players visit the Duchess?

Yes, anyone may visit the Duchess.

Is the Duchess affected by drunkenness or poisoning?

No.

If their neighbour dies tonight, does the Empath still learn about them? / Is the Empath's number based on their living neighbours at the start of the night?

No.

At their turn in the night order, the Empath learns about their living neighbours at the moment they wake up. The ST checks in each direction from the Empath skipping over any dead players, including any who died tonight, until a living player is found and the Empath number is updated accordingly.

If the Engineer chooses a Minion or a Demon that is already in play, what happens?

Nothing.

The character stays as the same player and neither the Engineer, whose once per game ability is now used, nor the unaffected Minion learns this.

If the Engineer chooses fewer Minions than there are Minion players in the game, does the ST prompt the Engineer for additional pick(s)?

No.

If the Engineer chooses too few or too many Minions, the ST changes as many as is possible / fair.

If the Recluse is the Good Twin is a Twin change triggered if they misregister as evil?

Only if they ever misregistered to the ET as evil.

The Recluse is able to register as different things to different characters independently. So the ST could misregister them to good abilities but register them normally to the ET so never trigger the Twin change.

If only the Demon and the Twins are alive, can good still win?

No, assuming no drunkenness or poisoning.

Although no win conditions have been met, the ST would usually end the game if only the Demon and the Twins are left alive, as it is impossible for good to win at this point.

Should town elect to execute:

  1. the Good Twin - the evil team wins via the Evil Twin's win condition;
  2. the Evil Twin - the evil team wins because of only two living players left alive including the Demon;
  3. the Demon - the evil team wins because of only two living players left alive.

Evil does not explicitly require the Demon to survive to final two to win. They just usually do, since good wins if there are no alive Demons. But the Evil Twin specifically prevents good from winning so long as both the Twins are alive. So even if the Demon is executed in final three then, despite the Demon being dead, as only two players left alive is evil's win condition, evil wins.

This is why it is important for the town to resolve the Twin issue before final three.

Should the Evil Twin be drunk then the good team can win by killing the Demon.

If the only two players left alive are the Twins, what happens?

Evil wins.

Although the good team's win condition of no living Demons has been fulfilled, the Evil Twin's ability means that good cannot win while both of the Twins are alive.

Meanwhile the evil team has also met their win condition which is only two players left alive. Normally the final two would have to include the Demon for an evil win, but the Twins is an example of when this does not have to be the case. With nothing blocking the evil team's win, evil has won.

If the Good Twin is executed while the Evil Twin ability is inactive through drunkenness, poisoning or preaching, do evil instantly win when the ET's ability resumes functioning?

No, the Good Twin was executed while the ET ability was malfunctioning and it does not trigger retroactively. However, re-executing the Good Twin would trigger the regained ET ability.

The Evil Twin is drunk or poisoned on their first night. How is this run?

The ET is deceived as to their ability working, so they can be told an arbitrary player and a character. The actual Good Twin learns nothing, since their being informed is part of the ET's ability. When the ET is sober and healthy, if they learned incorrect info then they will learn the real info, and the Good Twin will learn the ET. While the ET is droisoned, executing the Good Twin does nothing.

In SnV where the droisoned ET is rare, and impossible N1, STs will often wake the Twins together, and have them make eye contact. But on custom scripts where there is a chance of a droisoned ET it is best practice to wake the Twins separately, else the ET could be tipped off.

What happens when the Good Twin survives execution?

Evil wins.

The Evil Twin's ability just requires that the Good Twin is executed; the Good Twin does not need to die to the execution. So surviving due to protection or being a corpse that cannot die is immaterial; the ET's win condition is triggered.

If the Good Twin dies, but not through execution, does the Evil Twin learn a new twin?

No, they are still twins with the dead, good Twin.

The Evil Twin only ever learns a new twin if the Good Twin becomes evil. The Good Twin is allowed to be dead.

Does the good team lose if the dead Good Twin is executed?

Yes, if the Evil Twin still has their ability.

Should the Good Twin initially die by some other means other than execution then their corpse being executed can still trigger the Evil Twin's win condition.

If the Good Twin is executed while drunk or poisoned, does evil still win?

Yes.

The win is coming from the Evil Twin's ability, so as long as they are sober and healthy their win condition is triggered via the Good Twin's execution.

Does the ST wake up the Outsider when the Fang Gu targets them?

If the Fang Gu kills an Outsider without a jump being possible, the Outsider just dies and does not wake. If the Fang Gu jumps, the Outsider is woken and informed of their new alignment and character.

If the Fang Gu picks an Outsider while drunk or poisoned nothing happens but is their once per game jump used up?

No, as the jump never happened.

What happens when the Fang Gu attacks a dead Outsider?

Nothing.

Regardless of whether the once per game jump has happened or not, no jump is possible since in order for a jump to be triggered the attacked Outsider must be able to die and a dead player cannot die.

Would the good Fang Gu jumping to an Outsider result in an evil Fang Gu?

Yes.

If the global once per game Fang Gu jump has yet to happen then the first time the good Fang Gu attacks an Outsider and both are able to die, the good Fang Gu dies and their ability turns the Outsider into an evil Fang Gu, not one of the same alignment.

In final three of a Fang Gu game, could a living Outsider win with evil by purposely not nominating?

Yes.

The game only ends when two players are alive, so technically the game goes to a night phase and a death happens, and then the game ends. So the Outsider if attacked would become the evil Fang Gu and win with evil. If the other living player is attacked and dies instead then the good Outsider will lose.

What happens if the last living good player that dies is the Farmer?

The Farmer just dies without converting another player into a Farmer, and the game continues if possible.

If all good players are Farmers and one is killed by the Demon, is one of the Farmers still woken up and told that they are a Farmer?

Yes, it is part of the Farmer's ability.

When does the Farmer's ability trigger?

As soon as they are dead, assuming the death occurred at night.

What happens if the Fearmonger chooses the Demon then nominates them and they are executed?

Good wins.

The Fearmonger's ability says that the executed player's team loses, so if the Demon is evil, evil loses and good wins.

What happens if the Fearmonger chooses herself, then nominates herself and is executed?

The Fearmonger's team loses.

Can the dead Fearmonger still use their ability?

No, they are dead and have no ability so the fear immediately goes away, they cannot switch it to another player, and being dead cannot nominate anyway.

The Fearmonger becomes drunk / poisoned. How is it run?

While drunk or poisoned, no part of the Fearmonger's ability works.

Should they successfully get their pick executed they will likely deduce their status when the game does not end. Additionally, they will deduce same after they are woken by the ST and no new announcement goes out should they pick a different player to the previous night; mechanically, the ST leaves the reminder token on the previous player.

Is the Fearmonger announced after their first pick?

Yes.

Immediately after the Fearmonger makes a new pick they are announced during the night.

Does the ST have to announce it is the final day if, due to the current game state, they believe that to be the case?

No, absolutely not as this would convery too much info to town.

However, if the ST believes that the game will not last another day then, if they were planning on doing so, today is the day to use the Ferryman.

If there is a circle where the Demon does not kill and the town does not nominate, what happens?

The ST can use the Fiddler, a Fabled character. At night, the ST wakes the Demon who must choose one good player. The next day, the town votes between the two on who should win. Everyone can vote, it uses no ghost votes, abilities cannot affect this vote, etc.

How is the Flowergirl affected by drunkenness and poisoning?

The Flowergirl is a backwards-checking ability. During the previous day, if the Demon voted, the Flowergirl's 'Demon voted' reminder token is placed in the Grimoire. Then that night, as long as they are sober, healthy and alive at their turn in the night order, the Flowergirl will correctly learn if the reminder token was placed in the Grimoire. If however tonight they are drunk or poisoned at their turn in the night order then they learn arbitrary info.

Does the Flowergirl detect a dead Demon using a ghost vote?

Yes.

Does a dead player turned into the Fool come back to life as the once killed Fool?

No, they stay dead.

If the Fool is attacked at night and saved by their ability, are they informed?

No, they will be unaware that their ability has been spent.

Does the Fortune Teller get a yes if they check a dead Demon?

Yes, they are still a Demon and the FT ability does not specify living Demon.

When is the Fortune Teller's Red Herring allocated?

During setup, before any players wake.

Can the Fortune Teller's Red Herring be a Traveller?

Yes, if they were present at the start of the game and are good. However, if they were to travel away then a new Red Herring would have to be allocated.

The Fortune Teller is allowed to pick Travellers with their ability, so any Traveller that travelled in after the start of the game is unlikely to be the Red Herring, which the FT can exploit to single check players.

Does the Gambler die immediately at the time of the gamble or at the end of the night?

They die at their turn in the night order. Generally deaths are immediate, just only announced at dawn, assuming they are still dead then.

Can the Gangster kill their neighbour who is favoured by the Storm Catcher?

No.

Is a Gangster kill an execution?

No, a Gangster kill is not an execution.

Can the Gangster use their ability in the middle of a call for their exile?

Yes.

It is something that can happen at anytime but an ST in that moment would probably do things in an order they think is sensible and fair as the Gangster has to announce they are using their ability.

If the Gangster declares that they wish to kill a neighbour, could someone immediately call for the Gangster's exile before the kill is resolved?

ST decision, as there is no defined order of operations, although it would probably be fairer to honour the Gangster's declaration first by asking their neighbours for their consent and then resolving the call for exile.

How does the General learn their info?

RAW they are run as a three star General: the ST wakes them and shows their thumb in one of three positions, up, down, or sideways, to indicate if they feel the evil team is winning, losing, or tying the game.

The term five star General is used when an ST modifies the info to be slightly winning / losing. The ST is free to run the General how they wish but they should make it clear to their players how they run it.

What happens when the Godfather is preached on their first night?

The Godfather learns that they were preached and does not learn the in play Outsiders until the player that preached them dies, swaps to another character or becomes drunk or poisoned.

Preaching is a different to drunkeness and poisoning; if the Godfather were drunk or poisoned on their first night, then they would still be told a set of Outsiders, which may or may not be correct.

If there are no Outsiders, what does the Godfather learn?

The ST wakes them and shakes their head to indicate a no.

A zero would also work but that is not RAW.

In a base zero Outsider game does the Godfather have to add an Outsider?

No.

The Godfather can still be a minus one Outsider, taking the game from zero to zero Outsiders. But the Godfather might not appreciate this.

If more than one Outsider died today does the Godfather still only get one kill?

Yes.

Does executing a dead Outsider trigger the Godfather's ability?

No.

The Godfather's ability requires an Outsider to die, and dead players cannot die.

If the Golem nominates the storm caught player, do they die?

No, they can only die by execution, and a Golem nomination is not an execution.

Is the Goon awakened to learn that they switched alignment?

Yes, every time.

All players learn if their alignment or character changes at the earliest opportunity at night, unless it specifies otherwise, so when the Goon changes alignment they should be woken straight after the player who triggered this.

Does the Goon learn that they have made another player drunk tonight?

No, but they will deduce this if they change alignment. Should the first player to pick the Goon share their alignment, the Goon's alignment does not change and they will be unaware that they have made a player drunk.

Does the drunk or poisoned evil Goon stay evil?

Yes.

If the drunk or poisoned Goon is chosen by a player at night then their ability does not trigger. But what happens if later that night they become sober and healthy and picked by another player?

Nothing, since that player is not the first player to pick the Goon with their ability tonight.

Is the Gossip allowed to make a compound gossip, i.e. "I gossip X or Y."?

Yes. The ST might prompt the player to specify if they intend it to be an exclusive or, i.e. exactly one thing is true.

Can the Gossip-kill target a player that cannot die, either because they are protected by an ability or are already dead?

Yes, but this is not recommended since the idea is that the extra kill tells the Gossip something. Most of the time the Gossip should be used to kill a player, who need not always be an expected player, as long as it is fair and interesting.

How is the Gossip affected by drunkenness and poisoning?

The Gossip is a backwards-checking ability, checking if something happened yesterday. During the previous day, even if they were drunk or poisoned, if the Gossip made a correct statement, the ST would have placed the Gossip's dead reminder in the Grimoire. Then that night, as long as they are sober, healthy and alive at their turn in the night order, the Gossip kill goes through. However, if they are drunk or poisoned tonight then there is no kill.

If the Gossip dies after making a correct gossip does the kill still go through?

No, the dead Gossip has no ability.

In order for the Gossip ability to kill tonight, the Gossip, as well as having made a correct gossip yesterday, needs to be alive, sober and healthy at their position in the night order.

Can a true gossip kill the Gossip?

Yes.

Can the Gossip make a statement about future events?

No.

The truth of a gossip must be determinable at the time it is made.

If the Grandmother is created late into the game, can their grandchild be a dead player?

Yes.

The only restriction on the grandchild is that they are a good player. Showing a dead good player is allowed and doing so protects the Grandmother from being able to trigger their own death.

The grandchild dies while the Grandmother is protected, drunk or poisoned. The next night, when the grandchild is still dead, does the now unprotected, sober and healthy Gran die?

No.

The Grandmother is only triggered once, at the moment the grandchild dies to the Demon. If the Grandmother cannot die for any reason then they are safe from their own ability trying to kill themself for the rest of the game.

What happens if the Grandmother is drunk or poisoned on their first night?

The ST still marks a player as the grandchild, who still must be good, and then shows the Grandmother either that player or a different player, who can be evil, and any character token for that player. If the marked grandchild dies to the Demon then the sober and healthy Grandmother will die, no matter if that was not who she saw.

While there is a lot of scope for causing confusion, a more conservative ST might just mark a good player as standard and show them to the Grandmother but with the wrong character token.

Can the Grandmother see a good Traveller?

Yes.

Can the Grandmother be their own grandchild?

Yes, but don't.

When an ability does not specify that it must be another player then a character's ability can be applied to themself. So RAW the Grandmother can see themself, but the ST would have to have a really good reason to do this as it is unlikely to be fun.

The grandchild dies to the Demon. When does the Grandmother die?

Immediately after the grandchild dies.

The Grandmother's spot in the night order is just a reminder to the ST in case they forgot to kill the Grandmother when the grandchild died.

The Gunslinger may kill anyone that voted during the first vote of the day, but what if no player voted?

Then they cannot kill anyone.

A tally of zero votes during the first vote still means that there was a vote, so the Gunslinger does not get to wait to another vote where votes are actually cast.

If a call to exile the Gunslinger does not succeed, can the Gunslinger use their power?

No, supporting an exile is not a vote, and calling for exile is not a nomination.

Can the Harlot choose themself?

Yes. Then if they deny themself, no one dies. The evil Harlot might pick themself, say no, then throw suspicion on another player by claiming that they refused to reveal.

If the ST decides to kill off the Harlot and their target, does the Harlot still learn their info?

Yes.

Can the Harlot die N1?

No. The Harlot only starts acting after N2.

Can the Harlot pick themself?

Yes.

The Harlot's only restriction is that they must a living player.

Can the Harpy's picks still die after the Harpy dies?

No.

If the first pick is insufficiently mad then if the ST wishes to kill with the Harpy's ability it must happen while the Harpy is still alive. If the Harpy dies before the madness break is punished then their picks cannot die to their ability.

Do the Harpy targets die in order?

ST decision.

The order of deaths due to the Harpy ability is up to the ST. This is usually only important if one of the targets is protecting the other.

Yesterday a player was made Harpy mad about player A, while today they were made mad about player B. Can they safely claim that they were made mad about player A yesterday?

Yes, as long as they try to convince everyone that player B is evil.

Since madness is inherently subjective it would be best for the player to check with their ST if unsure.

If the Hatter is run where Minions and Demons can switch character type, what happens if they all choose Minion?

The last player's choice is denied; they have to become a Demon.

Does a good Minion or Demon wake due to the Hatter dying?

Yes.

If the Hatter dies and a Minion or the Demon is drunk / poisoned, do they still change character?

Yes, they become the drunk / poisoned character that they chose, as the change is due to the Hatter's ability, not their own.

When the Hatter is triggered, in what order should the evil team be woken?

The order is whatever the ST decides.

Whether the evils wake together or separately is up to the ST, but living evils should probably choose before dead. If the evils are woken together the ST could allow whoever wants to change first to do so.

If the Heretic is drunk or poisoned what happens?

If the Heretic, regardless of living status, is drunk or poisoned when the game ends, then her ability does not function so the win conditions are not reversed.

If the Demon killed themself in a Heretic game but the Heretic became drunk afterwards (but in the same night), would that be a good win?

No. The game would end instantly as the Demon dies; nothing would happen later in the night. The Heretic would have to be drunk or poisoned before the Demon dies.

Can the High Priestess be shown themself?

Yes.

Can the High Priestess only receive living players?

No, they can be shown dead players too.

Who does the drunk or poisoned High Priestess see?

Anyone.

In a Hindu game, if the Marionette dies and becomes an evil Traveller, do they learn who the Demon is?

Yes.

Once they change their character, they lose the Marionette ability that allows their deception. The are now treated like any evil Traveller travelling into a non-Hindu game, and shown the Demon, at which point they will likely deduce their previous identity.

In a Hindu game, what happens when a Minion is killed by the Vigormortis as one of the first four players to die?

They just become an evil Traveller.

Being alive and no longer a Minion there is no Minion ability to retain and they do not poison a Townsfolk neighbour.

If the Zombuul is one of the first four players to die in a Hindu game, what happens?

It would make sense to turn a Minion into the Demon with the Hindu's optional rule, since RAW the Zombuul would become a Traveller, ending the game.

When an Imp self-kills turning a Minion into a new Imp, are the entire evil team notified about the identity of the new Demon?

No, only the new Imp. The other evils are not notified, but they will know that it happened since their Demon died.

If there are two Imps in play, does the first killing the second cause the second to jump to a Minion?

No, an Imp must kill themself in order to trigger the jump.

The "you" in an ability refers to that ability instance, not a generalised version of that ability.

Does the Imp's ability to self-kill and cause one of their Minions to become the Imp depend on the number of living players?

No.

The Imp can self-kill at any time and, as long as there is at lease one living Minion, a Minion will become the new Demon.

Can the Innkeeper pick themself?

Yes. The ST now must decide if this causes the Innkeeper to be drunk, switching off the protection. If they are drunk, then neither they or their chosen target are protected. If their other pick is instead drunk then both cannot die tonight.

How long does the Innkeeper protection last for?

The targets are safe for tonight only. However one of the targets is drunk for tonight and the next day.

Is the player made drunk by the Innkeeper still protected that night?

Yes.

Can a preached Minion still be seen by the Investigator?

Yes, a preached Minion is still a Minion and can be investigated.

Can a drunk or poisoned Investigator see an out of play Minion?

Yes, and often they absolutely should.

Can a Judge use their power to execute the most recently nominated non-Traveller player while the Judge themself is in the middle of a call for exile?

Yes, an exile is not a nomination. However, some STs disallow abilities to be used while votes / raised hands are being tallied.

Can the Juggler juggle a player as the same character multiple times?

No.

The Juggler can juggle the same player as multiple characters or multiple players as the same character, but repeats are not allowed so they cannot, for example, juggle one player as the same character twice, and another player as a different character three times, in an attempt to narrow down their info.

Does the drunk or poisoned Juggler get false info?

Only if they are drunk or poisoned at night.

As a backwards-checking ability what matters is whether they are drunk or poisoned at the time they receive info from the ST. During their first day any correct juggles are marked in the Grimoire, regardless of drunkenness and poisoning. That night, if they are sober and healthy they get correctly learn the number of correct reminder tokens in the Grimoire. Otherwise the ST can deceive them with any number.

If the Juggler dies the night after they juggled on their first day, do they learn anything?

No, they are dead and have no ability.

Can the ST give a new Minion's previous character to the Kazali as a bluff?

Yes, but that might be considered nerfing the power of the Kazali.

What does the Kazali's [-? or +? Outsiders] setup modifier mean exactly?

It works as a wild card so that no matter what Minions the Kazali creates, and what number of Outsiders or Townsfolk are replaced, the result will always be a valid setup.

If the Kazali chose an Outsider, then their setup was [-1 Outsider]. If an extra Outsider was added to the base count but then the Kazali chose none, their setup was [+1 Outsider].

The players have to keep that in mind when the Outsider count is not aligning with what should be in play.

Can the Minions removed from the bag in a Kazali game be replaced with Outsiders?

Yes.

The Minions do not need be replaced by Townsfolk. As many Outsiders as the ST wishes can be placed in the bag, even replacing Townsfolk beyond the regular Minion count, although the ST should be careful to not add too many Outsiders.

In a Kazali game all the Outsiders are turned into Minions. Does the ST turn some Townsfolk into Outsiders?

No.

The Kazali's [-? to +? Outsiders] ensures that after the Kazali makes their picks, any number of Outsiders in the game is a legal setup.

Can the Kazali choose the same player multiple times?

Yes, but then they must keep picking until the expected number of Minions are created, so it would only be useful for changing a pick.

Does a newly created Demon learn who the King is?

Yes.

The King's ability, which is a constant check, says "the Demon knows" so new Demons learn who the King is.

Can the drunk or poisoned King learn an out of play or dead character?

Yes.

While drunk or poisoned, the King can learn any character.

The Twins are alive. The evil Klutz dies and chooses an evil player. What happens?

The game continues.

The Klutz choosing an evil player causes the Klutz's team to lose, so in the case of an evil Klutz choosing an evil player the evil team would lose, so the good team wins. But good cannot win while both of the Twins live, so the win is blocked. The Klutz's ability is fully resolved at the time of their pick, so the Klutz will no longer have any impact on this game.

If the evil Klutz dies in final three, do they still have to make a pick?

No.

By the time they learn that they died there are only two players left alive, so the game is over.

Can there be the same number of Legion as there are good players?

No, that is an illegal setup. 'Most players are Legion' requires Legion to outnumber the good players. The recommended setup is to invert the standard good:evil ratio, so a 12 player setup would have 9 Legion and 3 good players.

Do Legion learn each other?

Yes.

Does Legion learn each other in a Teensyville game?

No.

What is good's win condition in a Legion game?

Good's win condition is always to have every Demon dead. That is why, for Storytelling purposes, the final three has to be two good players and one Legion to make it winnable for the good team.

Can a Legion player still register as a Minion while drunk or poisoned?

No, only as a Demon.

Can there be zero Outsiders in a Legion game?

Yes.

The players that are not Legion may be Townsfolk or Outsiders, in any combination.

If the Leviathan is drunk or poisoned on their first night, are they announced?

No, they are announced at dawn of the first day that they are sober and healthy.

Additionally:

  • the day counter is universal so does not start from zero;
  • their execution counter only starts now;
  • if it is after day 5 then evil win via the Leviathan's win condition.

If the Leviathan becomes drunk or poisoned after the first dusk, are the players told that the Leviathan is in play when they become sober and healthy?

No, all players already know the Leviathan is in play if they have been already been announced on the first dawn that they were sober and healthy. The extra day notifications are not necessary, they are just for the players to remember the day count.

Can the Leviathan kill at night?

No, that is not part of their ability.

Can the Leviathan win the game with a regular Demon wincon?

Yes, evil's normal win condition of two players alive always applies and ends the game.

Where there are lots of killing characters on the script, and the Leviathan stays alive with only one remaining alive player, this is possible.

If the Leviathan gets drunk or poisoned, do the days reset?

No, the days are universal. However, any good executions while the Leviathan is drunk or poisoned do not count towards their win condition; executions of good players only register while the Leviathan is in play, alive, sober and healthy.

Does the Leviathan win condition still trigger after D5 if they are drunk or poisoned?

No.

In order for their win condition to trigger after D5, the Leviathan must be alive, sober and healthy. As soon as this is the case, the game ends instantly.

What happens when players are executed but do not die in a Leviathan game?

As long as the player is good, their execution counts towards the win condition of two executed good players. It does not matter if they do not die because of protection or already being dead.

Can the Librarian be shown two Outsider players?

Yes, and the character of one of those two players.

Can the Devil's Advocate protect the babysitter from execution?

Yes.

Minions choose the Demon in Lil' Monsta but who chooses the kill?

The ST.

Can any player babysit Lil' Monsta? / Can a Traveller babysit Lil' Monsta? / Can non-Minions babysit Lil' Monsta?

Yes. LM can be given to any player, as long as the majority of the Minions agree. The player is then informed that they are babysitting, with the 'you are' info token followed by the Lil' Monsta character token.

Giving the LM to a good player will usually result in that player announcing such so is not always a good idea, whereas evil Outsiders and Townsfolk can make excellent babysitters. Giving the LM to a Traveller who leaves will cause the game to end.

Does the Lil' Monsta's ability, 'a player dies each night', mean that there can only be one death at night?

No, there can be extra kills due to other abilities on top of Lil' Monsta's kill.

Can Lil' Monsta multi-kill?

No; their ability is one player dies each night. Other abilities in play could cause more deaths.

What does an evil Traveller learn in a Lil' Monsta game?

Whoever is currently babysitting. If they travel in at the start of the game, before the Minions have woken, then RAW they see no one but the ST could have them learn after the babysitter has been decided.

In a Teensyville Lil' Monsta game, do the Minions learn each other?

Yes.

In five and six player games, the Minion and Demon info steps do not happen, but character abilities still work as normal. So the Lil' Monsta ability still allows the evil team to learn each other, at the point that they wake up together to choose who babysits.

However, the ST is free to house rule otherwise, perhaps waking the each Minion individually for their babysitter choice.

Can a dead player babysit Lil' Monsta?

They can, but then Lil' Monsta would instantly die, almost certainly ending the game.

Does a Minion holding Lil' Monsta register as a Minion as well as the Demon?

Yes.

What happens when all the Minions leave play in a Lil' Monsta game?

Lil' Monsta will no longer be able to move, so will remain with the last babysitter for the rest of the game, since no Minion can wake to decide to move it.

Does the player holding Lil' Monsta still register as their character type?

Yes.

While the babysitter is regarded as 'the Demon' for abilities that check for such, they are still register as a Minion / Townsfolk / Outsider as applicable.

Is there any point to the Lil' Monsta character token existing?

It is shown to the babysitter, of particular importance when they are not a Minion, so that they know that they are babysitting. The ST can also choose to give it to the babysitter so that they have to hide it from other players.

Can the Lleech host be a Traveller?

Yes, unless the ST rules otherwise, but Travellers rarely make good hosts: if the Traveller host is exiled or they leave, then they die, so the Lleech dies too. Also Traveller abilities tend to be very public so if they are not working correctly then it is very simple for the town to test this and exile them.

What is the effect of poisoning and drunkenness on the Lleech?

If the Lleech is drunk or poisoned:

  1. they die when executed;
  2. they do not die when the host dies.

Once the Lleech becomes sober and healthy they die if their host is dead.

Can the Lleech self-host?

Yes. They are self-poisoned for the rest of the game meaning they cannot kill at night and can die.

If the Lleech makes it to final three, is that an instant evil win? Since if the host is executed, that would create a final two before the Lleech dies.

If the Lleech host is executed in final three, the good team wins, as the Lleech and the host die simultaneously. This is a rare example of simultaneous death in Clocktower.

If the Lleech is drunk or poisoned on their first night do they still pick a host?

Yes.

The chosen player is still the Lleech's host, but they are not poisoned while the Lleech is drunk / poisoned. When the Lleech becomes sober and healthy that host still needs to be dead in order for the Lleech to die; the Lleech cannot die while drunk or poisoned but, if the host dies meanwhile, the Lleech does too the moment that they are sober and healthy.

Who does the Lleech have to kill at night when it is just themself, their good player host and two Minions left alive?

They should kill one of their Minions.

If they killed the only good player left in the game, their host, they would also die, resulting in a good win. By killing off one of their Minions, they keep the game going into a final three and hope that their host does not nominate themself.

Do the Minions in a Lord of Typhon game effectively receive bluffs?

Yes, since they know that the character that they initially received is now out of play.

In a Lord of Typhon game with five evil players does the Demon have to sit in the exact centre of the line?

No.

The only restriction is that all evils must sit in a line and the Demon's neighbours are evil, so the Demon is not allowed to be on the end of the line, but can be anywhere within the line.

When does the Lord of Typhon act N1?

First, before even Travellers.

All of the relevant neighbours are swapped to Minions before they have a chance to use any abilities.

If the Lunatic becomes drunk or poisoned do they still believe that they are the Demon?

Yes.

The Lunatic has a "you think" part of their ability that allows their deception. Initially, the Lunatic believes that they are the Demon via pulling the Demon token from the bag and this initial deception cannot be interrupted on N1 by any drunkenness or poisoning.

The ST maintains their deception by waking them up to take choices and feed them fake info. While they are drunk or poisoned the Lunatic, like any player, is deceived that their ability is functioning normally. The ST treats the "you think" part of their ability as functioning normally ... which is to make them believe that they are the Demon. So nothing has changed; the ST continues to treat them like the Demon that they think they are.

If the Lunatic becomes drunk or poisoned does the Demon learn their picks?

No.

Whereas the "you think" part of the Lunatic's ability is unaffected, their mechanical ability to cause the Demon to wake and learn their picks does not function. The Lunatic is still woken and their choices are taken, so they do not realise that they are either drunk or poisoned, but the Demon is not woken to learn who their Lunatic has chosen.

Does the Demon learn the Lunatic in Teensyville?

Yes, that is a function of the Lunatic ability and, while the Demon and Minion info steps are skipped, all character abilities function normally in a game with five or six players.

If the Lunatic goes up to their fake Minions who then tell her that they are not Minions, she will figure out pretty quickly that she is the Lunatic, right?

Correct. The Lunatic is not meant to be a lasting deception, but more of a spend the early game playing for evil, figure out what they are, then making it up to the good team.

The Lunatic is allowed to see the actual Minions, who may figure out why a non-Demon is claiming to be the Demon to them. Minions can even to lie to their Demon: the Demon who is convinced that they are the Lunatic will do a much better job of claiming to be the Lunatic if they genuinely believe it.

Does executing the Faux Paw poison the Cannibal?

Yes.

Could the Fortune Teller get a 'yes' by picking the Faux Paw?

No.

The Faux Paw just registers as evil, not as a Minion or as a Demon. So unless they are also the Red Herring, the FT receives a no.

Can the Investigator get a Minion ping off the Faux Paw?

No.

While the Faux Paw's alignment misregisters as evil, their character type cannot misregister. However, they could still be the Investigator's 'wrong' ping.

Can the Mezepheles turn the Faux Paw evil?

No.

The Faux Paw registers as evil to all abilities so cannot be the first good player to say the Mez word.

How does the Spirit of Ivory work in a Lycantrope game?

The Faux Paw does not count as an extra evil, as the SoI is about players becoming evil, not registering as evil.

Fabled characters should not be taken completely literally; they are there to fix a problem in a given script.

What happens when the Lycanthrope is drunk or poisoned?

None of their ability takes effect:

  • the Lycan's pick tonight cannot die,
  • the Demon's kill is not blocked,
  • the Faux Paw's misregistration is temporarily suspended.

What happens when the Lycanthrope attacks herself?

She dies, the Demon is free to kill and she no longer has a Faux Paw.

Assuming she is healthy, sober and not protected the self-killing Lycanthrope dies. But the dead Lycanthrope no longer has an ability so the Demon's kill is not blocked tonight. The player marked as the Faux Paw no longer registers as evil to other character abilities.

If the Lycanthrope kills a good player, and the Demon picks the Lycanthrope, does only the Lycan's target die?

Yes.

Does the Lycanthrope successfully killing a good player block all other deaths tonight?

No, only the Demon's kill is blocked.

Previously, the Lycan's ability did block all the other deaths, but their power has now been nerfed.

Do the other Minions learn of the Marionette?

No.

During Minion info they are told one fewer Minion, from which they will deduce that the Marionette is in play. To find out who that is, they will need to talk to their Demon.

Can the Marionette be replaced with an Outsider instead of a Townsfolk?

Yes, but an alternate setup is best used to ensure that an Outsider can be made into the Marionette and the setup is legal.

Once an extra Outsider is placed in the bag, an Outsider neighbouring the Demon must become the Marionette, so that the end result is the correct numbers of each character type. Using an alternate setup ensures that this happens and the final setup is legal.

Can the Marionette skip over a Demon's neighbour if they are a Traveller?

If the Traveller is there during setup then the Marionette cannot skip over which can potentially lead to illegal setups. Having the Traveller travel in just after setup solves this problem, and it is often done this way.

Can a Traveller be the Marionette?

No.

The Marionette must think that they are a good character, defined in the game to be a Townsfolk or an Outsider.

Can the Marionette believe that they are an evil Townsfolk or Outsider?

Yes.

Can the Demon be left out of the bag in order to guarantee a certain character is actually the Marionette?

Yes, this is a valid alternative setup.

The Demon token is replaced with a good character token and the tokens are distributed. The ST can then choose who becomes the Demon to satisfy their aims for the game. To prevent gaining an additional bluff the character that the Demon player saw should be one of the three Demon bluffs.

If an evil player becomes the Marionette, what do they learn?

Just that they are now any Outsider or Townsfolk from the script.

The Marionette's ability is that they believe that they are a good character, not that they are good, so the only requirement is that they learn that they are now either an Outsider or a Townsfolk. They are not told that they are good, as this is not a requirement. But, if a means of swapping alignment exists on the script then they can be told that they are now good to assist with their deception. If it is plausible then they can be told additional lies to support the belief that they are now a good character.

Does the Mastermind trigger if the Demon is executed while the Twins are both alive?

No.

The Mastermind is only triggered if the execution of the Demon would cause the game to end, and the game cannot end while both of the Twins live.

It is a Mastermind day with two players left alive. Who wins if no one is executed today?

The good team.

If the Mastermind is drunk or poisoned when the Demon is killed, what happens?

The game immediately ends.

The Demon is executed and the Mastermind triggers. What happens if the Mastermind dies or becomes drunk or poisoned before the end of the next day?

The Mastermind day is over and most likely the game immediately ends.

If a player receives true info while drunk or poisoned, is the ability causing the drunkenness or poisoning considered to have acted abnormally, registering to the Mathematician?

No.

As long as the player is successfully made drunk or poisoned then the ability causing this effect has functioned normally and the Mathematician is not pinged. If the target has an info ability and receives true info then their ability too has functioned normally so again nothing registers to the Mathematician.

Does the Mathematician learn of abnormalities that occur during setup?

Yes.

Is the Mathematician still pinged if a player uses an ability that functions abnormally but then loses that ability upon a character change before the Mathematician wakes?

Yes.

The Mathematician checks how many players have had their ability function abnormally since dawn. It does not matter what their current character is or if specifically that one functioned abnormally, only if that player has had an ability functioned abnormally since dawn, which it has.

While the game is being run, an "abnormal" reminder token is placed down next to a player when they have an ability function abnormally. Until the Mathematician gets their number, that token cannot be removed and no more can be added to that player.

Could the Mayor bounce kill the Demon, ending the game?

Yes, probably a bad idea though.

Do Travellers count as players for the Mayor's victory condition?

Yes. In order to trigger a Mayor win the Travellers would need to be exiled first.

If there is no execution in final three, who wins when there are two Mayor abilities in play, one good and one evil?

Good wins.

In a tie, a win due to a good character's ability beats a win due to an evil character's ability.

In a Pope game, can the Mayor bounce the kill to another Mayor who bounces the kill again?

Yes.

Can a good Mezepheles say the word and turn themself evil?

Yes, assuming they are the first good player to say the word.

What happens if a good player says the Mezepheles's secret word during N1, after the Mez's point in the night order where they learn the word but before D1 starts?

The good player turns on N2.

If the Mezepheles gets someone to say the word but they die by execution, does the person turn?

No, because the Mezepheles' ability can no longer work in death. Note if the target instead is dead, they can still turn.

Does the drunk or poisoned Mezepheles still turn a good player evil at night?

If they are drunk at their spot in the night order, no. If they were drunk when the word was said but sober at their place in the night order, yes.

Can a player be turned by the Mezepheles by saying the word before the Mez themself has learnt it?

No, the word does not functionally exist until the Mez learns it, so prior usages of the relevant word do not count as the one use of the ability for either using up the ability or turning players evil.

Can the drunk or poisoned Mezepheles learn the incorrect word on N1?

Yes, if the ST is feeling mean.

When does the first good player to say the Mezepheles word turn evil?

At the Mez's turn in the night order.

Would saying the Mezepheles word at night, after the Mez's turn in the night order, turn a player evil that night?

No; RAW the player would turn evil the following night.

When does the Moonchild need to be drunk or poisoned for their ability to fail?

At their turn in the night order when their ability is resolved, potentially killing someone.

Since the Moonchild is a backwards-checking character, any drunkenness and poisoning at the time of the pick is immaterial; the picked player, if good, is still marked to die with the reminder token, and will die if the Moonchild is sober and healthy and still the dead Moonchild at their turn in the night order.

When does a player chosen by the Moonchild die?

At the Moonchild's point in the night order.

Can the Mutant be executed for a madness break after they are dead?

No, unless they are bone collected.

Generally, characters have no abilities when dead unless otherwise specified. The Mutant having no ability:

  • is free to claim Mutant now that they are dead;
  • can no longer be punished if they had claimed to be an Outsider while alive and died from another cause.

Can the ST execute the drunk or poisoned Mutant for breaking madness?

No, the Mutant ability to self execute would not work if they are drunk or poisoned.

The Mutant is mad about being an Outsider. Can the ST delay the execution to a later day?

No, the Mutant cannot be executed for an earlier madness break.

If the Mutant is currently mad as an Outsider she can be executed, but if she is successfully convincing town that she is something else then she cannot. It is possible for her to backpedal after claiming to be an Outsider, more difficult than if she had not, but possible with the ST deciding what counts as successfully being convincing.

So if the Mutant was mad as an Outsider on a previous day and not executed, then from that day onwards convincingly claimed to be a Townsfolk, the ST should not execute her whenever they felt like it.

Can there be two executions if the Mutant breaks madness after a regular execution during the day but before everyone goes to sleep?

Yes.

The Mutant is never safe and can be executed at any time, day or night.

Has the Mutant broken madness if they claim to be an off script Outsider?

Almost all madness break questions are best answered with "it depends".

If the ST believes that the player is genuinely attempting to convince others that they are an Outsider or signalling that they are the Mutant then it is a madness break. If it sounds like they are joking and are making non Outsider claims elsewhere then it is probably not a genuine attempt.

Can the Mutant privately tell other players that she is the Mutant without being executed?

It is a legal but high risk play.

If the ST overhears or otherwise figures out that the Mutant has revealed she is the Mutant privately, they can execute the Mutant player. If the ST does not overhear or figure it out, she will not be.

What happens if the No Dashii becomes drunk or poisoned?

They are still woken to choose a target but they do not kill the target. Additionally, the Townsfolk they are poisoning are temporarily healthy, assuming no other source of poisoning, until the ND is sober and healthy.

Can Travellers be among the three players shown to the Noble?

Yes.

Can the drunk or poisoned Noble learn more than one evil player?

Yes.

A drunk or poisoned Noble learns three arbitrary players.

Can the Ogre be the Good Twin?

Yes. The Ogre would learn that they are the Good Twin, before they make the Ogre pick.

The Ogre can exploit their twin status to determine if they change alignment as should a different player later come forward as a twin, the Ogre would strongly suspect that they must have turned evil.

If the Ogre is drunk or poisoned when the choose a player, are they woken on a later night to make their actual pick?

No.

As part of their ability the Ogre is immune to drunkenness and poisoning so becomes the alignment of whoever they picked on their first night.

What alignment does an Ogre have before they have chosen someone.

They are good.

If the Ogre’s friend changes alignment, does the Ogre change alignment too?

Not by default; the Ogre's ability is a once and done effect.

But at 15+ players the ST can rule that the Ogre is always the same alignment as their friend. To help the ST keep track of this, the friend is marked with a reminder token. This optional rule is only recommended for games of 15+ players to prevent too many evil players happening.

Can the Ogre turn evil by choosing an evil Traveller?

Yes.

Does the dead Ogre's alignment change if their friend's alignment changes?

Not by default.

But if the optional rule, that the Ogre is always the same alignment as their friend, is being used then their alignment is updated and they are informed of this.

If the Ojo picks an out of play character, are kills arbitrary, meaning there can be two kills, especially if there are multi-kill Demons on the script?

Sort of.

The ST can choose any number of people to die to the Ojo, with or without a multi-kill Demon on the script, but deaths are not arbitrary so the ST cannot save people who die from other abilities. There can be multiple kills or none but one kill is still the recommended number most of the time.

Can the ST choose to sink a missed Ojo kill?

Yes.

What happens if the Ojo picks a dead character?

It would be the equivalent to sinking the kill.

As a character is in play even when dead, the Ojo still attacks them but because they are already dead nothing happens, and there will be no death due to the Ojo that night.

If the Ojo misses, can the ST pick no one?

No, they must pick a player.

If the ST desires that no one dies to the Demon tonight then the chosen player could already be dead or protected.

Does an evil Traveller who leaves the game before their call for exile is run register to the Oracle?

No.

Travellers who travel away are completely out of the game and cannot be seen by abilities.

In an Organ Grinder game, where the OG is alive, sober and healthy, when exactly are the ghost votes taken away?

Ghost votes are removed at the end of the day, so after all nominations and votes have happened, not after every vote as it is typically conducted. This is so that players cannot tell where ghost votes were used. It is the players' responsibility not to vote twice until then.

Does the Organ Grinder affect calls for a Traveller's exile?

No, a call for exile is not a vote.

Can players still talk during a vote while the Organ Grinder is in effect?

Yes.

What happens when the Organ Grinder is drunk or poisoned?

Voting is conducted with eyes open and vote counts are confirmed.

If the Organ Grinder chooses not to be drunk, can other characters still make them drunk?

Yes.

The Organ Grinder's decision to be drunk or not only affects their own "drunk" reminder token; it does not stop them being drunk or poisoned by another ability.

Can the Pacifist's own ability save herself from execution?

Yes.

If the dead Philosopher who has used their ability is resurrected, what happens?

They are treated as a new instance of the Philosopher, with an unused Philosopher ability, and do not maintain any other previously gained ability.

If the Philo died while they had an "even if dead" ability, then that ability was maintained while they were dead, then lost upon resurrection. Otherwise, any gained ability was lost when they died.

If the sober and healthy Philosopher chooses an info gathering Townsfolk ability and is later drunk or poisoned the same night, what happens?

The Philosopher's once per game ability is used up, and being sober and healthy when they used it they succeeded in gaining the Townsfolk ability.

While the Philo is sober and healthy the respective Townsfolk is drunk. While the Philo is drunk or poisoned, the respective Townsfolk is temporarily sober and their ability functions normally.

If the Philosopher had acted on a later night while drunk or poisoned then they would not have gained the ability, and the ST would lie to them for as long as they were drunk or poisoned.

What happens if the Philosopher chooses Philosopher?

They become self-drunk and their once per game ability is used up.

The ST could check in on the player in the morning and make sure they wanted to do that instead of trying to save their ability because they might have misunderstood their ability.

Gaining the ability of the Philo turns them into the Philo-Philo creating a drunkeness loop and drunkeness / poisoning loops are resolved by all players involved being drunk / poisoned. The ST could then just not bother to wake the player up anymore or they could pretend that the player has a new instance of the Philosopher ability, waking them up on subsequent nights in case they wanted to use it

If the Philosopher dies before the character they chose does, does the Philo-drunkenness go away?

Yes.

The Philosopher is drunk or poisoned on the night they use their ability. They are sober and healthy the next night. Do they have the ability they chose by then?

No.

As they were drunk or poisoned at the time they chose, they failed to gain the chosen ability and are now the spent Philosopher. If they chose a mechanical ability, it will not work at all.

However, if they chose an info ability then for as long as they remain drunk or poisoned, the ST should deceive them that they gained the ability by giving them arbitrary information when they would expect it. The ST is free to stop the deception if they want to, but once the Philo is sober and healthy again, the ST must, treating them as the spent Philosopher that does not wake. The Philo is then likely to deduce what must have happened and can look for the cause.

Does the Philosopher have to pick a character on the script?

Yes, off script characters effectively do not exist.

When playing in person the Philosopher indicates their choice to the ST by pointing at a character on the script, so if the character is not there then they cannot pick it.

When the Philosopher gains a waking ability, do they wake to use that ability the same night?

Yes.

Since the Philosopher acts early in the night order, what ever ability they choose will act later that night.

The Philosopher chooses a waking ability. When do they wake from now on?

At the point in the night order of the chosen character.

If the Pit-Hag changes the Demon, is the Demon still asked to make a choice as to who to kill?

ST choice. They do not have to, but they can.

Are the Pit-Hag's transformations reverted on their death?

No.

Can the Pit-Hag change himself to another character?

Yes.

This can be used to save his Demon from a tough spot at the expense of no longer being able to Pit-Hag again.

Can the Pit-Hag change the alignment of other players?

No, only their character.

If they turn a good player into a Minion or Demon, the result is a good Minion / Demon. Likewise, they can turn an evil Minion or Demon into an evil Townsfolk / Outsider.

If the Pit-Hag chooses an in play character are they prompted to pick again?

No, their ability just has no effect tonight.

Can the Pit-Hag create Travellers?

No.

Since Travellers are not on the character sheet the Pit-Hag player is unable to point them. However, there is an optional rule where Travellers can become non-Travellers, so the Pit-Hag can remove Travellers.

If the Pit-Hag tries to change a player into the character they already are, does the player learn this?

No.

Players are only informed of changes to their character so the Pit-Hag's ability just silently fails.

The Pit-Hag changes the Demon to another Demon. Are deaths tonight arbitrary?

Yes.

When the Demon changes but does not move player, the suggested ST action is that there are no deaths tonight to signal the change of Demon.

If the Pixie is created late enough that there are no other Townsfolk alive, do they learn a dead in play Townsfolk and just never get the ability?

The Pixie created mid game can be shown a dead in play Townsfolk and will likely never get their ability.

A late game Pixie is essentially just confirming an in play Townsfolk and should probably not be trying to gain their ability nor likely can they.

Can the Pixie learn themself?

Yes.

The ST would have no choice if the Pixie were the only Townsfolk player.

If the Pixie is drunk or poisoned at the moment their target dies, but is then sober and healthy that night, do they gain the ability?

No, a droisoned Pixie cannot gain an ability. For as long as they are droisoned the ST can make them think they did though.

Is the Pixie told when they have gained their ability?

No.

When the ability is gained the Pixie is not directly informed by the ST. Instead, the ST does what they would do for the standard character with that ability. If this involves being woken at night and given info or prompted for a choice then the Pixie will quickly realise that they have gained their ability.

Frequently, the Pixie will learn that they have the ability when the marked player outs their character after they have died.

What does the Pixie see if they are the only Townsfolk?

Pixie!

Does the ST lose the ability they gained if the dead Plague Doctor changes character?

No.

There is no way for the ST to lose an ability that they gained.

What happens if all Minions on a script are in play when the Plague Doctor dies?

The ST gains a Minion ability.

Since the ST is allowed to duplicate an in play Minion ability what is currently in play is immaterial.

Why is the Plague Doctor not in the night order?

The sober and healthy Plague Doctor triggers as soon as they die, permanently giving the ST an out of play Minion ability that acts at the relevant point in the night order.

Is a Minion's second ability, granted via a jinx after the Plague Doctor dies, affected by drunkenness, poisoning and death like their first ability?

Yes.

A Minion gains a second Minion ability via a jinx when the Plague Doctor dies. Is that ability kept if they swap character or stop being a Minion?

Yes.

A Minion gains a second Minion ability via a jinx when the Plague Doctor dies. If they then become the Minion corresponding to the gained ability, would they act twice?

Yes.

Does the ST have to use the Minion ability that they gain from the Plague Doctor?

No.

The ST is not an evil player and is not obligated to use the Minion ability optimally to help the evil team as much as possible. The gained ability does not have to exclusively help the evil team, but since the Plague Doctor is an Outsider, it should not help the good team or hurt the evil team too much.

Is the ST's Minion ability, granted when the Plague Doctor died, considered to be in play?

Yes.

If the Po charges, are they allowed to attack fewer than three people?

No.

If the Po's last choice was to attack no one, then the next time they wake they must choose exactly three different players. If their aim is to kill fewer than three player they can always include dead players in their three.

How is the Po affected by drunkenness and poisoning?

The Po is woken and their choice applied, with drunkenness and poisoning having no effect on charging but preventing any kills. So the sober and healthy Po can triple kill, even if they were drunk or poisoned when they charged the previous night, but the drunk or poisoned Po does not kill any player that they pick.

With all backwards-checking abilities, drunkenness and poisoning only matters when the effect of a choice is evaluated, not when the choice is made.

Can the Po charge for two nights in a row?

No. If the Po charged last night then tonight they must attack three players.

How does the Po charge?

When woken by the ST, they shake their head to indicate that they are not attacking any player tonight. Tomorrow night, they are compelled to pick three players.

The Politician is trying really hard to throw the game, yet good still win. Does the Politician turn evil and lose?

No.

The Politician can only win with their ability; they cannot change due to their ability and lose.

Can the Spy misregister as a Townsfolk to the Pope?

No. Misregistration cannot affect the bag because the characters are not yet in play and so cannot misregister.

Misregistration is best thought of as the player with a character that allows for it can misregister, not the token itself.

If there are more than three Village Idiots in a Pope game, could more than one of them make themself drunk?

ST decision.

Do the Twins still learn each other in a Poppy Grower game?

Yes.

Do preached Minions learn their team after the Poppy Grower dies?

Yes, they may not have an ability but they are still Minions.

If the Poppy Grower dies while drunk or poisoned, do the evil team learn each other?

No.

If the Poppy Grower dies in the night, when do the Minions and the Demons learn each?

Immediately.

The evil team learn each other at the first opportunity after the Poppy Grower dies. If she is executed, that is the start of the night; if she dies at night, it is immediately after that death.

Their place in the night order, before the Demon, is just there as a reminder to the ST to give the info before the demon makes their kill in case the Poppy Grower was executed.

When the last active Poppy Grower ability dies, do evil Outsiders and Townsfolk learn anything?

No, only Minions and Demons, regardless of alignment.

A player that was once a Minion but is now an evil Outsider or Townsfolk will miss out.

Can the ST be preached if the Plague Doctor is on the script?

No. Also the ST is not a Minion so would not lose the ability anyway.

If a preached Minion becomes a different character type, say a Demon, and then becomes a Minion again, will they still be preached?

No. The moment they stop being a Minion, the preached effect ends on them and does not ever return unless the Preacher chooses them again when they turn back.

Can the ST gain the ability of a preached Minion when the Plague Doctor dies?

Yes.

The ST is allowed to duplicate an in play Minion ability; whether it is functioning or not is immaterial.

Previously, when the ability granted via the Plague Doctor had to be out of play if possible, the ST could not gain a preached Minion's ability as while the ability may not be functioning at the moment it was still in play.

Do preached Minions temporarily regain their ability when the Preacher is drunk or poisoned?

Yes.

If the Preacher is alive but drunk or poisoined, then preached Minions temporarily regain their abilities; the ST can indicate this by turning the Preacher's reminder tokens upside-down in the meantime. The Minion will surmise that they have their use of their ability again when the ST wakes them and prompts them to use it.

A Minion learns that they have been preached on the night they are chosen by the Preacher, but should the Preacher die or become drunk or poisoned the preached Minions are not informed nor are they reinformed that they are preached when the Preacher's ability resumes functioning normally.

Does a dead Minion learn that they have been preached?

Yes, this is part of the Preacher's ability and even while dead a Minion is still a Minion.

There are three people alive going into night. The Demon kills one of them, leaving two players alive. Could the Professor, as the other living player, still resurrect another player tonight to prevent the evil win?

No.

Evil won the moment there were only two players alive, which was immediately after the Demon chose a kill. The Professor did not get to act tonight because the game was over already.

Is the Professor only allowed to pick a player that they know is dead?

No.

But, if after a couple of attempts they still have not chosen a dead player, it is best to put them back to sleep.

If the Professor attempts to resurrect a living player, have they wasted their once per game ability?

No.

The Professor must pick a dead player. If they pick an alive player, the ST prompts them to pick again. If every player is alive then there is no valid target so the eventually the Professor should be put back to sleep. There is no official ruling on whether the ability is used up, so the ST can make their own ruling, but it is most commonly run that the ability is not used up.

If a player is bluffing as the Psychopath and is executed, can they pretend to play roshambo with their nominator?

No, they are not the Psychopath so do not have the ability that allows them to play roshambo.

When can the Psychopath choose to kill someone?

Each day before nominations begin. They could kill as soon as the day starts if they wished. The Psychopath should not be allowed to interrupt an action such as the ST privately giving a player any information.

If the Psychopath is executed after they self-nominated, who do they play roshambo with?

The ST.

What happens if the drunk or poisoned Psychopath is executed?

They die without playing roshambo, since mechanical effects do not happen while drunk or poisoned.

If the Psychopath who never claimed to be the Psychopath is executed, do they still play roshambo?

Yes, with whomever nominated them. This then obviously outs them as the Psychopath.

If the Psychopath never claims that they are the Psychopath and are nominated, are they announced?

No, the ST does not directly state that they are the Psychopath. If they are executed then they play roshambo with their nominator, so it will be pretty obvious what they are.

Can the drunk or poisoned Psychopath kill anyone?

No.

Mechanical abilities have no effect while used drunk or poisoned.

Could more than one evil player simulataneously claim Psychopath and target the same player to obfuscate the actual Psychopath?

No.

The Psychopath is not designed to hide after they have killed. The ST should process public claims and actions clearly in order to avoid any shenanigans, so that it would be abundantly clear which claim results in the death of the player.

What happens when the Psychopath attacks a player who cannot die?

Town are not given any confirmation that the Psychopath claim is real.

Any player can claim that they are the Pyschopath when they are not and the result is indistinguishable from the actual Psychopath failing to kill their target.

Can the Psychopath kill the ST?

No; the ST is not a player.

Can the Psychopath target herself?

Yes.

The Psychopath ability is targeted at a player and the Psycho is a player. Generally, all abilities that state that they target a player can be self-targeted unless they say otherwise.

Does the Psychopath survive execution if they tie roshambo?

Yes.

The Psychopath only dies to execution if they lose roshambo.

What happens when the Pukka chooses while drunk or poisoned?

If the Pukka is drunk or poisoned when they pick at night then:

  1. the player who already has the poisoned token is temporarily healthy (some STs choose not to remove the token entirely to help them remember; some turn it upside down);
  2. no new token is placed down.

On the next night when the Pukka is both sober and healthy:

  1. the previously poisoned player is re-poisoned;
  2. the Pukka's choice will now cause a new poisoned token to be placed down;
  3. the previously poisoned player dies, then becomes healthy.

If the Pukka is drunk or poisoned when does the previously poisoned player die?

When the Pukka becomes sober and healthy. Until then the previously poisoned player is temporarily healthy, which the ST can indicate by turning the poison reminder token upside-down.

If the Pukka dies, what happens to the previously poisoned player?

They are immediately no longer poisoned and will not die tonight.

Typically when a character dies, all of their ongoing effects cease and all of their reminder tokens can be removed from the Grimoire.

What happens when the Pukka picks herself?

Nothing good for the Pukka:

  • As soon as she picks herself she is permanently poisoned for the rest of the game, so she cannot kill anyone, including herself.
  • The previously poisoned player, if there is one, is immediately healthy, and does not die.
  • If she somehow became healthy on a later night then, as the previously poisoned player, she would die.

If the Puzzlemaster becomes a different character, is the Puzzlemaster-drunkenness removed from game?

Yes.

When does the Puzzlemaster guess?

During the day, either publicly or privately.

If the Puzzlemaster is drunk or poisoned, what happens?

Their ability does not work, so the player they have made drunk is temporarily sober: the ST can indicate this by turning the Puzzlemaster drunk reminder token upside down. Once the Puzzlemaster is sober and healthy, their ability resumes making their target drunk.

If the Puzzlemaster makes a guess while drunk or poisoned, then regardless of the accuracy of the guess the ST can tell them any player. The ST could even show them the Demon perhaps reasoning that the Puzzlemaster will discredit their own info or that they are deliberately burning their guess to eliminate Demon candidates.

Could the drunk or poisoned Puzzlemaster guess themself and learn the Demon?

Yes.

While drunk or poisoned the Puzzlemaster can be told anyone. But if they pick themself then, regardless of drunkenness and poisoning, the ST should probably show them themself.

If the Puzzlemaster is created mid game, does the ST immediately make someone Puzzlemaster-drunk?

Yes, assuming the Puzzlemaster player is alive, sober and healthy.

Can the Puzzlemaster make a guess if they are dead?

No, but the drunk player is still drunk.

Is it legal to show the Recluse to the Demon as a Minion? / Is it legal to show the Recluse to the Minions as the Demon?

Yes, but don't, as that would be an Outsider ability hurting evil.

Can the Recluse register as a good Minion/Demon?

Yes.

Can the Recluse register as evil at the end of the game and win with evil?

No.

Can the Recluse register as the only living Demon in play, preventing the game from ending?

Yes, but don't.

Can a Traveller and a non-Traveller sat together be a Revolutionary pair?

Yes, assuming both are present at the start of the game.

Can there be a call to exile a Traveller while there is a Riot active?

No, the call should be made before nominations open.

In a Riot game calling for the exile of a Traveller does not kill them immediately; Riot only affects nominations, so a Traveller exile vote should be run as normal. There should be no interruptions once a Riot nomination train is rolling, so all calls for Traveller exiles should occur before nominations open.

If a player nominates themself in a Riot game, do they get to nominate again?

Yes.

Can a dead player be nominated in a Riot game?

Yes, but the dead player can nominate again and must do so D3.

However, there is an optional rule for Riot: "when Riot is in play, the dead may not be nominated. This is more fun and is the original intent of Riot."

Can Riot self-nominate then do nothing?

They can pass on the first two days, but D3 they must nominate.

What happens when a player who cannot die is nominated on a Riot day?

They do not die, the ST counts down from 3 and, if the nominated player does not nom, the ST noms for them. The only difference is that if it is the first nom, they may not immediately realize it is a Riot game.

Do Minions act on N3 in a Riot game?

They can.

The Minions can become Riot at any point on D3, so they can wake N3 to use their abilities and still have active abilities right up until the riot if the ST so desires.

What happens if Riot is drunk or poisoned on N3 / D3?

No player becomes Riot, unless the Minions were already changed prior to the drunkenness / poisoning. If all Riot are drunk / poisoned, then

  • no player dies to Riot's ability,
  • nominations happen normally,
  • the day ends normally.

The game then continues as if Riot did not exist.

Can the Sage who dies to a Demon learn the wrong Demon when there are multiple Demons in the game?

No.

One of the two players shown to the Sage must be the Demon responsible for their death. It is allowed for the false ping to be another Demon.

What does the Sage learn if they are killed by a bone collected Demon?

They are shown two players: the dead Demon that killed them plus another arbitrary player. The Sage is always specifically shown the Demon that killed them, so the living Demon, aka the Demon, is not shown unless the ST feels like showing them as the false ping, perhaps for game balance purposes.

Can the drunk or poisoned Sage who dies at night to a non-Demon source be shown two players?

Yes.

Can the Sailor get an evil player drunk?

Yes. Whether they should is up to the ST who may consider the current game state and which side they feel is winning. Generally the Sailor should be used to make Townsfolk drunk, and become drunk themself if they pick an evil player or an Outsider. It is safe to make an evil player drunk if their ability is spent.

If the Sailor makes themself drunk, does the drunkenness go away if they change character that night?

Yes, as soon as they lose the Sailor ability that is making them drunk they become sober.

If the Demon is executed or slayed in final five, does the Scarlet Woman become the new Demon?

Yes.

The Scarlet Woman ability checks the player count immediately before the Demon's death. If the Demon dies and there were five or more alive players immediately before the Demon died, then the sober and healthy Scarlet Woman becomes the Demon. The ST would replace the Scarlet Woman token with the appropriate Demon token in the Grimoire and wake the Scarlet Woman at the earliest opportunity to inform them of their new character.

Can the Seamstress choose a dead player?

Yes.

If the Shabaloth sinks a kill into a dead player, can that player be regurgitated the next night even though they were not killed by the Shab?

Yes, since the Shab's ability is "a player you chose last night might be regurgitated"; it does not specify needing to be the killer.

When four players go to sleep with the living Shabaloth amongst them is the game effectively over?

No.

Regurgitation happens before the Shabaloth kills, so the ST can choose to regurgitate one of the Shab's picks from last night, bringing the game up to five living players, guaranteeing at least three players left alive after the Shabaloth's picks for this night are processed.

Can the Shabaloth choose to regurgitate players?

No.

The Shabaloth does not control whether a player is regurgitated; that choice falls to the ST.

Does the Shabaloth regurgitate before or after they kill?

Before.

Does the Shabaloth get shown who is regurgitated that night before she picks her next two kills?

No.

The Shabaloth is not told anything about regurgitations. The ST makes the decision on regurgitation before the Shabaloth wakes, (i.e. before the kills) then wakes the Shab and has her point to two players. Any deaths and resurrections are announced at the start of the day, and the players update the Town Square accordingly.

How exactly does the Shabaloth work? When does regurgitation happen?

If the Shabaloth chose two people the night before, then just before they attack tonight, one of those people they chose, if they are currently dead, may come back to life. Even if the Shabaloth is exorcised tonight so cannot kill, they can still bring one of their previous night's targets back to life, because regurgitation is not tied to their waking up.

Note that the Shabaloth's previous targets do not need to have been killed by the Shabaloth's attack in order to be revived, they only need to be dead on the next night. This means that the Shabaloth can choose an already dead player and revive them the next night, or the Shabaloth's target can survive the attack, then die the next day and subsequently be revived because they are now dead in time.

Does a player regurgitated by the Shabaloth get to use their ability the same night?

The Shabaloth regurgitates just before they choose their next victims, so only characters that act after the Shabaloth get to use their ability tonight.

Can the Shabaloth regurgitate more than once in a game?

Yes.

Once per game is just a suggestion but there is nothing stopping the ST from using it more if they feel it is justified.

If there are four players left alive at the start of the night in a Shabaloth game, could regurgitation keep the game going after the Shabaloth kills two players?

Regurgitation, if it happens, happens before the kills. So the night would start with four alive, regurgitation would bring this up to five, then there would be three alive after the kills.

It is recommended that an ST not regurgitate into final 3 though, as that is rough on the evil team.

Could the Shabaloth that self-kills, and the game is able to continue, regurgitate itself the following night?

No.

Once the Shab is dead, it has no ability.

How is the Shabaloth affected by drunkenness and poisoning?

Neither of the Shab's picks from last night, if there are any, can be regurgitated tonight, but one of tonight's picks might still be reguritated tomorrow.

As with all drunk or poisoned Demons, the Shab is woken to make their picks to simulate that they are sober and healthy. So, even though the Shab cannot kill tonight, they are still woken to pick two players who are marked in the Grimoire. Tomorrow night, one of those marked players may be regurgitated if they are dead and the Shab is sober and healthy, since for regurgitation, it is not necessary to have been killed by the Shabaloth, just to have been picked.

If one of the Shabaloth's picks tonight does not die, can they still be regurgitated tomorrow?

Yes.

If the Shabaloth picks while drunk or poisoned or the pick is protected due to their own or another character's ability, then the picked player will not die, but they are still marked in the Grimoire with the Shab's reminder tokens.

Should the pick die before the Shab acts tomorrow night then, if the Shab is alive, sober and healthy, they are still eligible to be regurgitated since for regurgitation it is not necessary to have been killed by the Shabaloth, just to have been picked.

Can the Shabaloth regurgitate evil players?

Yes.

The Shab could kill their Minion and they are eligible to be regurgitated tomorrow, potentially refreshing any ability that that Minion has. Alternatively, a Minion that was executed could be regurgitated by consuming their corpse.

Can the Slayer shoot mid vote?

Yes, but the ST might want to finish resolving the vote first and the player may have to repeat their target in case the ST did not hear it or forgot. The ST may not be inclined to let the Slayer kill or clear someone in the middle of the vote, so the Slayer might want to do it before, so that there is no need to vote, or after, to convince town to lift.

The evil Snake Charmer charms a good Demon, swapping characters. Do they still swap alignments?

Yes.

If the Snake Charmer charms the Demon, do they receive any bluffs?

No.

If the Snake Charmer chooses a dead Demon, does she become the Demon?

The Snake Charmer must choose alive players.

Does the new Demon wake and kill after a Snake Charmer swap?

Yes, assuming their Demon character wakes that night.

Since all Demons act after the Snake Charmer in the night order, the new Demon is woken at their turn in the night order to get their kill. This also means that the player who was previously the Demon will only wake tonight to learn their new character, and alignment if applicable.

What is poisoning the new instance of the Snake Charmer, after the old one becomes the Demon?

The new Snake Charmer poisons themself.

After the Demon is snake charmed they become a new, self-poisoning instance of the Snake Charmer. Do they remain poisoned if they change character?

No.

Once they lose the Snake Charmer ability that is poisoning themself, they become healthy. If they then become the Snake Charmer again, they are still healthy.

Is the self-poisoned Snake Charmer still woken each night to pick a player?

Yes.

The Demon is snake charmed, and the Demon and Snake Charmer swap characters and alignments. Does the new Snake Charmer act tonight?

No.

Wake the player, informed them that they are now the Snake Charmer and then put them back to sleep.

If the self-poisoned Snake Charmer is made drunk or poisoned from another source, do they become healthy?

No.

Once they are no longer targeted by the other ability making them drunk/poisoned, they resume poisoning themself.

Can the Minions learn evil characters via the Snitch?

Yes, if the ST wants that. The Snitch's text does not specify "good characters".

The Snitch comes into play. Would a former Minion learn anything?

No, only Minions regardless of their alignment.

A player that was once a Minion but is now an evil Outsider or Townsfolk will miss out on bluffs.

Could the Spy misregistering as a Townsfolk or an Outsider mess up Demon and Minion info?

Yes, but don't.

In theory the misregistering Spy could be skipped during Demon and Minion info.

Can the Steward see the Good Twin?

Yes, but this might not be fun ... the rest of the game state and players should be considered before doing this.

What happens if the Steward's good player becomes evil later?

Nothing. The Steward is a start knowing ability, not a constantly knows.

Can the Fang Gu jump to a storm caught Outsider?

No, as the Fang Gu must be able to kill their target in order to jump to them.

If the storm caught player is turned evil (Mezepheles) what happens?

They are still storm caught meaning they can only die by execution.

If the Boomdandy explodes, can the player favoured by the Storm Catcher die?

No. However, the Storm Catcher can be removed from play immediately before the Boomdandy execution and kill the previously storm caught character at will.

The Storm Catcher favours the Damsel ...?

Do not storm catch the Damsel!

Does the stormcaught Fool lose a life if attacked by the Demon?

No.

Does the Marionette learn the player favoured by the Storm Catcher?

RAW yes, but it would probably be best that they do not, as otherwise that would tell the Marionette that they are evil.

Good players do not learn about storm caught players, and the Marionette thinks they are good, so that kind of works. Assume that if jinxes existed between Fabled characters and non-Fabled characters that this would be one of them.

If the Stormcaught character is Barber swapped, do evil players learn this?

No.

The Stormcatcher's ability is that evil players learn the stormcaught player, not that they know, so their info is not updated.

Does the summoned Kazali get to choose new Minions?

No.

What happens if the Summoner is preached on or before N3?

Then as per the jinx, the Summoner still chooses which Demon comes into play but the ST chooses which player becomes the Demon.

Who does an evil Traveller learn as the Demon before N3 in a Summoner game?

RAW no one, nor do they learn the Demon after they are created.

Some STs house rule that the evil Traveller is informed of the Demon after the Demon is created, while some rule it reasonable to show the Summoner. Alternatively the ST could pick Travellers that work well without specifically needing to know the evil team.

Does the Summoner receive bluffs in a Teensyville game?

Yes, that is a function of the Summoner ability, and all character abilities function normally in a game with five or six players.

Does the Summoner still learn any fellow Minions N1?

Yes.

Does an evil player who becomes the Sweetheart still drunk another player when they die?

Yes.

Does the drunkenness caused by the Sweetheart end if the targeted player ever changes character?

No, unless they are swapped with the Sweetheart.

The Sweetheart drunkenness is on the player, not the character, so the new character enters play drunk. To end the drunkenness requires the Sweetheart to be swapped.

How does the Tea Lady interact with Travellers?

The Tea Lady's ability only cares about the alignment of their living neighbours; if both are good then both are protected. Travellers are not ignored, so a neighbouring good Traveller can be Tea Lady protected and since Traveller exile is treated as death, a Tea Lady protected Traveller cannot be exiled. Physically, the ST would announce "<Traveller> is exiled but does not die". This will likely hard confirm the Traveller's alignment, which is why some STs will house rule around this since hard confirmation is never the intent of abilities.

The Traveller could still leave the game though.

Can the Tinker die in the day due to their power? / Can the Tinker die N1?

Yes, as long as they are unprotected, since their ability is active as soon as the game starts, and "at any time" means just that. But the ST should carefully consider whether this is a good idea. Obviously the Tinker would be delighted as that hard confirms them.

How does the Butler work in a Tor game?

If there is a chance that a player could be the Butler then they must behave as if they are.

Any player with the waking pattern of the Butler must assume that they are the Butler. So if they picked a player N1 then they can only vote with that player.

Does the Ogre learn their alignment in a Tor game?

Yes.

Can the Recluse misregister to the Tor?

Yes, but don't.

How does the Zealot work in a Tor game?

If a player does not wake, then they must assume that they are the Zealot and vote on everything.

In a Tor game, does the Zombuul still learn who they are the first time they die?

Yes.

Would a player break Cerenovus madness by claiming to know what they are while alive in a Tor game?

Probably not.

Tor and madness is weird...

How does the Wraith work in a Tor game?

The Wraith's ability essentially nullifies Tor for the evil team.

The Wraith is woken with other evil players, so will know that they are evil and can unify their team.

However, if there are no other evil characters that wake then the Wraith would not break a Tor game ...

Does a preached Minion still register to the Town Crier?

Yes, a preached Minion is still a Minion and if they nominate the Town Crier is alerted.

How is the Town Crier affected by drunkenness and poisoning?

The Town Crier is a backwards-checking ability. During the previous day, if a Minion nominated, the Town Crier's 'Minion nominated' reminder token is placed in the Grimoire. Then that night, as long as they are sober, healthy and alive at their turn in the night order, the Town Crier will correctly learn if the reminder token was placed in the Grimoire. If however tonight they are drunk or poisoned at their turn in the night order then they learn arbitrary info.

Does the Demon get bluffs in a Teensyville game?

No, unless the Toymaker Fabled is in play.

In a regular five or six player game, the Demon does not receive any bluffs and the evil team does not learn each other. However, introducing the Toymaker allows for the usual Minion and Demon info steps to happen, but on one night of their choice the Demon must skip attacking by shaking their head when woken.

Four players are alive in a Teensyville Toymaker game: the Demon and three good players. If all three players are protected tonight, should the ST wake the Demon?

Yes.

During any night, if the Demon would wake and their attack could end the game, but the Demon is marked with the 'final night: no attack' reminder token, the Demon does not wake or act tonight. But when the Demon choosing a player would not end the game, the Demon is woken; they might still choose to not act tonight.

If there is a risk that there could be enough night deaths to end the game, would the ST still wake the Demon in a Toymaker game?

If the Demon waking and killing would cause the game to end, the Demon is not woken.

If there are four alive and the Demon would only kill once, then the game would not end from it, so they would still be woken, even if a death later in the night might end the game. If there are four alive and the Demon would kill two or more, then their kills would end the game so they would not be woken.

Does the Undertaker learn the role of an executed player that does not die?

No.

The Undertaker's ability reads "you learn which character died by execution today" so the execution must cause the player to die. So executing dead players or protected players means the Undertaker receives no info.

Who is poisoned after the Vigormortis kills one of their Minions?

The ST chooses one player to become poisoned. The poisoning:

  • targets a player sat in either direction of the Minion;
  • must target a Townsfolk player, skipping over non-Townsfolk players, until a Townsfolk is encountered;
  • does not skip dead Townsfolk - living status is irrelevant;
  • does not skip evil Townsfolk - alignment is irrelevant;
  • does not need to target the closest Townsfolk neighbour - the ST can choose the Townsfolk sat further away in the other direction.

Additionally, the poisoning is constantly checked so if the target becomes invalid, either by ceasing to be a Townsfolk or by an in between player becoming a Townsfolk, then the poisoning must be moved to a valid target, following the previous constraints.

When sat between two Vigor-killed Minions it is valid, although probably not helpful to the evil team, for the same Townsfolk player to be poisoned twice.

A Vigormortis killed Minion keeps her power and poisons one of her neighbours. Could a second kill, by another character or by execution, of that Minion disable her ability and the poisoning?

No.

A second kill would have no effect on the Minion: a dead player cannot be killed, they are already dead. They would need to come back to life and then killed by any means other than a Vigor-kill to disable the ability and the poisoning.

What happens when the Vigormortis becomes drunk or poisoned?

The Vigormortis cannot kill, any Minions they have killed temporarily lose their ability and any Townsfolk that were being poisoned are temporarily healthy.

When the Vigormortis is sober and healthy, Minions regain their abilities and any poisoning resumes.

Does a good Minion keep their ability if the Vigormortis kills them?

Yes.

The Vigormortis ability only cares whether the target was a living Minion; if it was, then regardless of their alignment, the target keeps their ability and poisons their nearest Townsfolk neighbour in either direction.

Can the Vigormortis be in a base zero Outsider game?

Yes.

The Vigormortis's [setup modidfier] removes one Outsider from the setup if possible, but if there are zero to begin with then the total remains zero.

Can the poisoning due to a Vigormortis killed Minion move?

Only if the currently poisoned player ceases to be a valid target.

Once the poisoned Townsfolk neighbour is chosen, the poisoning must stay there; it cannot switch back and forth between the current target and the nearest Townsfolk in the other direction as the ST desires.

The only time the poisoning changes target is if the poisoned player stops being a Townsfolk, or an intermediate player becomes a Townsfolk. In either case the poisoned player is no longer a valid target so the poison must move, in either direction from the Minion, to one of their nearest Townsfolk neighbours.

Would the Vigormortis attacking the corpse of a Minion give them their ability back?

No.

If a Minion dies by any other means then the Vigor cannot bring their ability back. Only by killing a Minion does the Vigor allow the Minion to keep their abilities and poison their nearest Townsfolk neighbour. Dead players cannot die so the Vigor attacking their corpses has no effect.

Would there be any effect on their Minions if the Demon becomes the Vigormortis having previously killed their Minions as a non-Vigor?

No.

The Demon must kill their a Minion as the Vigormortis in order for that Minion to retain their ability and poison their nearest Townsfolk neighbour.

What happens to the drunkenness if the Village Idiot drunk to their own ability becomes another character?

It disappears.

The former VI becomes sober as they no longer have the ability that was making them drunk. No other VI becomes drunk instead becomes the drunkenness is a [setup ability] that no longer applies after setup.

Can extra Village Idiots replace Outsiders?

No, just Townsfolk.

If there are fewer than three Village Idiots in play, can the Demon receive the Village Idiot as a bluff?

No, because the VI is in play.

"Learning bluffs" is just a shorthand way of saying that the Demon "learns out of play good character tokens".

If all the sober Village Idiots are removed from play, does the VI drunk due to their own ability become sober?

No, they remain drunk.

If a good Traveller nominates the Virgin will they be executed by the Virgin's ability?

No. The Virgin only cares if it is specifically a Townsfolk. Alignment does not matter. A Traveller is not a Townsfolk, so no matter their alignment it will not work. It will still waste the Virgin's ability though.

Could the Virgin trigger an execution the second time they are nominated, having been drunk or poisoned the first time?

No. The Virgin's ability can work only the first time they are nominated, and if they were drunk or poisoned at the time then the ability is lost and untriggered.

What happens when the Virgin self-nominates?

They are immediately executed and die, assuming they are sober and healthy.

In Trouble Brewing this confirms the Virgin player as 100% good.

Is the Virgin's ability used up if a Traveller is the first player to nominate them?

Yes.

If the Vizier breaks madness, is he executed?

The ST can execute them, but they would not die. It is probably a bad idea to as it just wastes a day for the good team with no counterplay.

Can the Vizier force an execution on herself?

Yes.

If at least one good player voted for it, then the sober and healthy Vizier can force the execution through. They are executed but do not die and the day ends.

The Vizier is announced at the start of D1, satisfying the "all players know you" part of the Vizier's ability. How are Travellers not present from the start of the game informed?

The ST could inform them when they join, not that it probably matters as they will likely learn this from other players.

Does the Vizier count towards the majority of votes needed to execute?

Yes.

The Vizier is still a player and while alive they count towards the number of votes needed for an execution.

How late can the Vizier choose to execute?

A player's execution can be forced any time between the votes being tallied and another player's nomination.

Are Townsfolk with a non-Townsfolk ability affected by the Vortox?

Yes.

If the Vortox dies and the game continues for whatever reason, is the Vortox ability now nullified and thus all information reverts back to being true, barring drunkenness and poisoning?

Yes. Players lose their ability when dead, so the Vortox's ability of forcing false Townsfolk info is no longer in effect.

Does executing a corpse prevent the Vortox winning?

Yes.

The Vortox only cares whether an execution happened today, not whether there was a death by execution.

Would two active instances of the Vortox force all info to be correct?

No; all info must still be false.

What happens when the Vortox is drunk or poisoned?

The Vortox cannot kill, Townsfolk abilities are no longer forced to yield false information and evil does not win if a day ends without an execution.

What happens if the Voudon is drunk or poisoned?

Voting returns to normal until the voudon is sober and healthy.

There is no announcement regarding this so the town will be unaware that this is the case, which will probably lead to the dead burning their ghost votes, which is kind of rough, and missed opportunities for the living to vote.

Eligibility to vote and used vote tokens are the players' responsibility to track typically, so votes would be run like a regular Voudon except for determining whether the vote is successful. Since the Voudon's ability means that the living cannot vote, not that their votes do not count, a living player voting as a test would be considered cheating. To test if the Voudon's ability is disabled, a dead player could risk their vote token by voting; if the vote token is lost then the town will know. Alternatively, have just the Voudon vote and see if the nomination is successful to avoid wasting dead votes; if one vote is announced as being not enough then Town will know that the Voudon's ability is not functioning.

Once the town is aware that the Voudon is disabled after a test vote, then for today living players know that they can vote freely and dead players know that voting will cost them their vote token.

If a dead player spends their vote token while the Voudon is drunk or poisoned, then they can only vote again once the Voudon is sober and healthy but can never vote again should the Voudon become drunk or poisoned again of if they die or are exiled.

Can the Washerwoman see an Outsider?

No. Their ability specifies they know a Townsfolk is one of two players.

Does the Widow know which good player is told that they are in play?

No.

The player is decided after the Widow makes their choice. Also there is no 'knows' token for the Widow to see in the Grimoire.

What happens when the Widow self poisons?

No good player learns that the Widow is in play.

Could a good Traveller receive the Widow's call?

Yes.

Should they travel away while the Widow still has their ability then another good player must be woken to learn of the Widow.

When the Widow sees the Grimoire, do they see their reminder token showing which good player will learn that they are in play?

Yes.

The ST marks a good player with the Widow's reminder token while preparing N1, before any players wake. The Widow can avoid that player learning of their existence by choosing themself.

If the Witch cursed player tries to nominate an already nominated player, do they still die?

No.

They should not die, as the nomination is invalid. However mistakes happen, so if the player mistakenly nominates and then the ST were to mistakenly act on the Witch curse, the best solution is for the ST to admit there was a mistake made, apologise, and continue on as best they can, with the player dead. The ST could ask if they would like to nominate someone else instead but they are staying dead regardless.

If the Witch cursed player nominates and dies, does the nomination continue?

Yes.

If the nominator dies to the Witch curse in final three, does the nomination continue?

If there are only three players alive, the Witch curse cannot kill a player.

When there are four or more players alive the Witch can kill. After the nominator dies to the Witch, the nomination continues.

The Witch's ability switches off at just three living players. Do Travellers count towards this number?

Yes.

The Witch's ability only cares about living status, not whether a player is a Traveller or not; while there are four or more players left alive, the Witch has their ability.

But remember that evil's win condition of just two living players does not include Travellers. In a final four that consists of one Traveller the curse can kill off a non-Traveller resulting in an evil win.

If the Wizard swaps character, is their wish still active?

Yes.

Wishes are permanent once used and are not tied to the wizard's ability, unless the Wizard made that part of their wish.

Does the Wraith wake up when the Demon learns who their Minions are and receives their bluffs?

Yes.

How is the drunk or poisoned Wraith told that they may not open their eyes tonight?

The ST uses any convenient method.

It is acceptable to wake the Wraith and show them a written message on their phone or a piece of paper saying "you may not open your eyes tonight".

Is the ability granted by the Boffin to the Demon poisoned on night X?

No.

The Boffin is a Minion, not a Townsfolk, so stays healthy on night X and the granted ability functions normally.

How is the Xaan run when there are no Outsiders at setup?

Since X=0 no Townsfolk will ever become poisoned.

The Xaan will probably bluff as an Outsider to make the good team believe that Townsfolk were all poisoned on N1.

If the Xaan enters play mid game how is X decided?

X corresponds to the number of Outsiders during setup.

Does the Xaan's Outsider modification override all other Outsider modifiers?

Yes.

All other Outsider modification is ignored; the ST picks any number of Outsiders and does not worry about anything else.

Can the Xaan number be higher than the number of Outsiders on the script?

This would not normally be possible, since, without using something like the Pope, Outsiders cannot be duplicated.

If the Zombuul is registering as dead and there are only two other players are alive, does evil win?

No, the Zombuul registering as dead does not count for evil's win condition.

Would executing a dead player stop the Zombuul from killing tonight?

No.

The Zombuul's ability checks whether a player died, and dead players cannot die.

The first time a Zombuul is executed, do they still wake at night to kill, if no other player dies that day?

No, their "death" registers even to their own ability so the following night they do not wake.

Does the "dead" Zombuul have a ghost vote?

Yes.

Can the "dead" Zombuul vote more than once?

No.

After their first vote while registering as dead they would lose their ghost vote and may now not vote again.

Does a Traveller's exile count as a death for the Zombuul?

Yes, so the Zombuul does not wake.

Even if the Traveller travels away from the game before the end of the day and there are no other deaths, the Zombuul still does not wake because a player died that day.

Does the Zombuul registering as dead still need a vote token to vote?

Yes.

If the Harpy picks while drunk or poisoned, is their target still informed that they were targeted?

No, abilities have no effect while drunk or poisoned.

If the Preacher was drunk or poisoned when he chose a Minion, will that Minion be preached when the Preacher becomes sober and healthy?

No. Mechanical abilities used while drunk or poisoned have no effect on other players.

Can a player be nominated more than once per day?

No, unless the second nomination is by the Butcher.

Once a player has been nominated they cannot be nominated again today. But, after the day's first execution, the Butcher is allowed to nominate any player, including a player that has already been nominated today.

Can a player nominate more than one player per day?

No, except for the Banshee who after they die to the Demon may nominate twice per day.

Can Travellers be targeted by killers, such as the Demon, at night?

Yes.

Any ability that says players includes Travellers unless stated otherwise like Dreamer. When killed a Traveller is treated the same way as a non-Traveller being killed: their life token is flipped upside down and they have one dead vote for the rest of the game. They can of course still travel away at any point in which case their token is removed from the game.

Can the Courtier target Travellers?

No.

The Courtier selects a character to be drunk by picking them on the character sheet. Since Travellers, including those that are recommended for a script, are not listed on the character sheet, the Courtier is unable to make a Traveller drunk.

Can the Butler only raise their hand in support of an exile if their Master does?

No, the Butler is not constrained by their own ability.

The Butler's ability is concerned with voting for an execution and since a call for exile is not the same as a vote for execution the Butler is free to raise their hand as they see fit.

If a Traveller breaks Cerenovus madness, would they be exiled?

No, they would be executed ending the day.

Do Travellers count as alive players for the Chambermaid ability?

Yes.

Can the Devil's Advocate save a Traveller from exile?

No. The DA can only save a player from dying to execution but exiles are not executions.

Can a good Traveller become a Farmer?

Under standard rules Travellers cannot change characters so an alive good Traveller cannot become a Farmer. However, if the variant where this is allowed is used, then when a Traveller becomes a Farmer their life token in the Town Square is changed from a Traveller one to a standard one.

Does the Judge have any effect on a call for exile?

No.

An exile is unaffected by the Judge's ability, so the Judge can neither force through the exile or pardon the Traveller should their exile acquire enough support.

If a good player is babysitting Lil' Monsta are they still seen by an evil Traveller?

Yes.

If a Traveller is turned evil (Mezepheles) are they shown the Demon?

No, only Travellers who start the game evil learn the Demon.

Can the Pacifist save a Traveller from exile?

No. The Pacifist can save a player from dying to execution, and exiles are not executions.

Does the Thief have any effect on a call for exile?

No.

An exile is unaffected by the Thief's ability, so the player with the negative vote can positively support an exile.

When do Travellers act in the night order?

All of them act first if they act at night before any other characters, except for the Apprentice which will act at the turn in the night order of the ability she has.

Do Travellers count for the King's ability?

Yes.

When determining the number of living and dead players, Travellers are included in the appropriate count.

Travellers are treated as regular players for all game rules and abilities except for the evil's win condition of only two alive and where it states "not including Travellers" or similar in an ability's description.

If a player becomes a Demon or a Minion do they learn the evil team?

No.

Demons and Minions learned each other during the evil info step happens during N1. Once this stage has passed the only mechanical way for them to learn each other is for the last active Poppy Grower ability to die.

Can abilities target dead players?

Most can with some exceptions.

Where any ability text says "choose a player" a dead player is still a player, so the ability can target the dead the same way as the living. An ability that can only target living players, such as the Chambermaid's, will explicitly specify this in its description.

It is allowed for corpses to be attacked with killing abilities, which is something the Demon might choose to do to mislead the good team about which characters are in play. But if a player went into the night phase already dead and are attacked they are not announced as having died in the morning, since dead players cannot die again.

Does the game end if the Demon is on the block, but then only two players remain alive, due to for example the Gunslinger?

Yes. The game ends with evil winning in that situation.

Since good wins on tie, why does executing the Good Twin while the Evil Twin is alive and the Demon dead result in an evil win?

Ability trumps over general game rules. So if two abilities cause a game tie, then the good one will win. If there is an ability game end condition and a regular game end condition, the ability wins out, such as the Evil Twin ability trumping the no Demons alive win condition. If two regular game end conditions are met at once, it is a tie and good wins. There are some exceptions for if it is impossible for one team to win, but the Evil Twin in SnV is not one of them.

What exactly are jinxes?

Jinxes are official special rules indicated by the Djinn Fabled that should be followed like regular games rules. They fix issues or weird interactions between two character abilities that make one character useless, OP, or nonsensical due to the other. Modifing the rules slightly allows the affected characters to work together properly or makes the game more fun. Note that as jinxes are always between abilities, not characters, they apply to players that have gained the ability in the same was as if the player was the corresponding character.

The BotC app puts in the Djinn automatically for scripts with jinxes and it cannot be removed. With in person play it helps to announce these special rules at the start of the game.

Jinxes are not the same as house rules in that the ST cannot create jinxes but they can create house rules.

If the only living Demon is good, does good win?

No.

The good team's win condition is no living Demon. If there are multiple Demons then, regardless of alignment, they must all be dead for the good team to win.

A final three consisting of two Demons, even where one is good, evil wins automatically, unless the third player happens to be a sober and healthy Mayor and they do not execute. A final two consisting of one Demon who is good is an evil win, since a living Demon and two or fewer living players is evil's win condition.

Why are there sometimes tiny character icons underneath some characters on the character sheet?

Those symbolise a jinx from the Djinn Fabled.

Jinxes represent clarifications or fixes for bad or confusing interactions between characters.

Is the Marionette considered drunk or poisoned for the sake of the Acrobat?

No, they are sober and healthy.

Can the good Apprentice have the Alchemist ability so gain a Minion ability?

Yes.

The Drunk who thinks that they are the Alchemist is told their Minion ability. Can the corresponding actual Minion be in play?

Yes.

The Alchemist and the Drunk who thinks that they are the Alchemist can duplicate an in play Minion ability.

Previously, when the Alchemist had to have an out of play Minion ability if possible, the Drunk could be told that they had an in play Minion ability.

Can the Bounty Hunter turn the Alchemist evil?

Yes.

This is then just a case of another Minion ability being used by evil.

Does the Alchemist ping the Chambermaid when they learn what Minion ability they have?

Yes, and after N1 they might still register to the Chambermaid, depending on the Minion ability gained.

How does the Alchemist Evil Twin work?

A twin pair is created between any evil player and the Alchemist. The evil player is the evil aligned twin while the Alchemist is the good aligned twin.

The Alchemist is woken to learn the evil player and their character while the evil player is woken and is shown the Alchemist and that they are the Evil Twin, from which they will deduce that they have learnt the Alchemist. Practically the ST wakes the Alchemist, points to an evil player and shows the token for their character. Then the ST wakes the same evil player, points to the Alchemist and shows them the Evil Twin character token.

While both of the Twins live, good cannot win, but should the Alchemist be executed, evil wins, since they are the good player in the twin pair.

Is it valid for the Alchemist Goblin's win condition for them to publicly claim to be the Alchemist Goblin rather than the Goblin?

Yes.

Technically the ability requires claiming to be the Goblin in order to win when executed, but it would be harsh to not treat both as valid claims.

The Alchemist Godfather is drunk or poisoned on their first night so is falsely told they have another Minion ability. When then become sober and healthy, do they learn which outsiders are in play?

No.

Can the Alchemist have the Legion ability?

No, Legion is a Demon not a Minion. Only after the ability is in play can the Legion player register as a Minion.

How does the Alchemist Mezepheles work?

Same as the Mezepheles: they learn a word and the first good player to say the word turns evil.

The Alchemist can say the word immediately and turn themself evil, or they could not say it and not lead anyone else to say it and just play for the good team with the knowledge that they will not cause an extra evil player in this game.

What happens if the Pit-Hag changes a player into the Alchemist but there is no out of play Minion abilities?

The Alchemist is allowed to have an in play Minion ability.

Previously the Alchemist had to have an out of play Minion ability if possible, gaining an in play ability only if all all Minion abilities were already in play, This was true whether the Alchemist was created after all Minion abilities were put into play or the Alchemist had always been around.

Can the Alchemist Pit-Hag make a Pit-Hag?

Yes.

Previously this would have caused the Alchemist, who had to have an out of play Minion ability, to be given a new ability, unless all Minion abilities were in play, in which case it was ST choice whether to let the Alchemist keep the Pit-Hag ability or switch it.

Is the Alchemist's Minion ability considered to be in play when the Plague Doctor dies?

Yes, but the ST is allowed to have an in play Minion ability.

Likewise, the choice of a mid game Alchemist is unaffected by what Minion ability the ST gained from the Plague Doctor.

Previously, the ST and the Alchemist had to have an out of play Minion ability if there was one.

Can the Alchemist have the Recluse ability?

No, the Recluse is not a Minion.

Could the Recluse misregister as an out of play Minion to the Alchemist to potentially give the Alchemist an in play Minion ability?

Recluse misregistration has no effect on the Alchemist who is allowed to have any Minion ability.

Previously, when the Alchemist had to have an out of play ability if possible, the Recluse misregistering made it was possible for all abilities to be in play allowing the Alchemist to duplicate an ability. Though the ST would have to have a good reason to use the Recluse in this way.

Can the Alchemist have the Spy ability?

Yes, but as per the jinx they do not get to see the Grimoire.

Additionally, the Spy cannot register falsely.

Previously, the jinx was that the Alchemist was not allowed to have the Spy ability at all.

How does an Alchemist Summoner work?

The game start with a Demon in play, as normal. The Alchemist is given three Summoner bluffs and on N3 they can choose a player to become a Demon, but that player does not change their alignment.

Can the Alchemist Vizier push through the execution on the Vizier if one good player voted?

Yes, but the Vizier would not die.

Can the Alchemist have the Widow ability?

Yes, but as per the jinx they do not get to see the Grimoire.

They do poison another player. Should they poison another player then a good player learns that the Widow is in play.

Previously, the jinx was that the Alchemist was not allowed to have the Widow ability at all.

Does the Alchemist Xaan cancel its own poison?

No.

Endless poisoning loops are resolved by having every player involved poisoned for the length of time specified by the ability. So on night X, all the Townsfolk will still be poisoned until the end of the next day.

What happens when the Alchemist is drunk or poisoned on their first night? / How does the Philosopher picking Alchemist N1 affect the Alchemist?

Their ability is something the Alchemist starts knowing and just as with any start knowing character who is drunk or poisoned they can get wrong info on their first night that is not corrected if they become sober and healthy.

On N1 the ST assigns the Alchemist a Minion ability. But if they are N1 drunk or poisoned then instead of learning their correct ability they can be told that they have another ability, and the ST will treat them as having that ability. When the Alchemist becomes sober and healthy, they do not change abilities, their actual ability that they had from setup now functions correctly, and the ST now treats them as having that ability. Note that the Alchemist is only ever informed of a change of ability when they actually change ability, which is not the case here, so the ST tells them nothing.

Previously, when the Alchemist had to have an out of play Minion ability, it was common for the drunk or poisoned Alchemist to be told on N1 that they had the ability of an in play Minion.

Could the Alchemist be forced to change ability by having the Recluse misregister as the Minion whose ability the Alchemist currently has?

No.

The Alchemist is allowed to have an in play Minion ability.

Previously, when the Alchemist could only have an out of play Minion ability, Recluse misregistration could force an ability change.

Could the bone collected Al-Hadikhia resurrect herself?

Yes.

The Bone Collector is possbily not the best choice for an Al-Hadikhia game ...

If the Al-Hadikhia is drunk or poisoned, are her picks still woken?

No.

While drunk or poisoned she cannot affect other players: there are no announcements and her targets are not prompted to make a choice. The Al-Hadikhia will then realise that she was drunk or poisoned or think that she might be the Lunatic.

How does the Barista doubled Al-Hadikhia work?

The entirety of the choosing and killing process happens twice: from the Al-Hadikhia choosing three players who decide to live/die to the end of the activation, then back to the start to do it again.

Does the Barista doubled target of the Al-Hadikhia get to choose to live or die twice?

No, it is only that player's ability that is doubled, not the Al-Hadikhia's.

Why is the Courtier a bad idea on an Al-Hadikhia script?

After the Al-Had attacks for the first time, everyone will know the Al-Hadikhia is in play. At that point the Courtier will make the Al-Had drunk, which is completely unbluffable by the evil team. Thus the Courtier will always be confirmed and get to wipe out the Al-Hadikhia for three nights.

What happens when the Exorcist picks the Al-Hadikhia?

The Al-Hadikhia does not get to pick and there are no announcements. This would look no different to the Al-Hadikhia being drunk or poisoned, so the town would be unsure of the cause.

If the only Al-Hadikhia pick who chooses death is the unspent Fool, who dies?

All of the chosen players.

The Fool initially survives due to her ability, then as all three picks are alive, all three die in the order that they were picked. As this would now be the Fool's second death, she is killed outright. This all assumes no other sources of protection.

If instead the Fool had chosen to live also, then they would have survived with their ability spent while the other two picks died. Arguably the unspent Fool should always say no to dying...

Does the Gambler know if they died to their own ability if they are resurrected the same night by the Al-Hadikhia?

No.

The Gambler never knows whether they have died to their own ability. So, they could gamble incorrectly and die, then be chosen by the Al-Hadikhia and choose live and therefore be resurrected and would not know whether they gambled correctly or not as the net effect is the same.

Does the Al-Hadikhia's choosing the dead Goon trigger the Goon's ability?

No.

The dead Goon has no ability so cannot flip alignment or make the Demon drunk.

If one of the Al-Hadikhia's targets is the unpicked Goon, what happens?

The Al-Hadikhia is drunk immediately, so there are no announcements or waking of any of the targets, none of whom can die to the Demon tonight.

If the evil Goon is resurrected by the Al-Hadikhia, are they still evil?

Yes. Resurrection does not change alignment.

What happens if the grandchild and the Grandmother are both in the same Al-Hadikhia selection?

If the grandchild dies to the Al-Hadikhia, the Grandmother dies too, but they can then be resurrected in the same night and therefore not know if their ability worked or not.

If the grandchild is the first Al-Hadikhia pick and chooses to die, also killing the Grandmother, and the Grandmother is the second pick and chooses to live so coming back to life, they should probably be given the same grandchild, as a new grandchild would give them too much confirmation.

The Al-Hadikhia picks the Innkeeper and the two Innkeeper targets. Who dies if all three choose to live?

The Al-Had visits three players in an order over the night phase, offering them the choice to live or die. Any player picking die, dies instantly. Once all three are visited, a check is performed: are all three players alive? If they are all alive then they are killed in the order that the Al-Had picked.

So in this example if the Innkeeper was picked first, all three would die. If the Innkeeper was not the first choice, then the protected player(s) chosen beforehand would stay alive.

How does the Lunatic who believes that they are the Al-Hadikhia work?

The Demon learns who the Lunatic is and who they pick each night.

Unless the actual Demon is the Al-Had, the Lunatic will quickly realise who they really are when there are no night announcements, which are a mechanical effect caused by the Al-Hadikhia's ability, and the Lunatic who saw the Al-Had token does not actually have the Al-Had's ability.

What is the Al-Hadikhia jinx with the Mastermind?

If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses three good players tonight: if all three choose to live, evil wins. Otherwise, good wins.

How does the Al-Hadikhia targeting the Mayor work?

The Mayor can bounce an Al-Hadikhia kill from themself to another player if they choose to die. If all three picks are then still alive so all three must die, the Mayor can again bounce the kill.

As an extreme example:

  1. the Mayor and players A and B are chosen by the Al-Hadikhia and announced to town,
  2. only the Mayor says die and their kill bounces to C, who dies,
  3. all three picks are alive so all should die, and the Mayor bounces again to D,
  4. so players A, B, C and D die in the night despite only the Mayor, A and B being announced as Al-Hadikhia targets.

If the ST were to do this though it would all but hard-confirm the Mayor and the Al-Hadikhia cannot easily stop them surviving to final three, but it is a fun interaction!

Does the Monk stop a player from being chosen by the Al-Hadikhia?

No, they are still picked and must make a choice.

How does the Pit-Hag interact with the Al-Hadikhia?

If the Pit-Hag creates a new Demon, and one of the two is the Al-Hadikhia who is not immediately killed before they awake, then the Al-Hadikhia can be woken and their choices taken, announced and processed, but the ST can choose to kill or protect anyone throughout the process using the Pit-Hag ability.

It is generally a good idea to kill the Al-Hadikhia if they or a second Demon in an Al-Hadikhia game are created by the Pit-Hag as otherwise they can resurrect the other Demon relatively easily and have two living evil Demons.

If the Pit-Hag turns the Demon into the Al-Hadikhia, deaths are arbitrary, but should the ST wake the Al-Hadikhia and her targets?

Deaths are arbitrary until the end of the night giving the ST a lot of freedom since Demons wake later than the Pit-Hag, but if the Al-Hadikhia is alive, sober and healthy then the waking up and announcing stuff is not optional: it must happen.

This potentially already informs good players that the Demon has changed, so the ST might choose not to interfere with anything and ignore the option for arbitrary deaths.

If the Poppy Grower dies in an Al-Hadikhia game, when should the evil team learn each other?

If the PG is killed by the Al-Hadikhia, the evil team learn each other immediately. Generally, if this is not going to affect the other Al-Hadikhia choices, then it is safe to wait until after the other choices to tell the evil players, but if a Minion or, worryingly, two, have been picked by the Al-Hadikhia along with the Poppy Grower, then the ST should tell them before waking them for their Al-Hadikhia choice as it will affect their decision.

If the Al-Hadikhia dies and the Scarlet Woman becomes the new Al-Hadikhia, could the new Al-Had resurrect the old Al-Had with their ability?

Yes, then as per the jinx between the SW and the Al-Had, the ex-SW would become the SW again, thus preventing two alive Demons.

What happens if the Scarlet Woman is in play and the Al-Hadikhia picks themselves first and chooses 'die'?

The Scarlet Woman becomes the new Demon and the rest of the original Al-Hadikhia's ability is skipped.

If the Al-Hadikhia picks the Soldier, does it matter what the Soldier chooses?

Only if the Soldier is drunk or poisoned, in which case they would die as soon at they make the choice to die.

Otherwise the sober and healthy Soldier will live, regardless of the choice made, and would survive being attacked again in the case of the "if all live, all die" clause being triggered if the other two picks were both alive after they made their choices.

When does the Sweetheart make a player drunk if they are killed by the Al-Hadikhia?

As soon as the Sweetheart dies.

The Sweetheart's death could make a player drunk who dies later as part of the Al-Hadikhia choices or even make the Al-Hadikhia drunk herself. If the Al-Hadikhia becomes drunk then this would immediately end the resolution of her ability, but this is a probably a bad idea as it confirms the Sweetheart as good as well as wiping out the Demon ability.

What happens when the Tinker is one of the Al-Hadikhia's picks?

The Tinker can choose to live for their Al-Hadikhia choice, then die before the other players have chosen to live or die, ensuring that one of the three is dead and preventing an "all three die" situation.

This is unlikely to happen since the Tinker will generally be happy to say die and it would be harsh for the ST to deny the Al-Hadikhia a rare triple kill.

Does the ST announce the Al-Hadikhia's picks as they are made?

No, all three are taken then they are announced and processed separately.

This matters in case one of the picks is the unpicked Goon, in which tonight there are no announcements or Demon kills.

If the Alsaahir correctly guesses the evil team, does the game end if both of the Twins are alive?

No.

Good cannot win if both Twins are alive, even when the Alsaahir triggers their win condition. This counts as the Alsaahir ability functioning abnormally to the Mathematician.

What is the Alsaahir jinx with the Vizier?

As well as guessing which players are Minion(s) and which are Demon(s), the Alsaahir must also guess which Demon(s) are in play. Since the Vizier is a known Minion this jinx makes it harder for the Alsaahir to win the game.

The Alsaahir does not have to guess which player is which Demon.

Can the Amnesiac keep guessing their ability after getting a bingo, possibly to check for Vortox, poison or drunkenness?

Nothing stops them.

How does the Apprentice Fool work?

The first time they would be exiled, they are not.

How does the Apprentice Goblin work?

Poorly; it is not possible for the Apprentice Goblin to claim a Goblin win so the Apprentice should never be given the Goblin ability.

In order to trigger the Goblin's ability they would have to claim to be the Goblin after they are nominated, but since Travellers cannot be nominated for execution, this is impossible.

Would the Apprentice Philosopher keep an "even if dead" ability after exile?

Yes, but if they travel out it is lost as they are no longer in the game.

Can the Apprentice be given the Pixie ability?

Yes, but it will be challenging for them to convince the town that they are the Townsfolk they saw, considering everyone will know that they are the Apprentice ...

Does the Apprentice Psychopath play roshambo if they are exiled?

No, an exile is not an execution.

Can the Apprentice Psychopath kill during a call for their exile?

Yes, if nominations have not been opened.

Can the Apprentice have the Scarlet Woman ability?

Yes, but don't.

When the Apprentice's Scarlet Woman ability triggers, they will no longer be a Traveller, so town will quite likely figure out what has happened...

Can the Apprentice have the Virgin ability?

Yes, but don't.

Since the Virgin ability can only be triggered via nomination and the Apprentice, as a Traveller, cannot be nominated, an Apprentice Virgin ability can never be triggered.

Can the Artist ask the question 'does this player see the Grimoire with their ability?' to determine who is the Spy?

Yes, as long as the ST is fine with creative Artist questions designed to bypass misregistration.

Does the Fool die if targeted by the Assassin?

Yes. The Fool ability counts as something that would prevent them from dying, so the Assassin ignores it and actually kills them.

Does the Lycanthrope stop an Assassin kill?

No.

Only the Demon's kill can be blocked by a successful Lycanthrope kill. Because of night order, the Lycanthrope choosing a good player still results in that player's death and the blocking of the Demon's kill even if the Lycanthrope is assassinated later the same night.

Prior to the update to the Lycanthrope ability, all other deaths were blocked, except for that due to the Assassin who could still kill after the Lycanthrope targeted a good player. Generally, the Assassin bypasses all protection, except perhaps the Storm Catcher.

Can the Mayor bounce the Assassin kill?

Yes, causing another player to die, but the Mayor still dies because of the Assassin ability to override all protections.

The sequence of events:

  1. The Assassin chooses the Mayor;
  2. The first part of the Assassin's ability triggers: "Once per game, at night*, choose a player: they die";
  3. The Mayor's ability notes that the Mayor is about to die, so bounces the kill to another player who dies instead;
  4. As the Mayor is still alive the second part of the Assassin's ability, "even if for some reason they could not", triggers to kill the Mayor.

Since the result is a double kill it should probably be used sparingly. A potential compromise that allows both abilities to benefit their sides is to bounce the kill to the Assassin.

Does the Assassin's kill still go through on a night of arbitrary deaths due to the Pit-Hag?

Yes, as the Assassin's kill beats any other ability.

Can the Devil's Advocate protect the ST if the Atheist is in play?

ST choice.

RAW the ST is not a player so is never a valid target for abilities, but in an Atheist game the ST is free to break any rule so can allow it. However, as the Atheist only requires the ST's execution not their death, preventing them from dying would not accomplish anything.

Does the Engineer in an Atheist game create new evils or just not work?

The Engineer can only change the characters of existing Demons and Minions (without breaking the rules). In an Atheist game, the ST is reasonably likely to pretend that it has been effective, though, by changing what Demon/Minion abilities the town is hallucinating.

Can the Philosopher choose the Atheist?

Yes.

Evil players are not removed from the game as that part of the Atheist's ability is a setup ability, so it has no effect if entering play mid game. Good can now win the game be executing the ST.

However, although the Philo's choice could not be refused, since the ST is now able do whatever they want, they will typically take the opportunity to make any fixes to the game balance they believe are necessary and then uncreate the Atheist, meaning no more rule-breaking or alternative win condition for the good team.

The Atheist is on the script but out of play. If the ST is executed, could the Scapegoat be executed instead?

No.

The ST has no alignment so is not the same alignment as the Scapegoat.

In an Atheist game, could the Snake Charmer pick a good player and become an evil Demon?

Yes.

The ST can do whatever they want in an Atheist game, but whether they should is another question.

Can the Steward see the ST if the Atheist is on the script?

No, since the ST is not a player, unless the Atheist is in game in which case the ST is allowed to break the rules and so the ST can be shown.

Is it legal to have the Balloonist in play when the Kazali turns all the Outsiders into Minions?

Yes, the Kazali's [setup ability] means the setup is legal whatever the Outsider count.

The Balloonist saw the Minion that the Imp starpassed to. Can they later see the same Minion as the Demon?

They can, or they can be shown the dead Imp.

Is it legal to have the Balloonist in a Legion game with no Outsiders?

Yes.

Can a single Legion player be shown to the Balloonist twice, once as a Minion and once as a Demon?

Yes.

Can the Balloonist learn two Legion players in two consecutive nights?

Yes.

While Legion registers as both a Minion and a Demon at the same time, most abilities only see them as one type at a time. So the Balloonist can see the first Legion as one type, and the second as the other type.

Could a player holding Lil' Monsta be shown twice to the Balloonist two nights in a row?

Yes, once as their character type and once as a Demon.

What happens when the Philosopher chooses Balloonist in a zero Outsider game?

The Philo gains the Balloonist ability but the [setup effect] is skipped so there is no possibility of an Outsider being added in this way.

Could the Balloonist see the ST as a Minion if they gain a Minion ability via the Plague Doctor?

No, the ST is not a Minion.

Could the Balloonist be shown the Recluse multiple times?

Yes. The Recluse can register to the Balloonist, as an Outsider, a Minion and the Demon.

Could the dead and awakened Banshee trigger the Virgin?

Yes.

The Banshee is then immediately executed, ending the day.

The Barber dies during the day. The Demon kills the Sage and then swaps themself with a Minion. What is shown to the Sage?

The Sage must learn the player that killed them, so the former Demon, and any other player.

This scenario can only happen if the Barber is run at its spot in the night order. Most STs will run the Barber as a triggered ability, so if the Barber dies during the day, the swap is run immediately at there start of the night meaning there is no ambiguity, since the swap cannot happen between the Demon killing and the Sage learning.

The Barber dies. If the Demon swaps themself with a dead player does the Scarlet Woman trigger?

No, the Demon did not die, and the evil team has most likely just lost the game.

Is the Soldier safe when the Demon uses the Barber swap on them?

No.

The swap is due to the Barber's ability, and the Soldier is only safe from the harmful effects of the Demon.

What happens when the Barber dies but there is no Demon yet in a Summoner game?

Nothing.

The Barber is executed. That night the starting Fang Gu targets a player, who becomes an Outsider after the Barber swap is run. Does the Fang Gu's target die as an Outsider or become a new Fang Gu?

They die as an Outsider.

This situation can arise if the ST decides, as is their right, to run the Barber at their turn in the night order. Other STs prefer to run the Barber at the first opportunity, so after the Barber is executed, the Demon is immediately offered the swap at the start of the night, avoiding this situation completely.

What happens if a dead player is changed (Pit-Hag) into the Barber?

Nothing.

In order for a Barber swap to occur a player must die while having a sober and healthy Barber ability. A dead player cannot die so any ability that triggers on death cannot trigger. Consequently the Demon is not notified and cannot swap any players.

If the Barista makes the Amnesiac act twice, do they get to guess their ability twice?

Yes, plus their Amne-ability functions twice.

How does the Barista doubled Balloonist work?

The Balloonist learns two players that are a different type than the player learned the previous night, but who are not necessarily of the same type themselves. Tomorrow night they learn a player that is a different type than both of the players they learned tonight.

How does the Barista doubled Banshee work?

Unclear. Best guess is that they can nominate four times but can still only vote twice per nomination.

How does the Barista doubled Barber work?

The Demon is woken to make a swap, goes to sleep, then immediately wakes again to make a second swap. If the Demon changes in between swaps, then it is the new Demon making the second swap.

How does a Barista doubled Bounty Hunter work?

They could learn two evil players in one night. They would learn another player when either of those two players died. This means the Bounty Hunter has two instances of their ability from that point on - when either ping dies, they learn a new name. It is usually a good idea to show them the same player after both "client A" and "client B" die, to restore the Bounty Hunter to knowing only a single player at a time from then on.

If the Barista doubled Bureaucrat chooses the same player twice, how many votes would that player have?

Three.

The Bureaucrat's ability is to make a player's vote count as three votes; it does not grant additional votes, so picking the same player has no effect.

How does the Barista doubled Butcher work?

Unclear. The Butcher is written to act only after the first execution of the day so it is up to how the ST interprets this interaction.

After the first execution the ST could allow the Butcher to:

  • nominate twice, potentially leading to two extra executions;
  • nominate twice and execute the player with the most votes, causing just one extra execution today.

How does a Barista doubled Butler work?

The Butler chooses two masters and can only vote if both raise their hands.

Remember that Outsiders are designed to harm the good team so triggering the Butler ability twice should make it harder for the Butler to vote, not easier.

What does a Barista doubled Damsel do?

If the Damsel guess has already been used, then the Minions may attempt one more guess today. If the guess has not already been used, then they may attempt two guesses today.

However, as it is the Damsel that is told about the Barista doubling, the Minions will be unaware of the extra guess unless the Damsel announced it.

What does a Barista 1 do to the Dreamer?

They work as a sober and healthy Dreamer: they see one good character and one evil character, one of which is correct.

What does a Barista doubled Farmer do?

The Farmer dying tonight would cause two good living players to become Farmers.

What effect does Barista doubling the Fearmonger have?

The Fearmonger can pick two players that night and nominating and executing either of them the following day will end the game.

This could potentially result in two announcements of the Fearmonger selecting new players, so the Fearmonger will want to be careful in this situation not to reveal the Barista is evil and the Fearmonger has two selections that night.

How does the Barista doubled Fool work?

If they still have their ability, then they can die three times today, otherwise they can die twice.

Can the Barista doubled Goon change alignment twice in the same night and drunk two players?

No.

The Goon's ability can only be triggered once each night, by the first player to choose her with their ability, so the drunkenness can only affect one player and the Goon can only potentially change alignment once, no different to had the Goon not been chosen by the Barista.

The sequence of events:

  1. the Goon wakes to learn that they have been Barista doubled;
  2. a player uses their ability to choose the Goon;
  3. the Goon triggers, making the chooser drunk and remaining / becoming the chooser's alignment, but only waking to learn their alignment if it changes;
  4. the Goon triggers again, making the chooser drunk again and, because they are guaranteed to be the same alignment as their chooser by now, does not wake up to learn their alignment as it has not changed.

How does the Barista doubled Huntsman work?

If they have yet to guess then they can choose two players in one night, otherwise they can be woken to make another guess.

How does a Barista doubled Juggler work?

The ST would have to decide how they would want that to work, but it seems reasonable to run it the same way as a bone collected Juggler is run.

On their second night, the Juggler would have to be told the same number twice, which seems rather pointless. But on a later night, similar to how a bone collected Juggler is run, the Juggler who had speculatively juggled the previous night could wake to learn a new number via a Barista 2.

What effect does the Barista have on the King?

The Barista only has an effect when the dead outnumber the living. Once this is the case, Barista 1 gives the King true info and Barista doubling gives the King two character tokens to see.

How does the Barista doubled Klutz work?

When they learn that they have died they must pick two different players. If either player is evil then the Klutz's team loses.

Can the Barista give the Lil' Monsta two kills?

No.

No player is ever the Lil' Monsta, so the Barista may only target the player whose own ability will be affected.

How does the Barista doubled Lleech work?

If the Lleech is chosen on N1 then they choose two players, both of whom are poisoned from now on, and both must die in order for the Lleech to die. If the Lleech is chosen after N1 then they kill twice.

How does the Barista doubled Marionette work?

The Marionette would be deceived that they have two uses of the ability that they think they have. If they are Barista doubled N1 then technically the Demon should be told twice about them.

What does Barista doubling the Mezepheles do?

If doubled on the first night, the Mez learns two words and the first good player to say both turns evil.

On any other night, like with any once per game ability that is Barista doubled:

  • if they have already used their ability, that is turned someone evil, they can turn another player turned today by getting them to say the word;
  • if they have not already used it, then they can get two people to turn today.

How does the Barista doubled Moonchild work?

When they learn that they have died they must pick two different players. Good aligned picks will die tonight.

Does Barista doubling have any effect on the Mutant?

No.

Doubling their ability does not mean that the Mutant can be executed twice for breaking madness; after their first madness break they would be dead and without an ability.

How does the Barista doubled Nightwatchman work?

Two players can be picked and each is shown the Nightwatchman token. Each player is told once, not twice.

What effect does the Barista have on the Organ Grinder?

Doubling has no effect. Barista 1 ensures that they are sober and healthy and always affect voting.

How does the Barista doubled Philosopher work?

The Barista doubled Philosopher is completely broken so best not to do it. However:

  • if the Philo has yet to pick an ability, they gain two abilities, and potentially drunk two characters;
  • if they have already used it, then they can gain an additional ability on top of their current one.

Whether each gained ability is also doubled is contenious. It can be argued that two gained abilities is already ridicously powerful, but it is ST decision whether to run the interaction this way. If necessary, the ST could always balance this by having the Demon act twice tomorrow.

If the ST is of the opinion that the gained abilities are also doubled, then until the next dusk, the Philosopher may use each an additional time. Thereafter, gained abilities are not doubled.

Does the Barista doubled Pit-Hag who uses their first pick to turn themself into something else still get a second use of the Pit-Hag ability?

No, as they no longer have the Pit-Hag ability.

Does the Barista doubled Pit-Hag who with her last pick turns herself into a character that acts after the Pit-Hag, get to use their new ability twice too?

Yes.

How does the N1 Barista doubled Pixie work?

If the ST really wants to do this then the Pixie is shown two in play Townsfolk who are both marked in the Grimoire.

It is inherently impossible for a player to be successfully mad about being two different characters at the same time, but they can effectively pick which of the two characters to be mad about. If sufficiently mad about being that character, they would gain their ability when the applicable player dies. If the Pixie were to later switch their madness to the other character, and had a suitably convincing reason why they might have been "bluffing" about being the first character, then if sufficiently mad about being the second character, they could gain their ability when the applicable player dies.

If the Pixie were to successfully time their madnesses, be sufficiently convincing and the ST were feeling generous then they could gain both abilities.

Can the Barista double the Minion ability the ST gained when the Plague Doctor died?

No, the ST is not a player.

How does the Barista doubled Po work?

Effectively they act two times tonight.

If they charged last night then with their first action they must choose three players, then, with their second action, can choose to either attack one player or charge again. Otherwise, they are free to charge with their first action, in which case they must then multi-kill with their second action. If instead they choose to attack one player with their first action, then with their second action they can either single attack again or charge so that they multi-kill tomorrow.

Does the Barista have any effect on the Poppy Grower?

If the Poppy Grower dies while Barista doubled then Minions and Demons entertainingly learn each other twice.

A Barista one guarantees the PG would die sober and healthy, so Minions and Demons learn each other, and might make the PG believe that they would otherwise have been drunk or poisoned and that the evil team is being helped out.

How does the Barista doubled Psychopath work?

The Psychopath can kill two people during the day, probably getting the Barista exiled immediately, but still only plays roshambo once if executed.

Does a Barista 1 remove the drunkenness due to the Puzzlemaster or cause it to move to another player?

No, the player would be temporarily sober but the drunkenness stays on the player.

Is the effect of a Barista 1 on the Puzzlemaster that they learn the Demon no matter who they guess?

Yes, which is why the ST should probably not give a Barista 1 to the Puzzlemaster!

How does the Barista doubled Puzzlemaster work?

They can make two guesses that day if they have yet to guess, learning a player for each guess, or they can make a second guess if they already have.

If the Puzzlemaster drunk player is made sober by the Barista, and the Puzzlemaster guesses them that day, does the Puzzlemaster still correctly learn the Demon player?

Yes.

What does a Barista 1 Savant learn?

Two true statements.

How does the Barista doubled Savant work?

The Savant prompts the ST twice, and receives two sets of statements; one true and one false each. They do not receive two true statements and then two false.

Does the Barista doubled Snake Charmer who hits the Demon get to make two kills as the Demon?

Yes.

Could the Barista doubled Undertaker learn two characters if more than one player was executed today?

Yes.

What effect does Barista doubling the Vizier have?

There is no effect.

If the Widow is Barista doubled on a later night, how long does their second pick remained poisoned for?

Until the Widow dies.

The Witch is Barista doubled, and curses two players. If the Barista is exiled or travels away, are both of those players still cursed?

Yes, the doubling is a one-time effect that cannot be retroactively undone.

Does the Barista 1 have any effect on a player with a mechanical ability? / Does the Barista 1 have an effect on the Demon?

Only if the player is drunk or poisoned.

Mechanical abilities have no effect while used drunk or poisoned:

  • the poisoned Slayer targeting the Demon does not end the game;
  • the Demon cannot kill.

But a Barista 1 would remove the drunkeness or poisoning allowing the ability to be used successfully.

What happens if the Poisoner chooses the Beggar?

The Poisoner is put to sleep, the ST does not put the poison reminder token on the Beggar and the night continues.

The Beggar is not an illegal choice, it is just that they remain healthy, so RAW the game just continues. Perhaps if the Poisoner is a new player then a kindly ST could inform them that the Beggar cannot be poisoned and ask if they would like to choose again.

How does the interaction between Judge and Bishop work? If the ST does not nominate a Bishop-opposed player first and the Judge ends it, then the day ends without the ST nominating an opposed player.

The Judge's ability wins out in that case. The day just ends without the ST nominating an opposing player. The players can account for the fact that the Judge may have interrupted a day's worth of alignment information.

What happens when the Boffin gives the Demon the Banshee ability?

If the Demon with the Banshee ability dies, they have an active Banshee ability for as long as the Boffin is alive.

How does the Boffin granting the Cannibal ability work?

The Demon gains the ability of the recently killed executee, on top of their Demon ability. If the gained ability is an alignment changing ability, while the ability is still gained the Demon cannot turn good due to this ability.

If any evil player apart from the Boffin is executed, the Demon’s Cannibal ability is poisoned, but their Demon ability remains healthy.

Does the Demon learn what ability the Lunatic believes they have been granted by the Boffin?

No, since the Lunatic has not picked the ability.

However, the Demon does learn of the picks, if any, that the Lunatic makes with the fake granted ability. Note that these picks would not be separated out from any picks the Lunatic made for their kills; the Demon just learns a set of players so would not know for certain who to kill, potentially breaking the Lunatic's deception.

Can the Boffin grant the Lunatic ability to the Demon?

Yes.

On their first night, the Demon:

  1. can be shown the incorrect Demon token;
  2. is given a set of fake Minions and bluffs;
  3. is told that they are their own Lunatic;
  4. is then given a real set of Minions and bluffs.

Then, on the relevant nights, the Demon:

  1. is woken for their Lunatic pick(s), while the Boffin is alive, sober and healthy;
  2. humourously, is told who they picked as the Lunatic;
  3. finally, is prompted for their Demon pick(s).

The Boffin grants the Demon the Minstrel ability. If a Minion other than the Boffin is executed, what happens?

Every player, except for the Demon and Travellers, are drunk.

Could the No Dashii with a Townsfolk ability, granted by the Boffin, poison themself if enough Townsfolk are removed from the game?

No; the No Dashii's poisoning ability affects Townsfolk and having the ability of a Townsfolk does not make them a Townsfolk.

Does the Demon become permanently poisoned if they pick themself with their Boffin granted Snake Charmer ability?

No, just their Snake Charmer ability becomes permanently poisoned.

When they pick themself with the Snake Charmer ability, the Demon swaps with themself. Then, as with all Boffin granted abilities that drunk or poison, just the corresponding ability becomes drunk / poisoned; the Demon ability is unaffected.

Can the Boffin grant the Demon the Village Idiot ability?

Yes, assuming that, as per the jinx, there is a spare token.

Note that the Demon having the VI ability has no impact on which VI is drunk, since having the ability does not make the Demon the VI. Therefore:

  • the Demon can never be made drunk with the VI ability;
  • in a game with one regular VI, that VI is sober.

When there are multiple living Demons (Legion) who does the Boffin give an ability to?

Only one of the Demons, ST chooses.

If the chosen Demon dies then another Demon can gain an ability. However, some STs enjoy moving the Boffin granted ability on before the current Demon has died.

The Artist is dead. The Bone Collector targets the Artist at night. Later that same night the BC is poisoned / becomes drunk. The Artist tries to use their power the next day. Does it work?

No; the BC is the only reason the Artist would be able to use their ability while dead and they are poisoned, so their ability is not functioning.

Can the ST pretend that the Drunk was not bone collected if the Bone Collector chose them?

Yes, but don't.

The ST should pretend that Drunk has the ability they think they have again until dusk.

Can the dead Fang Gu jump if they are picked by the Bone Collector and choose to attack an Outsider with the one global jump not yet used?

Yes.

Crucially the Bone Collector allows a character back their ability as if they were still alive, thus the Fang Gu is treated as being able to die, which is one of the requirements for jumping, so the jump is allowed.

The Bone Collector chooses the dead Gossip. What happens?

If the Gossip made a true statement yesterday while dead then tonight, the night they are bone collected, they will cause a kill.

Does the Bone Collector give the Slayer another use of their ability?

Yes.

How does the Zealot ability interact with the Bone Collector?

Badly.

There is no way for the Zealot to know that they have been bone collected so that they for sure have regained their ability and are obligated to spend their dead vote. If the ST allows the Bone Collector into a Zealot game then it is up to them how to reasonably run it.

Does the bone collected Klutz or Moonchild have to make a second pick?

No.

The Klutz and Moonchild abilities trigger when the corresponding player learns that they have died. As the player already knew that they were dead, and bone collection would have no effect on their knowledge of this, they would not need to pick again.

Could the Acrobat that survives when the Boomdandy explode die if any of their surviving neighbours is drunk or poisoned?

No, the Acrobat ability is only checked at night, so they would not die until that night.

After the Boomdandy is triggered can the Alsaahir that survives still make their guess, in the post-execution minute?

Yes.

Can the Apprentice have the Boomdandy ability?

It is best that they do not.

The Boomdandy ability is triggered via death by execution. As Travellers are exiled, not executed, the Apprentice should not be given the Boomdandy ability, as it does not do anything on exile.

After the Boomdandy is triggered can the Artist still ask the ST their question, in the post-execution minute?

Yes, but this does not extend the time limit.

Can the Butcher still nominate after the Boomdandy is executed?

Yes. This is usually the only way the good team can save themselves from an accidental tie in the Boomdandy pointing. However, this requires there to have been some other reason for more than three players to be alive after the Boomdandy kills as ordinarily if there was a Butcher and two others left alive, the game would end with an evil win.

After the Boomdandy triggers, can the Cult Leader call for a cult?

Yes, but don't allow it.

RAW the Cult Leader can call for a cult in the 10 to 1 countdown if they are still alive and did not call for a cult earlier in the day, but this should be disallowed as there is not enough time to run it.

Can the Deviant die when the Boomdandy explodes?

Yes as it is not an exile.

Is a player protected by the Devil's Advocate safe from dying when the Boomdandy explodes?

No. The DA protects players from execution, and Boomdandy deaths are not due to execution.

Does the Boomdandy still trigger if they are executed but do not die (Devil's Advocate protection)?

Yes. As this hard-confirms them as the Boomdandy, it is a good idea for the Boomdandy to die in their explosion.

Is the Doomsayer still active in the minute after the Boomdandy explodes?

The only time a player can doomsay during the Boomdandy minute is if there are more than three players left alive for whatever reason as in all other cases there will only be three players living and therefore the Doomsayer has no ability.

After the Boomdandy is triggered can the Fisherman still get their advice within the post-execution minute?

Yes, but this does not extend the time limit.

Can the unspent Fool die to the Boomdandy?

The Fool cannot be killed twice by the Boomdandy's boom, so if their ability is unused then:

  • if they are 'killed' by the boom then they will survive to a potential final four, where they will die if they are the player with the most players pointing at them;
  • if they survive untouched to the final, probable, three then if they are the player with the most players pointing at they do not die and their ability is used.

Can the Gangster still kill in the minute after the Boomdandy explodes?

Yes. However, this requires there to have been some other reason for more than three players to be alive after the Boomdandy kills as ordinarily if there was a Gangster and two others left alive, the game would end with an evil win.

If the Goblin player publicly claims Goblin and dies when the Boomdandy explodes, is that an evil win?

No. The Goblin needs to be executed, and Boomdandy deaths are not due to execution.

Can the Gossip still gossip if they have not already done so that day, after the Boomdandy triggers?

Yes, but this is probably pointless and not advised.

What happens when the Klutz dies to the Boomdandy?

At whatever point the Klutz is declared dead, the Klutz should interject to choose an alive (at that point) player.

If the Boomdandy explodes in a Leviathan game, do the deaths count towards the Leviathan's execution count?

No, as Boomdandy deaths are not due to execution.

If the Boomdandy explodes in a Lleech game, the host must remain but does the Lleech need to remain alive as well?

Yes. The Lleech host must be alive, to keep the going, so the Lleech must live too since they can only die with their host.

If the Boomdandy explodes, is it okay to kill the Demon and have the game continue into a Mastermind day?

No that would be an evil loss. In order to trigger a Mastermind day the Demon must be executed, and Boomdandy deaths are not due to execution.

Can the Mayor win the game after the Boomdandy is triggered and no one dies after the pointing?

No. Even though there are three players left alive at the end of the day, the Boomdandy's execution earlier that day means that the Mayor ability cannot trigger.

If the Boomdandy is executed, would the in play Minstrel immediately cause them to be drunk, preventing their exploding?

Yes.

Can the Pacifist block deaths caused by the Boomdandy being executed?

No. The Pacifist saves good players specifically from execution, and Boomdandy deaths are not due to execution.

Can the Pixie still gain their ability for the one minute after the Boomdandy explodes, killing their marked player?

Yes.

Can the sober Sailor still die in the Boomdandy's explosion?

No, they would have to remain alive in the final three.

If the Saint is killed when the Boomdandy explodes, is that an evil win?

No. The Saint needs to die to execution for evil to win, and Boomdandy deaths are not due to execution.

After the Boomdandy is triggered can the Savant still get their info within the post-execution minute?

Yes, but this does not extend the time limit.

Can the Demon die when the Boomdandy triggers and have their Scarlet Woman become the new Demon?

Yes, if the Boomdandy deaths happen in the right order, then the SW can become the new Demon if the previous Demon died while there were five alive. The former SW will reason that they are now the Demon.

If the Slayer survives the Boomdandy's explosion, can she still take her shot?

Yes, she may act during the minute after the Boomdandy's kills are announced. As this is extraordinarily powerful in this context, the unused Slayer should probably die to the Boomdandy.

What happens when the Sweetheart dies when the Boomdandy explodes?

The Sweetheart makes someone drunk when they die. Usually this should be a player that is also dying to the Boomdandy ability. They could make the Boomdandy drunk to immediately stop the killing and move the game straight to night without any pointing, but this is a terrible idea as it is using an Outsider to help the good team immensely, and confirming both a good and evil player in the process.

If the Tinker survives the Boomdandy, could they immediately die afterwards, ending the game with an evil win?

Yes, but don't.

Does the Vizier survive the Boomdandy explosion?

Yes.

The Vizier cannot die during the day to anything which would include the Boomdandy triggering. They can still be targeted by the Boomdandy and survive so become part of a final 4.

If the Yaggababble has said their phrase enough times could the ST fake a Boomdandy explosion?

Probably not.

When the Boomdandy explodes the ST is required to state that "the Boomdandy has exploded" which is not a statement that can be made at any other time. However, if the ST wishes it and believes that the group would find that sort of thing fun then, without making an announcment, could kill down to three players with the Yaggababble's ability then have a fake ten second countdown. Although, when nothing happens at the end of that countdown, it would become obvious what happened. Unless, they make a further kill with the Yaggababble's ability, which they probably should not do.

What happens if the Zombuul dies after the Boomdandy ability is triggered?

The Zombuul would be single-killed by the Boomdandy ability and then there can be three other living players plus the once-dead Zombuul, so the players would need to point to the appearing-dead Zombuul to kill them. As many players died that day, the Zombuul does not get to kill tonight, so even if the pointing results in a death, the town would definitely get one more day as there will be two living players plus an appearing-dead Zombuul.

What happens if the Zombuul is registering as dead when the Boomdandy ability is triggered?

All but three players die, so there will be three other players plus the registering as dead Zombuul left alive.

The once killed Zombuul registers as dead to every ability including the Boomdandy's so survives to what appears to be a final three.

Can the Bounty Hunter turn the Drunk evil?

No.

The Drunk is not a Townfsolk, they only believe that they are, so they cannot be turned evil with the BH ability.

If the Lleech chooses the Bounty Hunter turned Townsfolk, are they still turned evil?

Yes, this is a [setup] ability and has already occurred.

Can the Bounty Hunter learn the currently evil Cult Leader?

Yes.

The Bounty Hunter can learn any evil player. If the Cult Leader is seen then, regardless of any subsequent alignment change, they would have to die in order for the BH to learn a new player.

It is not possible for the CL to be learnt N1 as they can only change alignment at the end of the night, after the BH wakes, unless the BH themself turned the CL at setup.

If the Bounty Hunter sees the Fool do they need to die twice for the BH to learn another player?

Yes.

If the ST gains a Minion ability via the Plague Doctor, can they be seen by the Bounty Hunter?

No, the ST is not evil.

Can the Bounty Hunter learn the Recluse?

Yes.

If the Recluse misregisters as evil then the Bounty Hunter can learn them. This could be used for balancing the game if the Bounty Hunter is learning too many evil players.

Can the Spy register as a good Townsfolk in order to be turned evil by the Bounty Hunter?

Yes, but this is not recommended.

Does the Bounty Hunter who learns the Zombuul still learn a different player after the Zombuul 'dies' for the first time?

Yes.

Can the Bounty Hunter learn a Vigormortis-killed Minion?

Yes, it is possible for them to learn any dead evil player. The only restriction is that they cannot learn the same player twice in a row. The ST will need to consider if this is a fair move, since the Bounty Hunter only gets a new name when their current target dies, and the dead cannot die (unless they are first resurrected somehow), so showing them a dead evil player probably means that they will get no more info for the rest of the game.

If an evil player the Bounty Hunter see dies, a new evil player is shown. But if a previously seen evil player is resurrected (Al-Hadikhia) and dies again, does the BH learn another evil player?

No.

For example:

  • the BH sees a Minion on N1
  • that Minion is executed on D1
  • the BH sees a second Minion on N2 and the first Minion is resurrected by the Al-Hadikhia
  • the first Minion is executed again D2
  • N3 the BH does not get a new name, as their current known evil player is still the second Minion

If the Bureaucrat and the Thief select the same player, what happens?

That player's vote counts as -3 votes tomorrow.

Can the Butcher nominate the Psychopath for a second attempt to kill them if they survived the first execution that day?

Yes.

What does the Cannibal Alchemist learn?

They are woken and shown and an out of play Minion. Their Minion ability does not have to be the same as the Alchemist's.

If the Cannibal eats the Amnesiac do they inherit the same Amnesiac ability?

ST decision.

As a new instance of the Amnesiac ability it can be completely different. However, as the Cannibal is unlikely to bingo their ability in such a small time frame, it would probably be best to continue the original Amnesiac ability so that the Amne and the Cannibal can collaborate.

If the Apprentice is somehow executed instead of exiled, what ability does the Cannibal gain?

If they were a good Apprentice, then the good Cannibal would gain a Townsfolk ability, likely the same one the Apprentice had, while the evil Cannibal would gain a Minion ability. If however the Apprentice was evil then the Cannibal would be poisoned and can be deceived about what they gained, but probably whatever the Apprentice was bluffing

Could there be two swaps tonight if the Barber is executed and the Cannibal dies tonight?

Yes.

The Barber's ability acts on a trigger, their death, so at the start of the night the Demon is prompted to swap, then after the Cannibal dies, the Demon is prompted to swap again.

What happens when the Cannibal lunches on the Bounty Hunter?

The Cannibal is shown one evil player, who could have been seen by the Bounty Hunter, but need not have been.

A Townsfolk player is not turned evil as that is only a setup effect.

What is the Butler jinx with the Cannibal?

The Cannibal learns when they gain the Butler ability, otherwise they could without realising break the Butler rules regarding voting.

What happens when the Cannibal eats the Drunk?

They gain the ability of the Drunk, so the ST deceives the Cannibal that they have any Townsfolk ability, usually whatever the Drunk thought that they had.

Regardless of what ability the ST pretends they have gained, if it is mechanical it cannot have an effect on the game; if it is informational, the information is arbitrary.

Since the Cannibal is a Townsfolk, the Drunk's "you think you are a Townsfolk character" is already satisfied so there is no need for the ST to make the Cannibal believe that they are another Townsfolk.

After eating the Drunk, if someone else dies, does the Cannibal get to eat them or do they stay 'the Drunk'?

The Cannibal gets to eat them. They have the ability of the Drunk, but they are not actually the Drunk so their main Cannibal ability works just fine.

If the Cannibal gains the Fortune Teller's ability, how would the ST gesture for them to pick two players at night?

The ST can prompt the Cannibal to choose a player, then wait for them to choose, and then choose a player.

Alternatively the ST can make the sweeping "choose a player" gesture and then hold two fingers.

If there is confusion and the ST cannot get them to start the choosing process, writing a note on a phone and showing it to the player is fine.

What happens when the Cannibal inadvertently nominates twice while they have the Golem ability?

The ST should just run it like a regular vote.

Between the Golem and the Cannibal, it is highly likely that one will nominate and kill a player, so the Cannibal will likely know that they have the Golem ability and should not nominate again. But, in an extremely rare situation of no mechanical proof and the Golem not publicly claiming their character, it is possible for the Cannibal to accidentally break the rules. It would require:

  • the Golem to be executed without proving herself mechanically;
  • the Cannibal to nominate the Demon after they gain the Golem ability;
  • the Cannibal to nominate on a subsequent day without any executions in between or the Golem ever admitting their identity, perhaps because they were being made mad continuously as another character.

Having nominated again, the ST should not hard confirm the Golem by denying the second nomination. It is extremely unlikely to happen, and if it does, there is not really much that can be done about it.

If the Cannibal gains a sober and healthy Imp ability, can they starpass?

Yes, assuming an available Minion.

Although it would take a series of interesting events to arrive at this situation.

How is the Cannibal Juggler ever going to get their info?

In the case of the Cannibal Juggler, there would have to be no new deaths by execution the day they juggled, so that they maintain their Juggler ability to find out the results of their juggle the following night. Perhaps town could kindly execute a dead or protected player, instead of someone who is going to die ...

As per the jinx, if the Juggler is executed D1 after having juggled, then the Cannibal will learn how many guesses the Juggler got correct. The Cannibal can then go on to perform their own juggle and potentially get a second number.

Does the Demon learn the Cannibal after the Lunatic is executed?

Yes. The Cannibal would have all of the Lunatic's ability, which means the Demon must know that player as their Lunatic, and their choices.

Does the Cannibal lunching on the good Ogre gain the Ogre's immunity to drunkenness and poisoning?

Yes.

If the Cannibal eats the Ogre, how is it run?

If the executed Ogre is good, the Cannibal gains the Ogre ability so are woken tonight to pick a player and become the alignment of that player. As the Cannibal also has the Ogre's immunity to drunkenness and poisoning, any alignment flip cannot be interrupted by another ability attempting to make the Cannibal drunk or poisoned. The Cannibal does not learn their alignment, and the next time a player dies to execution, the Cannibal loses the Ogre ability but stays the alignment of the player they chose for the rest of the game.

If the executed Ogre is evil, the Cannibal is poisoned, due to the Cannibal’s ability, so does not gain the Ogre ability. The ST can deceive the Cannibal that they have a working ability and prompt them to pick a player, which will have no effect.

If the Cannibal is already drunk or poisoned from another source then they never actually gain the Ogre ability and can be deceived into thinking they have.

Does the Cannibal Philosopher get to keep the ability they gain via the Philo ability?

Not permanently. After another player is executed, they lose both the Philo ability and the ability it gained and they gain the ability of the most recent executee.

The Cannibal eats the Philosopher, then picks Cannibal so they become drunk. Does the drunkenness get removed because they are what drunks themself?

Droison loops are resolved by the involved players being droisoned. So the Cannibal drunks herself until another player dies by execution.

What happens when the Cannibal lunches on the spent Philosopher?

The Cannibal gains the Philosopher ability, so can choose to gain any on script ability, regardless of what the Philosopher chose. The Philosopher's gained ability does not transfer to the Cannibal. The Philosopher retains an "even while dead" ability if they chose one. Once the Cannibal lunches on a new executee, the ability they gained via the Philo's ability is lost. If the Cannibal dies before another player is executed then the Cannibal ability is lost but any "even while dead" ability is retained if they chose to gain one with the Philosopher ability.

If the Cannibal gains the Pixie ability, and the marked player dies, does the Cannibal keep the ability after the next execution?

No.

When a new player dies from execution, the Cannibal loses the Pixie ability, and in turn loses any other ability they might have gained through it.

Realistically it is very difficult for the Cannibal to gain an ability via the Pixie ability in the first place, since it requires the marked player to die through non-execution means and the Cannibal to be sufficiently mad in the interim.

What happens when the Cannibal eats the good Plague Doctor?

They gain the PD ability. If they die before another player is executed then the PD ability is triggered.

What happens when the Cannibal gains the Preacher ability?

They wake at night and pick a player. Any Minion chosen by the Cannibal Preacher loses the use of their ability and learns that they were chosen by the Preacher.

Since preaching is a sustained effect, Minions preached with this instance of the Preacher ability regain the use of their abilities either when the Cannibal dies or after the next execution which causes the Cannibal to gain a different ability.

The Professor is executed. Tonight, the Cannibal resurrects the Professor. Tomorrow, if the Professor is executed, does the Cannibal get a fresh use of the Professor ability?

No.

Even while they are alive, the Professor is still the most recent executee, meaning that the Cannibal has not lost their Professor ability.

How does the Cannibal Puzzlemaster work?

While the Cannibal has the Puzzlemaster ability they make someone drunk until another player dies to execution. Meanwhile, they can guess the player who has newly been made drunk and learn the Demon if successful; if they pick a player made drunk from another source, including the original Puzzlemaster, then the guess is unsuccessful.

If the Cannibal dies while still having the Puzzlemaster ability, then it means two players are Puzzlemaster drunk for the rest of the game: one due to the actual Puzzlemaster, and one due to the Cannibal Puzzlemaster.

Can the Cannibal who lunches on the Puzzlemaster drunk themself?

Yes, until the next time a player dies to execution and they lose the Puzzlemaster ability.

The Cannibal jinx with Riot states that nominated deaths count as executions for the Cannibal. Does that mean that the Cannibal can potentially have multiple abilities functioning that night and they do not know which ones are being used each time they wake up to use them?

The Cannibal's ability is still the most recently killed executee, so they only have the one ability at a time, though it may change rapidly as players nominate one another.

What happens when the Cannibal eats the Snitch?

The Minions are woken that night and given three out of play characters which may or may not be the same ones they or the Demon received previously.

As with any info roles though, the mid game Snitch ability will activate after killers, poisoners and roles causing drunkenness have acted.

If the Cannibal eats the Snitch, do Minions gain another three bluffs or do they get nothing?

They get another three, since there is a new Snitch ability in play.

If the Undertaker was executed today, would the Cannibal see the Undertaker token tonight?

Yes, assuming they do not die tonight and are sober and healthy.

Does the Zombuul's execution register to the Cannibal?

Yes, the Cannibal would be poisoned.

Does the Cannibal with the Savant ability get any hint from the ST that she can get two pieces of information?

No it is the Cannibal's job to find out what ability she might have by talking to executed players.

The Cannibal lunches on a good player, who later that night is turned evil by the Mezepheles. Is the Cannibal now poisoned?

No.

At the time of the execution, the executee was good so the Cannibal gained the ability and was not poisoned, and remains healthy, regardless of what happens to the most recent executee.

Previously, the Cannibal was considered to be a constant check of the most recent executee, so the Cannibal became poisoned as soon as the executee turned evil.

A dead player breaks Cerenovus madness and is executed. Does the Cannibal gain the ability of that player's character tonight?

No.

Does the Cult Leader break madness by calling for a cult while Cerenovus mad as another character?

Yes, but this is up to the ST.

If a player Cerenovus mad as the Mutant claims to be the Mutant, what happens?

Nothing, unless they are the Mutant.

Cerenovus madness requires the player to make a sincere effort to convince others that they are a certain character. This could be as simple as saying "I am <character>", but it is up to the ST to judge if the player is making a genuine attempt. For sure, the Mutant is an unusual case as the actual Mutant usually does not admit to being what they are with the best way to be convincing as the Mutant is to not say anything. A player freely claiming to be the Mutant without being executed is likely to not be believed. In order to be further convincing as the Mutant, a player made mad as such could insist that the ST is a coward for not executing them, but an experienced town will still likely suspect that the Cerenovus is involved, which is why, although funny, making players mad as the Mutant tends to give away the Cere's existence.

The Mutant made Cerenovus mad as the Mutant is dependent on the mercy of the ST, as a madness break is unavoidable. The ST might execute with the Mutant's own ability for claiming to be the Mutant, or with the Cerenovus's for not claiming to be the Mutant. The player affected should ask the ST what their expectations are.

Do punishments for breaking madness (Cerenovus / Harpy) occur immediately?

At any time the ST decides to do so.

If a player is executed during the day for breaking Cerenovus madness then the day immediately ends.

Whether it is fair to delay death / execution until a point when the player is no longer actively breaking madness is a matter of opinion.

If a player is Cerenovus mad as the Butler, but votes when their claimed master does not, can the voting be cut off and she be executed for breaking madness immediately?

If the ST thinks that she is not being mad as the Butler, she may be executed. It could happen immediately though it is almost certainly better to at least wait until the vote is finished.

Can the Cerenovus make a player mad as a good Demon?

No.

The Cerenovus must pick a good character, with the exception of the Goblin as per the jinx.

What is the Al-Hadikhia jinx with the Chambermaid?

The Al-Hadikhia's targets do not register as waking, if they would not otherwise wake, because it is due to the Al-Hadikhia ability that they are waking.

Does the Demon learning that they have an ability granted via their Boffin register to the Chambermaid?

No, as the Demon is waking due to the Boffin's ability, not their own.

Tonight, the Boffin learns the ability that they are granting to the Demon. Does this register to the Chambermaid?

Yes, it is their own ability causing them to wake.

Does the Damsel waking to learn that they have been turned into a Townsfolk register to the Chambermaid?

Only if they wake due to their new ability, since players waking to learn that they are a new character is not waking due to their own ability.

Does waking a Minion to tell them the Damsel is in play register to the Chambermaid?

No, that is not waking due to their ability.

Does an exorcised Demon wake up to her own ability for Chambermaid purposes?

No.

The Demon waking up tonight to learn that she was chosen is solely due to the Exorcist's ability.

Does a new instance of the Evil Twin learning their twin ping the Chambermaid?

Yes. Learning that they are now the Evil Twin does not ping the Chambermaid, but waking due to their ability to know their twin is a Chambermaid +1. Conversely, the Good Twin learning the Evil Twin does not register to their Chambermaid.

An Outsider becomes the Fang Gu tonight after a successful jump. They are woken to learn their new character. Does this register to the Chambermaid?

No.

The character change and the waking was triggered by the original Fang Gu's ability, not the new instance's.

Does the Godfather waking to learn the Outsiders register to the Chambermaid?

Yes, even in a zero Outsider game when the Godfather learns a 'no'.

If the Lunatic believes that they are a non waking Demon do they register to the Chambermaid if the ST wakes them to deceive them with false info?

Yes, they woke due to their ability.

The ST is allowed to deceive the Lunatic with anything that they would tell the real Demon. Since it is the Lunatic's own ability that is allowing this deception then they are waking to their own ability for the purposes of the Chambermaid.

Do Minions, the Demon and the Lunatic getting their N1 info count as waking to the Chambermaid?

Only in the case of the Lunatic.

The Chambermaid detects if a player woke up for their character ability, and Minion and Demon info are a function of character type, not character ability. In contrast, the Lunatic, who wakes up to receive their fake Demon info is detected by the Chambermaid since they are not actually a Demon and did wake up due to their own ability.

Does the King register to the Chambermaid?

Not until the dead outnumber the living. After that point he begins to wake up to receive his info and will start to register to the Chambermaid.

If the good Mezepheles turns themself evil that night, does that count as a +1 to the Chambermaid?

Yes, they woke up due to their own ability.

Does the player selected by the Nightwatchman register to the Chambermaid?

No, as they are waking to the Nightwatchman ability, not their own.

Does the Po choosing not to attack register to the Chambermaid?

Yes.

Do Minions and the Demon waking to learn each other after the Poppy Grower dies register to the Chambermaid?

No, as they are waking due to the Poppy Grower ability and not their own.

Nor does the Poppy Grower register as waking.

What number does the Chambermaid learn if they pick the Demon and the Snake Charmer on the night that they swapped characters?

One.

The starting Snake Charmer woke to charm the Demon, then as the new Demon they killed. The starting Demon did not wake to their own ability, only to learn their new character and alignment.

The Snake Charmer picks the Demon. The Chambermaid checks the new Demon, who did not wake as a part of the Demon's ability, but as a part of the Snake Charmer's ability. Is that a +1 to the Chambermaid?

Yes. The checked player was at one point in the night the Snake Charmer who woke as the Snake Charmer, which counts as waking to their own ability.

Does the Summoner waking N1 to receive bluffs register to the Chambermaid?

Yes, they wake to their own ability, separately from the Minion info step.

The Demon chooses not to attack tonight to satisfy the Toymaker. Do they register as waking to the Chambermaid?

No.

The Chambermaid detects when characters wake to use their ability. Since the Demon did not use their ability to attack a player they do not ping the Chambermaid.

Does a Minion learning they are now the Imp alert the Chambermaid?

No, since a player learning that they have changed character is not waking to their own ability, it is just game mechanics.

Does a Minion / the Demon waking up to learn their new role after an Engineer swap ping the Chambermaid?

Only if they wake due to their new ability.

Does the Demon who swaps with their Minion after they attack the Barber register as having woken to their ability for the Chambermaid?

Yes, at one point in the night they woke to an ability that was theirs at the time.

Does the Pit-Hag who turns himself into a non-waking character register to the Chambermaid?

Yes. That player woke to an ability that they had at some point that night.

If the Recluse is sat between two evil players, could they misregister for one Chef pair but not the other?

Yes.

The Recluse can register as good for one pair and evil for the other pair to the Chef's ability. So with this arrangement the Recluse could add zero, one or two to the Chef's number.

What does the Choirboy learn in a Lil' Monsta game?

The current babysitter.

The Choirboy is shown the person babysitting Lil' Monsta the rest of that night and the next day because Lil' Monsta's kill, and therefore the Choirboy's information, comes after the babysitter is chosen.

If the Demon kills the King could the drunk or poisoned Choirboy not be woken up to simulate a different source of the death?

Yes.

If the single Minion in a game is the Spy misregistering as a Townsfolk/Outsider, what is the Clockmaker told?

When there is no way to get a step count between the Minion and the Demon, the ST shakes their head to indicate that there is no valid info.

What is the interaction between the Recluse and the Clockmaker?

The Recluse can register as a Minion or a Demon to make a smaller Clockmaker number than there should be, but if a Minion and a Demon were sat right next to each other the ST could not use the Recluse to give a larger number to the Clockmaker.

Could the Courtier drinking with a Minion cause the Alchemist with that Minion ability to become drunk?

No.

While the Alchemist has a Minion ability, they are not that Minion, they are the Alchemist, so they do not become drunk. If instead the Courtier drinks with the Alchemist, then the Alchemist becomes drunk.

The Plague Doctor dies and the ST gains a Minion ability. If the Courtier targets the corresponding Minion, does the ST become drunk?

No, the ST is not a player.

The Courtier targets a player by way of choosing a character and only the player with that character token could possibly become Courtier drunk.

If the Courtier drunk Demon dies turning the Scarlet Woman, is the new Demon also Courtier drunk?

No.

The Courtier drunkenness does not migrate; it stays on the targeted player for the full three days. The new Demon is not made drunk, at least not by the Courtier.

Essentially, the Courtier chooses a character which then drunks a specific player and the drunkenness is tied to that player irrespective of any character changes.

What is the interaction between the Courtier and the Lunatic?

The Lunatic is still deceived that they are the Demon, but the actual Demon does not learn the Lunatic's choices.

The Courtier drunks the Leviathan and for three days players execute good players with no fear. What happens when the Leviathan becomes sober?

Assuming the Courtier remains sober, healthy and alive then: If N1 the Courtier hits the Leviathan (at which point, town actually do not know it is a Leviathan game, because making the Leviathan drunk suppresses the announcement) then only on day 4 is the announcement made, and the Leviathan has seen nothing, meaning the good team has two chances left to hit the Leviathan, or loses because of time (since it will be the end of Day 5 after the second execution). If N2 the Leviathan is drunk, then she will need to be executed on day 5 or good will lose on time/executions. If the Leviathan is drunk any later point than that, then good loses as soon as the Levi is sober.

If the Cannibal Courtier chooses the Demon, but then a non-Courtier is executed, will the Demon become sober?

Yes.

Can the Cult Leader be turned evil by the Bounty Hunter then turn good again due to their own ability?

Yes.

This could even happen on N1 when the Cult Leader is sat between two good players.

What happens when the Cult Leader says the Mezepheles word?

If the Cult Leader is evil, nothing happens.

If the Cult Leader is good and is the first good player to say the Mez word, she turns evil that night at the Mezepheles's spot in the night order, assuming that the Mezepheles is still active: living, sober, healthy, not preached, ... But, the Cult Leader still has her own ability, so may then turn back to good according to her neighbours. Interestingly the Cult Leader acts after the Mez in the night order, so she may switch from good to evil, then back to good in the same night.

If the Cult Leader is turned evil by the Mezepheles, can they later turn good again with their own ability?

Yes.

The good Cult Leader is sat next to another good player and the Demon. Can the Monk prevent the Cult Leader from flipping to evil by protecting them tonight?

No.

The Cult Leader is safe from Demon, but not their own ability, and it is their own ability that changes their alignment. That it is the Demon as their neighbour is irrelevant.

If the Damsel is chosen by the Bone Collector, what happens?

The Minions have another Damsel guess.

The Minions are not reinformed about the Damsel, as it is a once per game announcement. However, if there is a new Minion who has not previously been informed they would be informed.

Guesses made prior to the Damsel's bones being collected do not matter; the Minions have one more opportunity to guess the Damsel. The Damsel who outted after dying will watch on in terror as the Bone Collector comes into town ... but starting with one in town the Damsel will know to hide.

Why does the Damsel appear in the night order if they are announced during Minion info?

Their spot in the night order is when they would change character in the case of a successful Huntsman guess.

The Philosopher chooses the Damsel ability, making the Damsel drunk. After a Minion makes an incorrect Damsel guess, the Philosopher dies and the living Damsel becomes sober. Do the Minions have a fresh Damsel guess?

No.

The Damsel was in the game at the time of the guess so that uses up the guess for that instance of the Damsel ability.

While the Philosopher lives, the Minions must guess the Philosopher as the Damsel. Guessing any other player, including the Damsel, as the Damsel uses up the guess, which is not refreshed upon the death of the Philo.

Note that had the Philo chosen the Damsel ability after the Damsel guess had been used up, then, as a fresh instance of the Damsel ability, the Minions would have gained a new Damsel guess.

If the ST gains a Minion ability via the Plague Doctor, can they guess the Damsel?

No, the ST is not a Minion.

If the Professor resurrects the Damsel, do the Minions relearn the Damsel?

The Damsel is an Outsider so cannot be resurrected by the Professor.

What happens if, after the Cannibal eats the Damsel, a Minion guesses the Cannibal as the Damsel?

The Cannibal's team loses.

When the Cannibal is on the script it is safer for the Damsel player to not reveal their true identity until after the next execution.

In a base two Outsiders game with the Huntsman, and no other Outsider manipulation, how many Outsiders comprise a legal setup?

Two or three:

  • two if the Damsel is one of the regular base two Outsiders
  • three if the Damsel replaces a Townsfolk, i.e. adding the Damsel with the Huntsman on top of the normal Outsider count.

Most players prefer it if the Damsel replaces one of the regular Outsiders rather than a Townsfolk for fun and balance purposes, but it is fine to do it sometimes.

Can the evil Apprentice guess the Damsel.

No, they may have a Minion ability, but they are not a Minion.

Does a Minion babysitting Lil' Monsta, therefore registering as the Demon, still learn if the Damsel is in play?

Yes.

Can a Minion babysitting Lil' Monsta's guess the Damsel?

Yes.

Can the Witch who has lost their ability at three players left alive still guess the Damsel?

Yes.

Can an Imp who was a Minion guess the Damsel?

No.

If the Damsel is Barber swapped to another player, do the Minions get another Damsel announcement?

No, it is a once per game announcement.

But any newly created Minions who were not previously informed are now told. This can result in a very bad day for the evil team if the Damsel is swapped with a Minion, as the good ex-Damsel-now-Minion knows somewhere there is an evil Damsel and, based on whether they are told that the Damsel is in play, would know whether the evil now-Damsel is alive or not and whether they can therefore be guessed to win the game.

Does the Poppy Grower stop the Minions learning that the Damsel is in the game?

No.

Does the Magician learn that there is a Damsel in the game?

No, they are not actually a Minion, nor can they guessing the Damsel have any effect.

If the drunk or poisoned Damsel is correctly guessed by a Minion, does their team still lose?

No.

The game continues and the guess is used up, similar to how other once per game abilities are spent when used while drunk or poisoned. Additionally, the Damsel's ability has functioned abnormally, registering to the Mathematician

If the Damsel is N1 drunk / poisoned do Minions still learn that the Damsel is in play?

Yes, unless the Damsel is drunk due to the Puzzlemaster's setup ability.

Puzzlemaster drunkenness would prevent the Minions learning the Damsel, as the Damsel is drunk during N1 setup. Other sources of drunkenness / poisoning act after the Minion info step in the night order so cannot prevent the Minions learning the Damsel.

With that understood, using the Puzzlemaster to make the Damsel drunk is not recommended, since as an Outsider the Puzzlemaster is supposed to hinder the good team, not harm the evil team by removing a win condition.

Does a Minion created mid game learn that the Damsel is in play? / Does swapping a Minion to a good player cause that player to learn the Damsel? / If the Demon swaps (Barber) with a Minion, do they learn the Damsel?

Yes.

The Damsel ability is a "know" ability as opposed to a "start knowing" ability so, regardless of their alignment, the first time a player becomes a Minion they learn of the Damsel, assuming the Damsel is alive, sober and healthy.

If the Marionette thinks they are the Damsel, do the other Minions learn that the Damsel is in play?

No.

Is there a Marionette jinx with the Damsel?

No, there is no longer a need for one.

The Marionette cannot be affected by anything that would prove to them that they are the Marionette, so they do not wake to abilities such as the Damsel's that would wake other Minions.

Before the Marionette's description was updated, a jinx did exist, preventing the Marionette from learning that the Damsel is in play, in order to stop them from quickly determining their true identity.

Is the self-protecting Devil's Advocate who became the new Imp after the previous one self-killed, safe from execution tomorrow?

No. After becoming the Imp, the Devil's Advocate became out of play so the protection is gone.

If the Devil's Advocate protects the Zombuul and then the Zombuul kills themself the same night, what happens when the town executes the Zombuul tomorrow?

The Zombuul survives the execution and the game continues.

The Zombuul was alive when they were chosen by the DA so the pick was valid. The DA is never prompted to choose again when their pick dies the same night and the Zombuul is no exception. When the town decide to execute a corpse, or at least what is one from their perpective, the DA protection is usually irrelevant, but in this case the living Zombuul survives thanks to the protection. Importantly the survival is not announced with the ST just announcing that the player is executed before putting the town to sleep. Town will then believe that a corpse was executed who did not die since corpses do not die, so hiding the Zombuul's survival.

Is there a way for the Devil's Advocate to protect the same player for two days in a row?

A new instance of the DA, created via the Barber swap, is free to choose whomever they want, which could be the same player the previous DA chose.

Can the Vizier die to the Doomsayer?

No, so evil players must be careful when doomsaying with a Vizier in play since they either kill their own Demon as the only remaining evil option to die or have no one die because the ST targets the Vizier with the Doomsayer ability.

Can the Dreamer be shown the Recluse token as the evil character?

No.

Good characters are defined as Outsiders and Townsfolk, while evil characters are defined as Minions and Demons. The Recluse is always a good character.

Can the Dreamer choose the same player repeatedly?

Yes, the Dreamer's only restriction is not themself and not Travellers. Picking the same player would likely result in the ST giving them the same answers, unless the Demon switches to/from the Vortox or drunkenness / poisoning is involved.

Why is the Dreamer not allowed to select Travellers?

The Dreamer must see a good character and an evil character, but Travellers are neither good characters nor evil characters so it is impossible to satisfy the constraints of the Dreamer's ability and for the Dreamer to learn the Traveller's character.

Additionally, it would making confirming the Vortox far too easy.

Does the dead Drunk have an ability? For example, the Drunk who thinks that they are the Ravenkeeper.

The Drunk who believes they are the Ravenkeeper is woken when they die.

Could the Drunk who thinks they are the Ravenkeeper be shown an out of play character when they make their pick?

Yes.

They can be shown any on script character.

Can the Drunk think they are the Spy?

No.

A player with the Spy's ability can register as good and not as the Spy, but the Spy character always counts as an evil Minion, so the Drunk, who must think that they are a Townsfolk, cannot think that they are the Spy.

Can the Drunk see the token for an in play character?

Only in the case of the Village Idiot, otherwise a starting Drunk cannot think that they are a Townsfolk that is in play.

Except for a few exceptions, the game comes with only one token for each character so it is not physically possible for the Drunk player to draw the same Townsfolk token as another player. The game does come with three Village Idiot tokens so it is possible for the Drunk to think they are a Village Idiot while one or two Village Idiots are in the game.

If the Drunk enters play mid game then it is allowed to make the player believe that they are a Townsfolk character that is already in play since there is no issue with showing them the corresponding token.

If the Pit-Hag changes somebody into the Drunk does the ST tell her that she got changed into a role?

The Drunk ability reads "You think you are a Townsfolk but you are not", so the ST's options are:

  1. tell her nothing, if she already thinks she is a Townsfolk, because she sees a Townsfolk token,
  2. change her into a different Townsfolk, despite the fact that she is the Drunk.

Can the Engineer affect the Alchemist's Minion ability?

If the Engineer causes the Alchemist to have an in play Minion ability, then the Alchemist will need to swap to an out of play one. Otherwise, since the Alchemist is not a Minion, they just have the ability of one, they are unaffected by the Engineer.

What happens to the babysitter if the Engineer swaps Lil' Monsta to another Demon?

The current babysitter becomes that Demon instead of whatever character they were previously.

Can the Engineer choose Lil' Monsta to be in play?

Yes, the former Demon becomes an out of play Minion of the ST's choice and is babysitting Lil' Monsta.

What is the Legion jinx with the Engineer?

Legion and the Engineer cannot both be in play at the start of the game. If the Engineer creates Legion, most players (including all evil players) become evil Legion.

Additionally, as Demon and Minion info has past, the Legion players will not all know each other.

The Engineer puts the Marionette in play. How is this run?

One of the Minions is informed that they have become a Townsfolk or Outsider and are treated as such. They are told nothing about their alignment as it has not changed.

What does the Marionette learn if they are swapped to another Minion by the Engineer?

The former Mario is shown the "you are" info token and their new Minion character. They would be told nothing about their alignment as it has not changed.

The Pit-Hag turns himself into an evil Townsfolk, then the Engineer chooses which Minions exist. Does the ex PH turn back into a Minion?

No, the ex PH remains an evil Townsfolk. The Engineer does not change character types; the ST accepts however many Minions she picks to not make it obvious, but only makes use of the first few. so the Engineer would simply fail to create whatever Minion she chose.

Can the Recluse misregister when the Engineer is picking the Demon or the Minions?

Yes, but don't.

Registering the Recluse as a Minion or as the Demon could cause them to be changed by the Engineer, or affect which characters are changed. But the Recluse is an Outsider so it is best not to use their ability like this.

Can the Engineer put the Summoner in play?

Yes.

This could be a fun move after N3 since aside from learning three out of play characters the new Summoner would not have an ability, since summoning can only happen on N3.

What happens when the Evil Twin is Barber swapped with another Minion?

The new Evil Twin player is paired with an opposing player and they both learn each other.

Can the Barber change the Good Twin, if the Demon swaps one of the Twins?

If the Demon chooses to Barber swap the Good Twin player, then they are still the Good Twin, and the Evil Twin gets updated about what character they are now.

If the Demon chooses to Barber swap the Evil Twin, then a new twin pair must be created; the Twins wake that night to learn each other, and the players twinned previously no longer have any interaction.

If the Good Twin is the Drunk, what does the Evil Twin learn?

The Evil Twin is shown the Drunk token for their twin, not what the Good Twin thinks they are. This means that the Drunk will not know who they are but their twin will while the Evil Twin will struggle initially by not knowing what character their twin thinks they are.

If the ST believes that it is not feasible to show the Drunk token to the Evil Twin without the Good Twin seeing it then the Twins can be woken separately.

Could the Twins ever get bad information? i.e. is it possible that they think the other twin is someone else other than their actual twin?

The Sweetheart drunk player who is turned into the Evil Twin would learn wrong info, but would not cause anyone else to wake though, so only the drunk ET would get wrong info in this scenario.

The Pit-Hag turns a good player into the Evil Twin. Does the resulting good aligned Evil Twin know the character of their twinned evil player?

Yes.

The Evil Twin, regardless of alignment, always knows the character of their twin.

The Pit-Hag turns a good player into the Evil Twin, who is then twinned with an evil player. If the evil player is killed does that cause another evil player to become the evil aligned twin, since the Evil Twin is still alive and needs a counterpart?

No. The Twins only change if the alignment of one of them changes. It is allowable to have a dead twin.

If the Good Twin is the only alive Demon and they are executed while the Evil Twin lives, who wins?

Evil.

Win conditions due to character abilities trump normal game win conditions: when an ability game end condition and a regular game end condition are satisfied simulataneously, the ability wins out, so the Evil Twin win condition of the Good Twin being executed while the ET lives trumps the good team's regular win condition of no living Demons.

In this scenario, there are two paths to victory for the good team:

  1. assuming there are at least four alive, the Evil Twin dies, either executed or killed by the good Demon, removing the Evil Twin ability, then the Good Twin Demon can safely die, again either by execution or self-killing, removing the last Demon from the game.
  2. the good Demon self-kills at night, assuming they are not the Pukka - no more living Demons and the Evil Twin ability is nullified.

What happens if the Exorcist picks the Lunatic?

Nothing. The ST is free to simulate what happens when the actual Demon is picked or they can completely ignore it.

Can the Lunatic be told that the Exorcist chose them?

Yes. Anything that the Demon could be told based on the characters on the script can be told to the Lunatic to aid with their deception that they are the Demon.

The Lunatic can be told that they were exorcised when the Exorcist:

  • picked them;
  • did not pick them;
  • is not even in play.

A fake exorcism means that the Demon does not learn of the Lunatic's choice(s), because the Lunatic did not make any. The Demon would not know why this is, as it is indistinguishable from the Lunatic just being drunk or poisoned that night.

The ST can show any player as the Exorcist, true or not, to the Lunatic, but the ST must be cautious: if the Exorcist is in play they might publicly claim who they picked, and if this differs to what the Lunatic was told, then this could be detrimental to the evil team.

Could the Pit-Hag turn their Demon into the Fang Gu, then create a chain of Outsiders for repeated Fang Gu jumps?

No, the Fang Gu jump is uniquely a global once per game occurrence, not a once per instance of the character ability.

Could the Recluse misregister as a Minion or Demon to block the Fang Gu jump?

Yes, the Recluse would just die instead.

If the Fang Gu hits the drunk or poisoned Recluse does she still jump?

In that instance, the Fang Gu has to jump, because the Recluse would be unable to register as anything other than the Recluse, an Outsider.

Can the Fang Gu jump to the Spy?

Yes.

If the Fang Gu attacks the Spy misregistering as an Outsider then they can pass the Demonhood to their Minion.

If the Pit-Hag turns himself into an Outsider and the Fang Gu kills him, does the jump happen?

If it is the first Outsider the Fang Gu has killed, then yes.

Does a player waking at night to learn that they are now the Farmer register to the Chambermaid?

Only if that player woke up due to their ability prior to becoming the Farmer, otherwise no, as changing character is not waking to their ability.

Can the Gambler who gambled wrong and died become the Farmer later the same night?

No, as they are already dead.

Can the good Goon become a Farmer when the Farmer dies?

Yes. The previous Farmer player is not drunk as they are not choosing the Goon with the Farmer ability, the ST is.

If the grandchild Farmer is killed, could the Grandmother become a Farmer and not die?

Yes, because they are now a Farmer and therefore no longer have the Grandmother ability causing them to die. If the Grandmother instead dies to her ability then she is no longer a legitimate new Farmer choice.

What is the Leviathan jinx with the Farmer?

If the Leviathan is in play and a Farmer dies by execution, a good player becomes a Farmer that night.

If the Lycanthrope kills the Farmer and then becomes the Farmer, can the Demon kill tonight?

Yes, as there is no longer a Lycanthrope ability in play to block the Demon.

Does the Mathematician get a +1 if a player becomes a Farmer, preventing them from using their previous ability?

No. As far as the Mathematician is concerned that player is the Farmer and their ability is working fine.

Can the Mayor bounce a kill on to the Farmer, triggering the Farmer's ability?

Yes. This could even cause the Mayor to become a Farmer.

If there are two Farmers in play could a new instance of the Washerwoman be shown both Farmer players as the Farmer?

Yes.

If the Recluse is Fearmonger executed, who wins?

The ST can pick a side, but since Fearmonger wins are rare, it should be an evil win.

Can the Spy register as good and be Fearmonger executed, resulting in an evil win?

Yes but don't.

The ST can pick which side wins, but it would be harsh on the good team to have the Fearmonger executed Spy misregister, so it would be best to have evil lose.

If a player in a Revolutionary pair is Fearmonger executed, could they register falsely?

Yes but don't, as this is then the ST picking the winner.

If the Fearmonger is successful in executing their target, could the Scapegoat be executed instead, preventing the game from ending?

Yes, but the ST should not do this as presumably the evil team worked hard to get the Fearmonger target executed and deserve the win!

If the Sweetheart is Fearmonger executed, can they drunk the Fearmonger and prevent their win?

No. The Sweetheart's team loses before the drunkenness happens.

Can the Fearmonger win trigger if the Bishop is in play?

No.

The Fearmonger is completely neutralised since they cannot nominate in order to satisfy their ability. This combination of characters is best avoided.

If the Fearmonger nominates and executes the Lleech host which team will win?

Evil wins.

The Fearmonger ability trumps the Demons are dead win condition.

Outside of some exceptions where good could never win otherwise, ability wins trump normal game wins.

Does the Fiddler override the Evil Twin's "good cannot win" ability?

Yes, the Fiddler overrides everything.

How does the Fiddler work in a Legion game?

RAW, they do not work together, seeing as the majority of players are Legion.

A reasonable house rule is to run the Fiddler vote with Legion rules: if only evil voted, then the vote counts for zero. The best solution is to use the Legion ability to kill down to three players with one Legion alive, then run the last day using what time is available.

If the Fiddler is in play, can the Demon choose the Spy?

Best not.

The Demon could attempt it and the ST could allow it based on how the Spy is registering as to the Demon, but it probably should not be allowed.

Does Fisherman advice have to be specific and can it be affected by the Vortox and misregistration?

The Fisherman gets whatever the ST wants to give them which can be as specific or vague as they want. Misregistration can affect it if the ST wants, and the Vortox must affect it.

Does the Flowergirl still learn that a Demon voted in a Legion game where only Legion voted?

Yes, a Demon had their hand up so it counts.

If the Apprentice Fool survives exile with their ability, can a call for the exile be made again?

Yes, but not today.

Travellers can only be called to exile once per day, similar to how non-Travellers can only be nominated once per day. Since an exile is treated as the death of a Traveller, the Apprentice Fool's ability is triggered and the survive the first successful exile. As they are now the spent Apprentice Fool, they will not survive the next exile that passes.

The Witch curses the Fool. What happens when the Fool nominates today?

The Fool lives and the nomination is run.

The Fool's ability triggers saving them from death and is now spent. Nothing is announced and the Fool is unaware of what just happened.

Does the Drunk who believes that they are the Fortune Teller still have a Red Herring?

No.

What happens when the Red Herring becomes a Minion / a Demon / the babysitter?

Nothing.

Changing character type or holding Lil' Monsta does not turn a player evil, so the condition of the Fortune Teller's ability, a good player registers as the Demon, is still satisfied.

Can the Recluse be the Red Herring?

Yes.

For as long as the Recluse registers as their true alignment to the Fortune Teller, they can remain the Red Herring while also misregistering their character and alignment to other abilities at the same time. Should the Recluse ever misregister as evil to the Fortune Teller then they can no longer be the Red Herring, so the reminder token must be moved to any player who is good or registering as such.

If the drunk or poisoned Fortune Teller picks their Red Herring, do they have to get a yes?

While drunk or poisoned they can be told a yes or no regardless of who they picked, unless it is a Vortox game.

What happens when the Gambler gambles the Drunk as the character they believe themself to be?

The Gambler dies.

The Deviant was funny today so cannot be exiled, but can the Gangster still kill them?

Yes.

Can the Gangster kill the Lleech?

No.

If the unspent Fool is attacked by the Gangster, are they safe?

Yes, and their ability is used.

What happens when the Gangster and the Psychopath both try to kill each other?

Depends on what was declared first:

  • if the Gangster shot first, the Psychopath is dead and cannot axe the Gangster;
  • if the Psycho axed first, the Gangster is dead and cannot shoot.

Should they declare simultaneously then it is not possible for both to die together, since one ability must resolve before the other, causing the other to be nullified. If it cannot be decided who acted first then decide via coin flip, roshambo or ST fiat.

Can the Gangster kill a Tea Lady protected player?

No.

Is the sober Sailor safe from the Gangster?

Yes.

Can the Gangster trigger the Virgin's ability?

No, the Gangster's choice is not a nomination.

Does the Witch-cursed Gangster die if they use their ability?

No, the Gangster's choice is not a nomination.

Can the Scapegoat die instead of the Gangster's target?

No, a Gangster kill is not an execution.

Do Gangster kills prevent the Vortox's win condition?

No, a Gangster kill is not an execution.

Are Gangster kills included in the Leviathan's execution count?

No, a Gangster kill is not an execution.

If the Gangster kills the Demon in a Mastermind game, does the game continue?

No, a Gangster kill is not an execution, so the Mastermind's ability is not triggered and the good team wins.

If the Goblin publicly claims to be the Goblin and is then Gangster killed, do evil win?

No, a Gangster kill is not an execution.

Could the Gangster killing the Good Twin instantly end the game with an evil win?

No, a Gangster kill is not an execution, and the Good Twin must be executed to trigger the Evil Twin's win condition.

Can the Devil's Advocate prevent the Gangster's kill?

No, a Gangster kill is not an execution.

If the Gangster kills the Saint, do evil win?

No, a Gangster kill is not an execution, and the Saint must die by execution to trigger evil's win condition.

If the Gangster kills a Minion, does that trigger the Minstrel?

No, a Gangster kill is not an execution, and the Minion needs to have died by execution to trigger the Minstrel's ability.

Can the Cannibal gain the ability of the Gangster's kill?

No, a Gangster kill is not an execution.

Can the Pacifist prevent the Gangster's kill?

No, the Gangster's kill is not an execution.

Can the Undertaker see who the Gangster killed?

No, a Gangster kill is not an execution.

What happens when the Witch cursed player nominates the Gnome's Amigo?

The nominator dies straightaway, before the Gnome has the option to kill them.

The ST must acknowledge that the Amigo has been nominated before the Gnome can kill the nominator, but if the nominator was the Witch cursed player then they are instantly announced as having died, before the Gnome can react. This makes it obvious to all that it was not the Gnome that caused the death.

If the public Goblin is executed while protected by the Devil's Advocate, does their team still win?

Yes.

The Goblin just cares about being executed to trigger their win condition. Dying as a result of the execution is unnecessary.

Could the dead Goblin claim to be the Goblin when nominated and trigger their ability if their corpse is executed?

Only in the special case were they were killed by the Vigormortis so still have their ability. Otherwise no, as the dead Goblin has no ability so is unable to trigger their win condition.

Could the good Goblin be nominated, claim Goblin, then nominate the Virgin, and win?

No, as the Goblin is a Minion and only Townsfolk can trigger the Virgin.

Can the Godfather get a kill if the Fang Gu jumps to an Outsider?

No.

The Godfather ability only triggers when an Outsider dies for any reason during the day. The Fang Gu jump occurs at night and does not even result in the death of the Outsider player, just them swapping character.

If new Outsiders are created (Pit-Hag) that the Godfather did not see at the start, does the Godfather get to kill if one of the new Outsiders died today?

Yes.

The Godfather gets to kill if any Outsider died, even one that did not exist at the start of the game.

The Philosopher chooses an Outsider ability. Would the Godfather learn about this on her first night?

No, the Philosopher is not an Outsider.

The Godfather and the Recluse are in play. Must the ST show the Recluse token to the Godfather or can she skip them due to their ability to register as a Minion/Demon?

The ST could do that, but STs should generally not use Outsiders to hinder evil, at least not during N1.

The Godfather could probably figure out that that means the Recluse is in play, unless there is other Outsider manipulation in play, or they might suspect that they are drunk or poisoned so mistrust their info.

Can the Spy register as an Outsider to the Godfather?

Yes.

Doing this during setup would be an Outsider ability hurting evil so not recommended. But the ST might want to do this after the Spy is executed to give the evil team an extra Godfather kill.

In a base zero Outsider game, can the Godfather's Outsider modifier be -1?

Yes, just as the Vigormortis's modifier is -1 in a base zero Outsider game.

The Athiest is on the script but not in play. The Golem nominates the ST. Does the ST die?

No.

The ST is not a player that can die and, canonically, they are already dead. Moreover, in an Atheist game the ST must be executed and the Golem kill is not an execution; the nomination should now be run the same way as if a non-Golem had nominated.

Does the Golem, made mad as another character by the Cerenovus, break madness if they nominate and kill a player?

ST decision.

If the Golem does not claim to be such, and argues against anyone who makes it seem like the death was due to the Golem's ability, then they could be spared from execution. But it can also be argued that when a player has an ability that they know will confirm themselves as something other than what the Cerenovus has made them mad as, an execution is merited, as there is no other way to explain why the confirmable thing happened.

Can the Devil's Advocate protect the Golem's nominee?

No.

The DA only protects against death by execution and the Golem's nominee is not dying as a result of an execution, so the nominee dies, assuming that they are not the Demon and there are no other sources of protection.

Can the unspent Fool survive the Golem's nomination?

Yes, and their ability is used.

Can the Pacifist protect the Golem's nominee?

No, the Golem's nominee is not dying as a result of an execution.

If the Golem nominates and kills a player, then the Pit-Hag changes them from the Golem and then back to the Golem, do they get to nominate again?

Yes, as it is a new instance of the ability.

Can the Recluse registering as the Demon survive the Golem's nomination.

Yes.

The Demon is slayed and the game continues because the Scarlet Woman is triggered. What happens if the Golem nominates the former Scarlet Woman the same day?

Nothing.

While for practical reasons the SW only formally learns that they are the Demon at the start of the following night, they become the Demon the instance the former Demon is slayed, so cannot die to the Golem's ability.

Could an evil player bluffing as the Golem nominate the Tinker, causing them to die?

Yes, successfully simulating the Golem.

Can the Golem kill the sober Sailor by nominating them?

No.

If the Tea Lady's neighbours are both good do they survive the Golem's nomination?

Yes.

Can the Golem kill the Vizier?

No. The Vizier's ability states that they cannot die during the day.

Does the Witch-cursed Golem still get to kill?

If the Golem is cursed by the Witch, is sober and healthy and nominates a non-Demon, both players would die immediately. This includes if the Witch was the nominated player.

Does the Balloonist become drunk if they are shown the Goon player?

No, the Balloonist can safely see the Goon without any consequences.

Since the Balloonist does not pick players, with the ST deciding who they see, the Goon is untriggered, since their ability requires a player to pick them.

What happens if the Barber dies and the Demon chooses two players, one of whom is the Goon?

The Barber swap happens normally with no alignment flipping or drunkenness.

The Goon's ability is not triggered since it reads "the first player to choose you with their ability", and the Demon player is picking them with the Barber's ability.

If the player selecting the Goon to die is made sober and healthy by the Barista the Goon dies but do they still change alignment?

Yes, the Goon changes alignment irrespective of whether they manage to drunk the responsible player.

If the Goon dies to the Boomdandy, are they turned evil?

No, nor do they cause any drunking, as the Boomdandy is not choosing the Goon with their ability.

If the Bounty Hunter learns the Goon as evil, can the Goon's ability trigger?

No. The BH being shown the Goon is not choosing the Goon with their ability, so they cannot be made drunk or flip the Goon.

The Courtier targets the Goon. What happens?

If the Courtier is the first to pick the Goon that night, the Courtier is drunk and the ability is spent, while the Goon turns/stays good and is not made drunk.

Would the Goon still flip if the Devil's Advocate illegally picks them for a second night in a row?

No, the DA would be prompted to make another choice and the Goon's ability is still untriggered tonight.

The DA can never pick the same player two nights in a row, even if they were drunk or poisoned for the first choice.

Is the Empath neighbouring the Goon made drunk?

No, as the Empath is not using their ability to directly choose the Goon.

What happens if the Fang Gu picks the Goon?

If the Fang Gu is the first to pick the Goon tonight, the Goon becomes evil and the Fang Gu becomes drunk.

If the Goon has already been picked and the Fang Gu has yet to jump this game, the Demon dies and the Goon becomes a new evil Fang Gu.

If the Goon has already been picked and the once per game Fang Gu jump has already happened, then the Goon just dies.

Can the Golem trigger the Goon's ability?

No.

The Golem picks during the day, meaning that no part of the Goon's ability can trigger so the Goon dies with whatever alignment they currently have.

Can the Gossip kill the Goon?

Yes.

Gossip kills are chosen by the ST not a player, so if the Gossip makes a true statement and the ST kills off the Goon with the Gossip ability, no part of the Goon's ability, drunkenness or alignment flipping, is triggered; the Goon just dies.

If the Harlot sleeps with the Goon, what happens?

Assuming that the Harlot was the first player to choose the Goon tonight then:

  1. the Harlot becomes drunk;
  2. the Goon becomes / remains the Harlot's alignment and is informed if they flipped alignment;
  3. the Goon is not asked if they want to reveal their character to the Harlot;
  4. optionally, the ST can pretend to the Harlot that their ability is working by showing them any character for the Goon.

What happens if the Harpy is the first to select the Goon tonight?

The Goon remains / becomes evil and the Harpy is drunk, meaning that there is no Harpy madness and their first pick is not woken.

Can the Juggler trigger the Goon?

No.

The Juggler chooses players during the day and the Goon's ability only acts at night.

If the King learns the Goon, could they trigger the Goon's ability?

No, as the King is not actively choosing the Goon with their ability.

What happens if the Lleech picks the unpicked Goon as their host?

The Lleech is drunk until dusk and the Goon turns evil, but is still the host so when the Goon dies so does the Lleech. Additionally, executing the Lleech while they are drunk will kill them.

The Goon never becomes poisoned by the Lleech and, despite being the host, retains their ability for the whole game to flip alignment and cause drunkenness on other nights, unless they become drunk or poisoned via another source.

While the Lleech is drunk due to the Goon, executing either of them will result in win for the good team:

  1. the drunk Lleech's ability to survive death while their host lives is disabled;
  2. the Lleech will become sober should the Goon die and, having regained their ability, will instantly die because their host is dead.

When deciding who babysits Lil' Monsta, what happens when a Minion points at the Goon?

Nothing.

The Goon is not being chosen with a player's own ability, so the Goon's ability is not triggered.

Is the Mathematician pinged if the player who first chooses the Goon at night is not made drunk for whatever reason?

Yes, as the Goon's ability functioned abnormally.

What happens if the Goon says the Mezepheles word? / Can the Goon drunk the Mezepheles?

If the Goon is evil, then nothing happens, but the good Goon would flip evil without making the Mezepheles drunk.

If the good Goon is the first good player to say the Mez word then they turn evil that night, independently of their own ability, at the Mezepheles's spot in the night order, assuming the Mezepheles is still active: living, sober, healthy, not preached, ... This does not drunk the Mez as they have not actively chosen the Goon player with their ability; it is the Goon that has actively triggered the Mez ability.

The now evil Goon is not locked in as evil by the Mezepheles: they can can still be turned good via their own Goon ability, Amusingly, this could happen the same night that they are Mez turned if a good player is the first to pick them, thereby flipping the Goon's alignment twice in the same night.

After a Minion is executed could the Goon drunk the Minstrel, so ensuring all other players are sober?

No.

The Goon only drunks the first player who chooses them with their ability each night. The Minstrel never chooses the Goon, and so the Goon does not make the Minstrel drunk.

The Moonchild learns that they have died and chooses the Goon. What happens?

If the Goon was good at the time of the choice they die to the Moonchild, otherwise nothing happens.

The Moonchild pick happens during the day while the Goon ability can only ever be triggered at night, so if the Goon is picked while good and the Moonchild is sober, healthy and still dead then the Goon will die, even if they are flipped evil before the kill is triggered.

If the Nightwatchman chooses the unpicked Goon, what happens?

The Nightwatchman becomes drunk and the Goon does not learn who the Nightwatchman is. The Goon remains / flips to the Nightwatchman's alignment, only waking to learn of an alignment change.

What happens when the Ogre created mid game chooses the unpicked Goon while they are different alignments?

Amusingly, they swap alignments.

The Ogre's ability works through drunkenness so they still flip to the Goon's current alignment and the Goon flips to the Ogre's previous alignment. The Goon learns their new alignment while the Ogre does not.

If the Pit-Hag turns a good player into the Goon, does the new Goon become evil?

No.

The player was targeted as their previous character, not as the Goon, so the Goon ability, which was not even in play, could not be triggered. So the good player just changes character, but should they be targeted by a second player tonight then, as they are now the Goon, the second player becomes drunk and the Goon will become their alignment.

The Pit-Hag is the first to point to the Goon tonight, attempting to turn them into a character already in play. What happens?

The PH becomes drunk and the Goon turns/stays evil.

Whether the chosen character was already in play is unimportant, the Goon's ability is about a player choosing them not whether the choice has an effect.

The Goon is in play and yet to be picked tonight. The Pit-Hag tries to turn another player into the Goon. What happens?

Nothing.

Since the Goon is in play the attempted character change fails. Additionally, the Pit-Hag does not become drunk and there is no possible alignment flip for the Goon since this requires the actual Goon player to be chosen, as in to be actively pointed to by another player.

If the Pit-Hag had attempted to turn the Goon into the Goon then, as the Goon has been pointed to, the Pit-Hag would have become drunk and the Goon would turn / stay evil.

Can the Psychopath turn the Goon evil?

No. The Psychopath kills during the day and the Goon's ability only works at night, so the Goon dies with their current alignment and does not make the Psychopath drunk.

What happens when the Pukka targets the Goon?

If the Goon has already been chosen tonight then they become poisoned and the previously poisoned player dies then becomes healthy. Tomorrow night, the Goon will die.

If the Pukka was first to choose the Goon tonight then no part of the Pukka's ability affects the Goon, so:

  • the Goon turns / remains evil and the Pukka becomes drunk;
  • being drunk the Pukka fails to poison the Goon, so physically the ST does not place the Pukka's poison reminder token next to the Goon in the Grimoire;
  • for as long as the Pukka is drunk the previously poisoned player, if there is one, is temporarily healthy and does not die until the Pukka becomes sober, leading to at least one night, tonight, without any Demon kills.

If the Shabaloth attacks the unpicked Goon does one of their picks from the previous night still get regurgitated?

Yes.

Regurgitation, if the ST opts for it to happen, always occurs before the Shab kills so before there is a chance for the Goon to make the Demon drunk.

If the Summoner chooses the unpicked Goon to be the Demon, what happens?

The good team wins which, sadly for the targeted player, does not include the Goon:

  1. the Summoner is immediately drunk;
  2. the Goon turns evil and does not become the Demon;
  3. no Demon in the game means good wins.

Can the Spirit of Ivory stop the Goon flipping evil?

Yes.

If there is already an extra evil player and the Spirit of Ivory is in play then when the Goon's ability is triggered by an evil player, the Goon stays good. However, the evil player that chose the Goon still becomes drunk, since the alignment flipping and the drunkenness are independent.

Is the Goon sat next to the Tea Lady locked in as good?

No.

The Tea Lady is not choosing the Goon so cannot affect their alignment. However, the Goon's alignment does affect whether the Tea Lady's protection is in effect; if the Goon becomes evil, then the protection is disabled for both them and the other neighbour.

What happens when the Widow on their first night is the first to pick the Goon?

The Widow is immediately drunk and has no ongoing poisoning effect for the entire game while the Goon turns evil but remains healthy.

Since the Widow is drunk no Widow ping goes out tonight. Only when the Widow becomes sober and healthy at a later time are they announced to be in play to a good player. Should the Widow die before they become sober and healthy then no announcement is ever made.

Since the Goon was not made permanently poisoned their ability functions normally so they may flip alignment on a future night.

Can a Minion guessing the Goon is the Damsel, flip the Goon's alignment?

No, the Minion is not choosing the Goon with their ability.

Could the Gossip making a correct gossip kill the Farmer, triggering the Farmer's ability?

Yes. The Gossip could even become the Farmer themself.

Can the Gossip kill an evil player?

Yes.

This is obviously context dependent because killing an evil player helps the good team, but it may potentially lend credulity to an evil player, helping the evil team, and is unexpected, making the game more interesting.

One potentially beneficial use for the evil team would be to hide the fact that an evil player was picked by the Moonchild today.

The Gambler, who is the grandchild, dies to their own ability and is then attacked by the Demon. Does the Grandmother die?

No.

The Demon must kill the grandchild in order for the Grandmother to attack themself. If the grandchild is already dead before the Demon attacks then, as the dead cannot be killed again, the grandchild does not die to the Demon and the Grandmother does not die to her own ability.

Can the Spy registering as good be seen by the Grandmother as the Spy?

Yes, but probably don't.

The 'grandchild' reminder token is placed on the Spy who will wake up and see this in the Grimoire. The Spy might appreciate being seen as any good character.

If before today's first nomination a call for a cult is run, can the Gunslinger shoot a player who supported the call?

No.

Calls for cults, by the Cult Leader or otherwise, are not nominations so have no effect on the Gunslinger's ability which can still be used after the first vote has been tallied.

Can the Gunslinger kill the Lleech?

No.

How does the Gunslinger work players eyes are closed during a vote because of the Organ Grinder?

The Gunslinger does not work with the Organ Grinder, and it is recommended not to have them on the same script.

Can the Lleech die if they reveal to the Harlot?

No.

If the Mayor agrees to be seen by the Harlot, could the ST kill the Harlot and use the Mayor bounce to kill another character?

Yes.

When do Harpy targets die?

At any point during the day or night until the Harpy picks again, although typically during the day.

The ST can choose to punish a madness break immediately or delay the death. Nighttime breaks, similar to how the Cerenovus is run, can be punished at night. Daytime breaks should usually cause daytime deaths, but it is permitted to kill the corresponding player(s) at night resulting in an annoucement of their death in the morning, so hiding the exact cause of death.

Furthermore, there is no requirement that when both targets die that they die together; one could die then, as long as madness is still being broken, the other die at a different time.

Note that the Harpy's ability specifies that the madness lasts for all of 'tomorrow', which the game defines as the following day and night. So from the moment that the Harpy chooses, the first target must be mad that the second target is evil until the Harpy makes their next choice: if tomorrow night they admit to the madness before the Harpy has picked then that would constitute a madness break which can be punished.

Do deaths caused by the Harpy count as executions?

No, the text says "dead", not "executed", so the day continues, unlike deaths caused by the Cerenovus.

If the Hatter dies, can the evil Apprentice change their Minion ability?

No, they are not a Minion so unaffected by the Hatter.

Does a Minion or a Demon waking to make a choice after the Hatter dies register to the Chambermaid?

No, it is not their own ability causing them to wake.

If the Hatter dies and the Minions change characters, can they have a new Damsel guess?

No.

What happens if the Hatter dies in a Legion game?

Nothing, as per the jinx.

What happens if the Hatter dies in a non-Legion game and an evil player picks Legion?

All evil players become Legion, as per the jinx.

If the Hatter dies on or after day five, can the Demon choose to become the Leviathan, instantly winning the game?

No, as per the jinx.

If Lil' Monsta kills the Hatter and the variant rule is not being used, does the babysitting Minion choose from the Minions list, the Demons list, or either list?

The babysitter chooses a different Demon to become or they can opt to remain as Lil' Monsta by picking a Minion.

What is the Hatter jinx with Lil' Monsta?

If the Demon chooses Lil' Monsta then they also choose a Minion to become and babysit Lil' Monsta tonight.

How do the Hatter and the Magician interact?

When the Hatter dies, the ST should probably wake the affected players separately.

Does the Marionette wake after the Hatter dies?

No.

The Marionette cannot be affected by anything that would prove to them that they are the Marionette. So when the Hatter dies, all Minions apart from the Marionette and all Demons are woken; the Marionette is not given the opportunity to swap character or to learn the evil team.

How do the Hatter and the Poppy Grower interact?

When the Hatter dies and the Demon and Minions still do not know each other, the ST should probably wake the affected players separately.

If the Recluse misregisters, can they change character when the Hatter dies?

Yes, but don't as this is unlikely to be fun.

How is the Hatter ability run? / When does the Hatter ability activate?

The Hatter ability is immediate, similar to the Barber:

  • If the Hatter dies during the day, they use their ability before any other character.
  • If the Hatter dies at night, they use their ability immediately. The night order is only a reminder.

Each Minion and Demon chooses their character, one after the other, knowing the previous choices.

Note:

  • some STs will run the Hatter at their position in the night order;
  • the Demon can only act once tonight: if the Hatter died to the Demon tonight and the Demon switches to a new Demon that acts after the old Demon, they do not act again.

The Heretic is executed and the Cannibal gains the corresponding ability. The following day the Demon is executed. Who wins?

The good team.

If the Heretic is the most recently killed executee and the Cannibal has their ability at the point the game ends, there are two Heretic abilities in play that reverse the win and reverse it again, so the original winners win. There was no period of time between the Demon's execution and the game ending for the Cannibal to lose their Heretic ability and make win conditions flipped again.

In a final three of the Cannibal, the Heretic and the Demon, the Heretic is executed. Who wins?

The concensus is that good wins.

The game ended at the point when the Heretic was executed and the Cannibal did not have the Heretic ability. This results in a final two where the Demon is alive, so an evil win, that is then flipped by the only Heretic ability in play to a good win. There was no period of time between the execution and the game ending for the Cannibal to gain the Heretic ability, giving rise to two Heretic abilities that cancel each other out, making win conditions normal again.

This is a reasonable interpretation, but as there is no definitive ruling this may be dependent on what the ST and the group decides is best.

Why does the Baron have a possible +1 to Outsiders when the Heretic is on the script?

Because otherwise in a base two Outsiders game with the Baron and only four Outsiders on the script, the evil team can know for sure that the Heretic is in play, and then the Demon can kill themself and win.

Does the Heretic prevent the Evil Twin from blocking the good team triggering win conditions?

No.

The Heretic only acts after the game has ended, flipping the result of the game, while the Evil Twin's ability acts before the game has ended, to potentially prevent said end of game.

Could the Ojo attack the Heretic twice to confirm it is a Heretic game?

No.

The ST has control over the kills when the Ojo picks an out of play character so can simulate what would happen in a Heretic game, by choosing to sink the kill into a dead player after the second attack in a non-Heretic game.

The first time the Ojo attacks the Heretic, a player dies:

  • when the Heretic is in play, the Heretic dies.
  • when the Heretic is out of play, the ST should kill an arbitrary player.

The second time the Ojo attacks the Heretic, no one dies:

  • when the Heretic is in play, there is no death, since a dead character cannot die again;
  • when the Heretic is out of play, the ST should sink the kill.

With the outcome the same for both the Heretic and non-Heretic game there is no confirmation for the Ojo.

In a final three of the Heretic, the Demon, and the Poisoner who is poisoning the Heretic, if the Poisoner is executed, does good win?

Yes. The Poisoner being executed means the Heretic is no longer poisoned, and since the evil win condition is satisfied in a Heretic game, good wins.

Does the Huntsman work on the Hermit?

RAW no, but some STs rule that it does.

When the Hermit and the Ogre are in play, who picks first?

The ST decides.

Could the High Priestess learn the ST if the Duchess is in play?

No, the ST is not a player, so cannot be learned as a player to talk to.

Who does the High Priestess see in a Vortox game?

The only restriction is that the ST does not give the one player that they would have given if it was not a Vortox game. It does not have to be the least helpful player to talk to.

Can the drunk or poisoned Damsel still be turned by the Huntsman?

Yes, becoming a drunk / poisoned out of play Townsfolk.

However, if it is the Huntsman who is drunk or poisoned at the time of the guess then the Damsel is not turned and the Huntsman's once per game ability is used up.

Can the Huntsman turn the Spy into an out of play Townsfolk?

Yes, but probably don't, since the former Spy is unlikely to enjoy that.

Does the Huntsman change the Outsider count or does it turn an already existing Outsider into the Damsel?

ST choice, but players tend to prefer an existing Outsider is swapped.

It is legal to add an extra Outsider on top of the base count, which the ST might want to do depending on how weak or strong the good and evil characters in play are, or just to be occasionally unpredictable. But generally the Huntsman does not, as it makes the Huntsman a [+1 Outsider] ability which does seem a terrible Townsfolk ability. In a base zero Outsider game then the ST has no choice but to change the Outsider count in order to satisfy the Huntsman's [+the Damsel] setup modifier.

Can a Monk-protected Minion still become the Demon after the Imp self-kills?

Yes.

The Monk protected player is safe from the Demon, protecting against harmful effects such as death, poison, or turning evil. Changing characters, including becoming the Demon, is not a harmful effect so the Imp can successfully pass to a Minion even when Monk protected.

However, if the Monk protects the Imp who attempts to self-kill, the Imp does not die to their own ability and the jump is blocked.

When an Imp self-kills, and there are several Minions alive, is there a priority order for who should become the new Demon?

No, unless there is an active Scarlet Woman ability.

The Scarlet Woman must become the new Demon if their ability is active (alive, sober, healthy and 5+ alive players), as that is the entire point of their ability. Otherwise, it is the ST's choice which living Minion becomes the Imp from the Imp's ability.

Another Minion cannot be prioritised over the Scarlet Woman as that would lead to two Demons: one created by the Imp ability, and one from the Scarlet Woman ability which still triggers because the Demon died.

If an Imp self-kills do they get to choose which Minion becomes the new Imp assuming there is no Scarlet Woman?

No, that is the ST's choice. The evil team can of course inform the ST of a plan they have involving the starpass landing on a specific Minion, and the ST may choose to aid that plan, but the ST is not obligated to do so.

If the Imp kills the Mayor, can the ST use the Mayor to bounce the kill back to the Imp, forcing the starpass?

Yes.

Yes, kills bounced by the Mayor count as having come from the original source, so it would be as if the Imp targeted themself.

Can a self-killing Imp pass to an evil Townsfolk?

No, only a Minion, or perhaps a Recluse misregistering as a Minion.

If the self-killing Imp passes to a good Minion or the Recluse registering as a Minion, do they become evil?

No, their alignment is unchanged.

The Shabaloth picks the Innkeeper first, then one of the Innkeeper's picks second. Who dies and how is the Innkeeper drunking affected?

The order of the Shab's choices matters and characters die, if they can, as they are chosen. So the Innkeeper dies the moment they are chosen and any protection and drunking they are the source of leaves the Grimoire immediately.

Can the Investigator see the Recluse as a certain Minion?

Yes, and this is a common occurrence.

The ST is free to show the Investigator any Minion from the script and then point to the Recluse and any other player.

Can the Investigator learn a 'no' if the Spy misregisters in a single Minion game?

Yes.

The Investigator learning a 'no' will know that the Spy is in play, but will not know who it is. However, while this is legal it is generally not recommended as it is not much fun; just let the Investigator see the Spy.

Why are the evil Judge and the Fearmonger a broken combination?

The Judge can force through whatever nomination the Fearmonger makes even if it gets zero votes. For this reason it is not recommended to have the Judge as a Traveller option on a Fearmonger script.

Can the Judge force through the execution of the Organ Grinder?

Yes.

The Judge forces a nomination to pass or fail, which is completely independent of the vote count, so the Judge can force a vote on the Organ Grinder to pass even if the Organ Grinder did not vote.

The Barber dies and N2 the Demon swaps the Juggler with another player. Which player gets the Juggler's number tonight?

No one, but the new Juggler as a new instance of the ability can juggle the following day, as that is their "first day", and if they somehow live long enough will get a number on the third night.

The Bone Collector picks the dead Juggler. When does the Juggler need to juggle?

They must juggle during the day, when they are dead and have no ability, and then the following night when they are bone collected they get their info.

So if the Juggler is expecting to be bone collected then they should juggle today and get their info tonight.

Could the Juggler claim to be the Gossip and make a juggle disguised as a gossip?

No.

When using a public ability the player must specify the ability being used. The Juggler claiming to be the Gossip and making a Juggler consistent gossip will not get any info tonight.

If the Juggler juggles the Recluse as the Recluse could they get a zero?

Yes.

If the Juggler juggles the Recluse as five evil characters could they get a five?

Yes, although arguably a bad idea.

Part of the Recluse's ability is "each time the Recluse is targeted by an ability that detects or affects evil characters, choose which character and alignment the Recluse registers as." Each juggle is evaluated individually so the Recluse can be seen as whatever is being checked each time.

The ST should probably not give the Recluse this much confirmation, but if the Recluse was part of a more complicated set of juggles then misregistration could obfuscate the other juggles.

D1 is cut short because of an execution due to madness break. How does this affect the Juggler?

ST decision.

Either:

  • they wake to receive a number, zero in a non-Vortox game, anything but zero if it is;
  • they do not wake at all.

The decision depends on how the Juggler ability is interpreted which states that they must Juggle publicly to get a number. The Juggler who states that they would like to juggle then juggles nothing is performing a Vortox check.

The ST should clarify how they run it.

If the Juggler does not juggle, do they still get a number?

This can be ruled either way:

  • even if they do not claim Juggler they can still get information.
  • the "public" aspect of Juggler requires an actual claim in Town Square and no claim means no info.

These are both legitimate rulings, and can make a difference in a Vortox game. The ST should clarify how they run this.

How is the Alchemist affected by the Kazali's picks?

They are not.

Previously, when the Alchemist could only have an out of play Minion ability, the ST had to wait until the Kazali had chosen her Minions before assigning the Alchemist an out of play Minion ability.

How is the game affected if the Balloonist is turned into a Minion by the Kazali?

The Balloonist's setup effect can be duplicated by the Kazali's, so the Balloonist is a valid pick.

When the Kazali picks the Baron, are two extra Outsiders added?

No, nothing happens.

Does a Townsfolk player still turn evil if the Kazali turns the Bounty Hunter into a Minion?

No.

As per the jinx, the evil Townsfolk is only created if the Bounty Hunter remains in play after the Kazali acts.

Can the Kazali turn the evil Townsfolk (Bounty Hunter) into a Minion?

No.

The Bounty Hunter's [1 Townsfolk is evil] setup effect activates after the Kazali has chosen her Minions, and only if the Bounty Hunter is still in play.

Does the Kazali register as waking N1 to the Chambermaid?

Yes.

But players who wake to learn that they are now a Minion do not, as that is waking to the Kazali's ability, not their own.

Do the Minions still learn about the Damsel if the Damsel was picked by the Kazali to be a Minion?

No, they would only learn about the Damsel if they remain unpicked, and after the Kazali has made all her Minion picks.

Apart from the Goon, is there any other way for the Kazali to be affected by poisoning or drunking characters on N1?

No, the Kazali acts before all such characters.

What happens when the Kazali picks the Goon to be a Minion?

As per the jinx, the Goon becomes evil and the Minion the Kazali chose. The Kazali is now drunk for the rest of N1 so any remaining Minion picks are ignored by the ST who decides the rest of the evil team herself. During Minion info, when the Kazali is told their true Minions, they will likely guess what happened.

When does the Kazali learn the King?

After she has picked her Minions.

Does the Demon learn who the Lunatic Kazali chose as their Minions?

Technically the Lunatic ability requires this, but the ST is free to choose that they do not. They certainly do not learn what characters the Lunatic chose for their Minions.

How does the Magician work in a Kazali game?

The ST should put the Kazali to sleep when waking each Minion to tell them their character has changed, then show both the Demon and the Magician during the Minion info step.

Can the Kazali choose to make the Marionette?

Yes, she must choose one of her neighbours though.

Can the Kazali's setup be affected by the Puzzlemaster?

No.

[Setup effects] always happen before any other start of game effects such as the Puzzlemaster's, so the Kazali's [You choose which players are which Minions] setup ability happens before deciding who is made drunk by the Puzzlemaster.

Can the Kazali turn a player in a Revolutionary pair into a Minion?

ST decision: turn the other player evil or make the Kazali pick again.

How does the Spirit of Ivory affect the Kazali turning other players evil?

The Spirit of Ivory is about the creation of extra evil players, specifically there can be no more than one extra. The players turned evil by the Kazali are not extra, they are considered to be part of the normal evil count.

Does the Demon learn of the Apprentice King?

Yes.

Does the Lleech learn the King before or after they choose their host?

Before.

Can the King learn the Minion character that the ST has the ability of via the Plague Doctor?

No, the ST may have that Minion's ability but they are not that character.

What does the King learn in a Vortox game?

Characters that are out of play or already dead.

Does the Demon learn the Drunk who believes that they are the King?

No. The Drunk believing that they are the King is not the King. On the other hand, the King who on their first night is drunk or poisoned does not alert the Demon until they are sober and healthy.

Does the Demon learn the Marionette who believes that they are the King as the King?

No. The Marionette believing that they are the King is not the King.

Can the Knight see Legion?

No.

Legion registers as a Minion and the Demon simultaneously, so the Knight cannot learn Legion players.

Can the Knight see the ST if Atheist is on the script?

No, the ST is not a player. However, if the Atheist is in play then the ST breaking the rules can be shown.

Can the Knight see the Recluse?

ST choice; it depends on how the Recluse registers.

Can the Apprentice have the Legion ability?

Yes.

The evil Apprentice is required to have a Minion ability, but an exception is made for Legion, a Demon ability, since there can be no Minions in a Legion game.

What does the Balloonist see in a Legion game?

Since Legion also register as Minions, the Balloonist can bounce between Legion players who alternately register as Demons and Minions.

The previous version of the Balloonist would have seen a Townsfolk, an Outsider and two Legion as each Legion also registers as a Minion.

Does Legion register to the Chambermaid?

No, Legion players never wake from their own ability.

Does Legion know the Damsel is in play? / Can a Legion player guess the Damsel?

Yes.

Legion players register as Minions so are informed of the Damsel and may guess the Damsel.

How does the Exorcist interact with Legion?

When the Exorcist picks a Legion player, that player learns the Exorcist, but deaths due to Legion are not prevented that night as Legion does not wake.

Does any Legion player voting in a nomination register to the Flowergirl?

Yes, regardless of whether the vote tally ends up being zero.

While Legion does register as an arbitrary Minion character at all times this is simulataneous to them being 'the Demon' so a voting Legion player cannot escape detection by the Flowergirl.

Can the Fortune Teller receive a yes on any Legion player?

Yes, plus they still have a Red Herring.

Does a Legion registering as a Minion die if nominated by the Golem?

No, they register as both a Demon and a Minion simultaneously.

Can the drunk Investigator learn of a Legion who is out of play?

No, the Investigator can never see Legion; Legion registers as a Minion, but the Legion character is not a Minion character.

Does the Juggler juggling a Legion as a Minion always get a one?

No, the Legion player can register as a specific Minion that is not the one juggled.

Do Legion learn the King?

The ST can show as many Legion as she wishes that the King is in play. At least one Legion player is recommended.

Could the Lunatic think that they are a Legion in a Legion game?

Yes.

The Lunatic can see the Legion token whatever Demon is in play. As the Lunatic Legion believes that they a non-waking Demon they are never woken, so the Demon will not learn any Lunatic picks.

Does executing a Legion trigger the Minstrel's ability?

Yes.

What is the Preacher jinx with Legion?

If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Can the drunk or poisoned Preacher be told that they picked a Legion?

Yes, drunk or poisoned players can be told false info based on jinxes.

If the Recluse and all Legion vote, can the ST count it as zero votes?

Yes but don't. The evil team would not appreciate an Outsider ability being used to expose everyone who voted.

What happens if Legion kill the Sage?

The Sage learns "two players, one of which is the Demon who killed them". So the ST can show any Legion player as the one that killed the Sage and any other player (including another Legion). The only illegal option is to show two non-Legion players.

Can Legion register as a Minion to the Slayer?

Yes, but this would be in addition to registering as a Demon, not instead of, so the Legion player will stay die.

Legion registers as both Legion and an arbitrary Minion at all times, with said Minion misregistration only overriding their normal registration if an ability forces a collapse into one state or the other. In the case of the Slayer, it has no effect since the Slayer ability does not have any exclusive interactions with Minions; as such, they still get killed for registering as the Demon.

What happens if a Legion gets snake charmed?

The Snake Charmer becomes Legion, and the Legion who was chosen becomes a poisoned Snake Charmer.

How many bluffs does Legion learn if the Snitch is in play?

Three to six.

As a Demon, each Legion learns can be given three bluffs or none, ST decision. Then as each Legion simulataneously registers as a Minion they must learn three bluffs courtesy of the Snitch ability, although these bluffs may overlap with any previous bluff they have already received.

How does Spirit of Ivory work in a Legion game?

In a Legion game, the evil team of Legion is the normal amount of evil players, so on a script with both Legion and SOI perhaps treat Legion as an exception.

Can all alive Legion potentially kill one player? / Can the ST kill multiple players with Legion in one night?

Yes.

Each alive Legion ability can kill one player and multiple Legion abilities can be activated at night. So there can be a number of kills up to the number of active Legion, though Legion should usually never kill more than two, and if they do multi-kill it should be multiple Legion. Multi-kill is usually done to simulate other Demons or Minion abilities or to support a world pushed by Legion. For example, if a Legion is bluffing Gossip and asks the ST to kill an extra player tonight, the ST will typically comply and kill one more Legion.

What is the Banshee jinx with the Leviathan?

If the Banshee is executed in a Leviathan game, all players learn that the Banshee has died, and the Banshee gains their ability.

D1 a good player is executed. N2 the Courtier drunks the Leviathan and the next day the Courtier is executed. Does the game end immediately?

No. The Leviathan was drunk when the Courtier was executed, so they did not see the second execution.

If the Exorcist picks the Leviathan, what happens?

The Leviathan wakes up to learn the Exorcist. After that there is no impact.

A Minion dies by execution on D5 of a Leviathan game with a Minstrel in play. What happens?

The game continues into D6.

On D5, the Minstrel makes all other players drunk, including the Leviathan whose ability cannot trigger to end the game, so the game must continue. The game will end as soon as the Leviathan is sober and healthy, which will likely be at the end of D6, when their win condition can trigger ending the game in an evil win. But since the drunkenness lasts until the end of the day, any execution will happen before the Leviathan can become sober, giving the town another chance to win by executing the Demon.

Is a Pit-Hag making a Leviathan after day 5 an automatic win for evil?

No, there is a jinx preventing the PH from creating the Levi after day 5.

The Widow poisons the Leviathan permanently. During the first four days, town executes 2+ good players. D5 the Widow is executed. Does the sober Leviathan need to see two more good players executed, or does evil win after the Widow is executed?

The poisoned Leviathan did not "see" any good executions so when she becomes healthy her count is at zero, but the sober and healthy Leviathan does win the game because day 5 is over.

If the Leviathan is executed on day five, and the Scarlet Woman is in the game, what happens?

The SW becomes the new Levi and the game ends with an evil win. Despite it being a new instance of the Levi, the day count is universal and does not reset, so the Levi's wincon is met.

Is the Leviathan announced on a Mastermind day?

ST decision.

Announcing that the Leviathan is in play after the first day is just a courtesy for players. If there is a possibility of Mastermind or other reasons that the Leviathan goes out of play then the Leviathan should probably not be annouced as in play after D1. The ST could instead do a generic 'it is day N'.

If the only Outsider in play is the Recluse, could the Librarian learn a zero?

Yes.

By registering the Recluse as any on script Minion or Demon to the Librarian, the Librarian will learn that there are no Outsiders. More precisely, the ST would shake their head no to indicate that there is no valid information to give to the Librarian.

Can the Librarian be shown the Outsider that the Spy is registering as?

Yes.

The ST points to the Spy and one other player and shows them any Outsider token. When the Spy is one of the players shown to the Librarian, the shown character is allowed to be:

  1. out of play,
  2. the in play character of the non-Spy player in the shown pair,
  3. the in play character of another player, not shown to the Librarian.

If the Atheist is on the script, can the Minions give the Lil' Monsta to the ST?

No, as the ST is not a player.

If a player holding Lil' Monsta Barber swaps herself with a different player, does the Lil' Monsta token stay where it is or does it follow the swap?

Since the Barber only swaps characters, and no player is Lil' Monsta, the Lil' Monsta token stays put.

What happens when a Traveller is the babysitter and the Engineer attempts to switch the Demon from the Lil' Monsta?

This depends on if the ST is running the optional rule that Travellers may switch character types:

  • if they can, then the change will be very obvious;
  • if they cannot, then nothing happens.

If the Good Twin babysitting Lil' Monsta is executed while the Evil Twin is alive, which team wins?

Evil.

Evil wins because the ET ability win condition of the Good Twin being executed while the ET lives trumps the good team's regular win condition of no living Demons. In order to win the good team need to execute the ET first before they execute the Good Twin holding Lil' Monsta.

Generally, win conditions due to character abilities trump normal game win conditions. There are some exceptions to this, including some where LM is involved, but this scenario is not one of them.

Does the player babysitting Lil' Monsta register as the Demon to the Flowergirl?

Yes.

The Flowergirl is a backwards-checking ability so would learn if the player holding LM yesterday voted even if tonight LM had already moved.

Does the player holding Lil' Monsta register as the Demon to the Fortune Teller?

Yes.

If the Gambler gambles a player as Lil' Monsta, does she die every time?

Yes, a player is never LM.

If the grandchild dies in the night to Lil' Monsta, will their Grandmother die too?

Yes, the Demon killed that player.

Can the King learn that Lil' Monsta is in play?

Yes.

Although no player is LM, LM is still a character that can be learnt.

What happens if the good Klutz is executed while babysitting Lil' Monsta?

The game ends in a good team win.

While ability win conditions trump regular win conditions, as soon as any win condition is met, the game is over. So with all Demons dead satisfying the good team's win condition, there is no need to wait until the Klutz potentially picks an evil player with the outcome of the game already decided.

If the Klutz picks the good player holding Lil' Monsta, does their team lose?

No, since they picked a good player; a good player holding LM is the good Demon.

Is the Magician still woken each night when the Lil' Monsta is on the script but out of play?

Yes.

The jinx between the two characters requires that the Magician be woken up each night to pick a Minion. The Magician's choice only has an effect when the Lil' Monsta is in play. The Magician is always woken so that it is not immediately obvious that the Lil' Monsta is out of play.

What is the Magician jinx with Lil' Monsta?

Each night, the Magician chooses a Minion: if that Minion is in play, that Minion is forced to babysit Lil' Monsta. Effectively the Magician is deciding who the good team must execute to win the game!

The optional variant of the jinx is that in the case of picking an out of play Minion the Magician becomes the babysitter, and should they die while babysitting, evil wins.

What is the Lil' Monsta jinx with the Organ Grinder?

Votes for the Organ Grinder count if the Organ Grinder is babysitting Lil' Monsta.

If the Pit-Hag turns the babysitter into a different Demon, what happens?

The babysitter becomes the new Demon and, since it is now an arbitrary deaths night, the ST uses the Pit-Hag ability to kill off Lil' Monsta.

The killing of Lil' Monsta is just like any other character death and leaves it in play, meaning the Pit-Hag cannot bring it back in play later.

What happens if the Pit-Hag creates Lil' Monsta?

Since the Lil' Monsta is not a player, the targeted player does not change character but learns that they are babysitting LM.

Since a Demon was created, deaths are arbitrary tonight and it is possible to kill the LM without killing the babysitter, which the ST can make use of if the Pit-Hag had turned the current Demon into the babysitter.

How is Lil' Monsta run in a Poppy Grower game?

The Minions do not know each other and, as per the jinx, do not wake together while the Poppy Grower is in play. Instead they are woken one by one, until one of them chooses to take the Lil' Monsta token; there is no passing the baby to a good player. The ST decides in which order to wake the Minions each night and should each Minion keep saying no, the ST picks one of them to hold the baby.

Should the Poppy Grower live long enough then the ST should probably kill off a Minion, since in a Poppy Grower game there is a chance that any other Demon type would kill a Minion.

Does the Preacher affect Lil' Monsta when babysat by a Minion?

The Preacher stops the Minion's ability but not LM's ability to kill and move around.

Does the Recluse registering as a Minion and waking with the regular Minions to decide who babysits LM register to the Mathematician?

Yes.

If the good Saint is holding Lil' Monsta and is executed, which team wins?

The good team.

Normally executing the Saint would cause their team to lose. But an exception is made when the Saint is babysitting, otherwise it would be impossible for good to fulfill their win condition of executing the Demon.

Is the Scarlet Woman's ability "reusable" in a Lil' Monsta game?

The concensus is yes, the Scarlet Woman's ability can trigger multiple times.

If the Snake Charmer picks the babysitter, what happens?

They just swap characters and alignment. Lil' Monsta does not swap player.

In the typical situation where an evil Minion is the babysitter the swap results in the Snake Charmer becoming the evil Minion and the babysitter becoming the good, self-poisoning Snake Charmer.

The Lil' Monsta not moving could be a problem on N1, seeing as the Snake Charmer acts after the babysitter is decided. But on later nights, the Snake Charmer acts first so the Minions can move Lil' Monsta, likely to the former Snake Charmer, seeing as the new Snake Charmer will out their former teammates.

The Snake Charmer holding Lil' Monsta chooses themself. What happens?

They become a poisoned Snake Charmer.

Can the Soldier be chosen as the babysitter?

Yes.

Holding Lil' Monsta is not consider a harmful effect. In fact, knowing exactly who to kill, or protect if you are the evil Soldier, is very helpful to winning the game. As with all babysitters, the Soldier is woken to learn that they are holding Lil' Monsta.

Does the Minion holding Lil' Monsta still register to the Town Crier?

Yes.

While babysitting, a Minion registers as the Demon as well as their character type, Minion.

Could the Spy babysitting the Lil' Monsta misregister as non-Demon?

No.

The Spy could misregister as a Townsfolk or an Outsider but they would also simultaneously register as 'the Demon', so any abilities that ask "is this the Demon?" should still yield a yes.

If a Spy babysitter were allowed to be unfindable then it would be pretty rough on the good team.

Can the Lil' Monsta add the Summoner to the game?

No, as there is a Demon in play.

What happens when the Summoner summons Lil' Monsta?

RAW the chosen player

  • becomes an evil player holding Lil' Monsta;
  • does not change character;
  • is not involved in choosing the babysitter on future nights, assuming the Summoner did not pick a starting Minion, but they are still an excellent babysitter.

The Lil' Monsta's [+1 Minion] is a setup ability that does not happen mid game. However, some STs may rule it as that the chosen player does in fact become a Minion of the Summoner's or the ST's choice, which would be consistent with the Summoner's purpose being to make a full, regular evil team. The ST should be clear with their players that this is how they would run this interaction.

Can the ST sink a kill in a Lil' Monsta game? / In a Lil' Monsta game can there be no deaths at night, perhaps simulating a Mastermind day?

Yes.

The Lil' Monsta's ability is that a player might die so the ST can choose not to kill to perhaps simulate a Mastermind day, the Demon sinking a kill or targetting a protected player.

What happens if the Lleech host is the Good Twin?

In order for good to win, the Evil Twin must be killed first and then the Good Twin.

Evil always wins if the Good Twin is ever executed while the Evil Twin is alive. So while executing the Good Twin does kill the Lleech, the living Evil Twin's wincon would trigger, giving evil the win.

What happens if the Exorcist chooses the Lleech?

The Lleech does not wake but their host remains poisoned and must die in order for the Lleech to die.

Does the Fortune Teller get a 'yes' on the Lleech or their host?

The Lleech.

What happens if the Lleech host is the Heretic?

As per the jinx, the Lleech and the Heretic cannot both be in play.

The previous version of the jinx was that the Heretic remains poisoned when the Lleech dies so that the good team can win by executing the Heretic.

Can the Mayor N1 bounce the Lleech to avoid being the host?

No, they become the host. They are therefore poisoned and without an ability, unable to win in final 3 or bounce kills at night.

Does the Lleech host protected by the Monk become healthy?

For that night, yes.

If the Monk protects the Lleech, is the Lleech prevented from dying with their host tonight?

Yes, but as per the drunk or poisoned Lleech host dying rule the Lleech should probably die despite the protection.

If the Lleech is in play and the Pit-Hag makes a second Demon, what happens?

Deaths are arbitrary, so the ST should pick whichever option makes the most sense for that particular game at that particular moment:

  • kill the Lleech, which means the host must also die (poisoned but then become healthy);
  • kill the newly created Demon instead.

Note that even though deaths are arbitrary it is not legal to kill the Lleech and leave the host alive.

Does resurrecting the Lleech host (Professor) also resurrect the Lleech?

No.

What is the Slayer jinx with the Lleech?

If the Slayer slays the Lleech's host, the host dies, and the Lleech dies too if they are sober and healthy.

Typically, if the Slayer shoots the Demon they die, but the Lleech cannot die normally, so the jinx allows the Slayer to still have a way of killing the Demon.

Does the Monk protected Lleech who attacks their host become immortal?

No.

Being Monk protected they are safe from their own harmful effects, so their ability which have killed themself when their host is dead is blocked. However, at dawn with the Monk protection gone, the Lleech will die as their host is dead.

Does the Alsaahir have to guess the extra Minion added by the Lord of Typhon?

Yes.

Is the setup illegal if the Outsider added by the Balloonist is removed by the Lord of Typhon?

No, since the Lord of Typhon allows for any number of Outsiders to be in play.

What effect does the Baron have in a Lord of Typhon game?

The Baron's [+2 Outsiders] setup effect still happens, even though the Lord of Typhon's [-? to +? Outsiders] means any number of Outsiders may be in play. With this understood it would be unfair on the Baron if all of the Outsiders they would have added are taken away, so perhaps the ST could place all of the Outsiders into the bag, or just not have the Baron in play if they see many or all of the Outsiders becoming Minions.

Does a Townsfolk player still turn evil if the Lord of Typhon turns the Bounty Hunter into a Minion?

No.

The evil Townsfolk is only created if the Bounty Hunter remains in play after the Minions are created and does not have to be in the Lord of Typhon line.

What effect does the Magician have in a Lord of Typhon game?

The Minions see the Magician as the Demon, and the Demon sees the Magician as a Minion. In a Lord of Typhon game, if the Magician is not next to the line of evil characters, this may make the Magician obvious to the evil team. However, this can be useful: if the Magician senses that the evil team is coordinated, they will realize it is a Lord of Typhon game which helps with world-building.

How does the Poppy Grower work in a Lord of Typhon game?

The Demon does not learn the Minions, but knows that at least both of their neighbours evil, likely Minions.

Do the Snake Charmer's neighbours become evil Minions after the Lord of Typhon is successfully charmed?

No.

The Demon's neighbours becoming evil Minions only happens N1. The only changes are the Snake Charmer and the Demon players swap characters, with the new Snake Charmer being self-poisoned.

Can the Soldier neighbouring the Lord of Typhon become an evil Minion?

Yes.

Abilities, unless they say otherwise, are not active during setup, so the Soldier's ability to be safe from the Demon has no effect.

Can the Summoner summon the Lord of Typhon?

Yes, but the chosen player must neighbour a Minion as per the jinx. The new Demons' other neighbour then becomes an out of play evil Minion.

Does the Demon learning the Lunatic's picks register to the Chambermaid?

No, as the Demon is waking due to the Lunatic's ability.

This only matters in the case of a non-waking Demon or a Demon who was exorcised tonight, since if the Demon wakes again to their own ability then this would register to the Chambermaid.

Does the exorcised Demon still learn who the Lunatic picked?

Yes.

The Lunatic acts before the Exorcist. Moreover, the Demon still wakes to other characters' abilities, just not their own.

What does the Demon learn if the Lunatic Fang Gu picks an Outsider?

Who the Lunatic chose.

The Lunatic has no interaction with Outsiders just because they saw the Fang Gu token.

If the Lunatic thinks that they are the Fang Gu and the Fang Gu jumps to them, what are they told?

They are woken and told that they are the Fang Gu and are evil.

Players learn when their character and alignment have changed, unless they have an ability that allows the ST to deceive them The formerly good Lunatic no longer has an ability that allows the ST to deceive them, so when their character and alignment are changed, the ST must correctly inform them of such. Even though they are being told what they already thought to be the case they are woken and told "You are the Fang Gu, you are evil."

Can the ST deceive the Lunatic that they have been Fang Gu jumped to?

Yes.

The ST is allowed to wake up the Lunatic and tell that they are now the evil Fang Gu, whether the Fang Gu is in play or not, and perhaps even on the night the Fang Gu jumped to a different Outsider!

This is a good ST option when the Lunatic has figured out who they are.

What happens when the Lunatic picks the Goon?

If the Lunatic is the first to pick the Goon at night then:

  • the Goon is flipped / stays good;
  • the Lunatic is drunk, so the ST deceives them that their ability, that they believe they are the Demon, is still working;
  • the Demon is not informed of the Lunatic's picks that night.

Could the Lunatic be told that the Hatter died and given the choice to change characters?

Yes.

This does not need the actual Hatter to die.

The Lleech picks the Lunatic N1. Does the Lleech learn who the Lunatic picks at night?

No, the Lunatic is poisoned.

Does the Lunatic learn that they are evil if they are turned by the Mezepheles?

Yes.

All players learn if they change alignment, even the Lunatic.

What is the effect of a Minstrel night on the Lunatic?

The Lunatic is still treated like the Demon that they think they are, being woken if they should, prompted to pick players, etc. but the Demon does not learn their choices.

Does the Demon learn what character the Lunatic Ojo targeted?

No, they are shown the player who the Lunatic Ojo functionally targeted, the player with that character.

Some STs do run it that the Demon learns the character rather than the player that the Lunatic Ojo chooses. This is fine, the ST just need to ensure their players are aware of this.

What is the Demon shown when the Lunatic Ojo picks an out of play character?

RAW, nothing.

The Lunatic's ability specifies that the Demon learns the Lunatic's pick. When the ST controls the kill, as in the case of an Ojo miss, the Demon learns nothing, since the Lunatic did not pick a player.

If a good player becomes the Lunatic, does the ST tell that player that they are evil?

No.

The Lunatic's ability is "You think you are a Demon". With the Pit-Hag on the script it is very believable someone could be made into a good Demon, and that is all that is required of the Lunatic, to believe they are a Demon of some kind.

Can the Lunatic believe they are the Recluse?

No, the Recluse is not a Demon.

The Lunatic must believe that they are a Demon and while the Recluse player may misregister, the character cannot.

What does the Demon learn when the Lunatic thinks that they are the Yaggababble?

Just who the Lunatic is.

The Demon learns who the Lunatic picks, and if the Lunatic does not or cannot pick anyone, the Demon learns nothing. The Lunatic Yaggababble is never prompted to make any choices after they say their non-functional phrase.

Could the Lunatic be falsely told that they have a Marionette?

Yes.

Anything that the real Demon could learn in a regular game, whether it happens or not in this game, can be told to the Lunatic to aid with their deception.

The fake Marionette is usually one of the Lunatic's neighbours if shown on N1, otherwise any player can be shown.

If the Lunatic becomes drunk or poisoned does the Demon still learn their identity?

Yes, unless they are created mid game or the Philosopher chooses to gain the Lunatic's ability, in which case they are not learnt until they are sober and healthy.

On N1, the Lunatic waking to learn their fake information and the Demon waking to learn their real information happens before most abilities have a chance to make the Lunatic drunk or poisoned. Only the Philosopher choosing the Lunatic's ability would delay the Demon from learning the identity of the now drunk Lunatic, until the Philosopher dies or becomes drunk or poisoned themself.

On later nights, should a drunk or poisoned player become the Lunatic, the Demon would not learn of them. However, as soon as the new Lunatic becomes sober and healthy the Demon would be immediately informed of them.

Is the Lunatic informed if they turn evil?

Yes.

If the Lunatic turns evil, for example by saying the Mezepheles word, then they are woken and told their new alignment.

What happens when the Lycanthrope successfully kills a good player in an Al-Hadikhia game?

No one can die to the Al-Hadikhia regardless of their live/die choices but players can still be resurrected.

Could the Faux Paw turn the Cult Leader / Goon evil?

Yes.

What is the Gambler jinx with the Lycanthrope?

There no longer is one.

Previously there was a jinx when the Lycan, who comes after the Gambler in the night order, used to be able to block all night deaths: If the Gambler gambles someone incorrectly and dies while there is an alive Lycan ability, they are the only player who can die that night, just like if the Lycan chose them.

  • the alignment of the Lycan's pick is irrelevant
  • no other deaths due to other abilities go through, which includes the Lycan's and the Demon's picks
  • whether the Lycan is drunk or poisoned is RAW irrelevant

If an Outsider was executed today, does the Lycanthrope successfully killing a good player tonight block the Godfather's kill?

No, the Lycanthrope can only ever block the Demon from killing.

Previously the Lycanthrope successfully killing blocked all other deaths that night.

Can the Lycanthrope kill the Lleech host, ending the game?

Yes, assuming the Lleech chose a good player as their host, since the Lleech does occasionally pick a Minion.

If the Lycanthrope attacks the Mayor, can the kill bounce?

Yes.

The ST has a choice of who to bounce the kill to:

  • a good player who dies, meaning the Demon cannot kill tonight;
  • a good player who cannot die, meaning the Demon may kill tonight,
  • an evil player, who cannot die since the source of the attack is still considered to be the Lycan, so the Demon may kill tonight.

If the Mayor is the Faux Paw, could the Mayor ability trigger an evil win? / If the Fearmonger targets, nominates and executes the Faux Paw, does evil lose?

No; the Faux paw does not affect win conditions.

The misregistration due to the Faux Paw only cause the affected good player to register as evil to alignment checking abilities. But the Faux Paw never affects win conditions. The Faux Paw good player that registers as evil still wins or loses with the good team.

If the Lycanthrope picks the Tinker, could the Tinker die to their own ability rather than the Lycan's, meaning the Demon can kill tonight?

No.

The Lycan must choose an alive player, so either the Lycan kills the Tinker meaning the Demon cannot kill tonight, or the Tinker is already dead to their own ability and an invalid choice for the Lycan who must be prompted to choose again.

Can the Evil Twin be twinned with the Magician?

Yes. The Evil Twin would see the Demon token as the Magician's character... which would immediately expose the Magician.

Can the Imp starpass to the Magician?

No. The Imp player might believe that the Magician is a Minion, but their ability does not, so an actual Minion will become the new Demon.

How is the Magician run in a Legion game?

The Magician's vote counts as a good vote and causes an execution to pass if sufficient.

Each Legion must be woken up individually to be told their other Demon players in order to maintain the Magician illusion, so any time the Magician is on the script with Legion, all Legion players should wake separately to see their fellow "Legion" players so that Legion players cannot tell if the Magician is in play or not.

Can the Marionette be sat next to the Magician rather than the Demon?

No.

The Minions only think the Magician is the Demon, the Magician does not register as the Demon. However, a Magician sat next to the Demon can be shown to the Demon as the Marionette.

If the Magician neighbours the No Dashii, do they affect the Demon / Minion info stages?

No, they are poisoned.

How does the Magician work in a Poppy Grower game?

If the Magician is alive when the Poppy Grower dies then it affects the Minion/Demon info step exactly how it would have done N1.

If the Magician ability comes into play after N1, do Demons and Minions learn information on the player with the Magician ability?

In a Poppy Grower game they might, otherwise no.

The Minions and the Demon learn of the Magician during the info phase which happens N1. So unless the Poppy Grower was in play from the start of the game and delayed the info phase until after the Magician's creation, the evil team would not learn about the mid game Magician.

What is the Magician jinx with the Vizier?

If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Without the jinx, the Demon could simply approach the Vizier and state "I saw <players> as the other Minions" and the Vizier would know that they are really the Demon and could tell them who the Minions actually are.

Previously, the jinx was that if the Vizier and Magician were both in play, the Demon did not learn the Minions.

Is the Magician's ability affected by the Vortox?

No.

Learning the Magician as a Minion or the Demon is already false info.

If the Magician and the Recluse are in play, could the Demon see two extra Minions?

Yes, but don't.

If the Marionette Artist asks if they are the Marionette, can the ST answer 'yes'?

Yes.

Could the Marionette believe that she is the Atheist?

Yes, though it might require an alternate setup to make that happen.

What is the Balloonist jinx with the Marionette?

If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.

If the Bounty Hunter is the Marionette, is a Townsfolk player still made evil?

No.

What happens when the Cannibal eats the Marionette?

The Cannibal is poisoned and is usually deceived that they have the ability the Marionette thought they had.

What does the Chef learn when the Marionette neighbours the Demon?

They learn of a pair.

The Chef learns of pairs of evil players and the Marionette, despite believing that they are good, registers as evil, their true alignment, to other abilities.

What happens if the Courtier picks the Marionette?

Nothing.

N1 the Marionette ability of thinking they are good and neighbouring the Demon has already happened. On other nights the ST still deceives a drunk Marionette that their ability is working, that is they think that they are a good character.

Can the Marionette guess the Damsel?

Yes.

Although as part of their deception they are never told of the Damsel, the Marionette is still a Minion so if they ever claim, seriously or jokingly, to be a Minion and guess the Damsel, the Damsel guess is used. Should the Marionette guess correctly, the Damsel's loss condition is triggered.

What happens if a player chooses the Marionette with the Hatter ability?

The ST informs that player that they are a good character and tells the Demon who their Marionette is.

Can a self-killing Imp pass to the Marionette?

Yes.

The ex-Marionette is informed that they are now the Imp. RAW, they are not told that they are evil, so there is the possibility that they believe that they became the good Imp.

Who does the Marionette neighbour in a Lil' Monsta game?

A Minion, as per the jinx.

Does the Marionette ping the Mathematician every time they use the ability that they think they have?

No.

The Marionette's supposed good ability works abnormally due to their own ability that is working normally, so nothing registers to the Mathematician.

Does the Marionette learn the evil team after the Poppy Grower dies?

No.

All Demons and Minions, apart from the Marionette, learn each other when the Poppy Grower dies. The Marionette may not learn anything that will cause them to learn their true identity.

Does the Preacher on N1 picking the Marionette block the Demon from learning about them?

No.

The Marionette ability happens before the Preacher picks on N1 so cannot stop the Marionette placement or prevent the Demon from knowing about the Marionette. Note that, unlike other Minions, the Marionette is not woken to learn that they have been preached so as to not confirm to them that they are the Marionette.

Can the Recluse next to the Demon be the actual Marionette?

Yes.

What does the Demon learn if the Recluse misregisters to them as the Marionette?

Nothing.

Misregistering as another character does not grant that character's ability, so while the Recluse can misregister as the Marionette, they do not gain an ability that wakes the Demon to learn incorrect Mario info.

Can the Marionette neighbour the Recluse registering as the Demon?

Yes.

There is some debate about this but it is popular to run the interaction this way. It is still best to inform the actual Demon of the Marionette, not the Recluse, otherwise that would out a player who does not even know that they are evil to a good player. This also tells the Demon that one of the Marionette's neighbours is the Recluse.

Does the Demon learn the Marionette in Teensyville games?

Yes, that is a function of the Marionette ability, and all character abilities function normally in a game with five or six players.

The Marionette is the only Minion the Demon will learn in a Teensyville, unless the Toymaker Fabled is in play, as then the Demon and Minion info steps are skipped.

Does a Marionette Townsfolk receive misinformation?

The Marionette is not actually a Townsfolk, and so is unaffected by the Vortox. The ST can treat them as if they were drunk or poisoned, but they are not. They can be given any information, good or bad, in order to deceive them in to thinking that they are the Townsfolk character that they saw.

How can the Marionette be allocated when after tokens are drawn both of the Demon's neighbours are Minions?

Options are:

  1. Change a player to a Minion,
  2. seat the Marionette next to the Recluse if there is one,
  3. scrap the Marionette from the game and instead change a good player into the remaining Minion, still remembering to respect character type counts,
  4. rerack.

One possible way to avoid this scenario:

  1. When preparing the bag the ST places two Minion tokens and no Demon token.
  2. Choose two adjacent players who drew good tokens to be the Demon and the Marionette.
  3. Give the Demon the character that they drew as one of their bluffs, to avoid giving them a free fourth bluff

Some players dislike this method as it amounts to the ST assigning characters rather than letting the players.

Can the Marionette think that she is an Outsider, effectively removing one Outsider from the game?

Yes, this is legal.

The expected number of Outsiders are still placed in the bag, then any player who neighbours the Demon or the Recluse is made into the Marionette, and if that player had drawn an Outsider token then they effectively acted like a -1 Outsider modifier.

If the Demon is executed and the following day the Apprentice Mastermind is exiled, does good win?

Yes, assuming there is no other way for the game to continue.

Removing the Mastermind ability from play by exiling the Apprentice ends the Mastermind day, meaning that the normal victory conditions kick back in, and because the Demon is dead, good wins. However, if the evil team managed to bring a Demon back into play between the execution and the exile then the game can continue with a living Demon after the Mastermind day has ended and normal victory conditions resume. It is also possible for the game to continue after the exile in a game where the Twins are both alive.

It is final three and a Mastermind day. The Psychopath kills a player before nominations. Does evil instantly win?

No.

The Mastermind keeps the game going into a final two. Good wins by either executing an evil player or there being no executions.

If the Demon is executed and dies in F3 with the Mastermind and one good player still alive, does the game continue into a F2 day?

Yes. The Mastermind's ability is to "play for 1 more day", and character abilities override normal game rules. A F2 day with Mastermind and a "dead" Zombuul is also a typical situation so the players will need to figure out what happened.

What happens in a game with the Mastermind when the Lleech's host is executed?

The Lleech does not die, but they no longer have any ability; that night they do not kill. The next day, if a good player is executed evil wins. Otherwise good wins.

The Leviathan is killed on day 5 in a Mastermind game. What happens?

The game continues to day 6.

The good team will likely figure out what has happened and not execute.

On a Mastermind day, if the Politician was nominated and determined to have done enough to flip, would evil win or would good win? i.e. does the Politician alignment change happen after the Mastermind had resolved the game?

The Politician flips after the game ends, so evil wins.

What happens if the Pukka poisons their Mastermind and is executed the following day?

The concensus is the Mastermind does not trigger, so the game is likely over.

The Mastermind must be sober and healthy in order for a Demon execution to trigger their ability. So in this scenario they would be poisoned at the time of the Pukka's execution and only become healthy after the point at which their ability would have triggered.

Can executing the Recluse trigger a Mastermind day?

Yes, but only if that execution would end the game.

Does the Mastermind ability still trigger if they were previously killed by the Vigormortis?

RAF they probably should but the current belief is that they do not.

When does the Mastermind trigger in a Zombuul game?

When the Zombuul "dies" for the second time.

The Mastermind ability is only triggered when executing the Demon would cause the game to end. The Zombuul's first fake death death does not end the game so does not cause the Mastermind to trigger.

On a Mastermind day nobody is executed. What happens?

The normal victory conditions kick back in, which usually means good wins.

But the game can continue if another Demon or the Evil Twin is created.

If a new Demon is created or some other mechanic would allow the game to otherwise continue after a Mastermind day has triggered, does the Mastermind day continue?

The Mastermind's ability is still in effect even though the game can now continue without it, so if no one is executed the game continues but if someone is executed that player's team loses, except that the evil team can prevent their loss with an Evil Twin.

An Evil Twin being brought into play would allow the evil team to win upon the execution of a good player on a Mastermind day, however if an evil player were executed or no execution occurred on said Mastermind day then the game would continue with the Evil Twin ability needing to be resolved.

The Demon is executed today and the Mastermind is triggered. Tonight the Pit-Hag turns themself into a new Demon. What happens?

The following day is still a Mastermind day, but if there is no execution the game continues as normal. It is possible for the Mastermind to trigger for a second time should they still be alive when the new Demon is executed.

In final four the Demon is executed and a Mastermind day is triggered. That night another ability causes one of the last three living players to die. The next day just the Mastermind and one other player are alive. Does the game end?

No, the game continues because of the Mastermind. The same would happen if the Demon has been executed in final three with no night death. This interaction is intended to simulate how the Zombuul is able to make a final two.

The Demon is executed in final 3, with the Mastermind alive. Is there ever a reason for the good team execute the next day with two alive?

Only if they suspect that the Demon is the Zombuul.

Does the Balloonist being N1 drunk or poisoned register to the Mathematician?

No.

The Mathematician is only pinged if an ability worked abnormally due to another character's ability. As the drunk or poisoned Balloonist on N1 still learns valid info, a player, there is nothing to register to the Mathematician.

Tomorrow, the sober and healthy Balloonist will still need to be told a player of a different type than they were shown today, so tonight's drunkenness / poisoning has had no impact. If the Balloonist is instead drunk or poisoned after N1 then they could be shown players of the same type two nights in a row, registering to the Mathematician.

Does the Barista making an ability act twice count as an abnormality for the Mathematician?

No.

Can a Barista doubled player whose ability functions abnormally ping the Mathematician twice?

No.

The Mathematician counts how many players' abilities functioned abnormally, not how often they did so, and a Barista doubled player is still only one player.

If the Cannibal gains two abilities that both fail before the Mathematician next wakes up, how many times is the Mathematician pinged?

Once, it is the Cannibal ability that has malfunctioned.

This assumes that the failure is not due to self-poisoning.

This scenario could arise when:

  1. D1 a daytime info gatherer is executed;
  2. N2 the Cannibal is made drunk or poisoned at night while the Mathematician learns nothing about the Cannibal who has not acted;
  3. D2 the Cannibal uses the ability gained from the most recent execution to gain false info during the day thats ends when a protection character is executed;
  4. N3 the Cannibal while still drunk or poisoned fails to protect a player who dies in the night;
  5. N3 the Mathematician wakes last of all to learn a +1 from the Cannibal's own ability failing to use the two gained abilities.

Does the Cannibal being poisoned after an evil player (Minion / Demon / evil turned Townsfolk / ...) is executed ping the Mathematician?

No, as it is the Cannibal's own ability that is poisoning them. If another character is poisoning them then the Mathematician would be pinged.

Does the drunk / poisoned Cult Leader that could have changed alignments ping the Mathematician?

If both of the droisoned Cult Leader's neighbours are the opposite alignment to the CL's, then the Mathematician is pinged. If one neighbour is good and the other evil, then although they could technically ping the Mathematician, they probably should not.

Does the Exorcist picking the Demon register to the Mathematician?

If the Demon should be waking up to use their ability, and cannot because of the exorcism, then their ability has functioned abnormally due to another character, and this registers to the Mathematician.

Does the Fang Gu jump trigger the Mathematician?

No, since the Fang Gu dying instead of the first Oustider targeted is a normal part of their ability, and the Mathematician only detects abnormal behaviour.

If the Juggler does not juggle on the first day and the ST decides not to show a number, is the Mathematician pinged?

No, since the Juggler not receiving a number is not due to another character ability.

If the Lunatic believes she is a multi-kill Demon when the Demon is a single kill Demon (or vice versa), would the Mathematician inherently be pinged every night?

Yes.

The Lunatic's jinx with the Mathematician is that the Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacks, and this would include attacking different numbers of players

Does the Mayor redirecting another character's attack register to the Mathematician?

Yes. The Mayor has caused another character's killing ability to act abnormally.

If the Monk protected player dies in the night before being attacked by the Demon, does it register to the Mathematician?

No.

Night order is important here as by the time of the Demon's attack, their target was dead. By attacking a corpse, the Demon's attack could never fail, since corpses cannot die.

Does the Organ Grinder making themself drunk register to the Mathematician?

No.

Making themself drunk and causing voting tomorrow to be conducted with eyes open is a normal part of the Organ Grinder's ability, so nothing abnormal registers to the Mathematician. Should voting with eyes opened be the result of the OG being drunk or poisoned by another character's ability, then the Mathematician would be pinged.

If the Philosopher picks an ability while drunk or poisoned, do they register to the Mathematician once and then never again, or do they register each time they use their non-existent ability?

They would ping the Mathematician every time they attempted to use the ability they think they gained and it produces a wrong result, because the ST is only able to do that while the Philosopher is continuously drunk or poisoned, so it is still due to another character's ability that such deception is even possible.

Does the Pit-Hag picking a character that is in play register to the Mathematician?

No, because their ability is working normally according to their own ability text. Besides, even if this was classified as a malfunction, it is due to their own ability, and not another character's ability.

The Pit-Hag turns an info learning Townsfolk into an Outsider who learns nothing. Does this register to the Mathematician?

No.

The Mathematician detects when a player's ability functions abnormally due to another character's ability, but they are not pinged since the former Townsfolk's lack of new information is because they no longer have their previous ability, not because their ability is being affected by another character.

The Sailor makes themself drunk, then becomes drunk or poisoned due to another character. Does the Sailor dying register as abnormal to the Mathematician?

No.

The Sailor would have died anyway to their own ability, so another ability making them drunk or poisoned on top of this does not matter.

Does a Vigormortis-killed Minion using their ability register to the Mathematician?

No.

How does the Village Idiot ability interact with the Mathematician?

The Mathematician is only pinged when a Village Idiot who is not drunk to their own ability receives incorrect info.

Since the VI drunk to their own ability receiving incorrect info is their ability working normally, it is reasonable to treat any other source of drunkenness or poisoning as having no impact on them, so nothing will register to the Mathematician.

Does the self poisoning Widow trigger the Mathematician?

No, the Mathematician only detects abnormalities due to other players' abilities.

Does the poisoned/drunk Sailor failing to make someone drunk ping the Mathematician?

Yes.

While the Mathematician does not necessarily detect if a player is drunk or poisoned, she does detect any players whose abilities malfunction since the previous dawn due to those states.

Can the Mathematician's number include their own ability functioning abnormally?

No.

The Mathematician does not detect when their own ability fails; they only check other players. But the Philosopher who takes the Mathematician's ability would detect the Mathematician's ability functioning abnormally, since that is another player's ability, not their own.

If the Mayor is attacked, could the kill be bounced to awaken the Banshee?

Yes.

When the Mayor would die at night and instead bounces the kill, the source of the attack remains the same. So if the Demon's kill is bounced from the Mayor to the Banshee then, as the Demon is the source of the kill, the Banshee's trigger condition is satisfied and they wake.

If the Demon and the Twins are alive in final three and the Good Twin is the sober and healthy Mayor, does good win the game by not executing?

No, good cannot win while the Twins are alive. This situation is unwinnable for the good team and the game can be ended right there.

In a similar scenario where the Demon is dead, the Twins and the Mayor are alive, although the Mayor still cannot trigger their win condition, the good team can still win by killing the Evil Twin.

Can the Mayor win still trigger after the Gangster kills one of their living neighbours?

Yes, a Gangster kill is not an execution.

If the Ojo targets the Mayor, can the kill still bounce to another player?

Yes.

If the Demon kills the Mayor, can the Mayor bounce kill the sober Soldier?

No, as the source of the bounced kill is still considered to be the Demon, not the Mayor, so the Soldier is safe.

Who wins in final three with the Mayor and the Vortox with no executions?

The good team. Both abilities would trigger and since it is a tie between two character abilities good would win.

Does the Zombuul register as dead to the Mayor?

Yes.

In a final three that includes the registering as dead Zombuul and the Mayor, the Mayor win cannot happen, since from the Mayor's perspective there are only two left alive. But in a final four that includes the registering as dead Zombuul and the Mayor, the Mayor's win condition can be triggered by not executing today.

Can the Mezepheles turn the Magician evil?

Yes. While the Mezepheles player thinks that the Magician player is the Demon, their Mezepheles ability registers the Magician as good, and therefore would turn them that night if they say the word.

What happens if the Mezepheles is preached?

If they are preached N1, then the Mez does not learn their word. However, if the Preacher ever dies or becomes drunk or poisoned, then the Mezepheles would learn their word.

If they are preached on a later night, players who say the word after that point do not turn evil but still use up the Mezepheles ability.

If they are preached on the night that a good player would have turned after saying the word, the player is not turned and the Mez ability is used up.

Does the Preacher picking the Mezepheles turn the evil turned player good?

No, the turned player stays evil. But if the Mez is preached on the same night when a player would turn evil, then they have no ability and no one turns.

Could the Recluse register as evil when they say the Mezepheles word, so not turn evil?

Yes, then it would be the next good player that says the word that turns evil that night.

If new instances of the Mezepheles are created could the result be multiple evil players?

Yes, which is why the Spirit of Ivory is recommended for scripts where this is possible, to prevent too many evils being created and ruining the game.

Could the Spy register as good when they say the Mezepheles word, triggering the Mez's ability, so using it up?

Yes, if the ST is feeling mean.

If a second instance of the Mez comes into play, can a second good player be turned evil?

Yes.

As a new instance of the Mezepheles, they are told a word, and can make a new evil player. Even if the word is the same, the ability still functions again.

The Spirit of Ivory Fabled is recommended for when the possibility of too many evil players being created exists.

If the public Goblin is executed does the Minstrel immediately activate and block the Goblin's wincon?

No, the Goblin win is triggered before the Minstrel can drunk them.

If it is a Minstrel day with the alive Scarlet Woman does the game end if the Demon is executed?

Yes.

Does the Minstrel drunkenness also affect dead players for the purposes of situations like Vigor-killed Minions, the Plague Doctor ability, etc?

The Minstrel's ability reads "all other players (except Travellers)", so yes, dead players are still players. As per the ability text the only ones not hit are Travellers and the Minstrel themself. Additionally, any Minion ability gained by the ST through the PD is not turned off as the ST is not a player.

Can the Demon still Barber swap a Monk protected player?

Yes.

Changing characters is not considered a harmful effect, and even if it was, the character changing is happening because of the Barber's ability, not the Demon's.

If a dead Monk protected player is targeted by the Al-Hadikhia, can they be resurrected if they chose live?

Yes, living and resurrections are not considered harmful.

Does a Vigormortis killed Minion lose their ability for the night if they are protected by the Monk?

No; having an ability is not considered a harmful effect.

Does the Monk protect against the poisoning due to a Minion killed by the Vigormortis?

Yes.

The poisoning is due to the Demon's ability so the Monk can make the targeted Townsfolk healthy tonight. But the poisoning will resume at dawn, since the Monk's protection only lasts the night.

If the Moonchild dies and chooses the Demon who is the same night snake charmed, does the former Demon now poisoned Snake Charmer die?

No. The ex-Demon was evil at the time of the Moonchild pick, so no kill was "scheduled" to hit her that night. The Moonchild ability, at their turn in the night order, simply ignores her.

If the target of the Nightwatchman's ping is drunk or poisoned, could they learn the wrong player as the Nightwatchman?

No.

The target did not receive info from their own drunk or poisoned ability, but from the Nightwatchman's which is functioning normally, so the correct player must be shown, unless it is a Vortox game.

Would the Damsel neighbouring the No Dashii become poisoned if they become a Townsfolk?

Yes, assuming no other Townsfolk between the Damsel and the No Dashii.

If a No Dashii poisoned Townsfolk gets protected by the Monk they are temporarily healthy for that night. Does the next neighbour then get poisoned?

No. The No Dashii poison does not skip over safe players, it only skips over non-Townsfolk. So just the one Townsfolk on the other side of the No Dashii would be poisoned.

The No Dashii swaps one of their poisoned Townsfolk neighbours using the Barber. Does the poisoning follow the Townsfolk?

The No Dashii poisoning is updated to only poison their nearest Townsfolk neighbours regardless of living status. So the poisoning only remains if there are no intervening Townsfolk.

Can the Noble see the Cult Leader as their evil ping on N1?

No, as the Cult Leader cannot change alignment until after the Noble receives their info, so will always be good when the Noble wakes even if they become evil later that night.

Can the Noble see the Goon as their evil ping on N1?

Yes, as they might have changed alignment to evil before the Noble wakes. Note the Noble is not choosing the Goon with their ability, so can never be made drunk or flip/maintain the Goon's alignment if the Noble sees them.

If the Snake Charmer swaps with the Demon on N1, can they be the Noble's evil ping?

Yes, as the swap will have happened before the Noble wakes, and the Noble's info must always be based on the current game state.

What happens to the Ogre if the Philosopher picks Ogre N1?

The Philosopher has no effect: the Ogre is always the alignment of the player they choose, regardless of any drunkenness or poisoning.

The Ogre chooses the Recluse as their friend. What happens?

As per the jinx, if the Recluse registers as evil to the Ogre then the Ogre becomes evil and learns this. The Ogre will then deduce that they must have picked the Recluse. The jinx ensures that the Ogre knows which team they are playing for; being arbitrarily evil without knowing is not fun.

Note that the misregistration is a might; should the Recluse register as good to them, the Ogre remains good and is not informed of this.

Can the Spy misregister as good to the Ogre?

No.

As per the jinx, the Spy must register as evil to the Ogre. The Ogre will not know that they have become evil, but the Spy will then learn this when they look at the Grimoire.

Can the Ogre's alignment change (Mezepheles)?

Yes.

The Ogre's alignment is not fixed after they pick their friend and is allowed to be changed by other means. If their alignment is changed, they are woken to learn their new alignment.

Does the Ojo picking the character that the Philosopher chose the ability of, cause the Philo to die?

No.

What are the ST's options if the Ojo targets the Recluse?

The ST has several options:

  • If the Recluse registers as the Recluse then the Recluse dies.
  • If the Recluse is drunk or poisoned at the time then they have no choice but to register as the Recluse.
  • If the Recluse registers as anything else then there is no Recluse in play as far as the Ojo is concerned and so the ST chooses kills.

What happens when the Ojo picks the Soldier?

Nothing. The Soldier is targeted but cannot die so there are no Ojo deaths that night.

If the Ojo targets the Village Idiot, do they all die or just one?

Whenever there are multiples of a character in play, the Ojo kills one instance of them and it is the ST's choice.

How does the Butler's voting work when the Organ Grinder ability is in play?

As per the Butler jinx with the Organ Grinder, while eyes are closed during voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

What is the Flowergirl jinx with the Organ Grinder?

There no longer is one!

The Flowergirl ability works as normal in an Organ Grinder game.

What happens when the Organ Grinder dies to the Golem?

If there was already a blind vote that day then the consequent open-eyed vote will confirm that the Organ Grinder was just killed. The OG dying between votes does not mean town learns who is on the block with how many votes. Instead future votes are run open-eyed and the results announced: "N votes is / is not enough and X is / is not on the block", and town will have to work out the prior votes based on this info.

The Virgin nominated by a Townsfolk player causes that player to be executed and the day to end. But could the Pacifist prevent that player from also dying?

Yes, but this is usually a bad idea as it would confirm two good living players.

The Demon Barber swaps the Philosopher, who has already picked a Townsfolk ability, with their Minion. What does the Minion become?

The Philosopher.

What happens to the Philosopher Cannibal when the philo-drunk Cannibal is executed?

Nothing.

The Philosopher has the Cannibal ability so they eat the Cannibal, gaining the Cannibal ability. After the next execution, the Philosopher Cannibal gains a new ability.

If the Philosopher chooses the Drunk, what happens?

Not a great deal:

  • the Philo's ability is spent;
  • the Philo could be told that they now a different Townsfolk, even an unspent Philo if the ST wanted to;
  • the now Philo-drunk Drunk is deceived that their ability is still working ... which is believing that they are a Townsfolk, so nothing has changed!

The Grandmother learns the Philosopher. The following night the Philosopher gains the Grandmother ability and their grandchild dies to the Demon. Does this cause a triple death?

No.

The Philo's grandchild dying to the Demon causes the Philo to die to their own Grandmother ability. The Grandmother does not die since their grandchild, the Philo, did not die to the Demon.

If the Recluse misregisters to the Philosopher, could both the Recluse and the Philosopher Recluse both be working?

Yes.

If the Philo sees the Recluse as a Minion or Demon then the Recluse avoids the Philo's drunkenness and is free to register as whatever the ST feels like registering them as to other players' abilities, meaning for two active Recluse abilities in the game. As soon as the Recluse registers as the Recluse to the living, sober and healthy Philosopher Recluse, they are drunk as long as the Philosopher is active.

The Philosopher with the Snake Charmer ability chooses the Demon and they swap character. What happens when the Snake Charmer chooses the new Demon on the same night?

After both swaps have happened:

  1. the starting Demon is now the good, self-poisoning Philosopher;
  2. the starting Philosopher briefly became the evil Demon and is now the good, self-poisoning Snake Charmer;
  3. the starting Snake Charmer is now the evil Demon.

After the first swap, the starting Demon becomes the good, self-poisoning Philosopher, the starting Philosopher becomes the evil Demon and, with the instance of the Philosopher who was making them drunk no longer in play, the starting Snake Charmer is no longer being made drunk.

After the second swap, the evil Demon, who started the game as the good Philosopher, becomes the good, self-poisoning Snake Charmer, the starting Snake Charmer becomes the evil Demon and the starting Demon remains as the good, self-poisoning Philosopher as the second swap has no effect on them.

When there are multiple instances of the same ability in play, the ST gets to choose the order in which they act. In this scenario, the order in which the players act is important: if the ST wakes the Snake Charmer after the Philosopher then the starting Philosopher can swap character twice in one night. Whether this is okay depends on the kind of game the ST likes to run and the group likes to experience. Otherwise, having the drunk Snake Charmer pick before the Philosopher would prevent this overload of shenanigans.

If the Philosopher Snake Charmer dies tonight, does the now sober Snake Charmer's pick that night go through?

No.

Kills happen after all players with the Snake Charmer ability have made their choices, so the Snake Charmer will have made their choice while drunk.

What happens when the Philosopher Snake Charmer charms the Demon?

The Philosopher and the Demon swap characters, with the Philosopher becoming the Demon and the Demon becoming the self-poisoning Philosopher. If the Snake Charmer is in play, they are no longer made drunk by the Philosopher.

The Philosopher goes Philosopher, becoming self-drunk. The next night as the Philo-Philosopher they pick an info ability. The following night they are made Barista'd true, sober and healthy. But do they have the ability they picked?

No. On the second night they did not gain an ability as they were drunk, so the third night they should not be woken for an ability they do not have.

The poisoned Philosopher picks a character with an each night ability. When they later wake up to use the ability they do not have, can they register to the Chambermaid?

Yes, they are waking for their own ability.

The Philosopher chooses an out of play character. Later the Pit-Hag creates that character. Does that character come into the game drunk?

Yes.

The drunkenness is a constant check for if the character is in play, so as soon as they enter play they are immediately made drunk and remain drunk for as long as the Philosopher is alive, sober and healthy.

Can the Pit-Hag create the Atheist?

Yes.

The evil team remains, since [no evil characters] is a setup effect, but now the good team has an extra win condition, executing the Storyteller, which prior to the Atheist's creation would have resulted in a good team loss. Which is why the Pit-Hag should not make Atheists! But if they do, the ST can now use their new game-breaking rules to do anything including turn the Atheist into any other character to avoid having to deal with it.

The Gambler gambles wrong. Later that night the Pit-Hag creates a Demon. Can the Gambler survive because deaths are arbitrary?

No.

The Gambler acts before the Pit-Hag in the night order and would be already dead by the time the Pit-Hag acts. With the Pit-Hag ability, the ST can only prevent subsequent deaths or cause new ones; they cannot resurrect the dead.

Would the Pit-Hag gossiping "I gossip that there is no Gossip in play" then turning themself into the Gossip get a gossip kill?

Yes.

The Gossip ability is a backwards-checking ability that only cares about the truth of the statement at the time it was made. Since during the day the ex Pit-Hag made a true gossip their newly acquired Gossip ability will trigger, assuming that they are sober and healthy.

The possibility of new instances of the Gossip being created means that the ST needs to keep track of all the gossips made by players that could gain the Gossip ability.

What happens if the Pit-Hag attempts to create the Heretic?

The ST should probably shake their head no, point at the jinx area of the character sheet, and wait for a valid choice, because the PH has tried to make an invalid choice by their own character's rules.

Can the Mezepheles and the Pit-Hag work together to make another Minion?

Yes.

If the Mez gets a good player to say the Mez word and the Pit-Hag changes the same player into a Minion, the result is an evil Minion.

Can the Pit-Hag create the character that the Philosopher picks the ability of?

Yes, if they are out of play.

The Philosopher only gains the ability, they do not become the chosen character, so as long as the chosen character was not already in play, the Pit-Hag can successfully create the character.

What happens if the Pit-Hag tries to create the evil Politician? Does it just fail, or do they learn they cannot do this and must choose again?

The ST could remind the Pit-Hag of the jinx if it is a player they know is evil or they could choose to fail it otherwise.

If the Pit-Hag creates the Snitch, do the Minions immediately get extra bluffs?

No, after killers and droisoning characters have acted.

Any starting info roles that enter mid game activate after killers and droisoning.

Can the Pit-Hag create an extra Village Idiot if there is already one in play?

As per the jinx they can, if there is a spare token. In practice this means as long as there are no more than two currently in play, three being the number of tokens that the physical game comes with.

If the Pit-Hag does create an extra VI this can cause the drunkenness due to the VI ability to move:

  • if only one is currently in play when the extra is made, the ST assigns the drunkenness to one of the two;
  • if two are currently in play and an extra is made, the currently drunk VI can be made sober and one of the other two be drunk, or the drunkenness can remain where it is.

Can the ST kill the Zombuul twice when there is a Pit-Hag Demon change?

Yes.

At what point can kills happen on an arbitrary deaths night?

At any point from when the arbitrary deaths night is triggered by the corresponding character ability (Pit-Hag / Summoner) up until dawn, right before when everyone wakes.

If the Pit-Hag turns the Demon into a non-Demon, what happens?

If there is no living Demon, then barring some other effect that would prolong the game (Evil Twin), good would immediately win because "no living Demons" is good's win condition.

When deaths are arbitrary (Pit-Hag / Summoner) can the ST kill off protected players?

Yes, if the source of protection is killed first because while deaths may be arbitrary protection still works.

Can the Pit-Hag or Summoner target the ST?

No, the ST is not a player.

If a kill is not blocked on an arbitrary deaths night, does it have to happen immediately?

Yes.

Arbitrary deaths due to the Pit-Hag and the Summoner can happen at any time of the night. Deaths can also be blocked if the ST chooses to, but if a death is allowed then its source is maintained and happens at the corresponding point in the night order. But if the ST wishes, the kill could still be blocked and then the Pit-Hag / Summoner ability used to still kill off the target which can be used to delay the kill and to deny any effect that might have come about from using the original source of the kill.

Would the Pixie Artist be told "you do not have this ability" if they failed madness or the Artist did not die?

Yes.

If the Pixie is made Cerenovus-mad about another character, does it break her initial Pixie madness?

Generally, yes. If they are not Cere mad on a later day, they may still be able to bring it back around though. They can say "I was Cere mad yesterday, I am still the (madness target)".

If the Gambler dies to their own gamble, does the Pixie mad about the Gambler get to use that ability that night?

No, it is now past the Gambler's turn in the night order, as their death concludes their turn, so the Pixie-Gambler will act the next night instead.

Can the Pixie know the Poppy Grower is in play?

Yes.

The Poppy Grower's ability prevents Minions and Demons from knowing each other. When the Poppy Grower dies, the Pixie, if they were sufficiently mad, gains the Poppy Grower ability, so Minions and Demons are not allowed to know each other until the Pixie dies.

What happens when the Pixie is affected by the Spy misregistering?

The Spy is the marked player and they must die. The Pixie is shown the character that the Spy misregistered as, which can either be in play or out of play. When the Spy dies, the Pixie who was sufficiently mad about being the character that they saw gains the ability if alive, sober and healthy. If the Spy dies misregistering as another character the Pixie is unaffected.

If the Pixie is shown the Village Idiot, does only one of the VIs need to die in order to turn the Pixie?

During setup the ST will have marked one of the VIs with the Pixie reminder token - this is the VI that needs to die in order to turn the Pixie. The marked VI could be the sober one or the drunk one, if there is one.

How does a Pixie who is drunk or poisoned on their first night work? / How is the Pixie getting incorrect info due to the Fibbin run? / How is the Pixie run if their first night is night X?

  1. The ST shows the Pixie any Townsfolk token, which most likely will be out of play, and could be one of the Demon bluffs.
  2. An arbitrary player, whose character does not matter, is then marked in the Grimoire with the mad reminder token. The marked player could be an evil player, perhaps in support of a Demon bluff, but it is probably best it is not the Demon.

If at the time of the marked player's death the Pixie is alive, sober and healthy and has been sufficiently mad as the shown character, they gain the ability they saw, even if it was out of play. So as far as the Pixie is concerned, the character of the token that they see is important, not the character of the marked player.

If the Plague Doctor grants the Baron ability, does the ST tell the players who changed roles?

Yes.

Can the ST gain the Boomdandy ability after the Plague Doctor is executed?

Yes, and as per the jinx the Boomdandy ability triggers immediately.

Can the ST gain the Evil Twin ability when the Plague Doctor dies?

No, as per the jinx.

Can the ST gain the Legion ability, where Legion has misregistered as a Minion, when then Plague Doctor dies?

No.

What is the Plague Doctor jinx with the Marionette?

If the Demon has a neighbour who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes the Marionette.

The previous jinx had the neighbour become the evil Marionette, unless there was already an extra evil player, in which case no Marionette could be made.

The ST gains the Mezepheles ability via the Plague Doctor. Do the evil team learn the word?

The ST is not required to share the word with the evil team, but can do so if she wishes.

How are deaths due to the ST using the Psychopath ability granted via the Plague Doctor differentiated from other night deaths?

The ST would announce "<player> died in the night and I claim Psychopath and kill <player>", or something similar.

The Psychopath ability requires a public claim, with the game defining public to mean that most people know what is happening. When the chosen player dies after the claim, the town will know the difference.

If the ST gains the Poisoner ability via the Plague Doctor dying to the Demon at night, do they get to use it the same night?

No, as the Poisoner's spot in the night order will have already passed, since the Demon acts after the Poisoner. If the ST wants to run things differently that is fine, but they should inform their players if that is the case. If the PD had died during the day however then they would have gotten to use it.

Can the Preacher select the ST to remove their Plague Doctor granted Minion ability?

No.

Can the Recluse misregistering as a Minion affect the Minion ability gained by the ST after the Plague Doctor dies?

No.

Previously, when the ability gained had to be out of play, the Recluse could have had an effect. The PD ability has been updated so that the ST can gain a Minion ability regardless of whether it is already in play.

How does the Spy jinx with the Plague Doctor work?

After the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.

What happens when the ST gains the Widow ability via the Plague Doctor?

The ST chooses one player to become permanently Widow poisoned, then ensures one good player is informed that the Widow is in play.

If a good player was previously informed of another instance of the Widow and they are still good then the Widow's "a good player knows a Widow is in play" is already satisifed. Otherwise, the ST wakes any good player and shows them the Widow character token.

What happens if the Plague Doctor grants the ST the Xaan's ability?

On night X, where X is the number of starting outsiders in the game, all Townsfolk are poisoned until dusk. If it is after night X, then nothing will happen.

Can the ST with a Minion ability gained after the Plague Doctor dies become the Demon if the Imp self-kills?

No, the ST is not a Minion.

If the Po charges, is then Courtier drunk, do they retain the charge or is it expended?

They must pick three players the following day but none of them will die, nor will anyone they choose in the next two nights while the Courtier is alive, sober and healthy. Compare with if they charge while drunk and then become sober, then they must pick three players who do die. In summary:

  1. At night: Charged
  2. In between: Gets drunk
  3. Following night: Chooses three in the night (none die)
  4. Night after that: Gets to choose one kill or charge again

How is the Po affected by the Exorcist?

The Exorcist picking the Po effectively pauses the Po for one night. If the Po charged the night before the exorcism, then the following night when they are able to wake they must pick three targets. If the Po did not charge prior to the exorcism then the Po has a choice to make.

While it is true that the Po does not wake to make any kind of choice on the night that they are exorcised, not being able to make a choice is not the same as choosing no one. Choosing no one is an active choice whereas not being able to choose is a forced state. In order to be able to triple kill the night after their exorcism, the Po must have actively chosen no one on the last night that they woke.

If the Po figures out that they are drunk or poisoned, can they refuse to use their ability?

No, that is not allowed.

The Courtier drunk Po who chose no one last night must still pick three players. They cannot shake their head.

How can the Politician win in an Atheist game?

If the Politician successfully makes the entire good team believe that the Atheist is evil, and manages to get them to execute down to final 2, then they can be the only player that wins in an Atheist game.

Can the Politician be the Good Twin to the Evil Twin?

Yes, but don't; they will likely campaign for their own execution, never mentioning the Twins, then win the game with evil as a result - it is pretty hard to argue they were not most responsible in that situation!

Can the good Politician campaign for their own Fearmonger-execution and win with evil? / If the good Politician is Fearmonger-executed and flips to evil does the evil team still win?

Yes.

The result of the game is always decided before the decision on whether to flip the Politician is made. The Politician flipping alignment does not change the result of the game, so if they are Fearmonger-executed, the evil team's win is guaranteed.

With the result decided, the ST must now consider if the Politician was most responsible for the good team losing. Should the Politician, perhaps after finding out that they were targeted, successfully campaign for their own execution and cause the good team to lose via the Fearmonger ability then it is hard to argue against the Politician flipping alignment and winning with evil.

When does the Politician flip alignment in a Heretic game?

The Politician's changing of alignment is decided after the Heretic impacts the result of who actually won the game.

Does the Politician work well in a Legion game?

It is not that fun - the Politician is incentivised to vote on literally any execution but their own and be the single good vote Legion needs to pass every vote – it is difficult to claim they were not the most responsible for the good team's loss.

Can the Politician campaign for themself to be the second good player execution in a Leviathan game and win with evil?

Yes.

The Politician flipping alignment does not change the result of the game; if they are the second execution of a good player then the evil team's win is guaranteed. With the result decided, if the ST then decides that the Politician was the main influence in causing their team to lose, then the Politician can flip alignment and win with the evil team.

Can the Politician campaign for their execution on a Mastermind day and win with evil?

Yes.

The Politician flipping alignment does not change the result of the game; if they are the executed then the evil team's win is guaranteed. With the result decided, if the ST then decides that the Politician was the main influence in causing their team to lose, then the Politician can flip alignment and win with the evil team.

Can the Politician be Mezepheles turned, learn then betray the evil team, and win with good?

Yes, an evil Politician can turn good if they are the player most responsible for evil losing.

How does the Politician in a Revolutionary pair work?

If the Politician is in a Revolutionary pair, it is the Politician who must be most responsible for the game end in order to potentially flip both players' alignments, not the pair as a duo.

Can the Politician turn evil in a Spirit of Ivory game which already has an additional evil?

RAW, no.

However, it is a common homebrew rule that the Politician can turn, otherwise it can be pretty unfun. Arguably the Politician and the SoI should not be on the same script.

What is the Politician jinx with the Vizier?

The Politician might register as evil to the Vizier.

This prevent an easy and unfun Politician win - if the Politician simply voted on every other good player's execution, the Vizier could then push all the executions through, making the Politician unarguably the most responsible for the good team losing, so they would flip to evil and win with the evil team. Having the Politician register as evil can be used to prevent this strategy.

If the Apprentice Poppy Grower is exiled, do Minions and Demons learn each other?

Yes, as exile results in death. Their death via any character ability can also result in evils learning each other.

Do Demons and Minions learn each other if the Poppy Grower is swapped to a dead player with the Barber ability?

No.

In order for their ability to trigger the Poppy Grower must actively die. Being swapped to a dead player just causes the ability to be lost.

Does the Bone Collector picking the Poppy Grower who was executed the previous day prevent the Minions and Demons from learning each other?

No, as the info would have gone out before the Bone Collector got to use their ability.

What happens when the Cannibal lunches on the Poppy Grower?

The Minions and Demons do not learn each other for another night.

As per the jinx, the Minions and Demons do not learn each other until the Cannibal with the Poppy Grower ability dies or they lunch on another player. This assumes that another instance of the Poppy Grower ability does not enter play.

Could the Recluse be woken with the Minions and the Demon when the Poppy Grower dies?

Yes, but don't.

If the Snake Charmer succeeds in becoming the new Demon and the Poppy Grower later dies, will the evil team learn the old Demon or the new Demon?

New Demon; the old Demon is no longer a Demon so would not be in any info.

How is the Snitch ability run in a Poppy Grower game?

Each Minion is woken individually and shown three out of player characters.

Does the Spy get to see the Grimoire if the Poppy Grower becomes drunk or poisoned?

No.

The Poppy Grower must die in order for the Spy to see the Grimoire.

Does the Poppy Grower prevent an evil Traveller from learning the Demon?

No, they learn the Demon as normal. This includes an evil Apprentice with a Minion ability.

If a preached Minion is bone collected, do they gain the use of their ability?

No.

The Bone Collector does not trump the Preacher's ability and Minions do not lose their preached status when they die. If a Minion is preached, indicated by the 'preached' reminder token still being next to their character token, then the bone collecting has no effect and the Bone Collector has used up their once per game.

What happens if the Magician is selected by the Preacher?

They are unaffected. The Magician's ability does not make them register as a Minion, it just makes the Demon think that they are a Minion.

Can the Recluse misregister as a Minion if chosen by the Preacher?

Yes, but don't. Effectively all this does is confirm to the Recluse that the Preacher is in play and that they chose them.

The Recluse would be woken to learn that they had been preached. This causes them to lose their Recluse ability, meaning that they no longer register as a Minion to the Preacher, so they cease to be preached, the reminder token is removed, and their ability is restored.

Can the Spy misregister as a Townsfolk or an Outsider when selected by the Preacher and avoid being preached?

Yes.

Can the Preacher cause Vigormortis killed Minions to lose their ability?

Yes.

The Preacher's "no ability" trumps the Vigormortis's "keeps their ability", so if the Preacher chooses a Vigor killed Minion, then the dead Minion loses their ability, but one of their neighbouring Townsfolk remains poisoned. Similarly, if a preached Minion becomes Vigor killed, then the Minion is still without an ability but are now dead and poisoning a Townsfolk neighbour.

Should the Preacher die or become drunk or poisoned, then any Vigor killed Minions who had been preached before or after their death regain their ability.

Does the Preacher dying giving the Minions a new instance of their ability, such as giving an Assassin another kill?

No, this is not a new instance of the ability; their ability is simply reactivating.

If the Preacher selects a Minion (say Devil's Advocate) and the Demon kills the Preacher the same night, should the DA's ability work that night?

No. The DA is woken before the Demon kills so the DA must wait to the following night to use their ability.

If the Plague Doctor gives a Minion a second ability, what happens when the Preacher preaches them?

The Minion cannot use either ability while the Plague Doctor is alive, sober or healthy.

The Preacher states that chosen Minions have no ability, so they lose both their native ability and the ability they gained from the Plague Doctor. The Preacher's ability is also stated in the present tense, so it is an ongoing effect, meaning that if a Minion is preached and then given an ability by the Plague Doctor, they are still preached and still have no ability.

If a preached Minion gains another Minion ability from the Plague Doctor, is that ability also suppressed?

Yes. They would still gain the second ability, but both abilities are suppressed while the Preacher is alive, healthy or sober.

The Moonchild dies and chooses the Professor. As the Professor acts earlier in the night order than the Moonchild, could the Professor resurrect a player before the Moonchild kill goes through?

Yes.

How is the Professor run if there are no dead players?

Exactly the same as when there are dead players.

They are still woken, because this is important for characters such as the Chambermaid, and prompted to use their ability as usual. They are not told that no one is dead at their point in the night order as this would be giving them too much information, so they would presumably shake their head and go back to sleep. They might try to choose the player that they think died tonight, but to no avail because no one is dead, and after a couple of attempts they should be put back to sleep to prevent them from fishing.

If the Psychopath is executed for breaking Cerenovus madness who do they play roshambo against?

The ST.

What happens when the Judge forces the execution on the Psychopath?

They are executed and play roshambo with their nominator to find out if they die.

Does executing the Psychopath trigger the Minstrel's ability?

Only if the Psychopath loses roshambo since a Minion must die to execution to trigger the Minstrel.

How do the Psychopath and the Vigormortis interact?

The Psychopath keeps their ability if killed by the Vigormortis. So they can still name a player before nominations to die, and if their corpse is executed, they play roshambo with their nominator. There is no reason for town to nominate their body or to play roshambo since they are already dead and cannot die again regardless of the result, but it would be amusing.

If the Vizier forces their execution, does the Psychopath play roshambo?

Yes.

The Psychopath and their nominator will play roshambo.

What happens if the Psychopath kills the Zombuul?

If this is the Zombuul's first death they now register as dead, and do not wake tonight to kill as their death counts for their ability. Since the Psychopath can attack dead players the registering as dead Zombuul could be killed by the Psychopath a second time.

Can the Pukka poisoned Fool die even if she has yet to use her ability?

If the Fool is poisoned, then she does not have her ability, so she will die the first time she is killed.

In a Heretic game how can the Pukka win?

Evil must convince the town to execute the Pukka. Or else before the final day the Pukka can poison the Heretic, regardless of living status, so that the Heretic's ability fails to trigger.

How does the Pukka interact with the Lycanthrope's protection?

This depends on who the Lycan and the Pukka pick each night, as while the Pukka's poisoning is still applied every night, their kills can be blocked.

Any time the Lycan kills a good player, the Demon is prevented from killing but all other Demon abilities still work, so the Pukka is still woken every night to poison a player, regardless of what the Lycan does.

On any night when the Lycan successfully kills a good player, and they are not made subsequently drunk or poisoned, the Lycan protection is in effect: after the Pukka picks another player to poison, the previously poisoned player cannot die, and they become healthy.

On a night that the Lycan kills a good player and the Pukka then happens to pick the Lycan to poison, the Lycan's protection is immediately removed, so the previously poisoned player also dies and then becomes healthy. The Lycan is now scheduled to die tomorrow.

Any night when the Lycanthrope does not successfully kill, because they are drunk or poisoned or they attacked their Faux Paw or a player who is evil or protected, there is no Lycan protection so the Pukka functions normally: after they pick another player to poison, the previously poisoned player dies and then becomes healthy.

If the Pukka attacks the Mayor, does the poison stop a Mayor bounce?

Yes.

The Mayor cannot bounce the poison, only the kill, and cannot bounce kills while poisoned so the Mayor just dies to the Pukka.

If the Monk-protected player is picked by the Pukka, what happens?

They remain healthy and do not die the following night.

Physically the ST does not place the Pukka's poison reminder token next to the target in the Grimoire. If there is a previously poisoned player, they will still die tonight. The next night will have no deaths since nobody is poisoned.

If the Monk protects a player who was Pukka poisoned on the previous night, even though that player was the "previously poisoned player", they will not die tonight, right?

Correct. The player does not die and becomes healthy.

N1 player X is Pukka poisoned. N2 the Monk protects player X but is then later targeted by the Pukka. What happens to player X?

They die.

Player X is no longer poisoned while Monk protected, but when the Monk becomes poisoned, the protection is removed. As player X is still the previously poisoned player, they die.

If the Monk-protected player is picked by the Pukka, they are not poisoned and do not die the next night, but does the Pukka's previous pick still die tonight?

Yes.

What happens when the Princess successfully triggers their ability in a Pukka game?

The Pukka is still woken tonight for their pick. That pick becomes poisoned and is schduled to die tomorrow, while the previously poisoned player does not die and becomes healthy.

Does a Pukka poisoned player resurrected by the Professor come back to life poisoned?

No.

After a player dies to the Pukka they become healthy, after any on death triggers have activated, so if they are revived they come back healthy.

Can the Puzzlemaster make the Drunk drunk?

Yes, but don't.

This is unlikely to be fun, so should not happen.

If the Puzzlemaster guesses incorrectly in a game with the Summoner on the script but out of play, can they legally be told that nobody is the Demon?

Yes. After N3 this should not be done else they would know the player picked is not Puzzlemaster-drunk.

Can the Puzzlemaster guess any drunk player?

No, they must specifically choose the player drunk from their ability.

If there are two Puzzlemaster abilities in play (Hermit), making two different players drunk then the ST could rule that either of them guessing the other's drunk player learns the Demon.

Could the Puzzlemaster make a character in a hate jinx pair drunk, allowing the other character to enter play?

No. Hate jinxes are a part of setup whereas the Puzzlemaster has no setup ability; the Puzzlemaster-drunk player is decided after tokens have been distributed. So pairs of hate jinxed characters still cannot be placed in the token bag in a Puzzlemaster game.

On the other hand, if one of the hate jinxed pair is the Drunk then both characters can be put in the token bag, as then only one of the characters is technically in play.

What happens if the Puzzlemaster guesses their drunk player but there is no living Demon in the game?

The ST shows a dead Demon.

This situation could happen on a Mastermind day, or when the game continues because both of the Twins are alive.

Could the Puzzlemaster who guesses correctly learn the Recluse?

Yes.

Could the Recluse misregister as a Minion or a Demon if picked by the Courtier to avoid being drunk?

Yes, but don't.

Can the Recluse be told that there is a Damsel?

Yes, but don't.

Can the Recluse, registering as a Minion, successfully guess the Damsel?

Yes, ending the game, so it is probably a bad idea for the Recluse to make Damsel guesses.

The Recluse could also learn the Damsel is in play if they register as a Minion at any time, but it is generally not the point of Outsiders that they can be hard-confirmed to other players, so this should not be done.

Should the Recluse make an incorrect Damsel guess then the one Damsel guess allowed by the Minions should not be used up.

Can the Recluse register as evil when the Farmer dies at night?

Yes, which could be fun if the Recluse is the only living good player left in the game.

Can the Recluse registering as the Demon learn the King?

Yes, but don't.

If the Recluse dies, could they misregister as a Demon and trigger the Scarlet Woman?

Yes, but don't.

Since the Scarlet Woman's ability explicitly states "you become the Demon", they would become whatever Demon the ST registers the Recluse as, but they would never become a Recluse. But this is not recommended as a second living Demon would make the game unbalanced and unfun.

Can the Recluse register as evil to prevent another player turning evil in a Spirit of Ivory game?

No.

The concensus is that Fabled characters are unaffected by misregistration, so the Recluse could not be used in this way.

Is misregistration due to the Recluse and the Spy by ST discretion?

Yes.

At any moment, for any character currently interacting with either and the choice is never locked in: either can be simulataneously registering as one alignment or character to one character's ability, and a different alignment or character to another's.

Can the Bounty Hunter turn a Townsfolk player who is in a Revolutionary pair?

Revolutionary pairs are decided at setup, the same time as the Bounty Hunter evil Townsfolk. As such, if the two players in the pair are good, then neither of them can become the Bounty Hunter evil Townsfolk. However, the ST could pair the evil Townsfolk with a Minion or the Demon.

Can the Bounty Hunter incorrectly learn a good player in a Revolutionary pair who registers falsely?

Yes.

Could the Revolutionary cause the Damsel to register falsely as another character when guessed by a Minion?

Yes, but don't. This would be the ST denying the evil team a win.

Could the Revolutionary cause a good player to register falsely as a Minion when they accuse someone of being the Damsel?

Yes, but don't. This would be the ST choosing the winning team.

Could the Fortune Teller learn a no if they select the Demon in a revolutionary pair?

Yes, the Demon can register falsely if they are in a Revolutionary pair. If they were then checked a second time the FT would receive a yes, since a player in a Revolutionary pair can only misregister once per game.

Could the Ogre in a Revolutionary pair just learn their alignment by asking the paired player?

Yes.

If the player within a Revolutionary pair changes alignment, the ST may either block the alignment-changing ability, or change the alignment of both players. The Ogre and the paired player will start good, and while the Ogre's ability means that they do not normally learn of an alignment change, the player that they are paired with is under no such constraint. So after the Ogre picks their friend, they can learn if they have become evil by simply asking their paired player, which is fine since this is the intent of the Revolutionary.

Can an evil character in a Revolutionary pair misregister as a Townsfolk and trigger the Virgin?

Yes.

The Revolutionary allows the ST to misregister character as well as alignment so this could allow the ST to execute an evil character nominating the Virgin.

How does a Revolutionary pair work if the first half draws the Lunatic?

The other person is given any good character. The Lunatic player will probably figure it out immediately.

In a Riot game, how many players can the Balloonist learn?

Up to three, as there should not be any Minions in a Riot game. So they should get one Townsfolk, one Outsider and one Riot if they survive for long enough.

How does the Banshee work in a Riot game?

As per the jinx, if a Riot player nominates and kills the Banshee, all players learn that the Banshee has died, and the Banshee may nominate two players immediately.

What is the Riot jinx with the Butler?

The Butler can not nominate their master.

What is the Riot jinx with the Cannibal?

Players that die by nomination register as being executed to the Cannibal. Therefore the Cannibal gains the ability of the last player to die to nomination that day.

What does the Clockmaker learn in a Riot game?

Since Riot registers as a Minion to the Clockmaker, they learn the smallest gap.

How does the Damsel work in a Riot game?

As per the jinx, Riot registers as a Minion to the Damsel. So all Riot are told about the Damsel being in play and any Riot may claim to be a Minion and guess who the Damsel is.

What is the Riot jinx with the Farmer?

If a Riot player nominates and kills a Farmer, the Farmer uses their ability tonight.

What happens if the unspent Fool is nominated in a Riot game?

It uses their first death and, even though they did not die, they are still given three seconds to nominate again.

In a Riot game the Golem nominates a player who dies. When the Golem later dies to another player's nomination, can the Golem nominate?

Yes, as the Golem no longer has an ability that prevents them from nominating.

The Golem is alive in a Riot game and has already used their nomination. What happens on D3 if they are nominated?

The Riot ability forces them to nominate again. There is no issue with them being the Golem as they would be already dead at that point and have no ability.

It is while the Golem is alive that their ability would prevent them from killing a Riot player.

How does the Grandmother work in a Riot game?

If a Riot player nominates and kills the grandchild, the Grandmother dies too.

What is the Hatter jinx with Riot?

If the Hatter dies in a Riot game, and a Riot chooses a different Demon, a normal evil team is created from the Riot players.

If the Hatter dies and the Demon chooses Riot, the Minions become Riot too.

What is the Riot jinx with the Innkeeper?

If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.

What can the Investigator see in a Riot game?

The Investigator jinx with Riot is that Riot registers as a Minion to the Investigator. So an Investigator is woken on their first night and shown two players, at least one of whom is Riot, and any Minion token.

The Klutz gets nominated in a Riot game and dies. Do they have to pick someone before (optionally) nominating?

Yes. Their countdown will restart if the game is continuing. So it would look like this:

  1. ST: <Klutz> dies. 3... 2...
  2. Klutz: I claim Klutz and pick <player>.
  3. ST: The game continues. 3... 2...

How is a Riot game run if the Magician is in play?

Riot do not wake together. Instead they are woken one by one and shown who their fellow Riot are, including the Magician.

Does the Marionette learn that they have become Riot?

ST decision.

The arguments against:

  • the Marionette should never learn anything that confirms their true identity;
  • the Marionette is meant to trick good players: the lack of confirmation going into the final day means that good players are never certain that they are not the Marionette.

The arguments for:

  • the Riot ability requires that all Minions learn that they are Riot N3;
  • once they have changed character the Marionette must learn their new character.

Since the ST can choose when during N3 and D3 to replace the Minion tokens with Riot tokens in the Grimoire, it seems reasonable to rule it either way: have the change occur during the night so inform the Marionette or during the day and have no notification.

What is the Riot jinx with the Mayor?

If the third day begins with just three players alive, the players may choose (as a group) not to nominate at all. If so, and the Mayor is alive, then the Mayor's team wins.

What is the Riot jinx with the Monk?

If a Riot player nominates the Monk-protected player, the Monk-protected player does not die.

What is the Riot jinx with the Pacifist?

Players that die by nomination register as being executed to the Pacifist.

How does the Riot jinx with the Preacher work?

All Riot players register as Minions to the Preacher. If all living Riot are preached, then the Riot ability is no longer active, and nominations and voting will go back to working as they normally would. While even one living Riot remains unpreached, the Riot ability remains in play.

What is the Saint jinx with Riot?

If a good player nominates and kills the Saint, the Saint's team loses.

Who gets three extra bluffs when the Snitch is in play in a Riot game?

Each Riot player.

How does the Soldier work in a Riot game?

If a Riot player nominates the Soldier, they do not die. Also the Soldier is never forced to nominate, even D3, although it is usually in their interest that they do. The ST will still do the three second countdown and end the day if the Soldier does not nominate; if it is D3 the game would end with a Riot win.

What is the Riot jinx with the Town Crier?

Riot registers as a Minion to the Town Crier.

If both of the Tea Lady's neighbours are good, what happens if one of them is nominated in a Riot game?

They do not die, but they can (or must on day 3) nominate again.

What is the Undertaker jinx with Riot?

All players that die through nomination register as having been executed to the UT. The ST chooses one of those player's character token to show to the UT.

If a Townsfolk nominates the Virgin in a Riot game, which ability takes priority?

The Virgin dies and the Townsfolk is immediately executed, ending the day.

If it is day three, the game ends and the evil team wins. After all, it is the Virgin's job to ask Townsfolk to not nominate her, or do it before day three.

Can each Riot be told different bluffs, or do all of them have to receive the same three?

ST choice. When there are multiple Demons (like Legion), if the ST wants, each Demon can receive different bluffs.

In a Riot game, is there an extra Minion in play, for example four total evil in a 12 player game? Lil' Monsta specifically says there is +1 Minion, but Riot does not specify this.

There is no +1 Minion, because the Demon is already Riot, so there is the usual number of evil players who are all Riot.

The Lil' Monsta adds +1 Minion because the Monsta token does not actually go into the bag; the extra Minion is dealt so that there are the correct number of evil players. In the case of Riot, the correct number of evil tokens go into the bag because the ST adds that many Riot tokens, so there is no need to add an extra Minion.

Just to clarify:

  • there are not supposed to be Minions in Riot games; the problem for good is that every starting evil player is a Demon, so they need to get rid of every evil player to win.
  • no player is the Lil' Monsta; the Minions choose a babysitter for the Lil' Monsta each night, making that player count as the Demon for all game mechanics that care.

Does a Mayor bounce to the Sage register as a Demon kill?

Yes.

The Demon is still the source of the attack and the ST would place the Demon's dead token.

Can the drunk or poisoned Savant receive two true statements?

Yes, assuming no Vortox is in play.

The two statements could both be true, both be false or one of each. An active Vortox ability would force both statements to be false regardless of drunkenness and poisoning.

What is the Al-Hadikhia jinx with the Scarlet Woman?

If there are two living instances of the Al-Hadikhia, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.

This means that if the Scarlet Woman turned Al-Hadikhia resurrects the Al-Hadikhia, they revert to being the Scarlet Woman rather than staying as a Demon as well.

The Imp self-kills while their Scarlet Woman and a second Minion are alive. Could this create two new Imps, one via the SW ability and another via the Imp's ability acting on the other Minion?

No.

If there are 5+ players alive the sober and healthy Scarlet Woman's ability must trigger and she must becomes the Imp. Since the SW is a Minion this also satisfies the Imp's ability that requires a Minion to become an Imp, so the ST cannot turn a second Minion into an Imp.

Can the Demon who was the Scarlet Woman guess the Damsel?

No, they are no longer a Minion.

There are five players left alive including the Imp and the Scarlet Woman. The Imp is executed, leaving four alive. Does the SW activate?

Yes.

If the Slayer slays the Demon, but the Scarlet Woman is in play, what happens?

Assuming all involved are sober and healthy then if the Demon is slain when five or more player are alive, the Scarlet Woman will immediately become the Demon. The former SW should be informed at the next available opportunity the following night that they are now the Demon, before getting their pick(s).

Is the drunk / poisoned / preached Scarlet Woman still prioritised when the Imp self-kills?

No, but they can still become the Demon anyway.

Can any Minion become the Demon?

Only in the case of an Imp self-kililng at night, causing one of their Minions to become an Imp, with the Scarlet Woman prioritised if there is one. Otherwise, only a sober and healthy Scarlet Woman's ability can cause a player to become the Demon, should the Demon die at 5+ players alive.

The Shabaloth is bone collected the night after they died. Could one of their previous picks be regurgitated tonight?

No.

Players chosen by the Bone Collector are treated as having a new instance of the ability; any reminder tokens due to the previous instance will have been removed from the Grimoire, so no reguritation is possible tonight by the new Shabaloth, only kills.

If the Scarlet Woman becomes the new Shabaloth could they bring the dead Shabaloth back to life?

Yes, but don't.

The night after the new Shab eats the dead Shab the ST has the choice to regurgitate them. But the ST should never use the Shab's ability to resurrect another Demon.

What happens when the Cannibal Snake Charmer picks the Demon?

The Cannibal becomes the evil Demon and the Demon becomes the good self-poisoned Cannibal.

The former Demon:

  • is not told that they are poisoned;
  • will likely deduce that the Cannibal with the Snake Charmer ability picked them;
  • is treated as though they have a working Cannibal ability, with the ST prompting them as appropriate.

If the self-poisoning Snake Charmer is Barber swapped, is the new Snake Charmer self-poisoned?

No.

As a new instance of the Snake Charmer they are healthy, as is the player who was previously the Snake Charmer as they no longer have the ability that was poisoning themself.

If the Snake Charmer and the Demon swap, does the new Demon learn who the Minions are?

No, unless the Poppy Grower is killed after that.

Note that some STs run the Minion info step after the Snake Charmer picks on N1, a homebrew rule to ensure that in the event of a successful charm the new Demon and the Minions get the info.

What happens if the Snake Charmer hits the Lleech?

The ST needs to shuffle a lot of tokens:

  1. The Snake Charmer becomes the new Lleech.
  2. The ex-Lleech becomes the poisoned Snake Charmer.
  3. The previous host is no longer poisoned or a host, so the host token is removed.
  4. The new Lleech, just as if it was N1, gets to pick a new host.

The Demon is snake charmed and becomes the self-poisoned Snake Charmer. The next night, the Pit-Hag transforms their former Demon into a new character. Is that new character also poisoned?

No. The Snake Charmer poisoning only stays active while that Snake Charmer is in play. If they change into any new character or die and are then revived, they are no longer self-poisoned.

What happens if the Snake Charmer chooses a player that died that night?

They are prompted to choose another player.

This could happen if they choose the Gambler who has just died to their own gamble.

Could the drunk or poisoned Snake Charmer be told that they have become the Demon?

Yes, but don't.

If they are the Drunk this is not allowed because they must always think that they are a Townsfolk. If they are drunk or poisoned from another effect then they should not be deceived.

Is there a Marionette jinx with the Snitch?

No, there is no longer a need for one.

The Marionette cannot be affected by anything that would prove to them that they are the Marionette, so they do not wake to abilities such as the Snitch's that would wake other Minions.

Before the Marionette's description was updated, a jinx did exist, preventing the Marionette from learning three out of play characters, with the Demon instead shown an additional three, additional meaning just that: the Demon must see three more different characters, although not necessarily good characters.

Does the Snitch cause the Summoner to get two sets of bluffs?

Yes.

The Summoner learns two sets of three out of play characters, which may or may not overlap.

Is the Soldier safe from the Demon using the Barber swap on them?

No.

Changing character is not considered to be harmful.

Can the Pukka poison and kill the Soldier?

No, unless the Soldier is drunk or poisoned from some other source first.

The Soldier is safe from all of the Demon's harmful effects, including poisoning, so if selected by the Pukka they are not poisoned and consequently do not die the following night. Should the Soldier be already drunk or poisoned on the night that they are picked by the Pukka then they become Pukka poisoned as well and are scheduled to die the following night.

Is the Soldier safe from the Summoner?

No, because the Summoner is not the Demon.

Minions killed by the Vigormortis poison a Townsfolk neighbour. Is the Soldier safe from this poisoning?

Yes, as it is a Demon ability that causes the poisoning.

Can the Soldier die in a Legion game?

Not to Legion, as a Legion player counts as both a Demon and a Minion, and the source of the kill is still a Legion player even when the ST picks the target.

Can the sober Soldier die during the night in a Lil' Monsta game?

Not to the babysitter, as the source of the kill is still the Demon even when the ST picks the target. It is possible for the Soldier to die to non-Demon sources.

Can the Spy register as not a Minion and stay as the Spy despite an attempted Engineer swap?

Yes.

If the Imp self-kills and the Spy, the only living Minion, misregisters as an Outsider or a Townsfolk, is the game over?

Yes, so, unless the ST enjoys screwing over their players, the Spy should not misregister in this scenario.

Can the Spy be poisoned by the No Dashii?

No. The poisoning would sort of loop:

  1. The Spy who neighbours the No Dashii and misregisters as a Townsfolk becomes poisoned.
  2. Being poisoned, the Spy can no longer register as a Townsfolk.
  3. The No Dashii poisoning must move to the next neighbour as the current target is not a Townsfolk so no longer valid.
  4. The Spy is no longer poisoned and regains their ability.

But the ST is free to repeatedly move the poison from the Spy to the next Townsfolk and back, to their own delight for as long as they want.

Can the Spy die to the Virgin?

Yes.

If the Spy nominates the Virgin then the ST will usually register the Spy as a Townsfolk to the Virgin's ability thus triggering the Spy's execution.

Can the Spy register as the Virgin and cause a Townsfolk nominator to be executed?

No, registering as a character does not mean that they have that character's ability.

Does the Spy and the Widow see everything in the Grimoire?

Any player that gets to look at the Grimoire sees what the ST has in there.

How the Grimoire is organised is up to the ST, but they should probably maintain it in such a way that it can be easily absorbed by a Grimoire looker. Most STs will leave reminder tokens in but they could remove them first if they wanted to. If the ST has marked out the Demon bluffs separately from the other out of play characters then those will be seen too.

If the Spy is preached and later dies, do they get the misregistration part of their ability back after the Preacher dies?

Yes.

Can the Spy register as the good Spy? / Can the Recluse misregister as a good Demon or Minion?

Yes.

For both the Recluse and the Spy, their ability to misregister alignment is separate to their ability to misregister their character, giving the ST a lot of freedom.

Can the Steward see the Cult Leader?

On the first night they can, as the CL cannot change alignment until after the Steward has learnt their good player. However, for a mid game created Steward the CL might not be a valid target.

Can the Steward see the Marionette?

No, although the Marionette thinks they are good, they are evil.

Can the Steward see the Recluse?

Yes, as long as they are not registering as evil at the time.

Can the Steward see the Spy registering as good?

Yes.

What does the Clockmaker learn when the Summoner is in play?

As per the Summoner jinx with the Clockmaker, the Summoner registers as the Demon to the Clockmaker.

With the previous version of the jinx, where the Clockmaker would receive their number when the Demon was created, not waking N1 would have immediately alerted the Clockmaker to it being a Summoner game.

Can the drunk or poisoned Clockmaker receive a number N1 in a Summoner game?

The Clockmaker always receives their number on their first night.

This refers to a previous Summoner jinx with the Clockmaker, where the Clockmaker would receive their number when the Demon was created. With this previous version of the jinx, the Clockmaker could indeed receive their number on N1, as this would deceive them that they have a working ability. But if they were then sober and healthy N3 then they would have to get real info.

What happens if the Engineer choose to change the Demon, but there is no Demon yet in a Summoner game?

There is no effect.

What happens when the Engineer removes the Summoner from the game before they have had a chance to use their ability?

The Summoner immediately uses their ability.

Would the Exorcist block the Demon from waking N3 if they pick the player turned by the Summoner?

Yes, the Summoner would have turned the player into the Demon by the time the Exorcist wakes and picks the corresponding player.

If the Kazali adds the Godfather, does the Outsider count need to be modified?

No, that is a setup effect and setup effects do not happen mid game.

Can there potentially be two Demons if the Hatter dies and a Minion becomes the Summoner?

The Hatter jinx with the Summoner means that the Summoner cannot create an in play Demon and if they create an out of play Demon, deaths are arbitrary that night, so the ST will likely kill of one of the Demons.

Can the Kazali create a Summoner?

Yes, but then because of the jinx the Summoner cannot create an in play Demon and if they create an out of play Demon, deaths are arbitrary that night, so the ST will likely kill of one of the Demons.

Can the Kazali choose themself to become the Summoner?

Yes.

Does the game continue if the Kazali, who N1 made a Summoner, dies before N3?

Yes, the Summoner ability keeps the game going until they can summon a new Demon N3.

Does the Summoner know who the King is?

No, but the summoned Demon will.

Can the Summoner pick Legion?

Yes and, as per the jinx, most players, including all the evil players, become evil Legion.

What is the Summoner told when the Magician is in play?

The Summoner learns that the Magician is the Demon. Summoner and Magician are not a great interaction.

Who does the Marionette neighbour in a Summoner game?

As per the jinx they neighbour the Summoner, who becomes informed of the Marionette.

Can the Pit-Hag create the Summoner, leading to two Demons after N3?

Yes, but according to the Summoner jinx with the Pit-Hag, the Summoner cannot create an in play Demon, and if they create an out of play Demon, deaths tonight are arbitrary in which case the ST should probably kill off the old Demon.

How does the Summoner work in a Poppy Grower game?

As per the jinx, if the Poppy Grower is alive, sober and healthy when the Summoner acts, then while the Summoner chooses which Demon, the ST chooses which player.

What is the Pukka jinx with the Summoner?

The Summoner may choose a player to become the Pukka on N2. This stops the Demon type being immediately obvious otherwise when there is no kill N3.

Note that the Summoner is still free to summon the Pukka on N3 if they declined to do so on N2.

What is the Summoner jinx with Riot?

If the Summoner creates Riot, all Minions become Riot.

Can the Summoner choose a dead player to be the Zombuul?

Yes.

As per the jinx, that player is then treated as a spent Zombuul: they are alive but registering as dead. If that player is then killed again, they will die.

What happens when the Summoner is drunk or poisoned?

If it is N3 then the game ends with a good win, unless the drunkenness is due to the Courtier in which case because of the jinx the Demon chosen by the Summoner is still made, but the ST chooses which player becomes that Demon.

On any other night there is no effect and the game continues.

What happens when the Summoner enters play after N3?

They just learn three out of play characters.

They do not get to create a Demon since their ability specifies that happens N3, which does not mean their third night, but the game's third night. They are not like the Juggler whose ability acts on their first day, not the game's first day.

How does the Tea Lady's protection affect the Al-Hadikhia?

This will likely depend on the order of the Al-Hadikhia's picks and whether the Tea Lady is targeted.

If both of the Tea Lady's neighbours are good then neither can die if targeted by the Demon, regardless of what choice they make.

But, the Tea Lady's protection ends as soon as she dies, so if killed by the Al-Hadikhia her neighbours are no longer safe: if the Tea Lady's choice is to live and all three of the Al-Hadikhia's picks are alive at the end of their choices, then the "if all live, all die" clause is triggered, and all three picks are attacked again in the same order. The Tea Lady, barring any other form of protection, will die when attacked again, and any of her neighbours picked after her will die, whereas any picked prior to her death will have survived when the protection was still active.

When counting votes after a nomination, can the Thief cause the count to become negative?

Yes.

If a player with the Thief's negative vote is the first to vote, then the count would drop from zero to -1 votes. Amusingly, if the Bureaucrat picked the same player then it would drop to -3 votes!

Can the Tinker die by execution if the Devil's Advocate is protecting them?

No, but they can die to their own ability to fake that the execution was successful.

Does a Traveller learn their character and alignment in a Tor game?

RAW, they learn their character, as this is announced to town, and they will deduce their alignment based on whether they learn the Demon.

But, to fit the intent of the Tor better, the ST could:

  • making them the Apprentice and not informing them of their ability;
  • making them the Scapegoat and have them figure out their alignment;
  • if evil, do not tell them the Demon.

Can the Town Crier get a 'no' if the Spy nominates?

Yes.

Does the Po choosing to charge satisfy the Toymaker's requirement that the Demon must choose not to attack at least once per game?

ST decision.

There is no concensus so the ST is free to rule it the way that works best for them, but it is commonly ruled that to satisfy the Toymaker a night of no Demon activity means no killing or charging.

If the decision is that a Po 'no' does not satisfy a Toymaker 'no' then a method is needed to distinguish between them, since both are signaled with a head shake. One solution is that after the Po shakes their head, the ST shows the player the Toymaker's token, with a nod of their head indicating that they are using its ability.

Does the Poppy Grower ability still prevent the evil team learning each other in a small game with the Toymaker Fabled in play?

Yes.

If the Drunk is executed, what does the Undertaker see?

The Undertaker is shown the Drunk character token, not the token for the Townsfolk that the Drunk player thought they were.

The drunk or poisoned Recluse is executed, but is sober and healthy when the Undertaker's turn comes up in the night. What does the Undertaker see?

The Recluse.

While drunk or poisoned, the Recluse cannot misregister to character checkers such as the Undertaker, and what the Undertaker sees is determined at the time of an execution. If the Recluse is executed and dies while drunk or poisoned, the Undertaker must see the Recluse token tonight, assuming they are themselves not drunk or poisoned and are not killed before then, even if the Recluse's corpse is sober and healthy when the Undertaker wakes.

In contrast, if the Recluse is executed and dies while sober and healthy, then the ST can choose to misregister them to the Undertaker as a Minion or a Demon. This choice is now locked in; there is no effect on what the Undertaker must see tonight even if the Recluse's corpse becomes drunk or poisoned in the meantime.

A player is executed and dies and another dead player then breaks Cerenovus madness. Can the second player be executed for madness breaking and shown to the Undertaker?

No, the UT learns which character died by execution. If one player is already dead, the UT can only learn the one who died by execution, not either.

The Barber was killed by the Vigormortis, and swapped with a Minion. Does the dead Minion keep their ability?

No. A player must be a Minion at the time of the kill and remain a Minion the entire time for the Vigor to work. It is okay to become a different Minion, as long as they are never not a Minion in between.

If a player dies as a non-Minion, they do not ever get to keep an ability even if they become a Minion later.

If the Boomdandy is executed after they were killed by the Vigormortis, does their ability still trigger?

Yes.

Through the Vigor the Boomdandy retains their ability, which does not require them to die to the execution, so they explode.

What is the effect of the Vigormortis killing the Evil Twin?

Evil still wins if the Good Twin is executed, whether they are already dead or not, but good can now win if the Demon dies. One of the Evil Twin's nearest Townsfolk neighbours is poisoned, as usual.

The text of the Evil Twin's ability is 'good cannot win if you both live', so in order to prevent an evil loss when the Demon is killed both of the Twins need to be alive. By killing the ET, the Vigormortis has removed this safety net. However, should the Good Twin be executed evil would win since the other part of the ET's ability, that executing the Good Twin causes an evil win, is still active.

If the publicly claimed Goblin is executed after they were killed by the Vigormortis, does their ability still trigger?

Yes.

Through the Vigor the Goblin retains their ability, which does not require them to die to the execution, so their win condition triggers.

The Marionette thinks they are a good character that wakes at night. If they are killed by the Vigormortis, should they still be woken?

No.

The only real effect is that one of the Marionette's closest Townsfolk neighbours is poisoned from now on. The Marionette's ability is that they think that they are a good character and since killed good characters do not normally wake in the night, the ST should probably stop waking them.

If a living Minion gains another out of play Minion ability via the Plague Doctor, do they keep this second ability if killed by the Vigormortis?

Yes.

The Vigormortis kills their Pit-Hag. The dead Pit-Hag changes the Vigormortis to another Demon. Does the PH lose their ability due to the Vigormortis being no longer in play?

Yes. Additionally the ST still has a momentary ability to kill arbitrarily, so should probably signal the Demon change, because after that moment passes, the Pit-Hag's ability is gone again, so deaths are not arbitrary anymore.

What happens when the Vigormortis-killed Pit-Hag turns themself into an out of play Townsfolk/Outsider?

They would become that character and then no longer have an ability or poison a Townsfolk neighbour.

"Minions you kill keep their ability" means that if the player killed by Vigor is not a Minion, or stops being one, they lose their ability. Notably, a Vigor-killed Minion can be changed into a different Minion character and continue to use that ability, because it is still a Minion ability. But once they become something that is not a Minion, their ability is gone, even if they later become a Minion again.

What happens when the Vigor-killed Poisoner poisons the Vigormortis?

Endless drunkenness or poisoning loops are resolved by having all parties drunk/poisoned, until one effect wears off as it normally would.

In this scenario both the Poisoner and the Vigor are poisoned, until the Poisoner switches target or one of them dies, so:

  • the poisoned Townsfolk is temporarily healthy;
  • the Vigor does not kill.

Could the Recluse misregister as a Minion when she is killed by the Vigormortis in order to poison a Townsfolk neighbour?

Yes.

If the Recluse is ever drunk or poisoned then they lose their ability to register as a Minion so the poisoning must stop. The ST can also at any time have the Recluse stop registering as a Minion to stop the poisoning. Once the poisoning is stopped, it cannot resume.

Arguably Outsiders should always be used to hinder the good team, but the ST might need to consider game balance when making decisions.

The Vigormortis kills their Scarlet Woman. Could the SW become the dead Demon after the Vigor dies?

No.

The SW only keeps their ability to become the Demon for as long as the Vigor is alive. The moment the Vigor dies, all the Minions that they killed lose their ability.

Even if the SW could have turned, they would have become the dead Vigor anyway and unlikely to prolong the game. They are not typically found in the same game.

If the Vigormortis kills the Widow, does the Widow's poisoning remain?

Yes.

Although the Widow is dead the Vigor allows the Widow to maintain their own poisoning ability as well as poison an additional Townsfolk via the Vigor's ability.

The Vigormortis kills a Minion whose neighbours are non-Townsfolk. Can the poisoning skip over non-Townsfolk players to poison their neighbouring Townsfolk players?

Yes.

Just like with the No Dashii, the poisoning skips over invalid targets until it finds the nearest Townsfolk player.

Would the Acrobat die if they chose the drunk Village Idiot?

Yes.

If the Drunk believes that they are the Village Idiot, how many real Village Idiots can be put in the game?

There are only three Village Idiot tokens in the game, so if one of them is shown to the Drunk, then there can be:

  • one additional VI who receives true info;
  • two Village Idiots, one of whom is sober and the other is drunk due to their own ability;
  • zero Village Idiots.

Because of the token limit it is not possible to have a Drunk who believes that they are a VI and three or more actual Village Idiots.

If the Kazali chooses the drunk Village Idiot to be a Minion and there are still two left by setup, does the ST move the drunkenness to another VI?

The Kazali's picking of Minions happens during [setup], the same time that the drunk VI is chosen, so if after the Kazali is done there is more than one VI then one should be drunk to satisify the VI's ability.

The Philosopher chooses Village Idiot. How many of the Village Idiots are now drunk?

The Philo only makes one VI drunk, while one VI is drunk due to their own ability if the games started with two or more VIs.

Can the Pit-Hag create additional Village Idiots?

Yes.

As per the jinx, if there is a spare token available, then a Village Idiot can successfully be brought into play, which can cause the drunkenness due to the Village Idiot ability to move from one Village Idiot to another.

Can the drunkenness move if the Pit-Hag removes a Village Idiot from the game?

No.

The jinx between the Pit-Hag and the Village Idiot only allows the drunkennes to move if another VI is created.

If there is only one Village Idiot, can they be the drunk Village Idiot?

No.

Only when there are two or three Village Idiots in the game is one of them drunk due to their ability. The only VI can however be the Drunk who believes that they are the VI.

What happens when the Virgin is first time nominated by a Townsfolk protected by the Tea Lady?

The ST announces that the Townsfolk player is executed but does not die and starts the next night phase.

Can the Vizier force a Butcher nomination?

Yes, in the same way as they can force a standard one.

What is the issue with having the Clockmaker and the Vizier on the same script?

The Clockmaker can be game solving in single Minion games if the Vizier is in play.

What is the Vizier jinx with the Courtier?

If the Vizier loses their ability, they learn this and if they are executed while they have their ability, their team wins.

Is the Fearmonger and the Vizier a broken combination?

No because as per the jinx, the Vizier wakes with the Fearmonger, learns who they choose and cannot choose to execute that player.

Can the Vizier force through an execution before the Gunslinger has a chance to shoot?

Yes.

How does the Judge work in a Vizier game?

The Judge can use their ability during or after votes, so might force a success before the Vizier can, but cannot force a failure if the Vizier has already forced a success.

If the Vizier is the Lleech host, are they unkillable?

No, they are poisoned and have no ability.

How does the Vizier work when the Organ Grinder is in play?

They can attempt to force any execution, but the nominee is only executed if a good player voted on it.

What is the Vizier jinx with the Preacher?

If the Vizier loses their ability, they learn this, and cannot die during the day.

The previous jinx: if the Vizier is preached, they learn this and if the Vizier is executed while they have their ability, their team wins.

Can the Recluse misregister as evil if they are the only player to vote on an execution that the Vizier attempts to force through?

Yes, meaning no execution, though this is probably a bad idea as it would publicly confirm the Recluse.

If the Vizier forces through an execution, could the Scapegoat be executed instead?

Yes.

If only the good Thief votes for an execution, can the Vizier still force the execution?

Yes, a negative vote is still a vote.

Why is the Town Crier not recommended on a script containing the Vizier?

It is because the Vizier can completely pollute the Town Crier's information by nominating freely every day.

Can the drunk or poisoned Vizier die to execution?

Yes, unless they are drunk because of the Courtier.

The Vizier jinx with the Courtier means that the Vizier cannot die during the day if the Courtier is the reason for them losing their ability.

Does a sober and healthy Alchemist always have correct waking patterns in a Vortox game?

Yes.

The Vortox affects the information part of the Alchemist's ability but not the mechanical part. The Alchemist still learns the correct Minion ability that they have and will wake at night if it is the ability of a waking Minion, whereas they cannot be woken if they have a non-waking Minion's ability.

Previously, when it was ruled that they learnt the incorrect Minion ability, the Alchemist would still have acted according to the ability that they have, not according to the ability that they were told.

Does the Vortox affect the Alsaahir's ability?

No.

The Vortox has an effect on information gathered by Townsfolk abilities but the Alsaahir has a purely mechanical ability that gathers no info so is unaffected.

In a Vortox game, does the ST lie to the Amnesiac about their guesses?

Yes.

RAW, the Vortox falsifies all info yielded by Townsfolk abilities, the Amnesiac's included. Though the ST, if they wished, could choose to house rule around this.

Is the Apprentice affected by the Vortox?

No.

Travellers get true information in a Vortox game. An Apprentice getting info from a Townsfolk ability is not a Townsfolk player, they are a Traveller player.

Is the Banshee's death still announced in a Vortox game?

Yes.

How does the Bounty Hunter interact with Vortox misinformation?

They learn a good player, and when that good player dies, they learn another good player. Even if the Vortox is killed, drunk, poisoned, etc., the BH is only shown a new player after the death of the shown good player; the BH never gets their information corrected.

In general, when the BH is shown a player they will only ever get a new name when that player dies, regardless of that player's actual alignment.

If the Dreamer selects the Vortox, what characters can the ST show them?

The good player can be any good player. The evil player cannot be the Vortox, but can be any other Demon or can be a Minion.

What can the Dreamer see in a Vortox game?

The Dreamer must still see one good and one evil character from the script for the player they choose, neither of which is the player's true character.

The Vortox forces information to be false, it does not change the format of the info, so the Dreamer could not see two evil characters or two good characters.

In a Vortox game, can the Dreamer targeting a good player be shown the Vortox as their evil character?

Yes, but showing the Vortox is rarely a good idea though.

Is the Duchess affected by the Vortox?

No. The Vortox affects Townsfolk abilities. The info source, the Duchess, is a Fabled so unaffected by the Vortox, even if it is a Townsfolk receiving the information.

In a Vortox game, what should the Fortune Teller get when they hit their Red Herring?

They would get a "no".

The Red Herring registers "as a Demon" to the FT. So if the FT picks the RH, as far as the ability is concerned that is the Demon, so they would get a "no" in a Vortox game.

While this is the official ruling it is still contenious so if the ST would like to rule otherwise they can do so, just as long as they are clear with their players how they run this interaction.

Is the Gambler affected by the Vortox?

No.

The Gambler is a Townsfolk with a mechanical ability so is unaffected by the Vortox which only affects Townsfolk with an information gathering ability. An incorrect gamble will trigger the Gambler's own death in the same way as it would in a non-Vortox game.

Is the Gossip affected by the Vortox?

No.

The Gossip has a mechanical ability, not an information gathering one, so is unaffected by the Vortox. If the Gossip made a true gossip today then they kill tonight.

How is the Grandmother run in a Vortox game?

They still have a good player as a grandchild and will die if that player is killed by the Vortox, because that is a mechanical effect, which the Vortox cannot falsify. However, the info about their grandchild must be falsified:

  • they could be shown the correct player but incorrectly learn their character,
  • they could learn the grandchild's correct character but be shown the wrong player,
  • they could learn both the incorrect player and the incorrect character.

What can the Investigator see in a Vortox game?

Either:

  • an in play Minion but two incorrect players;
  • a Minion player and a good player but the wrong Minion.

As long neither of the players learned is the character learned, then the statement that "One of these two players is this specific character" is a false statement.

The Juggler juggles on their first day with the Vortox in play. Tonight, the Vortox is swapped to another Demon. Does the Juggler receive true info?

Yes.

What does the Knight learn in a Vortox game?

The Knight learns two players one of which is the (or possibly a) Demon.

D1, a Minion is executed while the Minstrel is in play, so the Vortox is drunk. If on D2 no one is executed, does the evil team win?

ST choice; it could go either way.

Two actions that occur at dusk would attempt to happen at the same time:

  • At dusk tomorrow, all players made drunk by the Minstrel become sober; the ST removes the EVERYONE IS DRUNK reminder.
  • Each dusk, if no player was executed today, the game ends and the evil team wins.

This is an order of operations issue. Whichever happens first loses the interaction.

One interpretation: The Vortox will be drunk until dusk. The day ends with no execution, then dusk happens, so the Vortox is still drunk at the point they otherwise would have won. They do not become sober until that start of the night phase. The game continues.

Alternative interpretation: First the Minstrel's tokens are removed, then the Vortox wincon is checked - evil wins.

Given that the Vortox was drunk up until literally that moment, arguably it makes more intuitive sense that they would fail to win the game.

Does the Monk protected player receive true info in a Vortox game?

Yes.

The Monk protected player is safe from all of the harmful effects of the Demon.

In a Vortox game there are two players with the Nightwatchman ability. If only the first player uses their ability, is it legal to show their target the second player?

Yes, since it would be false info that the second player with the Nightwatchman ability used their ability.

What does the Noble learn in a Vortox game?

They can see anything but two good players and one evil player, including all evil players.

Does the Vortox have any effect on the Philosopher choosing an ability?

No.

The Vortox only affects Townsfolk info abilities while mechanical abilities, such as the Philo choosing a character, are unaffected. Only any information the Philosopher might gain via their new ability would be affected.

The Philosopher chooses to gain an info ability while drunk or poisoned in a Vortox game. How is this run?

Since the Philo used their once per game ability while drunk or poisoned, they fail to gain the ability that they chose. But for as long as they are drunk or poisoned, the ST deceives them that they have the ability by waking them at night and giving them their info, and while the Vortox is active this info must be false.

How does the Pixie interact with the Vortox?

The Pixie learns:

  1. an out of play Townsfolk;
  2. an arbitrary player, who is marked in the Grimoire with the mad reminder token and whose character does not matter.

The marked player could in fact be a Minion, but probably should not be the Demon, perhaps in support of a Demon bluff. If the marked player dies, the alive, sober and healthy Pixie would gain the ability they were shown if they were sufficiently mad as the corresponding character. Any information gained from their new ability is affected by the Vortox's falsifying of info.

How does the Pixie work when the Vortox is N1 drunk or poisoned and later sober and healthy?

If the Vortox is N1 drunk or poisoned then the Pixie will correctly see an in play character.

If the Vortox is later sober and healthy when the Pixie's marked Townsfolk dies, then the Pixie gains the ability that they saw, which if it is an info ability will be affected by the Vortox.

What do the evil team learn if the Poppy Grower dies in a Vortox game?

Minions must learn non-Demons as Demons and Demons must learn non-Minions as Minions.

Because the info is coming from a Townsfolk ability, RAW it must be falsified. So each eligible player must be told incorrect info, which can be satisfied by showing the Minions and the Demons only good players, but evil Townsfolk, if there are any, can be shown.

This interaction is not universally loved so is commonly:

  1. worked around: in a 2+ Minion game, have each Minion see another Minion as the Demon and the Demon as a Minion; the Demon will still have to learn non-Minions as their Minions but will at least know their info is wrong.
  2. house ruled: have the evil team learn each other correctly even in a Vortox game.

Although if the ST is going to use the first option then they might as well be using the second option.

What is the Savant told in a Vortox game?

Two false statements.

Who does the Steward learn in a Vortox game?

An evil player.

Does the Village Idiot drunk to their own ability learn false info in a Vortox game?

Yes.

Is the Vizier announcement affected by the Vortox?

No, players know that the Vizier is in play since the announcement is a mechanical effect that cannot be falsified by the Vortox.

Does a good player still learn the non self-poisoning Widow in a Vortox game?

Yes. The Vortox only affects Townsfolk abilities and the ping comes from the Widow, which is a Minion.

The Vortox kills the Sage. Who does the Sage see?

Two players, neither of whom is the Demon that killed them.

Does the Vortox affect the Snake Charmer's ability?

No.

The Snake Charmer has a mechanical ability, not an information gathering one, so is unaffected by the Vortox. If the Snake Charmer picks the Demon, they swap characters and alignment.

Could the Spy see an incorrect Grimoire if they misregister as a Townsfolk in a Vortox game?

ST decision.

By misregistering as a Townsfolk to the Vortox, they would be treated as a Townsfolk who has the ability to look at the Grimoire so their info is affected by the Vortox. The counterargument to this is that the ability that allows them to see the Grimoire is a Minion ability, so cannot be affected by the Vortox.

Can the Fibbin cause a Townsfolk to get true information in a Vortox game?

Yes.

The Fibbin causes incorrect info, not false info, so if the info is supposed to be false, the Fibbin can make it true instead.

If the Fool does not die by execution for the first time, does it count as a successful execution for the Vortox?

Yes, any execution will satisfy the Vortox's condition, even if it does not lead to death.

Are Vortox proof complex questions allowed?

RAW, it is legal, but many storytellers, including the game's creator, do not allow them since they break the spirit of the game, and the ST has enough to deal with as it is. If the ST and the group consider them acceptable then go for it.

An example of such: is only one of these statements true:

  1. the Demon is a Vortox
  2. <a regular Artist question>

where the answer to the whole question will be "yes" if the answer to the regular question is "yes" and "no" if "no" regardless of whether the Vortox is in play or not.

The ST is always free to answer "I do not know" if they consider the question too complicated.

Can the Washerwoman see two Village Idiots?

Yes.

The Washerwoman's reminders token are placed next to two Village Idiots, including the 'wrong' reminder, which should be treated as a 'second ping' reminder.

Can the Lunatic receive the Widow ping.

No.

RAW, yes they could, but not RAI.

The Pit-Hag creates the Widow. When does the Widow see the Grimoire?

The night that they are created; it is their first night, so they should be immediately woken and shown the Grimoire.

Note that the Widow is not an info gatherer that must wait for poisoners and killers to act first. They have a mechanical ability that lets them see the Grimoire and poison someone as soon as they come into play.

Additionally, a good player should learn that the Widow is in play, unless a good player has already of the Widow this game and is still good.

What happens if the Widow is preached?

If the Widow is preached on their first night then they do not get to ever look at the Grimoire or poison a player, even if the Preacher later dies or becomes drunk or poisoned, since it is only on their first night that they can do this. Additionally no good player learns that the Widow is in play, but should the Preacher ever die or become poison or drunk while the Widow is still alive, sober and healthy then a good player is informed of the Widow.

If instead the Widow is preached on a later night then the target of the Widow's poisoning is temporarily healthy while the Preacher is alive, sober and healthy. The ST can indicate this by turning the Widow's reminder token next to the poisoned player upside-down for as long as the preaching is in effect.

Does an Investigator seeing the Widow satisfy the requirement that one good player knows the Widow is in play?

No, the Widow must also send out a separate ping to any good player, although this can still go out to the Investigator.

Does the Widow's "one good player knows you are in play" mean that if a good character knows that there is a Widow via their own ability (Investigator) the Widow ping is not sent out?

No, the Widow ping should still go out.

The Witch curses a player in the night before being killed. Is the curse still in effect?

No, their ability is lost on death, unless the Witch was killed by the Vigormortis so they retain their ability.

Does the Wraith still wake with other evil players in a Poppy Grower game?

Yes.

After tokens are distributed, the Demon neighbours the Xaan and an Outsider. Does the Outsider neighbour becoming the Marionette affect X?

Yes.

The Marionette is chosen in setup, meaning that after setup there is now one fewer Outsider than the number of Outsider tokens that went into the bag. So if three Outsider tokens went into the bag, just two Outsiders exist now and X=2.

The Marionette thinks they are an Outsider. Does that subtract from the Xaan number?

Yes.

The Marionette is not an Outsider and does not count.

Does the Philosopher gain the ability if the make their choice on night X?

Yes.

The Xaan's poisoning does not start until their turn in the night order on night X, meaning that the Philosopher, who acts earlier in the night, was healthy at the time of the choice, so the ability was gained. Remember that any info the Philosopher would gain from an info ability is arbitrary while the poisoning is in effect.

Would the good Apprentice become poisoned on night X?

No.

The Xaan poisons Townsfolk. Although the good Apprentice has a Townsfolk ability, they are a Traveller so are unaffected.

Can the Recluse register as a Minion or Demon during setup to mess with the Xaan number?

No.

Night X is calculated before tokens go out so the Recluse cannot misregister yet.

What is the Exorcist jinx with the Yaggababble?

If the Exorcist chooses the Yaggababble, the Yaggababble ability does not kill tonight.

On a Minstrel day, could the Yaggababble kill the Minstrel by saying their phrase?

No, the Yaggababble is drunk.

If the Scarlet Woman says the Yaggababble phrase and then the Demon is executed, is there a kill?

ST decision.

The new Yaggababble could cause a kill if the ST gives them that phrase, but as they are a new instance of the Yaggababble they could also be given a different phrase and not cause a kill.

How is the Yaggababble affected by drunkenness and poisoning?

The Yaggababble cares about being drunk or poisoned at the time that they would kill, not when they say their phrase. So if they say their phrase while drunk or poisoned but are sober and healthy that night then they can still kill. This is similar to how the Gossip is run.

If the Yaggababble is drunk or poisoned on their first night they should still learn the correct phrase.

After an execution where a player dies in a Yaggababble game, could the ST kill off another player to simulate a Lleech dying?

Yes.

For each time the Yaggababble said their phrase today, the ST can kill a player at any time until dawn, so this simulation is possible.

Does the Clockmaker see the "dead" Zombuul?

Yes.

The living Zombuul who is registering as dead is still the Demon.

Can the Empath receive a 2 in a "final 2" in a Zombuul game?

Probably not.

The sober and healthy Zombuul who has "died" once registers as dead to the Empath, so the Empath has one living neighbour who is read once, not twice, so at most the Empath can receive a 1.

If in the unlikely scenario the Zombuul is drunk or poisoned, so no longer able to register as dead to other character abilities, and the other living player is evil, then the Empath can receive a 2.

How does the misregistering as dead Zombuul affect the King?

They still misregister as dead to the King meaning:

  • they are not part of the alive player count which determines when the King starts to learn info;
  • they cannot be seen by the King.

This assumes that the Zombuul is sober and healthy; if they are ever drunk or poisoned then they can no longer misregister as dead, meaning:

  • they could now delay when the King starts seeing information;
  • they can be seen by the King.

If the Zombuul loses its first life, would an Oracle's number rise by one?

Yes.

Does the Scarlet Woman become the Demon after the Zombuul "dies" for the first time?

Yes, so there will be two acting Demons, which makes Scarlet Woman and Zombuul a bad combination.

Can the Slayer shoot the 'dead' Zombuul?

Yes, potentially ending the game.

Can the Snake Charmer choose the Zombuul who is registering as dead?

No.

The Zombuul registers as dead to the Snake Charmer's ability which requires that a living player be selected.

If the Zombuul neighbouring the Tea Lady dies for the first time, do they register as the TL's neighbour?

No.

The final three contains the registering as dead Zombuul, the Tea Lady and another good player. Is the Tea Lady protection active?

Yes.

The Zombuul registers as dead to all abilities, including the Tea Lady's. So the only living neighbour of the Tea Lady is protected since they are good.

If the Pit-Hag changes the Demon to the Fang Gu, could an arbitrary kill of an Outsider count as a Demon kill causing a jump?

If the Fang Gu chooses to kill an Outsider, the ST can allow that to go through. Otherwise players the ST chooses to kill are killed by the Pit-Hag, so no Fang Gu jump.

If the Pit-Hag creates a Fang Gu and the arbitrary kill at night kills an Outsider, can that cause the Fang Gu to jump?

If the Fang Gu targeted that Outsider, the ST can choose to allow the kill to go through and thus the Fang Gu to jump. The ST can also choose to block the Fang Gu's choice of an Outsider and have them die to the Pit-Hag with no jump.

Or, of course, the ST can block the kill entirely and not kill the Outsider to either ability.

If the Fang Gu did not target an Outsider, then there cannot be a jump; any Outsider death tonight is to the Pit-Hag's ability not to the Fang Gu's.

The Pit-Hag turns another Minion into the Fang Gu. The new Fang Gu targets an Outsider. As deaths are arbitrary tonight, is the jump blocked, or is it legal to kill off the old Demon, and allow the jump to happen, killing off the first Fang Gu and the targeted Outsider becoming the new evil Fang Gu?

Each Demon's choices are still taken, which the ST does not have to abide by, with any arbitrary protections or deaths occurring from the Pit-Hag.

It would therefore be valid for the Fang Gu's jump to be processed as per usual, with the newly created Demon dead and the Outsider converted, on top of the arbitrary death of the original Demon.

However, it would not be legal to kill the Fang Gu and have some other random unselected Outsider converted instead.

In full, the ST's options are:

  1. The Fang Gu kills the Outsider, so the jump happens i.e. the normal Demon kill goes through; any other deaths are due to the PH.
  2. The Fang Gu does not kill the Outsider, so there is no jump and the Outsider remains alive i.e. the PH's "deaths are arbitrary" ability
  3. The Fang Gu does not kill the Outsider, but the Pit-Hag does, so the Outsider dies but there is no jump i.e. the PH's arbitrary deaths ability

If the Pit-Hag creates the Fang Gu and then the Fang Gu chooses an Outsider at night, and the ST allows his kill to go through, does this also make the Fang Gu jump? Does the kill come from the Pit-Hag's ability or not?

Either. The way Pit-Hag arbitrary deaths works is that the ST can block any kills (or not), and can cause new kills originating from the Pit-Hag. If the ST allows the Fang Gu kill to go through, it jumps. If they prevent it but then kill that player anyway with the Pit-Hag ability, then there is no jump.

If the Pit-Hag changes the Demon into the Fang Gu, can the Fang Gu jump that same night? Does the Demon's choice matter at all that night or, because of the Pit-Hag's deaths are arbitrary ability, are all deaths caused by the Pit-Hag instead of the Demon?

The ST can allow the Fang Gu to jump.

..ST's options are as follows, assuming the new Fang Gu chooses an Outsider when deaths are arbitrary:

If the new Fang Gu targets an Outsider then, since deaths are arbitrary, the choices are:

  1. the chosen Outsider is PH protected and does not die;
  2. the chosen Outsider is PH protected and does not die, but then is PH killed, so no jump;
  3. the chosen Outsider dies to the Fang Gu, so the jump happens.

"Deaths are arbitrary" means the ST can allows deaths go go through, or not go through. So if the ST allows the Demon's choice to go through, that one is an attack from the Demon, not the PH, and if the ST blocks it, then it is treated similarly to the player being protected from the Demon that night. Any "additional" deaths are considered attacks from the PH.

Do drunk or poisoned characters still have to be woken?

No, just as they could be woken up when they normally would not, as long as there is a reason for why they would or would not wake that night:

  • the drunk Godfather wakes when no Outsider died today, or does not when an Outsider did;
  • the drunk Sage learns two non Demon players as the Demon after they died, but not to the Demon.

To be used cautiously, especially if the player can become sober and healthy, as it may reveal that they were previously drunk or poisoned.

What is the difference between drunkenness and poisoning?

They mechanically work the same, the difference is pretty much just flavour.

If an ability makes a player drunk or it makes a player poisoned, it has the same effect: any information is arbitrary and mechanical based abilities do not work at all, whether that is killing, protecting or causing other players to receive information

Drunkenness tends to be caused by good player abilities while poisoning is caused by evil. Being drunk and being poisoned are technically different for the purposes of Savant statements and Artist questions, although usually those would involve saying "drunk or poisoned" to catch all cases.

The Poisoner picks a target who becomes poisoned. If the Poisoner then becomes the Imp after the Imp self-kills, what happens to the poisoning?

The poisoning is removed as soon as the Poisoner becomes the Imp.

The Poisoner acts early in the night order, before the Imp, so still targets a player. The poison is then removed when the Imp self-kills; the ST removes the reminder token from the Grimoire and the target is now healthy. If the poisoned player acts between the Poisoner and the Imp that night then the poison still has an effect.

How are the effects caused by a character affected when the character is swapped to another character?

They are removed.

All effects must have a source and if that source goes away then so does the effect. For example, when the Poisoner becomes the Imp then their poisoning is immediately removed.

What happens when the drunk / poisoned Philosopher tries to gain an ability?

Their once per game ability is spent and they do not gain the ability they chose, and do not make the corresponding character drunk if they are in play. While they remain drunk or poisoned, the ST deceives them that they have a functioning ability, waking them each night if appropriate. Additionally, the Mathematician is pinged by the Philo attempting to gain an ability and failing and for each night they use the ability they do not actually have. Once they are sober and healthy, the ST can no longer deceive them and must treat them as the spent Philo with no ability.

Conversely, if the Philo was sober and healthy when they chose, then the ability is gained for the rest of the game. If they later become drunk or poisoned then they may receive false info, if they gained an info ability, or their ability will fail to work at all, if they have a mechanical ability. The ST could even stop waking them up to simulate them having no ability through being drunk or poisoned when they chose, but when they become sober and healthy, they resume waking as their ability functions normally.

Can there be more than one Demon in play at the start of the game?

Only in a Legion or a Riot game.

Demon bluffs ... what is allowed / recommended?

The Demon should be shown three characters that are safe for her to bluff as, to avoid double claiming a good player. These characters should:

  • be any combination of Townsfolk and Outsiders; two Townsfolk and one Outsider is pretty common,
  • out of play
  • not be Minions; bluffs must be good characters

It is strongly recommended that whatever characters the Drunk or the Marionette believe themself to be are not given as bluffs; although out of play, the Demon might not appreciate receiving these! Additionally, some STs would consider it illegal to do so; the argument is that the Demon should see three out of play tokens. But if the group is experienced it could be attempted, perhaps to signal to the Demon who the Drunk is.

In a game with no Outsiders, can Demon bluffs include an Outsider?

Yes.

If there is Outsider modification then the Demon could bluff as an Outsider. In Trouble Brewing the evil team can use this to imply that the Baron is in play and someone is the Drunk.

If either of the Bureaucrat or the Thief is exiled, does their -1 and +3 effect immediately disappear?

Yes.

After their exile, for the rest of that day their effect on the votes is removed. But any effect on previous votes that day remains.

Does the Flowergirl read the Cult Leader votes as well as votes from nominations?

No, the Cult Leader does not use votes, only raised hands.

What happens when the Klutz or the Moonchild do not pick anyone when they learn that they have died?

The ST should privately remind them in case they forgot. If they continue to not pick, that is considered cheating, and should be dealt with however the group best sees fit.

Can Travellers be made mad by the Cerenovus or the Harpy?

Yes.

Does the Spy / Widow learn Traveller alignments?

Yes, if the Traveller is in play when they see the Grimoire.

The Spy sees everything in the Grimoire and the ST indicates a Traveller's alignment in the Grimoire usually by placing their token the right way up if they are good aligned and upside down if they are evil, but some STs will have the blue side up for good and the red side up for evil.

How are Travellers affected by the Spirit of Ivory?

The Spirit of Ivory can only prevent more than one good player from becoming evil; it places no limits on the number of players that start evil. So Travellers joining the game can still freely be evil regardless of whether an extra evil has been made in this game.

Should a Traveller in the game from the start become evil (Mezepheles) then they can be counted as the one extra evil player.

Does a player learn when they are no longer mad due to the Cerenovus or the Harpy?

No, players only learn when they are mad. Each day that a player is mad they are informed the previous night.

A player only knows for sure that they are not under madness if they are not woken during the night and told that they have been selected by the Cere or the Harpy.

If a player is informed of madness and then the madness ends that same night they are not informed, so they may well fulfill the conditions of their madness without realising that there is no risk of a madness break. This can happen when the source of the madness dies, swaps character, becomes drunk or becomes poisoned.

Is multiple madnesses just a death sentence? e.g. the Mutant, made Cerenovus-mad as an Outsider, is just dead no matter what they do?

It is a tricky situation for the Mutant for sure but is up to the ST, who possibly might consider the game state, on whether to execute or not.

After the Pixie successfully gains the ability they saw are they no longer mad so a true Savant statement could be "no players are currently mad"?

No.

"Madness" is a Clocktower term that means "trying to convince people of something". Some characters like the Pixie interact with madness, but an ability that interacts with madness is not needed to be mad. Anybody who is trying to convince players of anything in the game is being mad, so the statement "no players are currently mad" will always be false!

Modifying the statement to "no players are interacting with madness currently", is a valid true statement after the Pixie fulfills their goal.

Can evil players target each other with their abilities?

Yes.

  • the Devil's Advocate will likely want to protect their teammates;
  • the Demon may want to kill their Minions, especially in the case of the Vigormortis.

Can the ST remove reminder tokens from the Grimoire after handing out the relevant info?

Yes, although it is common practice to leave them in.

The ST is allowed to tidy up their Grimoire by removing tokens that have served their use if that helps them run the game. They are also perfectly entitled to leave them in for the entire game, and many STs do so. But if there is, or the possibility of there being, a Grimoire checker (Spy / Widow) in play then all the tokens should be left in, as the expectation is that they see all of those tokens.

Note that whenever a character:

  • dies then, unless they have an even while dead or a triggered by death ability, their reminder tokens for any effects they caused can be removed, since the effects of their ability cease;
  • leaves the game their reminder tokens are removed;
  • is revived they are treated as a new instance of the character so the reminder tokens from the previous instance can be removed.

Does a player with a day-use ability have to declare their character to use their ability?

Yes.

The game defines public as "anything said or done in such a way that most players, as well as the Storyteller, know that it happened." It is not enough to say "I use my ability on X"; no one can know what has happened if a player does not state their character, so they have to claim what ability is being used.

For instance, the Psychopath must specify how they are picking the Damsel player in order for the ST to resolve that pick correctly!

If the Alchemist has the Vizier ability, do players know that they are the good Alchemist?

No, they are announced as the Vizier.

Abilities are self referential, so when an ability says "all players know who you are" it means the ability, not the actual character of the player. And as the Vizier is announced in the same way as the Alchemist Vizier, when the Alchemist is on the script it is common for the Vizier to bluff that they are the Alchemist.

Note that the jinx between the Alchemist and the Vizier has been removed: the Alchemist could only force an execution with the Vizier ability if at least three players voted, regardless of those players' alignments. There is no longer a restriction.

Can a player ask the ST at any point in a private chat to confirm their alignment?

They can ask, but the ST is only required to tell them if it has changed, so they can often expect a response of "You have not been informed of an alignment change" or some such. The ST may clarify for newer players and just tell them their alignment, but they may not, and clarification should not be expected on scripts that have characters like the Lunatic or the Marionette.

When a character with a 'no ability' reminder token dies (Fisherman / Artist / ...), is that token placed in the Grimoire?

No, only after they have used their ability. When a player dies a death shroud is placed on their token which, except for abilities that persist on death, already indicates that they have no ability.

Do public info gatherers (Artist / Fishermonger / Savant / ...) have to ask use their ability publicly?

No.

The player has a private conversation with the ST. Other players will see the player talking to the ST but will not know if it is ability related, an evil player coordinating with the ST, a rules clarification, ...

If the dead Klutz / Moonchild is resurrected / regurgitated but then killed on the same night, does their ability trigger?

No.

Both the Moonchild and Klutz pick when they learn that they have died, but as nothing is ever announced by the ST when a player is revived and killed in the same night, they are never prompted to use their ability again, even if they surmise that they must have been alive at some point.

What stops players from insisting that everyone publicly guesses themself as the Damsel to prove that they are not a Minion to waste the Damsel guess? / Does other players pressuring the Mutant into saying "I am the Mutant", to prove that they are not, count as breaking madness?

The ST is advised to ignore any forced statements.

Forced statements:

  • are against the spirit of the game;
  • should not cause an execution or use up any ability;
  • should force a discussion between the players after the game on what constitutes fair play.

Does the Puzzlemaster drunk / Widow poisoned player trigger the Acrobat's ability?

Yes. The Acrobat's death could give a great clue to the Puzzlemaster.

Does the Alchemist Baron change the Outsider count?

Yes. Two Townsfolk characters are replaced by Outsiders, unless the Heretic is on the script in which case it is allowed to just replace the one Townsfolk.

Does the Drunk who thinks that they are the Alchemist Baron add Outsiders?

No.

The Alchemist / Apprentice Cerenovus picks a player. What is that player shown?

"This character chose you" + Cerenovus + whatever they are mad as.

Madness due to the Cerenovus, the Alchemist Cerenovus and the Apprentice Cerenovus runs the same: the target is still shown the Cerenovus token, as well as the token of the character that they are mad as.

What is announced when the Alchemist / Apprentice with the Fearmonger ability has picked a player?

The announcement is the same as for the Fearmonger: "a player has been chosen by the Fearmonger".

If there are multiple Fearmonger abilities in play, each would generate its own announcement.

Does the Vizier jinx with the Fearmonger mean that should the Alchemist have one of those abilities that they should be woken with their Minion counterpart to learn each other and to share the Fearmonger choices?

No.

RAW, the Alchemist Fearmonger should be woken with the Vizier, as should the Alchemist Vizier with the Fearmonger, since jinxes are between abilities. But since the jinx was not written with the Alchemist having one of those abilities in mind, in practice it would probably best that the corresponding players are not woken together.

The Alchemist with the Goblin ability is paired with the Evil Twin. The Alchemist claims Goblin before being executed. What happens?

If the Evil Twin ability is still active then evil wins, otherwise good wins.

As per the Evil Twin's ability, good cannot win while the Twins live, so the good team's win via the Goblin ability is prevented with an active Evil Twin ability. But since the Good Twin was executed, the Evil Twin's win condition is triggered, resulting in an evil win.

Should the Evil Twin's ability be disabled (death / drunkenness / poisoning / preaching) then the good team wins.

Does the Alchemist / Apprentice Godfather change the Outsider count?

Yes, and learns which Outsiders are in play.

What is the Alchemist / Apprentice with the Harpy ability shown as to their target?

As the Harpy.

The "you" in abilities always refers to the player's ability, not their character.

Can the Alchemist have the Marionette ability?

Yes, but only if the Marionette is in play.

The jinx between them means that the Alchemist, whether in play from the start or created mid game, cannot see the Marionette token unless the Marionette is in play. If the Alchemist is shown the Marionette token then they do not actually have the Marionette ability. However, they do now know that the Marionette is in play, likely neighbouring the Demon, so are effectively the Clockmaker with a 1.

How does the Alchemist Scarlet Woman work in a Legion game?

When any Legion player dies, the Alchemist becomes Legion.

Can the Alchemist Scarlet Woman become the Demon?

Yes.

If the Demon dies for any reason then the Alchemist would become a good Demon, assuming the Alchemist is good-aligned. Their alignment does not change, since the Scarlet Woman ability can only make a player into a Demon; it does not change alignment.

Interestingly, this could lead to two Demons when:

  • the Imp self-kills, causing a Minion to also become the Demon;
  • the Scarlet Woman is in play who also becomes the Demon.

If the Imp self-kills, does the Alchemist Scarlet Woman become the Imp?

Yes. But, as the Alchemist is not a Minion, a living Minion also becomes the Imp, resulting in two Demons!

The Alchemist would become an Imp thanks to their Scarlet Woman ability, while a Minion becomes one thanks to the Imp's ability.

Does the Alchemist with a Minion ability like the Godfather or the Baron change the Outsider count?

Yes.

If the Alchemist is in play from the start then any setup effects corresponding to their ability happen.

Can the Alchemist Goblin be nominated, claim Goblin, then nominate the Virgin, and win?

Yes.

The Goblin's ability reads "if you publicly claim to be the Goblin when nominated and are executed that day, your team wins." So she does not have to be executed because of her nomination, but if she is executed the same day, her team wins.

Could a dead player with an on death ability (Ravenkeeper / Sage / ...) be triggered by the Al-Hadikhia?

Yes.

Each time a player with an on death ability dies their ability can be triggered and the Al-Hadikhia can very easily pull this off.

The chosen dead player would need to choose live to be immediately resurrected, then should all three picks be alive after they have made their choices, through any combination of choosing to live or being unable to die, then that player would die again, triggering their on death ability, potentially for the second time in the game.

So:

  • the Ravenkeeper might end up learning two players' identities;
  • the Sage might receive two pairs of players if they died twice to the Demon.

If only three players live, one of them being the Al-Hadikhia, and the game moves to the night, does the game end?

Almost certainly, but the ST should still run the night as Al-Hadikhia maths is hard and players do mess up.

The game ends as soon as an end condition is met, which can occur before a character ability has fully resolved. With just two players left alive the game ends so the game can end in the middle of the Al-Hadikhia's picks, which, as with the other multi-kill Demons, happen in order.

If the Al-Hadikhia chooses the three living players with herself last, she is guaranteed to win as long as she says "live": If any of the two players before her say die, they die immediately and the game is over with only two players left alive, evil wins. If all say "live" then they die in order, so the first player dies leaving just two players left alive, the game is over and evil wins.

If, instead to be safe, the Al-Hadikhia chooses the other two living players and a dead player, then if anyone says die the game is over, and if they all choose live, then they all die and, again, the game is over.

The ST still needs to prompt the Al-Hadikhia for her picks because she could still mess up, by choosing dead players that then resurrect: a dead pick will say live and at least one of the other picks will say die so the game continues because there are now still more than two alive.

It is of course also possible for the living player picked with two dead players to mess up, as should they pick die then the game instantly ends, no matter what the dead players pick.

And the Al-Hadikhia could get unlucky and end up in a final three with the Soldier and the unprocced Fool ...

At four alive, the Al-Hadikhia picks two other players and themself that night, in that order. All three pick live. What happens?

Evil wins.

Since all three are alive at the end of their choices, all three are attacked in the order chosen. Assuming that there is no protection, the first two picks die then, because there are only two players left alive before the Demon is scheduled to die, evil immediately wins.

Evil wins when there are two players alive, and unless an ability says otherwise such as the Mastermind or the Evil Twin, the game immediately ends and abilities do not finish resolving first.

In a final four, if the Barber, the Farmer and the last good/evil player are picked by the Al-Hadikhia and all choose live, does the Barber and the Farmer stuff still happen?

Yes, in the order that they were picked.

The players would die in the order the Al-Had chose them, with any on death abilities handled as they trigger, but the ST will end the game as soon as end game condition is met, such as only two players left alive. So if the choices were the Farmer, the Barber, and another role in that order, the Farmer would die and someone would become the Farmer, then the player who was the Barber would die and the game would end.

If the Barber were first, the Al-Had would be offered the Barber swap, and if they swapped themself then the rest of the kills would not happen. If they instead swapped the Barber with the Farmer, then the Farmer would not trigger and instead there would be another Barber swap. Theoretically there could be three Barber swaps.

Could the Al-Hadikhia be drunk if they are picked by the Innkeeper or the Sailor?

Yes, but don't.

Without other reasons for the Al-Hadikhia to be blocked it is likely that town will narrow the Demon candidates down to the Innkeeper / Sailor pick(s) ...

If the Klutz / Moonchild chooses death when woken for the Al-Hadikhia, when do they make their pick?

At the start of the next day.

Although the player might choose death on being woken for their Al-Hadikhia choice, she does not actually know if she died until it is announced in the morning as she could be protected by another character, so her pick happens publicly in the morning.

Can the Recluse or the Spy misregister to the Alsaahir?

Yes, but don't, because it will not be fun for those involved.

Does the Apprentice Pit-Hag change Minion ability if they create the Pit-Hag?

No, the Apprentice is allowed to have the ability of an in play character, unlike the Alchemist who, if possible, must have an out of play Minion ability.

Can the Apprentice Spy be executed if she is the first to nominate the Virgin?

Yes, which would immediately out them as evil.

How does an Apprentice Vizier work?

They act just like a regular one, including the fact they do not die if exiled. They are announced to town as the Vizier.

The Apprentice Alchemist Vizier works in the same way, so the Apprentice Vizier could still bluff that they are good!

Can the Artist ask the ST "does this player have a red token"?

Yes.

Should the Recluse and the Spy misregister as other characters to the Artist, then any question of the form "Did the Recluse/Spy ..." would be a "no", since as far as the Artist is concerned they are out of play. But the Artist is allowed to ask any question that can be answered with a yes or no and this may be their way of bypassing the misregistration to find out their alignment. Arguably the spirit of the Artist is to be creative, to a point, with their questions, but ultimately it is up to the ST what they believe is allowable for the Artist to ask.

What happens if multiple Assassin abilities (Alchemist / Apprentice / Assassin) kill tonight?

Depends on who they target and the order in which they are woken by the ST.

With any killing abilities, timing is what matters:

  • if one Assassin targets a second Assassin then the second will not have woken tonight for a pick.
  • if an Assassin targets any other player and is then themself targeted by another Assassin they they will die along with their own pick.

In an Atheist game the Alchemist has the Pit-Hag ability. If the Alchemist makes good a Demon that the town then executes, does the good team win or must the ST be executed?

With the Atheist the ST can decide if the good team wins.

Can the Judge / Vizier force the execution of the ST if the Atheist is on the script?

Yes.

RAW, if the Atheist is on the script and good voted, the ST's execution can be instantly forced. Since this is something that the evil Vizier or evil Judge can exploit to instantly win, some STs will homebrew against this.

In an Atheist game the ST can break the rules but in the instance of the Lunatic Kazali, can their picks be told that they are now Minions, while keeping their alignment as good?

Yes.

The only real restriction in an Atheist game is no evil players at setup. Arguably it is against the spirit of the Atheist to introduce Minions and Demons after setup, regardless of if they are good or not. But ultimately what is acceptable in an Atheist game is up to the ST and their group.

If the Philosopher chooses the Atheist in a game that started with the Mastermind, and the ST then dies, could the ST "break the rules" making themself be considered the Demon?

If the ST allowed the Philo-Atheist ability to remain in play, the ST can do whatever they want.

The ST gains the Psychopath ability via the Plague Doctor. Atheist is on the script. If the ST is executed, does roshambo happen?

If they want, the game is already over.

After the execution of the Psychopath goes through, roshambo only determines whether they die. But in an Atheist script, the ST being executed is what matters: if the execution happens it goes through and the game immediately ends.

At what point does the game end in an Atheist game?

Win conditions in an Atheist game are either the ST is executed or there are two players left alive. Though technically the ST can break either of those rules to continue the game, they probably should not, unless simulating something like a Mastermind day or the once dead Zombuul.

Can the Balloonist add the Drunk as an extra Outsider, then become the Drunk?

No.

If the Balloonist is replaced with the Drunk then the Balloonist's [+0 or +1 Outsider] setup effect cannot have taken place. Once the extra Outsider has been added then it is no longer legal to make the Balloonist the Drunk.

This is in contrast to the Marionette who, because of the jinx, is allowed to believe that they are the Balloonist. That jinx is required because it is not possible to know who will neighbour the Demon, and therefore what character will be replaced by the Marionette.

Could the Balloonist be shown the Spy multiple times?

Yes. The Spy can register to the Balloonist, as a Townsfolk, an Outsider and a Minion.

If the Spy ever holds Lil' Monsta then they could register as the Demon as well!

If the dead Damsel is swapped to a living player via the Barber's ability, is it random like it is for the Pit-Hag?

No.

Can the former Scarlet Woman who is now the Demon, use the Barber to swap the previous Demon with a living player? / Can a Legion use the Barber to swap themself with another Legion?

No, the Barber's ability explicitly disallows choosing another Demon.

If the current Demon uses the Barber to swap a dead Demon with a Minion, leading to two alive Demons, can the ST kill one of them and have kills be arbitrary?

The Barber's ability specifies that Demons cannot choose other Demons with the Barber ability. This extra Barber rule is to prevent two alive Demons. The ST also cannot arbitrarily kill anyone with the Barber ability, only with the Pit-Hag or Summoner abilities when a new Demon is created.

Can misregistration have an impact on the Barber swap?

Yes, but don't.

If the Recluse or the Spy are swapped and they misregister to the Barber then weird things could happen. The second player in the swap could become any any Outsider or Townsfolk from the script if swapped with the misregistering Spy, while misregistering the Recluse could allow for another Minion or Demon to come into play.

Does Barista doubling the Golem have any effect?

The Golem is still limited to only nominating once per game, but when they nominate, that player dies twice. So the Barista-doubled Golem could kill an unused Fool completely in one nomination.

If the Golem has already used their one nomination, the Barista has no effect on them.

What happens when the Summoner is Barista doubled?

The Summoner picks two players to become evil Demons; each will get to act in the night and both must die before final two in order for the good team to win.

The ST should avoid multiple living Demons, since it is unbalanced and unfun; the rules (arbitrary death nights) and jinxes (Scarlet Woman / Summoner / ...) are written to help with prevent this situation!

Does the Barista doubling immediately end if the Barber is killed by the doubled Demon or swapped by the doubled Pit-Hag (assume the optional rule that Travellers can change type is in play) meaning the ST ignores the second kill for the Demon / second swap for the Pit-Hag?

Yes, any ability that is no longer in play has no effect, and all abilities happen one at a time.

Can the Beggar learn the Recluse as evil or the Spy as good through misregistration?

Yes.

The Alchemist Boffin, granting the Demon the Butler ability, becomes drunk or poisoned. How is the demon affected?

The Demon would not be woken for their Butler choice.

Can the Demon become good if the Boffin grants them an alignment changing ability?

No, since these abilities (Cult Leader / Goon) are jinxed such that they can never cause the Demon to become good.

The Demon has the Evil Twin ability, gained via the Alchemist ability given to them by their Boffin. What character are they seen as by their Good Twin?

RAW Demon, but RAI they should probably be seen as the Evil Twin.

The Boffin grants the Fang Gu the Fool's ability. What happens when the Fang Gu attacks an Outsider for the first time?

The Outsider dies and the Fool's ability is spent.

In general, if for any reason the Fang Gu cannot die the jump does not happen and the Outsider just dies. As the jump did not happen the 'Once' reminder token is not placed meaning the next Outsider the Fang Gu targets would still become an evil Fang Gu.

The No Dashii is given the Fortune Teller ability by the Boffin. One of their two nearest Townfolk neighbours is the Red Herring. Does the No Dashii poisoning skip over the Red Herring?

No.

The Red Herring registers as the Demon only to the FT ability, but still registers correctly as a Townsfolk to the No Dashii ability.

What happens when the Boffin grants the Demon the Magician's ability?

The Demon learns themself as a Minion while the Minions learn the Demon twice.

This could be considered a waste of a Minion's ability and an unhelpful Alchemist Boffin ability.

Can the Recluse get an ability from the Boffin?

Yes.

But this means that the Demon does not get an ability, which is not a good use of a Minion, so probably should not be done. It would make more sense to empower the Recluse in this way when the Alchemist has the Boffin abiility.

Does the Spy / Widow learn what ability the Boffin has granted the Demon?

Yes.

During setup the ST places the character token corresponding to the granted ability next to the Demon which the Spy / Widow will see when they look at the Grimoire.

If the character corresponding to the ability granted by the Boffin becomes in play (Huntsman / Pit-Hag / ...), what happens?

The Boffin must grant the Demon a new ability. Both are woken to learn the new ability.

If the Bone Collector picks the Drunk or the Marionette, what happens?

They get another day/night of the ability that they think they have.

If the bone collected player swaps character (Engineer / Hatter / Pit-Hag) in the night, are they still bone collected?

Yes.

What happens when the Moonchild dies to the Boomdandy?

Like the Klutz, when the Moonchild is declared dead, they should interject to choose an alive (at that point) player. Unlike the Klutz though it is less critical for the game as to what they do.

Does the Drunk or the Marionette that sees the Bounty Hunter token turn a Townsfolk evil?

No.

The ST must decide to make the Bounty Hunter the Drunk or the Marionette before a Townsfolk is woken and told that they are evil as a result of the Bounty Hunter ability.

Who does the ST show to the Bounty Hunter when the Spy is the only evil player left in a Lil' Monsta game?

The ST has options:

  1. the Spy does not have to register falsely so could be seen;
  2. the Bounty Hunter does not have to see a living evil player so could be directed to one who is dead.

If the Bounty Hunter dies and then is resurrected (Professor / Al-Hadikhia / ...) do they learn a new evil player?

Yes, which can be the same previously learnt player or a new evil player.

If the Cannibal eats the Alchemist and is shown the Scarlet Woman, do they become the good Demon when the Demon is executed the next day, or are they the poisoned Cannibal?

They become the good Demon; the SW ability triggers before the Cannibal can switch abilities.

If the Cannibal eats a character that gained another ability (Philosopher / Pixie) does she gain both abilities?

No, just the original ability.

The Cannibal does not care what else someone might have gained, just what their token is.

Can the preached Cannibal still use a gained Minion ability?

Yes.

This assumes that they either lunched on a good Minion, or they get a Barista 1 tonight to counteract the poisoning after lunching on an evil Minion.

The Preacher ability only affects Minions so the Cannibal, a Townsfolk, is unaffected.

What happens when the Cannibal lunches on the Recluse?

If the Recluse misregisters as an evil Minion or Demon, then the Cannibal is poisoned and can be deceived by the ST about the ability that they gained.

If instead the Recluse registers as what they actually are, the Recluse, then the Cannibal gains the Recluse ability, meaning they can misregister as evil or as a Minion or Demon to other abilities, which arguably is already bad enough for the Cannibal!

Some STs find it acceptable to have the Recluse misregister as a good Minion or Demon, giving the Cannibal a healthy evil ability; this is generally a bad idea and not recommended.

Remember that when a Recluse is misregistering as an evil character, they never have that character's ability, so should they be misregistering as the Spy then it is not possible to give the Cannibal any good ability since the Recluse never had the Spy's ability to misregister as an Outsider or a Townsfolk.

Previously, when the Cannibal ability was run as a constant check, their ability could also be updated by changing what the Recluse was registering as to the Cannibal.

If the Cannibal eats the Slayer do they learn that hey have a shot?

No, as with the Artist or any other ability that does not wake at night.

What does the ST say to the Cannibal when they gain an ability? / Is the Cannibal told what ability they gained?

The ST never informs the Cannibal of which ability they gain, except for when they gain the Butler or the Zealot abilities as per the jinxes.

Instead, the ST does what they would do for the standard character with that ability. So they would prompt the player to choose player(s) or a character if that is part of their current ability. The Cannibal may then infer what ability they have based on what the ST prompts them to do.

If instead the Cannibal gained a day time ability then they are not woken at night and must use that ability as if they were that character, using their own initiative to test things out. Or they could just ask the most recent executee what they are.

The Cannibal wants to ask their Artist question / get their Savant info, but the player that died was good but not actually the Artist/Savant. What does the ST answer to the Cannibal-Artist/ Cannibal-Savant question?

The ST could reply with something like "I cannot answer that" / "You cannot do that", just as they would to any non-Artist/non-Savant who tries to use a question / get info.

Can the Cannibal gain a Traveller's ability?

Yes, if the Traveller is executed.

Travellers can be executed via their own ability in the case of the Scapegoat or by breaking Cerenovus madness. So if instead of being exiled a good Traveller is executed then the Cannibal gains that good Traveller's ability, whereas executing an evil Traveller results in the Cannibal becoming poisoned.

Can a player made mad by the Cerenovus, instead of being mad as the character, safely claim to be the Cannibal or the Philosopher with the ability of that character?

No, as the player is not claiming to actually be that character which is the Cerenovus requirement. Claiming to have the ability is not the same as being the character, so the ST may decide to execute for breaking madness, or not if they view it as only a minor break.

To be safe, it is best to clarify with the ST what they consider to be acceptable when it comes to satisfying madness.

How does madness work if there is a hard confirmed player (Golem / Virgin / ...) and the Cerenovus makes another player mad as that player's role?

It is not necessary for the player be believed as their madness target. As long as they make a good show and reasonable effort to convince other players that they are that role and argue against the confirmed player, they cannot be executed. Should they back down then they can be executed for a madness break.

If the Psychopath / Slayer made Cerenovus mad as another character publicly claims her actual character, can she be executed for a madness break before she swings/slays?

Yes.

The act of declaring her character when she uses her ability can count as breaking madness, so the ST can rule that she is executed before the ability can process, even if she had already stated the target of her ability.

Tonight, the Demon learns the ability granted to them by the Boffin. Does this register to the Chambermaid?

No, unless they are the Boffin babysitting Lil' Monsta.

The Demon's waking is due to the Boffin's ability, not their own. However, a waking Demon will likely still register since they must wake to kill or use some other part of their ability.

The Demon uses their good character ability, granted by the Boffin, to wake another player. Does that player register to the Chambermaid?

Only in the exceptional case that the Boffin is targeted by the ability.

Players that are woken when the Demon uses their good character ability are waking due to the Boffin's ability. So if the Demon was granted an ability that wakes other players (Nightwatchman) and uses it on the Boffin, then the Boffin is indirectly waking themself with their own ability, registering to the Chambermaid.

Does the Recluse register to the Chambermaid if they were exorcised tonight?

No.

Just as the Demon does not wake to their own ability on the night of an exorcism, neither does the Recluse registering as a Demon. While it is the Recluse's own ability that causes the misregistration, it is the Exorcist's ability that causes the Recluse or a Demon to wake and learn the identity of the Exorcist.

The Lunatic wakes up to falsely learn a player is the Exorcist that selected them. Does this ping the Chambermaid?

Yes, as the waking is due to their own ability.

How does the Spy register to the Chambermaid in a Poppy Grower game?

As not waking, as they would not be woken to see the Grimoire.

How does the Goon interact with the Chambermaid?

If the Goon wakes to learn their alignment changed due to her ability, then this registers to the Chambermaid. If the first player to pick her tonight is the same alignment, then the Goon remains the same alignment so is not woken and nothing registers to the Chambermaid. If the Goon changes alignment through other means than their ability, such as Mezepheles, then this waking does not register to the Chambermaid.

Can the Chambermaid ping falsely off of misregistering characters?

No, they correctly learn that the Spy wakes and the Recluse does not.

The Chambermaid checks if players are waking due to their own abilities. Misregistration (Spy / Recluse) does not grant the abilities nor the waking pattern of the misregistered character:

  • the Spy who sees the Grimoire wakes to their own ability, and misregistering as a non-waking character cannot change this fact or stop the Chambermaid from getting a correct ping;
  • the Recluse who misregisters as the Demon does not actually wake up to kill and does not incorrectly ping the Chambermaid.

Who does the Choirboy learn in a game with multiple Demons (Legion / Riot)?

Any living Demon.

If the Pukka targets the King and then the following night picks the Choirboy, does the Choirboy get poisoned info?

Yes.

The King would die as the previously poisoned player after the Pukka makes their next pick. That pick being the Choirboy means that they are poisoned when they awake and can therefore receive arbitrary info, before dying the following night.

Could the Choirboy be shown the Recluse after the King is killed by the Demon?

Yes, if the Recluse is alive.

When the King dies, the sober and healthy Choirboy learns 'the Demon', which is defined to be any living Demon, so if the Recluse is alive and misregisters as the Demon to the Choirboy, they can be learnt. However, this may be perceived as unfun or unfair, especially if through convincing bluffing the Demon believes that the Choirboy is out of play.

If the Spy is killed by the Demon, could they misregister as the King and cause the Choirboy to learn the Demon's identity?

Yes, but that would probably not be fun for anyone.

If the King is Barber swapped with a dead player, does the Choirboy get their info?

No, the King was not killed by the Demon.

Arguably, the King does not work well with character changers.

The Demon kill bounces off the Mayor to the King. Does the Choirboy get their info?

Yes. A bounce off the Mayor is treated as full redirection of the entire ability, so it is as if the Demon directly chose the King.

Who does the Choirboy learn if the Vortox kills the King?

Any non-Demon player.

Can the Recluse registering as evil turn the Cult Leader evil?

Yes, but only if the Recluse is living.

Similarly the living Spy can turn the evil Cult Leader good.

Can the Damsel player be seen by the Balloonist twice, first as an Outsider and then, post-Huntsman-transformation, as a Townsfolk?

Yes.

The Huntsman transforms the Damsel into a Townsfolk. The former Damsel is Barber swapped with another player. Does the other player become the Damsel?

No, they become what the character that the former Damsel became, as the Damsel has changed, not just gained an ability.

Can the Huntsman-transformed-Damsel be Fang Gu jumped?

No, as they are no longer an Outsider.

If the Huntsman-transformed-Damsel is executed, does the Godfather get a kill that night?

No, as they are no longer an Outsider.

Can the Damsel be the Marionette if the Huntsman is in play?

No, the result would be an illegal setup.

If the player who pulls the Damsel token is made into the Marionette, then the Damsel is out of play, meaning the Huntsman's setup ability [+the Damsel] has not been satisfied.

In contrast, the Huntsman is allowed to be the Marionette, in which case the Damsel, if there is one, is in play by their own right.

Can the Damsel who is hosting the Lleech still be transformed by the Huntsman?

Yes, and they continued to be poisoned.

If the Damsel is Barista doubled, could they change character twice if correctly guessed by the Huntsman?

No.

If the Philosopher picks the ability of an out of play character, then the Damsel is turned by the Huntsman into that character, what happens?

The Philosopher makes the ex-Damsel drunk.

What should an ability gainer with the Damsel ability be guessed as by a Minion in order to trigger the win condition?

As the Damsel.

The "you" in abilities always refers to the player's ability, not their character. So the Cannibal or the Philosopher with the Damsel ability should strictly be guessed as the Damsel, but it would be harsh to not accept Cannibal Damsel or Philosopher Damsel as a valid guess.

What happens if the Damsel is resurrected (Al-Hadikhia / Shabaloth / ...)?

The Minions are not reinformed about the Damsel, as it is a once per game announcement. However, if there is a new Minion who has not previously been informed they would be informed, in which case it is best to not resurrect the Damsel using the Shabaloth.

If guesses have been made previous to the Damsel resurrection, they do not count for this new instance of the Damsel ability, so the Minions have one more opportunity to guess the Damsel.

What is the Damsel jinx with the Spy/Widow?

If the Spy or the Widow is or has been in play, the Damsel is poisoned.

If the Damsel player becomes poisoned in this way then swaps character, then as they are no longer the Damsel the poisoning ends.

Does the Monk protecting the Damsel prevent an evil win should a Minion make a correct guess?

No, unless in the unlikely situation where the Minion is holding Lil' Monsta and guesses at night.

The Monk protects against the Demon, not Minions, and only at night, so Monk protection does not prevent a correct Minion guess of a Damsel ending the game.

Can the Pit-Hag create a new Damsel if the previous Damsel was successfully turned by the Huntsman?

Yes. The new Damsel is assigned by the ST, as per the jinx. This player need not be alive, but if they are and sober and healthy then they are announced to any Minion who was not informed of the previous Damsel. As the Huntsman has already used their OPG ability, there is no possiblity of this Damsel being saved.

Can the Devil's Advocate protect from an execution due to breaking madness (Cerenovus / Mutant)?

Yes.

There are three players alive at the end of the day: the Pukka, the Devil's Advocate and the Sailor. At night the Sailor chooses the DA and the ST makes the DA drunk. The DA chooses to protect the Pukka and the Pukka chooses the Sailor, making them poisoned. The next day the Pukka is executed. Does the Pukka die?

Yes, because at the time the DA chose to protect the Pukka the DA was drunk, so they did not protect the Pukka.

Can the Spy invoking the Doomsayer kill a good player?

Yes, the Recluse and the Spy, due to registering as good or evil, can result in a Doomsayer death of any alignment. The Spy and the Recluse can also both die to anyone using the Doomsayer as well. The Storyteller can make use of this for game balance.

Could character misregistration affect what the Dreamer sees?

Yes.

If the Dreamer picks the Recluse then the ST could choose to misregister the Recluse as a Minion or a Demon and show the corresponding token to the Dreamer, along with any arbitrary good character token.

Similarly, if the Dreamer picks the Spy then the ST could choose to misregister the Spy as an Outsider or a Townsfolk and show the corresponding token to the Dreamer, along with any arbitrary evil character token.

When does the Drunk who believes that they are the Alchemist Godfather wake?

On their first night they wake to learn that they are the Godfather and told some Outsiders are in play. On subsequent nights they can be woken to suggest that a player who died during the day is an Outsider, or not woken to suggest that they were an evil player lying about being an Outsider. They should probably not wake if no one died during the day.

Can the Drunk who believes that they are the Clockmaker be woken on N3 to simulate a Summoner game, when in fact the Demon is in play from N1?

No.

This refers to a previous Summoner jinx with the Clockmaker where the Clockmaker would not learn their number until the Demon was created. With this jinx, it was possible to deceive the Drunk who saw the Clockmaker token that they were in a Summoner game.

Can the ST tell the Drunk that they turned into another Townsfolk character to the one they currently believe they are, to simulate the Pit-Hag?

Yes.

Similarly, the Marionette can be told that they have been turned into another good character when they have not.

If the Drunk or the Marionette is created mid game (Pit-Hag), can they be shown an already in play character?

Yes, it is just on setup that the Drunk and the Marionette cannot see a character already in play.

If a player becomes the Drunk (Barber / Pit-Hag / ...) what does the ST tell them?

The ST shows them any Townsfolk token from the script. If they were previously a Townsfolk the ST can choose to tell them nothing.

What happens when there are multiple instances of the Demon (Fang Gu / Imp) when the Engineer picks the new Demon?

All Demon players change character.

Are evil Townsfolk or Outsiders (Mezepheles / Bounty Hunter / ...) affected by the Engineer's picks?

No, only the Minions or the Demon.

Does the Engineer creating a new Demon mean an arbitrary deaths night?

No.

Arbitrary deaths are only ever caused by the Pit-Hag or the Summoner abilities.

Could the Engineer turned evil (Bounty Hunter / Mezepheles) turn themself into a Minion?

No.

The Engineer's ability only cares about character type, not player alignment, so only Minions and Demons, regardless of alignment, are affected.

The Townsfolk neighbour sat next to the No Dashii is turned by the Pit-Hag into the Evil Twin. What info do they receive?

They are now a good Minion, so the No Dashii poisoning moves past them to the next Townsfolk player. As they are now no longer poisoned, they are correctly told their twin: an evil player and their character.

If the Demon dies and the game continues due to the Evil Twin, what happens if the ET loses their ability (Courtier / Preacher / ...)?

With no living Demon the good team instantly wins when the ET loses their ability.

Can the Fang Gu jump to a Townsfolk that gained (Cannibal / Philosopher) an Outsider ability?

No.

Gaining an Outsider ability does not turn a Townsfolk into an Outsider; they are a still a Townsfolk. The Fang Gu simply kills their target instead.

Can the Fang Gu jump if their kill bounces off the Mayor onto an Outsider?

Yes.

The source of the Mayor bounce is still the Demon so the jump happens assuming:

  1. the Fang Gu is sober, healthy and can die;
  2. the Outsider can die;
  3. the universal once per game Fang Gu jump has yet to happen.

This could be an option if the ST fears that the Fang Gu will be executed tomorrow and can be used to turn the Goon into the Fang Gu, since being chosen by the ST, who is not a player, does not trigger the Goon's ability.

If the evil Farmer (Bounty Hunter / Mezepheles / ...) dies in the night, who becomes the Farmer?

It is still an alive good player who remains good.

The Fearmonger nominates their target. If the target is executed as a result of a madness break, does the Fearmonger's win condition trigger?

No.

The target's execution must be a direct result of the Fearmonger's nomination in order to trigger the win. If their target's execution is a result of breaking madness (Cerenovus / Mutant) then, regardless of whether the target had enough votes for execution, the Fearmonger's win condition does not trigger.

Who wins when the Alchemist Fearmonger chooses, nominates and successfully executes the public Goblin? / Who wins when the Fearmonger chooses, nominates and successfully executes the public Alchemist Goblin?

Good wins.

If both the Goblin's and the Fearmonger's abilities are satisfied causing both a good and evil win, then the result is a good win as good wins on ties.

What happens if because of the Magician or the Poppy Grower the Demon challenges an evil player for the Fiddler contest?

The ST would prompt them to choose again. The Demon might be trying to identify their evil team mates with this method, but as there is no way for them to communicate with them before the Fiddler happens it will not really help them.

What advice should the ST give to the drunk or poisoned Fisherman?

Ideally, bad advice.

They should be told advice that helps the bad team: execute the Goblin / Boomdandy, trust the Demon, ...

Does the Fortune Teller who checks a dead Demon, perhaps an Imp who just self-killed or a Fang Gu that just jumped, get a yes?

Yes. The FT just checks if any of the two players they pick is a Demon, or registering as one, and a dead Demon is still a Demon.

Death does not change a player's character type, it just makes them dead, and creates a new Imp in the case of a self-killing Imp or a new Fang Gu when an Outsider is killed for the first time.

Some abilities specify the Demon, which refers to the actual Demon, and these abilities target any alive Demons first, or players registering as one, and only if no Demon is alive do they target dead Demons.

Can the Gambler die from gambling the Recluse as the Recluse?

Yes, if the Recluse misregisters as a Minion or Demon, then they do not register as the Recluse to the Gambler's ability, therefore an incorrect gamble that kills the Gambler. Conversely, should the Recluse be incorrectly gambled as a Minion or a Demon then their misregistration could cause the Gambler to survive, leading to suspicion, as well as the Mathematician being pinged.

Gambling on the Recluse is more of a gamble than other gambles, as the ST can always just kill the Gambler if the gamestate warrants it.

Can the Gambler who is either drunk, poisoned or protected (Innkeeper / Tea Lady / ...) die to their own gamble?

No.

The Gambler can only die to their own ability if they make an incorrect gamble while sober, healthy and unprotected. The outcome of the gamble is only evaluated at the time of the Gambler makes their choice, so if the Gambler:

  • dies to their own gamble then any drunkenness, poisoning or protection later that night will have no effect, as they will already be dead by that point;
  • survives an incorrect gamble due to drunkenness, poisoning or protection whose source is later killed that night, the Gambler does not die retroactively.

What happens if the Gangster is holding Lil' Monsta and kills the grandchild with their ability during the day?

The Grandmother dies immediately too.

What happens if the Gangster is holding Lil' Monsta and kills the Sage with their ability during the day?

The Sage learns two players including the Gangster that night.

What happens if the Gangster is holding Lil' Monsta and picks the Soldier with their ability?

The Soldier does not die.

Could the Goblin / Alchemist Goblin publicly claiming to be the Goblin trigger their win condition if they are executed for breaking Cerenovus madness?

Yes, if the ST is feeling really generous.

Can the Recluse register as the Spy who registers as an Outsider to the Godfather?

No.

The Recluse not misregistering as another character would register to the Godfather. The Recluse misregistering as the Spy does not gain the Spy's ability to misregister as an Outsider, so if they misregister as the Spy to the Godfather then nothing would be shown to the Godfather, which would be an Outsider ability hurting evil, so usually not recommended.

What is the purpose of the Godfather's "died today" reminder token?

It is used to indicate an Outsider died today, working similarly to how the Undertaker's "executed" reminder and the Cannibal's "lunch" reminder is placed next to any player that was executed today.

If an Outsider dies for whatever reason during the day, they are marked with the "died today" reminder token. That night, the Godfather wakes and they point at a player who dies and is marked with the "dead" reminder token. The Godfather goes to sleep and the chosen player is announced as dead at dawn.

How is the Godfather being drunk or poisoned run?

The ST can deceive the Godfather by waking them up to make a pick, who does not die, regardless of whether an Outsider died or not today. If an Outsider did die today then the ST has the option of not waking up the Godfather at all.

What the ST decides to do will likely be dependent on the current game state and how this impacts other characters' information. For example, the Chambermaid would register the Godfather waking up when an Outsider did not die, as would the Mathematician.

Is the Soldier safe when nominated by the Golem babysitting Lil' Monsta?

Yes.

Not only does the Soldier survive the punch, it still counts as spending the Golem's once per game ability; the Golem cannot nominate again this game.

Can the evil Recluse with the Goon ability granted by the Boffin be turned good?

No.

The Boffin jinx with the Goon prevents the Demon from turning good with the Goon's ability. Since jinxes always apply to abilities and the Recluse only has the Goon ability by registering as 'the Demon' to the Boffin the jinx is in effect.

Could the good Recluse or a good Demon with the Goon ability, granted by the Boffin, be turned evil?

Yes.

The Boffin jinx with the Goon only prevents 'the Demon' from turning good, but there is nothing preventing them from turning evil. And once turned, the jinx means that they are locked in as evil.

Just like the Courtier, does the Cerenovus trigger the unpicked Goon by pointing to Goon on the character sheet, when they attempt to make any player mad as the Goon?

No. The Courtier is targeting a player by way of choosing a character - only the player with that character token could possibly become Courtier drunk. This can be treated as though the ability is pointing at the Goon, even though the player is not. However, the Cerenovus is not choosing the Goon in the same sense; they are not interacting with the Goon player just by pointing at Goon on the character list.

How does the Gambler interact with the Goon?

If the Gambler points to the unpicked Goon (or a player with the Goon ability) then, no matter what character they are gambled as, the Gambler becomes drunk and the Goon turns or remains the Gambler's alignment.

If the Gambler gambles another player as the Goon, the Goon has no effect on the Gambler.

So the Gambler pointing to the Goon on the script is treated differently to the Courtier doing same. The rationale for this is that the Gambler's guessing a player as a character is not targeting the player with that character, whereas the Courtier is effectively picking a player via their character so choosing a Goon, if in play and yet to be picked, would trigger the drunkenness.

The Innkeeper picks player X and the unpicked Goon, becoming Goon drunk. That night the Shabaloth picks the Goon and then player X in that order. Does player X die?

Yes.

The moment the Innkeeper chose the Goon, they became drunk, and no protection was placed - the ST does not place their reminder tokens in the Grimoire. When the Goon dies first, the Innkeeper sobers - the ST removes the Goon drunk reminder token. But no one is protected tonight - the Innkeeper tokens were never placed in the Grimoire.

Can the Goon be turned evil in a Legion or Riot game?

Generally no, as they can only be turned by being picked at night, so they will likely be good the entire game if there is nothing else that can turn them. They can still make good players drunk though.

If the Philosopher chooses the Goon ability, and there is an actual Goon in play, what happens?

The Goon makes the Philosopher drunk and becomes / remains the Philosopher's alignment.

The Philosopher chooses a character, not a player, but when choosing the Goon then, to be consistent with the how the Courtier choosing the Goon is run, this is interpreted as them choosing the player via their character, so the Goon ability is triggered.

The Philosopher's once per game ability is used up and they have failed to gain the Goon's ability. While in theory the ST could deceive the Philosopher that they gained the ability by simulating alignment flips, it is not advised to lie to a player about their alignment as it tends not to be fun.

The Sailor is the first to pick the Goon tonight and becomes drunk. Does this register to the Mathematician?

Yes.

While it is true that the Sailor is drunk, this is the Goon's ability not their own; the Sailor's drunk reminder token has not been placed in the Grimoire. The Sailor's failure to make a player drunk is their ability functioning abnormally.

If the charged Po happens to select the Goon as the third kill and the Goon has not been selected yet and causes the Po to become drunk, do the first two kills happen or would they fail because the Po becomes drunk before dawn?

They happen. Except for the Al-Hadikhia, which has different mechanics to other Demons, players die the moment a Demon chooses them.

If the Poisoner targets the Goon and the Pit-Hag changes the Goon into a Demon is the result an evil Demon or a good Demon?

If the Poisoner was the first person to target the Goon at night, the Goon turns evil, the Poisoner is Goon-drunk and the Goon becomes healthy. If the Pit-Hag hits the Goon afterwards, the Goon just changes character, not alignment. So they would be an evil Demon and the Poisoner is no longer Goon-drunk.

Can misregistration affect the Gossip?

Yes.

Should the Recluse misregister to the Gossip then any true gossip involving the Recluse, Outsider count, etc. could be made false and vice versa. A gossip of "there are two Demons in play" could be true if the Recluse registers as a Demon to the Gossip. Similarly, gossiping that "<player> is evil" could be true if it is a gossip made about the Recluse.

Gossips involving the Spy are affected similarly.

Can the Grandmother see the Recluse as the good Imp?

Yes, if the ST really wanted to. It would be an amusing way of showing the Recluse.

If the Grandmother is protected by their own grandchild (Innkeeper / Tea Lady) tonight, do they still die if the grandchild dies to the Demon?

Yes.

  1. the Demon kills the grandchild who dies ending any effects they caused which importantly includes the protection;
  2. the Grandmother is no longer protected from death;
  3. the Grandmother dies to her own ability.

So even when the Innkeeper makes their own Grandmother drunk, death is unavoidable.

The Virgin is the first nomination today resulting in the immediate execution of the Townsfolk nominator without any voting. The Butcher then makes a second nomination and the votes are counted. Can the Gunslinger shoot one of the voting players in the second nomination?

Yes.

Interestingly the Gunslinger's ability refers to the first vote that has been tallied, not the first nomination of the day. So if in a non Butcher game the first nomination of the day happens to be on the Virgin resulting in an execution, no votes would be tallied, as the vote on the Virgin would be skipped, and the Gunslinger would have no one to shoot. However, the Butcher in play allows for a second nomination where the votes are counted, the first vote to be tallied that day, so the Gunslinger now can shoot a player that voted on the Butcher's nomination.

Does the Summoner jinx with the Hatter still apply when the Zombuul is faking death?

Yes.

Jinxes are fixes to the game that should be applied as they are intended, not via a strict reading of the text.

If the Hatter is killed at night by the Demon, do any new Minions act tonight?

Only in the case of the Assassin and the Godfather, since they both act after the Demon kills.

When the Hatter dies, are Minions and Demons woken together?

Yes, usually.

The ST may have a reason to wake them separately such as maintaining the effect of the Magician's or the Poppy Grower's ability, or to prevent good Minions or Demons from learning the evil team.

Who wins when the Marionette who thinks they are the Atheist successfully convinces Town to execute the ST in a Heretic game?

Good wins when the ST is executed with the Heretic in play but the Atheist is not.

The Marionette does not have the Atheist ability so the game proceeds as if there were no Atheist. Execution of the ST without an Atheist ability in play means evil wins, but the Heretic flips the evil win to a good win.

The Fearmonger executes the good Lleech host in a Heretic game. Who wins?

As per the jinx, the Lleech and the Heretic cannot both be in play.

Under the previous jinx rule, when both could be in play together, good wins in this scenario since abilities trump normal win conditions and although the Demon died, a good win, the Fearmonger win condition takes precedence, an evil win, which is flipped by the Heretic to a good win.

The evil twinned Saint and the Heretic are in play. The Saint gets executed. Who wins?

The Heretic applies last, so the Saint being executed (assuming they are the good Saint) would cause evil to win, then the Heretic flips it to a good win, unaffected by the Evil Twin. This means that evil cannot win in a Heretic game so long as the Twins are both alive.

Do two sober and healthy Heretic abilities cancel each other out?

Yes, making the win conditions normal again, so executing the Demon results in a good team win.

The living Philosopher with the Heretic ability would make the in play Heretic drunk, so, with only one active Heretic ability win conditions are flipped. But once the Philo dies, both Heretic abilities would become active, since the Philo always retains an "even while dead" ability assuming no drunkenness or poisoning. Two active Heretic abilities would then cancel each other out, making win conditions normal again.

Should the Cannibal gain the Heretic ability then two active Heretic abilities are again cancelling each other out, making win conditions normal until another player is executed and the Cannibal gains another ability. But since the dead Cannibal also retains any "even while dead" ability then should they die with the Heretic ability then the cancelling out will remain and win conditions are normal.

Does the good wins ties rule apply before or after the Heretic's ability?

The Heretic flips the winning team after the game has ended. So if two win conditions are satisfied at once, good wins on ties, which is then flipped by the Heretic causing evil to win.

For example, in a final three of the Heretic, the Vortox and the Mayor the day ends without execution results in an evil win: No execution with three alive with both Vortox and Mayor in play means a good character win condition competing with an evil character win condition, so good wins. The Heretic ability is then applied, so evil wins.

How would a Hermit with the Drunk and the Lunatic abilities be run?

When there are conflicts in Outsider abilities for the Hermit, the ST chooses how to resolve them.

The Hermit with the Mutant and Saint abilities gets executed for being mad as an Outsider. Their team loses?

Correct.

In a Hindu game, if an evil Townsfolk (Bounty Hunter / Cult Leader / Mezepheles) becomes an evil Traveller, do they learn who the Demon is?

Yes.

Any player becoming a Traveller in a Hindu games is treated just as if they travelled into a non-Hindu game, so evil Travellers are shown the Demon.

Can the Pixie see the Huntsman?

Yes. This would confirm to the Pixie that both the Huntsman and the Damsel are in play.

In a base two Outsiders game, if both the Godfather and the Huntsman are in play, does the Huntsman modify the base two Outsiders or can the Damsel be the +1 Outsider added by the Godfather?

With the Huntsman's ability, the ST: either changes a Townsfolk into the Damsel (so +1 Outsider), or changes instead an existing Outsider into the Damsel (no change in the Outsider count). Note however that the Huntsman cannot add a second Damsel while there is already one in play.

In a Huntsman Godfather game, the Outsider count could be anywhere between one and four in a base two Outsider game:

  • 1 Outsider: The Damsel. The Godfather removed an Outsider
  • 2 Outsiders: The Godfather removed an Outsider and the Huntsman changed a Townsfolk into the Damsel.
  • 3 Outsiders: The Damsel is already in play and the Godfather added an Outsider.
  • 4 Outsiders: Godfather added an Outsider and the Huntsman changed a Townsfolk into the Damsel.

Probably some of them are unbalanced, but all of these are technically allowed.

What happens when the Imp is drunk (Courtier) or poisoned (Poisoner)?

The Imp is still woken to use their ability, but this has no effect: the Imp cannot kill or starpass.

When the Imp self-kills, who becomes the Imp?

Any living Minion regardless of alignment or the Recluse, registering as a Minion, can become the Imp.

Obviously an evil Minion should be prioritised, with the Scarlet Woman the first choice if they are alive, sober and healthy and there are 5+ alive players. Should a good Minion or the Recluse become the Imp their character may have changed but not their alignment; they become the good Imp.

Can multiple Imps self-kill in one game? / Can the Imp change more than once in the same game?

Yes, just not on the same night.

Turning a Minion into a new Imp is part of the Imp's ability and is not a once per game action like the Fang Gu jump. So all new Imps could repeat the process on a later night, as long as there is a still living Minion to pass to. The physical game comes with four Imp tokens, since (not including Recluse hijinks) that is how many Imps there could end up being.

How does a dead Juggler that is resurrected (Al-Hadikhia / Professor / ...) work?

She gets a completely fresh ability, so can she juggle the following day and get a number the following night.

What happens if the Kazali chooses the King to become a Minion, and the Choirboy is in play?

The King becomes the chosen Minion and the Choirboy is left with no King.

Previously, when there existed a jinx, if the King and Choirboy were both in play and the Kazali chose the King, the ST would shake their head no and force them to choose again. If after all of their picks the King still existed, the Kazali was informed of the King's identity and would then suspect the likely existence of the Choirboy. Interestingly, if the Kazali happened to choose the Choirboy first and remove them from play then the jinx no longer applied and the King could be then have been swapped into a Minion.

What happens if the Kazali chooses the Damsel to become a Minion, and the Huntsman is in play?

The Damsel becomes the chosen Minion and the Huntsman is left with no Damsel to choose.

Previously, there existed a jinx between the Kazali and the Huntsman that would have another good player become the Damsel in the event of the Kazali turning the Damsel into a Minion.

Can the Goon and the Soldier be turned into Minions by the Kazali?

Yes, they become an evil Minion of the Kazali's choice.

Previous Kazali jinxes removed from the game:

  • after turning the Goon into a Minion, the Kazali was made drunk and further Minion picks were made by the ST;
  • the Soldier, safe from the Demon, could not become a Minion, meaning the Kazali had one fewer Minion this game.

Do the Minions and the Demon learn each other in a Kazali game?

Yes.

The Kazali chooses their Minions before the regular Demon and Minion info steps are performed, so after the Minion choices are made, the game runs like a non-Kazali game. The Magician and the Poppy Grower may still have an impact but the Kazali is well suited to work around their abilities.

Does the Klutz picking the Recluse or the Spy mean it is ST decision whether the game continues?

Yes.

The ST should keep in mind that the purpose of Outsider abilities is to hurt good team and benefit evil, but legally:

  • the good Recluse, an Outsider, could misregister as evil, ending the game in an evil win;
  • the evil Spy, a Minion, could misregister as good to keep the game going and deny evil the win.

What happens when the Pit-Hag makes a Legion mid game?

The chosen player, and only that player, becomes Legion but do not change alignment. Tonight, deaths are arbitrary and from now on, if only evil players vote on a nomination it will fail.

The new Legion player is not informed of any other Demons or Minions, as that is part of the evil info step that happens on N1, but they may learn of them in the future should the last active Poppy Grower ability die. The [most players are Legion] is a setup modifier that is not run after setup so no further players are swapped into Legion. The ST can now use the Legion ability to kill off a player each night.

Can the ST kill the Sage at night and show them an exorcised Legion player as the Demon that killed them?

No. Legion, like the Lil' Monsta, does not wake to kill, with kills directed by the ST. So while exorcism may not stop Demon kills, the Sage would still need to see a Legion player that is capable of killing, meaning that an exorcised Legion cannot legally be seen by the Sage as their correct ping.

Would a Legion dying cause the Alchemist with the Scarlet Woman ability to become a Legion?

Yes, they would become a good Legion in a Legion game.

Does an evil Townsfolk (Bounty Hunter / Cult Leader) vote count in a Legion game?

No. Votes still need a good player to pass.

On N1 the Poisoner learns two players as the Demon. Could she poison one to confirm who is the Leviathan and who is the Magician?

Yes.

If the Leviathan is drunk or poisoned then no announcement goes out until they are sober and healthy. So, unless the ST runs the Leviathan differently, the Poisoner could use this to confirm the real Demon.

What happens when the Ravenkeeper / Sage is executed and dies in a Leviathan game?

As per the jinx, the Ravenkeeper / Sage wakes that night to use their ability, but they are drunk if their nominator was good.

Can misregistration affect the Leviathan's win condition?

Yes.

When the Recluse is executed they can misregister as evil so their death does not count towards the Leviathan's win condition, whereas the Spy who misregisters as good would count. Note that the check is only made at the time of the execution so should a character stop misregistering the kill count is not updated; there is no possibility of triggering an instant Leviathan win.

With this understood, it is probably a bad idea for the ST to use misregistration in this way.

If the Exorcist picks the player holding Lil' Monsta what happens?

The Exorcist only ever stops the Demon, if selected, waking up to use their own ability, but Lil' Monsta never wakes in order to kill so if the babysitter is selected the LM kill still goes through. However, as the babysitter is registering as "the Demon", they do not wake to use their own ability.

In LM games the Exorcist is essentially a really bad Preacher, so some STs house rule this interaction differently.

Can Lil' Monsta still move after the babysitter dies?

No.

Lil' Monsta immediately dies if their babysitter is dead, even when the game continues (Evil Twin / Mastermind).

What happens if the Goblin publicly claiming Goblin is executed while holding Lil' Monsta ?

Good wins.

Normally publicly claiming Goblin before being executed would cause the Goblin's team to win. But an exception is made when the Goblin is babysitting, otherwise it would be impossible for good to fulfill their win condition of executing the Demon.

However, the Goblin win is triggered if there is an active Scarlet Woman who could take over the babysitting from the executed Goblin.

Can the Monk protected player or the Soldier hold Lil' Monsta?

Yes, holding the Demon is not considered to be a harmful effect.

Can the Psychopath holding Lil' Monsta kill the Soldier?

The consensus is no.

Does the Grandmother die if their grandchild dies in the day to the Psychopath babysitting Lil' Monsta?

Yes.

Can the Scarlet Woman holding Lil' Monsta Barber swap with the previous Minion that was holding Lil' Monsta?

Yes.

What happens when the Soldier says the word when the Mezepheles is babysitting Lil' Monsta?

The Soldier does not become evil and the Mez ability is used up.

The Soldier is safe from all of the Demon's harmful effects, which includes turning evil, and any babysitter is considered to be the Demon for all abilities that check for the Demon.

Are there Demon bluffs in a Lil' Monsta game?

No.

A way around this is to have the Snitch in the game in which case every Minion except the Marionette will learn three out of play characters. If there is a Marionette in the game then the babysitter would learn an additional three out of play characters due to the Mario's jinx with the Snitch.

If the babysitter dies in a Lil' Monsta game that continues (Evil Twin / Mastermind), do the Minions get to choose a new babysitter?

No, if the babysitter dies so does Lil' Monsta, so the ability cannot continue.

Who wakes to decide who babysits Lil' Monsta?

Only Minions, regardless of living status and alignment, except for the Marionette.

Explicitly not woken:

  • the Marionette, although a Minion, as per the jinx;
  • evil Townsfolk, Outsiders and Travellers;
  • the Alchemist because, although they have a Minion ability, they are not a Minion.

Dead Minions still wake since it is Lil' Monsta's ability causing them to wake, not a Minion's own ability.

A good Minion waking up to decide on the babysitter will likely learn the entire evil team. If this is undesirable, it could be prevented with a house rule that only evil Minions wake.

If the Lleech poisons his Marionette/Lunatic on N1, does he still learn that that player is his Marionette/Lunatic?

Yes, he will have already learned that player before he picked his host.

If the host is executed then resurrected all while the Lleech is drunk or poisoned, does the Lleech stay alive when they become sober and healthy?

Yes.

The sober and healthy Lleech dies if their host is dead. As long as the Lleech is drunk or poisoned while the host is dead they survive.

The Lleech with the Boffin granted Professor ability could be the player responsible for resurrecting the host!

In a final five that includes the Lleech, their host and the Scarlet Woman, the host is executed and dies, so the Lleech dies. Does the SW become the Lleech?

Yes.

RAW, the Lleech dies at the same time as their host, so the SW becomes the new Lleech, then at night chooses one of the other two remaining alive players as their host and kills the other, resulting in a loss for the good team. Some STs house rule this interaction to avoid situations where good cannot win, such as not allowing the SW to kill the same night that they become the new Lleech.

There is a similar conflict between the Shabaloth and the SW.

Can the Soldier be the Lleech host?

Yes.

The Soldier is safe from the all the harmful effects of the Demon, such as poisoning, but being the Lleech host is not considered a harmful effect, because when the host dies so does the Demon which benefits the good team. So if picked by the Lleech, the Soldier is not poisoned but still becomes their host.

Additionally the Mathematician is pinged every night as the "poisoned for the rest of the game" part of the Lleech's ability is continuously failing.

If the Lunatic thinks that they are Legion, could they be told the Damsel is in play?

Yes, whether the Damsel is actually in play or not to simulate the existence of one.

Does the Demon learn who the Lunatic Lleech chose as their host?

The Demon learns who their Lunatic picks on N1 but does not learn what Demon they believe they are, so from the Demon's perspective they could be learning who the Lunatic Pukka picked to poison.

If the Lunatic thinks that they are the Lleech, does the Demon learn who they picked N1?

Yes.

The Lunatic ability reads "and who you choose at night", so the Demon learns who they picked. But the Demon does not learn why they picked, so if the Pukka and the Lleech are on the script, then the Demon would not know which token the Lunatic saw, which might cause issues on N2 when deciding who to kill.

What does the Demon learn if their Lunatic Po charges / Lunatic Zombuul does not wake?

Nothing.

The Demon learns who the Lunatic chooses, and if the Lunatic does not choose anyone for whatever reason the Demon learns nothing.

Can the Lunatic be told that they have been snake charmed?

No, because the Lunatic's ability is that they think that they are the Demon, not that they were the Demon. If they are told that they are the good Snake Charmer then they are no longer being deceived that they are the Demon.

However, the Lunatic could be told that they have become the Snake Charmer if they are also told that they are holding Lil' Monsta. Being informed that they are babysitting satisfies the requirement of their ability that they believe they are the Demon since being the babysitter is treated as being the Demon.

Does the Lunatic have to think they are an evil Demon?

No, if it is believable that there is a Pit-Hag making good Demons in the game, and someone becomes the Lunatic on a later night, a good Demon is reasonable. However, the starting Lunatic needs to think they are the evil Demon character because there is almost no way anything else could happen. It would need a skilled ST to convince the Lunatic that an Amnesiac ability put a good Demon in the bag.

The Philosopher Lycanthrope and the Cannibal Lycanthrope pick different good players. Which of the picked players dies?

Both!

After a successful kill, the Lycanthrope only prevents the Demon from killing.

The Lycanthrope ability used to block all other deaths in the night, in which case only the Lycanthrope ability that acted first would have caused a death.

Can the Lycanthrope kill the Recluse sat next to a Tea Lady with another good neighbour?

Yes, as the Recluse can register as evil for the Tea Lady and as good for the Lycanthrope at the same time.

If the Mastermind or the Scarlet Woman thinks that the Magician is the Demon, does their ability trigger when the Magician is executed?

No.

While the Mastermind/SW player will think the Magician is the Demon, their ability does not register the Magician as the Demon, so it is not triggered on the Magician's execution.

If the Philosopher drunks the Magician N1, does the actual Magician's ability happen when the Philo dies? Does Demon and Minion info happen again midway through the game?

No, because by that time the deception has already failed. Similarly, a Pit-Hag creating a Magician mid game would not cause the Minions and Demon to redo their info steps.

If the Demon's neighbour becomes the Magician or gains its ability mid game, can the ST pretend the Plague Doctor has died and tell the Demon that their neighbour is now their new Marionette?

Yes.

How does the Magician work when there the Spy or the Widow are in play?

As per the jinx: "When the Spy/Widow sees the Grimoire, the Demon and Magician's character tokens are removed." The ST also removes any relevant reminder tokens as well so that it is not obvious despite the lack of character token.

Today, the Magician correctly guesses the Wraith who must now be attacked by the Demon tonight. But what happens if the Lycanthrope kills a good player the same night?

The Demon's attack fails to kill the Wraith.

Do evil Townsfolk or Outsiders (Bounty Hunter / Mezepheles) or evil Travellers see the Magician?

No, only Minions or Demons.

Does the Demon immediately know who one of her Minions is if the Marionette and the Magician are in the same game? Can the Demon think the Magician is their Marionette?

When the Magician and the Marionette are in the game together, the Demon will learn one Minion as her Marionette and the rest as non-Marionette Minions. She will immediately figure out the Magician is in the game, but if the Magician is sat next to the Demon or the Recluse then the Demon can be told the Magician is her Marionette, so learning the Marionette does not immediately mean the Demon knows for sure who one of her Minions is.

Can the Marionette Choirboy be woken up and told the Demon when there is no King in the game?

Yes, but that would require a special setup as the regular Choirboy requires the King to be in play and a standard setup would not guarantee that the player drawing the Choirboy token will neighbour the Demon so can be the Marionette.

Can the Marionette Damsel be woken up and told that they became a Townsfolk when there is no Huntsman in the game?

Yes.

Can the Lunatic be the Marionette?

ST choice.

The TPI consider 'yes, they can' and 'no, they cannot' to both be valid rulings, so the ST should pick their preference and inform their players which they run:

  1. The Marionette cannot think they are the Lunatic as the Lunatic thinks they are evil, which contradicts the Marionette thinking they are good, so the Lunatic cannot be the Marionette.
  2. The Marionette can think they are a good character that themself thinks is the Demon.

If the preference is 'no they cannot' and the Demon lands between the Lunatic and a Minion then, if there is no Recluse in the game, that would need a rerack. To prevent this from happening an alternative setup should be used, such as placing an extra Townsfolk token in the bag instead of the Lunatic, then after the tokens are distributed, deciding which of the Townsfolk players to make the Lunatic, informing that they are a Demon from the script and showing them the Townsfolk token that they received as one of their bluffs.

If the Marionette is allowed to be the Lunatic then they need to see a Demon token, not the Lunatic token.

Does the Demon learn the Marionette in a Poppy Grower game?

No.

Assuming a sober and healthy PG ability the Demon does not learn the Marionette, since part of the PG's ability is that Demons and Minions do not learn each other.

Additionally, the Mathematician is pinged each night until the Demon learns the Marionette, as the Marionette's ability is working abnormally due to the Poppy Grower ability.

Can the Marionette in setup be placed next to the Recluse, and not the Demon?

Yes.

It is legal to have the Mario sat next to the Recluse misregistering as the Demon. This registers to the Mathematician N1, since the Mario's setup ability has acted abnormally, unless the Recluse also misregisters as the Demon to the Mathematician which should probably should not happen.

The Pit-Hag turns a good player into the Marionette. What does that player learn?

The Marionette has to think that she is a good character, so if a Townsfolk or Outsider is changed into the Marionette, the ST can tell the player:

  1. nothing, as she already believes that she is a good character;
  2. that she is the character she already thought she was;
  3. that she is a different good character than what she previously believed.

The first option is the most common, essentially it turns a player into a Drunk, except the Demon also knows who she is. But the other two options are viable depending on the game state. The ST has a similar decision if a player is made into the Drunk, except that they can only believe they are a Townsfolk, not an Outsider.

Note that a regular Marionette is not evil because of their ability, but because of their character type, which is Minion. The game defines "good character" to be either an Outsider or a Townsfolk and the Marionette's ability, "you think you are a good character, but you are not" is satisfied by them believing themself to be either an Outsider or a Townsfolk. So when a good player is targeted by the Pit-Hag they remain good, since the Pit-Hag can only change a player's character, not their alignment, and the Marionette's ability is satisfied as long as they believe that they are an Outsider or a Townsfolk.

If the Demon is killed by another way than execution (Gangster / Gunslinger / ...) the Mastermind cannot use its ability, right?

Correct.

The Cannibal is drunk or poisoned due to another character's ability so does not have the ability of the most recent executee, an info gathering ability. If the Cannibal is deceived that they have the ability and still receives true info, does the Mathematician detect an abnormality?

Yes.

Another character's ability causing the Cannibal to fail to gain the ability of the most recent executee is already a Mathematician +1, regardless of whether the Cannibal receives true or false info from the ability that they think they have.

If the Cannibal's own ability was causing the drunkenness or poisoning, via lunching on the Drunk or an evil player, then the Mathematician is not pinged.

The Cannibal eats the Drunk. Does that count to the Mathematician?

No, the Cannibal is working as intended.

The Chambermaid picks the Zombuul registering as dead and is prompted to choose again. Does this ping the Mathematician?

No.

Does the Fortune Teller receiving a 'yes' on the Recluse register to the Mathematician?

Yes, unless the Recluse also misregisters as the Demon to the Mathematician in which case the Mathematician would see nothing wrong.

Conversely, if the FT receives a 'no' on the Recluse who is misregisting as the Demon to the Mathematician then the Math number is upticked.

With this understood, it is probably a bad idea to have the Fortune Teller checked Recluse misregister to the Mathematician, since it will be way too difficult for the Mathematician to make sense of her number.

Does the Fortune Teller receiving a 'yes' on their Red Herring register to the Mathematician?

No, since this is the FT's ability functioning normally.

Should the FT ever receive a 'no' on their Red Herring, then their ability has functioned abnormally so the Mathematician would be pinged. This can happen when the FT is drunk or poisoned or if they must receive true info because of a Barista one.

If the Barista 1 player targeting the unpicked Goon is not made drunk ... does this register to the Mathematician?

Yes. The Goon failing to drunk the first player to pick her means that her ability worked abnormally.

If either the Lunatic or the Demon is the Po that charges while the other attacks, does that alert the Mathematician?

Yes.

The Lunatic's jinx with the Mathematician is that the Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacks, and attacking no one is different to attacking someone.

Is the Mathematician pinged every night that there is no Demon to learn the Lunatic and their picks in a Summoner game?

Yes, as the Demon knows part of the Lunatic ability is functioning abnormally. Also the jinx between the Lunatic and the Mathematician applies: the non-existent Demon did not attack the same players as the Lunatic.

How do arbitrary deaths register to the Mathematician?

Each blocked player’s kill(s) that should have gone through triggers the Math but if the kill is let through or if the Pit-Hag / Summoner causes deaths, that is not a Math +1.

The Pit-Hag's and the Summoner's arbitrary death ability allows the ST to kill any player and protect any player from death. Players who would have died to another character's ability but are protected register as abnormalities to the Mathematician. For example, if the Demon's target does not die due to the PH / Summoner allowing the ST to protect that player, that is +1 to the Mathematician; an abnormal reminder token is placed next to the Demon in the Grimoire.

If the ST uses the Pit-Hag's / Summoner's ability to kill additional players, then as that is the PH / Summoner ability functioning normally nothing registers to the Mathematician.

Note that tshe ST is free to allow the Demon's kill and other deaths to go through as normal, in which case the Mathematician is not pinged.

The ST Poisoner, made by the Plague Doctor dying, poisons a Townsfolk whose ability then malfunctions. Does it ping the Mathematician?

Yes. Even though the ST is not a player, a player has an ability malfunctioning, and it was technically caused by the Plague Doctor player.

Is the Mathematician pinged if the Savant receives two true statements due to a Barista 1?

Yes, the Savant's ability acted abnormally due to another character's ability.

Does the Slayer killing the Recluse, ping the Mathematician?

Yes.

Does the Dreamer seeing a good role and a Minion role when checking a Legion player ping the Mathematician?

Yes. The Dreamer is not seeing the correct character, due to another character's ability.

If a character that acts during the day (Fisherman / Slayer / ...) is poisoned at night, when is the Mathematician pinged?

Not on the night of the poisoning but the following night and only if the player attempted to use their ability during the day and it worked abnormally.

What happens when the evil Mayor (Bounty Hunter / Mezepheles) convinces the town to not execute in final three?

Evil wins.

A Minion is executed, triggering the in play Minstrel. But what happens when tonight the Philosopher chooses the MInstrel ability?

The Minstrel triggering causes every player to be drunk until dusk tomorrow, including the Philosopher, who fails to gain the Minstrel ability and has used up their once per game ability.

However, if it is the Apprentice using the Philosopher ability, then, as Travellers are immune to the Minstrel, the Apprentice can choose and successfully gain the Minstrel ability, causing the Minstrel to become drunk and ending the drunkenness that they were causing.

If the Poisoner / Widow, who is poisoning the Minstrel, is executed, does the Minstrel trigger?

The concensus is no.

The Minstrel was poisoned at the time the Minion was executed, since the order of events is:

  1. Minion is executed;
  2. Minion dies;
  3. Poison goes away.

The Minstrel works well on its home script but can have issues on custom scripts.

After the Minstrel is triggered, is the Scarlet Woman blocked from becoming the Demon?

Yes.

When a Minion is executed, the Minstrel makes all other players drunk, including the Scarlet Woman whose ability cannot trigger while drunk to make them the Demon.

This can potentially leave the ST with a tough decision in a Lil' Monsta game after the babysitting Minion is executed, since the Minstrel and the SW abilities are triggered simulataneously; which one is resolved first depends on the ST and hence whether the game continues or not.

Does the Monk protected, No Dashii poisoned, Minstrel trigger after a Minion is executed?

No.

The Monk is not protecting the Minstrel when the Minion dies since the Monk only works during the night. So the No Dashii poisoned Minstrel does not trigger.

Can the Mutant be repeatedly executed for madness breaks if they keep surviving execution (Devil's Advocate / Tea Lady)?

Yes.

Does the No Dashii poisoning skip over immune Townsfolk?

No, the No Dashii only ever skips non-Townsfolk players.

If the neighbouring Townsfolk player is immune in some way (Monk / Soldier / ...) then the poisoning simply stops and has no effect.

Can misregistration affect the Noble pings?

Yes.

The Noble can see the Recluse as evil and the Spy as good.

If the Ogre is regurgitated or resurrected (Al-Hadikhia / Shabaloth), do they pick again?

Yes.

Does the Spy / Widow know which player the Ogre chose?

No, but they will learn the Ogre's alignment.

How are the Minstrel and the Preacher informed that they can keep their eyes open in an Organ Grinder game.

They are not; that jinx was removed.

Previously, when the Organ Grinder was preached or the made drunk by the Minstrel the Preacher/Minstrel could keep their eyes open while everyone else had theirs closed. One way that the ST could have indicated this was by tapping them on the shoulder.

The ST gains the Organ Grinder ability via the Plague Doctor in a non-Atheist game. As the ST cannot vote, does this mean that the good team cannot lose by executing the ST?

Yes.

Does the Pacifist turned evil (Bounty Hunter / Mezepheles) save evil players?

No, their ability text is unchanged.

Can the Pit-Hag make someone the Barber, then someone else the Barber after the first one gets Fang Gu jumped?

If the Barber becomes the Fang Gu, then there is no Barber in play and it is valid for the Pit-Hag to make a new one.

Could the Pit-Hag turn the previous day's executee into the Barber or the Hatter and have their ability trigger?

No. The Barber and the Hatter only trigger if they die, not if they are dead. So if someone turned into Hatter or Barber after death, it does not trigger. Where abilities say 'when you die' or 'if you died' their triggers are on death.

Can the Pit-Hag create the Damsel?

Yes, but as per the Jinx the ST chooses who becomes the Damsel.

All Minions, including the Pit-Hag but excluding the Marionette, learn immediately that the Damsel is in play if the Damsel player is alive. If an evil Damsel is created, the evil team loses if a Minion guesses them.

If the Damsel comes into play after previously being in play, incorrectly guessed and removed, then the Minions get a fresh Damsel guess.

What happens when the Alchemist Pit-Hag chooses Damsel?

The jinx between Pit-Hag and Damsel still applies, so the ST will choose who to make the Damsel.

Could the Spy or the Recluse misregister as another character so appear to be out of play so allowing a Pit-Hag to create another?

Yes, but don't.

If the Pit-Hag changes another Minion to the Witch, then because the Witch comes before the Pit-Hag in the night order, does the new Witch wait until the following night to use their ability?

Yes.

By the official strict night order ruling, the Witch must wait. Some STs run it so that the Witch and the Cerenovus should get to act even if they were created that night, and so long as the ST is consistent and sticks to the spirit of the night order, it is fine. 

On an arbitrary deaths night (Pit-Hag / Summoner) when can the deaths happen?

Arbitrary deaths can happen at any time of the night.

For example, the Vortox could be killed off after info has been given out.

The Pixie who saw Philosopher gains the ability after the Philo is executed. The Pixie Philosopher chooses the Cannibal ability, instantly gaining the ability of the recent executee, the Philo. Does the Pixie Phiosopher Cannibal Philosopher use their ability tonight?

ST decision.

Multiple instances of a single ability can be woken in an arbitrary order, so the Pixie could be woken again for another use of the Philo ability if the ST wanted, losing the ability gained once another player is executed and they revert to the Pixie Phiosopher Cannibal, or they could be made to wait until the following night.

After a player dies, could the drunk or poisoned Pixie believe that they gained their ability?

Yes, but if they ever become sober and healthy then they must be treated normally.

However, if they believed that they gained an ability that wakes at night, they might become suspicious when they are no longer woken. So it might be best to only do this when the poisoning or drunkenness is permanent or long-lasting, for example when the Pixie is in fact the Drunk or targeted by the Puzzlemaster.

The Plague Doctor dies. Can the Evil Twin gain the Goblin ability?

Yes, which likely makes the game unwinnable for good, depending on what other characters are in play.

Can the ST gain either the Fearmonger or the Goblin ability when the Plague Doctor dies?

No, as per the jinxes a living Minion is woken and told that they now have the respective ability in addition to their own ability.

What makes the Pixie gaining an ability different from the ST gaining a Minion ability from the Plague Doctor? If the PD gave the ST an ability and is then swapped away, the ST keeps the ability, right?

Pixie and PD are run differently.

The PD dies and their reminder token is put on the side of the Grimoire indicating that the ST has gained an ability forever. At that point the ability the ST gains is independent from the PD ability.

In contrast, the ability gained through the Pixie is a function of the Pixie ability and so intrinsically tied to it, same as the Philosopher who gains an ability loses it if they are switched to another character.

How does the Plague Doctor jinx with the Scarlet Woman work?

After the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.

If the Demon dies on 5+ living players then their granted Scarlet Woman ability triggers and they become the Demon. Should there be a regular SW in play then they also would become the Demon, resulting in two Demons!

As with any character change, the ability, and any effects caused by it, of their previous Minion character are immediately lost when they become the Demon, so the ST should remove any reminder tokens placed by their previous character.

Note that the Marionette, as a Minion, can be granted the Scarlet Woman ability, but should not be informed of this since their ability prevents them from learning anything that would confirm their true identity

If the Plague Doctor dies in a game with no Minions (Legion / Riot) does the ST still get a Minion ability?

Yes.

Does a Minion with a second Minion ability, granted via a jinx after the Plague Doctor dies, keep that ability if they die and are then revived (Al-Hadikhia / Shabaloth)?

Yes.

The only duplicated good character in a Pope game is removed (Cacklejack / Pit-Hag / Summoner). What happens?

The game continues.

There is no requirement to preserve duplicates in a Pope game, so treat the Pope as a setup effect that has no impact on the characters during the game.

How is a Legion/Riot game run when the Poppy Grower is in play?

Legion/Riot players do not learn who the other Legion/Riot players are, and are woken individually to learn three out of play characters.

Does the Poppy Grower prevent the Demon from learning who the King and the Lunatic are?

No.

What does the Demon learn about the preached Marionette after the Poppy Grower dies?

They would learn the Marionette as a regular Minion.

After the Preacher dies or becomes drunk or poisoned the Demon would be informed that the corresponding Minion is their Marionette, who would not have been told about their preaching as the Marionette is never informed of anything that would reveal their true identity.

What happens if in a Poppy Grower game the Pit-Hag turns their Demon into a non-Demon?

If there is no Demon in the game and nothing else to keep it going, such as the Evil Twin, then the game just ends with good winning.

Is the Alchemist or the evil Apprentice with a Minion ability affected by the Preacher?

No.

The Preacher only affects Minions; the Alchemist, a Townsfolk, and the Apprentice, a Traveller, are unaffected.

Do preached Minions regain their ability when the Preacher dies?

Yes. The Preacher does not have a while dead ability, so it is lost; all their reminder tokens are removed from the Grimoire, and the Minions regain their abilities. Note that any spent one use abilities (Assassin / Mezepheles / ...) are not refreshed, they stay spent.

The Pixie is mad that they are the Princess and nominates the Princess who dies to execution. Does the Pixie's Princess ability trigger tonight?

No.

At the time of their nominee's execution the Pixie did not yet have the Princess ability, so it could not have triggered to block the Demon's kill tonight. But having now gained the ability, it can be triggered tomorrow: get their nominee executed and the Demon kill will be blocked tomorrow night.

This is contrast to how the Cannibal gaining the Princess ability is run since, as per the jinx, if the Cannibal nominates the Princess who then dies to execution, the Cannibal's Princess ability does trigger tonight, blocking the Demon's kill.

Can the Professor resurrect the Spy?

Yes.

If the dead Spy misregisters as a Townsfolk to the Professor, then the Spy can be resurrected.

This registers to the Mathematician since the Professor's ability, which is only supposed to work on Townsfolk, has acted abnromally.

Can the Professor resurrect a Townsfolk turned evil (Mezepheles / Bounty Hunter / ...)?

Yes.

If the Alchemist Cerenovus chooses the Psychopath, and the Psychopath player breaks madness by choosing to kill the Alchemist, what happens?

The ST can choose to execute the Psychopath before the kill goes through or not. The Psychopath does not cause an instantaneous kill, as she must first publicly claim the ability and then choose a player, and could be executed mid-sentence. If the ST does execute for the madness break then the Psychopath and ST will play roshambo to see if the Psychopath dies.

What happens when the Klutz / Moonchild are killed by the Psychopath?

They learn about their death straightaway and must pick another player with their ability that same day.

Can the Psychopath bluff as the Slayer and still kill their target?

No, they must publicly claim Psychopath. Likewise the Slayer cannot bluff as the Psychopath and kill the Demon. Generally, there is no clever way for the Pyschopath to get around having to claim Psychopath to get their kill.

When using a public ability the player must specify the ability being used. Should a player state something like "I am either the Psychopath or the Slayer and choose <player>", they must be prompted to specify which of the two abilities they are actually claiming to be using.

Even the Alchemist Psychopath must still claim Psychopath; they can tell town that they are the Alchemist, but that is not something that they can mechanically claim.

What happens when the corpse of the Vigormortis-killed Psychopath is executed?

They play roshambo, even though the result does not matter, since dead players do not die. It does at least prove the Demon is the Vigormortis, not the Vortox.

If the Pukka is chosen by the Exorcist does the previously poisoned player still die?

Yes. The effect of the exorcism is to delay the Pukka's next kill.

The Exorcist only stops the Demon to wake to use their ability, but any other part of their ability still works.

In this case, the Exorcist causes the Pukka to not wake to choose a player, but she does not need to wake for the previously poisoned person to die then become healthy; that is a separate part of the ability. Additionally, the Pukka not waking to poison a player tonight pings the Mathematician.

The next night, the Pukka wakes as normal to poison a player and no one dies as the previously poisoned player is already dead.

What happens when the Pukka kills the Klutz or the Moonchild?

When the player learns that they died they still make a pick and their choice still matters.

The Pukka's victim dies then becomes healthy so by the time the player learns that they are dead they are healthy so:

  • the Klutz picking an evil player ends the game;
  • a good player being picked by the Moonchild is marked to die tonight.

If the Klutz had been executed before they would have died tonight then their pick would have been irrelevant.

In order to not die to the Pukka, does a player need to be Monk protected the night they are picked by the Pukka or the following night when they would die?

Either.

If they are protected the first night when they would be poisoned, then the Pukka poison is never applied, so there is no "previously poisoned player" the following night, so no Demon kill.

If instead they are protected the following night, then the effects of the Pukka poison are suspended but not removed, and at the Pukka's turn in the night order, if the Monk protection is still active, the protected player does not die and becomes healthy. (This is similar to how the Monk protecting the Lleech host does not remove the Lleech's host effect but the host is temporarily healthy. Physically, the ST places the Monk's safe reminder token leaving the Pukka's poison reminder token where it is.)

The Pukka's target does not need to be protected on both nights: if they were protected on the first night, then the Monk is free to protect someone else the following night. From the Monk's perspective they have two good targets available to them, the player targeted the night before or the one targeted tonight. The Monk is super strong in a Pukka game.

If the Pukka dies and the game continues (Evil Twin / Mastermind / ...) does the previously poisoned player still die?

No.

Killing the Pukka completely removes their ability from play: the victim immediately becomes healthy and does not die. In contrast, when the Pukka is drunk or poisoned, the poison is suspended but the player is still killed when the Pukka is sober and healthy.

Tonight, the previously poisoned player is protected (Innkeeper / Monk / ...) and then the Pukka is made drunk. What happens?

The previously poisoned player is temporarily healthy and there are no deaths to the Demon. When the Pukka becomes sober, the poisoning resumes and the previously poisoned player will die.

For the duration of the Pukka's drunkenness:

  • the previously poisoned player is temporarily healthy, so their ability functions normally, which can be indicated by flipping the poisoned reminder token upside down in the Grimoire;
  • any choices made by the Pukka are ignored, so their poisoned reminder token remains where it is;
  • no one will die to the Pukka.

When the Pukka becomes sober:

  • the Pukka's poisoning is reapplied;
  • the next player chosen by the Pukka is poisoned;
  • the previously poisoned player, marked with the reminder token, dies then becomes healthy.

This is because the Pukka's ability specifically targets the player they successfully previously poisoned, rather than the last person they chose. Physically this means checking which player is marked with the poisoned reminder token.

The Pukka's ability specifies that "the previously poisoned player dies then becomes healthy." Does this include poisoning due to other abilities (Poisoner / Widow / ...)?

No.

The Pukka just removes its own poison reminder token from the previously poisoned player. Any tokens, poisoning or otherwise, due to other character abilities remain. In BMR, where only the Pukka can poison, this is not an issue but poisoning from other sources is a possibility on custom scripts.

What happens if the Puzzlemaster guesses their drunk player but there is no Demon in the game?

They are shown no one.

Whenever there is no legal information to give to a player, the ST shakes their head 'no'.

This situation can happen when:

  • the Pit-Hag swaps out the only Demon from the game, and the game continues because both of the Twins are alive;
  • the Summoner has yet to create a Demon.

In the case of the Summoner yet creating a Demon, a homebrew solution would be to show the Summoner.

If the Puzzlemaster is resurrected (Al-Hadikhia / Shabaloth) what happens?

As a new instance of the Puzzlemaster:

  • the ST can move the drunkenness to another player;
  • the Puzzlemaster can make a fresh guess.

Could the Recluse become the Demon if the Imp self-kills?

Yes, but don't.

If the Recluse registers as a Minion to the Imp's ability, then since the ability just changes character and not alignment, the Recluse becomes the good Imp, meaning that they need only to get themself killed in order for the good team to win. Note that if the Scarlet Woman is alive, sober and healthy and there are 5+ players alive then they must still be prioritised as the new Imp.

If all the actual Minions are dead, perhaps as a last act of desperation on the part of the evil team, then the ST could do this to keep the game going, but this is still not recommended.

If the Demon dies, could the Recluse registering as the Scarlet Woman become a good Demon?

No, registering as a character does not give the player that character's ability, so they do not actually have the Scarlet Woman's ability. However:

  • if the Demon is a self-killing Imp then the Recluse registering as any Minion can become a good Imp;
  • if the Recluse dies the Scarlet Woman can become the Demon.

Can the Recluse register as the Spy and trigger the Virgin?

No.

The Recluse only registers as the Spy, but does not gain the Spy ability, therefore cannot register as a Townsfolk.

Think of registering as: if an ability "asks" a player about their character or alignment or living status, they can "answer" with something other than what they are. Misregistering can never change the game directly (like executing someone). It can however trick someone else's ability into doing it for them, like the Spy who nominates the Virgin - the Spy's ability cannot kill themself, but it can trick the Virgin's ability into thinking they are a Townsfolk, after which the Virgin's real ability can execute them.

Can the Recluse register as evil to themself?

No.

Players must always know their alignment, with the exception of the Lunatic and the Marionette who the ST is allowed to deceive, and registering as evil is not the same thing as being evil.

Can the drunk or poisoned Recluse still misregister?

No.

Misregistration is a part of the Recluse's ability and that cannot function while they are drunk or poisoned. Any alignment checking abilities must learn them as good and any character checking abilities must learn them as the Recluse.

They could still be shown as the 'wrong' side of the Investigator's or the Washerwoman's pings.

Does the Barista have any effect on Riot?

There is no effect on Riot from a Barista 1, while a Barista 2 means that nominees die twice if possible, so one nomination could kill the Fool. Note this does not have to be the Barista-doubled Riot that nominates the Fool, any player nominating a Fool with a Barista-doubled Riot in play would kill them twice.

The Golem nominates a Riot player who does not die. Does the Riot player get to nominate?

Based on how Soldier is explained, players who do not die do not have to nominate but can.

How does the King work in a Riot game?

All Riot players register as Demons so they all learn who the King is. Additionally there is a jinx: if a Riot player nominates and kills the King and the Choirboy is alive, the Choirboy uses their ability tonight. This applies even if the Choirboy dies later the same day before learning their information. This jinx is on the King rather than the Choirboy to draw Riot’s attention to the fact that it is nominating the King that will trigger the jinx, not nominating the Choirboy.

How is the Pixie run in a Riot game?

The Pixie can gain their new ability during the day and have it take effect before they were even aware they have it. For example, the Pixie Tea Lady can immediately start protecting their neighbours when the original Tea Lady is nominated. If the Pixie gains a start knowing ability due to a Riot death during the day, but dies during the same day, they would not be woken up to gain it that night.

Does the Ravenkeeper or the Sage wake up if they are killed by a nomination from the Demon?

No, unless it is a Riot game because of the jinx, in which case they use their ability tonight.

Does the game immediately end if Riot is created after D3?

If the Pit-Hag is responsible for creating Riot, then the game continues for one more day as per the jinx. The final day is then run as day 3 of a Riot game but this is not announced, so town will not know it is a Riot game until the ST starts counting down.

Should the Engineer create Riot after D3 then the game is over. If the Pit-Hag turns a Minion into the evil Engineer who survives the following day, then an instant victory is possible.

On an arbitrary deaths night, if a Demon, original or new, attacks the Sage, can the Sage die and learn the Demon that killed them?

ST decision.

On an arbitrary deaths night:

  • if the ST allows the original Demon's kill to go through then the Sage will learn two players, one of whom is the original Demon.
  • if the ST blocks the kill and then kills the Sage with the Pit-Hag / Summoner ability then the Sage does not receive any info.

If the Philosopher Saint nominates the unspent Virgin, do good lose?

Yes.

Can the Scapegoat save the good Evil Twin or the Saint from being executed?

Yes, not that they should.

If the Spy registers as a good Townsfolk to the Virgin, can the evil Scapegoat be executed instead?

Yes, as the Spy can register as good to one ability and evil to the next.

If the Scarlet Woman becomes the Demon during the middle of the day (Slayer / Witch / ...), when are they informed? Should they ask? Do they have to wait until the SW's turn at night?

The ST should wait until the start of the next night phase to inform them of their new character. The SW's position in the night order is really just a reminder in case the ST forgets to inform them that they are now the Demon after the previous Demon died during the day. So if the ST gets to that point and realises the ex-SW has not yet been informed, no big deal.

Trigger based abilities are meant to happen the moment they trigger, with any relevant things that may need to be done, or info given, at the first reasonable opportunity, often the start of the night. The night order for trigger abilities should be considered flexible.

If the dead self-poisoning Snake Charmer is resurrected (Al-Hadikhia / Professor) are they now healthy?

Yes, as they are treated as a new instance of the character.

Can the ST show a poisoned Snake Charmer that she turned into the evil Demon?

Yes, but it is not recommended. The ST can even give a fake Lunatic, tell her the next night that she killed the Poppy Grower, ...

If the Courtier or the Ojo chose the Spy, could the Spy misregister to avoid being chosen?

Yes.

Can the Spy register as the Damsel and then the Recluse be told that the Damsel is in play?

No.

The Spy registering as a character does not gain that character's ability.

Can the Spy misregistering as good become the Farmer?

Yes, becoming the evil Farmer.

This abnormality registers to the Mathematician. The Spy cannot become the good Farmer, since the Farmer can only change character, not alignment.

Can the Spy be the Red Herring?

Yes, but use caution.

It is kind of sneaky, but it is allowed. Even sneakier is to have the Spy misregister as evil to the Fortune Teller at some point, causing the Red Herring to move to an actually good player. But, unless the new Red Herring can change alignment somehow, it will not be possible to move the Red Herring back to the Spy.

Should the Fortune Teller receive a 'yes' on the Spy then the Mathematician is pinged, since part of the FT's ability, a good player registers as the Demon, has worked abnormally with an evil non-Demon player registering as the Demon.

If the Ojo targets a Townsfolk can the attack be redirected to the Spy registering as same?

Yes, but this is probably a bad idea.

The Spy misregistering as a good character can cause her:

  • to die instead when the Ojo targets any good character.
  • to survive if the Ojo targets the Spy, causing an Ojo miss so the ST picks the kill(s).

But note:

  • if the Spy does register as the intended target there is still only one death, so the ST could not kill off both the actual target and the Spy.
  • the Spy could still register as the Spy and be killed by the Ojo.

This logic also works with the Recluse:

  • picking any evil character can kill the Recluse instead
  • picking the Recluse can have the Recluse misregister and therefore survive, again causing an Ojo miss so the ST picks the kill(s).

Can the Spy registering as the Recluse die to a Slayer shot?

No.

The Slayer kills Demons, which the Recluse can register as from their ability.

But registering as a character does not grant their ability, so while the Spy can register as the Recluse to character checking abilities they do not have any of the Recluse's ability, including the ability to register as a Demon.

What happens when the Spy is drunk or poisoned?

They still wake to see the Grimoire, but the ST could show the drunk or poisoned Spy any version of the Grimoire that they wished:

  • the correct one,
  • something totally wild,
  • the Grimoire with just one or two small changes to throw off what the Spy thinks the game state is.

Since showing her the correct Grimoire works against the idea of the Spy malfunctioning, and showing her a wildly inaccurate Grimoire tips her off that she is getting bad info, the simpler approach is just to show her that different people are malfunctioning. This could be very entertaining when they report that the Mayor or the Slayer is powerless, and then lose the game!

Additionally the Spy cannot misregister as good or as an Outsider or a Townsfolk while drunk or poisoned.

Could a drunk or poisoned Grimoire checker see players as off script characters?

No.

While drunk or poisoned, the Spy and the Widow can be shown an incorrect version of the Grimoire, but showing them off script characters would be like showing the Empath a three; arguably legal, but not advised.

If the Summoner picks the player made drunk by the Puzzlemaster or the Sweetheart, does that mean the Demon is now drunk?

Yes.

Can multiple Sweetheart abilities target different players?

Yes.

Each time a player dies with the Sweetheart ability (Cannibal / Philosopher / Sweetheart) they cause a player to be drunk for the rest of the game. Different instances of the Sweetheart ability can target the same player, but typically the ST will make different players drunk.

Can either of the Tea Lady's good neighbours die to the Moonchild?

No.

If both of the Tea Lady's neighbours are good then they cannot die to any ability except the Assassin's.

If the Tea Lady is picked by the Moonchild today, can her neighbours die tonight?

Only to the Assassin, otherwise they cannot die, assuming both neighbours are good and the Tea Lady is alive, sober and healthy.

The Moonchild acts after all other killing abilities so the Tea Lady's protection is in effect. The Tea Lady will then die at the Moonchild's turn in the night order, assuming that the Tea Lady was chosen while good and the Moonchild is sober, healthy and still dead.

Does the Tea Lady stop the Tinker from dying to their own ability?

Yes.

The Tinker's own ability cannot override the Tea Lady's protection, so the Tinker is safe from all death effects, including their own ability, but note that they can still die to the Assassin.

What does a 'you think' character (Drunk / Lunatic / Marionette) learn when they die in a Tor game?

What they think they are.

If a character which can misregister while dead (Recluse / Spy) is executed, what does the Undertaker see?

The Undertaker like any character checker is affected by misregistration, so they can see the Recluse as any of the Minions or Demons from the script or simply as the Recluse, while they can see the Spy as any Townsfolk or Outsider on the script or as the Spy.

If the Undertaker is resurrected at night (Al-Hadikhia / Professor / ...) does she learn the most recent executee, even if she was dead at the time of their execution?

Yes.

How is the Undertaker affected by drunkenness and poisoning?

As with all backwards-checking abilities, the Undertaker's sobriety and health matters only at their turn in the night order.

The Undertaker is a backward-checking ability and sees the character of the most recently executed player at the time of their execution, or what they were registering as (Recluse / Spy). If they were poisoned or drunk at the time of the execution but sober and healthy when they wake, then they will receive true info. In contrast, if they are drunk or poisoned when they wake at night then their info is arbitrary.

It is an aribitrary deaths night (Pit-Hag / Summoner). The newly created Vigormortis is not killed off while the Minion they targeted dies. Does that Minion keep their ability?

ST decision.

As the deaths tonight are arbitrary, the ST is free to use the Pit-Hag / Summoner to block or allow any kills, or to cause extra deaths, usually with the aim to kill off a Demon for game balance. If the Minion chosen by the new Demon dies tonight then the ST can decide to credit the death to the Vigor, in which case the Minion retains their ability and one of their closest Townsfolk neighbours is poisoned. Otherwise the Minion's death was caused by the Pit-Hag / Summoner in which case the Minion has no ability and there is no poisoning.

The Vigormortis kills their Minion and a Townsfolk neighbour becomes poisoned. Does the poisoning end if the Minion somehow comes back to life?

Yes.

The Minion would still have their ability, but the poisoning would end; keeping the "has ability" reminder token on a revived Minion would feel inconsistent with on death abilities resetting upon resurrection for other characters like the Banshee and the Sweetheart.

Would a Minion killed by the Vigormortis have any one per game abilities refreshed?

No.

The Vigormortis kill just lets the Minion keep their ability and poison a Townsfolk neighbour. Any spent abilities (Assassin / Mezepheles / ...) are not refreshed.

Can one of the Village Idiots be the Marionette?

Yes, if they neighbour the Demon or the Recluse. If this leaves one true VI in play then that one must be sober. If it leaves two, one of them is drunk and the other one is sober. The Marionette VI is then run like any other Marionette.

If the ST wishes to guarantee the Marionette Village Idiot, then an alternative setup must be used, such as substituting the Demon token in the bag with an extra Townsfolk, then on N1 picking a Townsfolk neighbour of a VI to become the Demon.

The Golem can kill the Organ Grinder but not the Vizier, correct?

Correct. The Vizier cannot die during the day for any means, unless drunk or poisoned.

How does the Vizier jinx with the Investigator work?

Unclear.

The wording is vague, so the ST can decide to run is so that:

  1. the Vizier is never announced if the Investigator is on the script;
  2. when both the Vizier and the Investigator are in play, the Vizier is not announced if the Investigator sees the Vizier;
  3. when both are in play, the Vizier is not announced regardless of what the Investigator learns.

When the Drunk sees the Investigator token, then the Vizier would be announced in the case of the last two options.

How does the Alchemist Evil Twin work in a Vortox game?

Only information is affected in a Vortox game, not the mechanics, so, in common with a non-Vortox game:

  1. The Alchemist is woken to learn that they have the Evil Twin ability, since the Alchemist learning their ability is no longer considered to be falsifiable information;
  2. An evil player is assigned as the evil aligned "Good Twin";
  3. Evil wins if the Alchemist is executed;
  4. Good cannot win while the Twins are alive.

The informational part of the Alchemist's ability that becomes falsified:

  1. the Alchemist is pointed at a good player and learns the incorrect character;
  2. the evil aligned "Good Twin" is separately woken and told that any player apart from the Alchemist is the Evil Twin.

When the Alchemist was restricted to having an out of play Minion ability, the Alchemist Evil Twin learnt an amazing amount of information since as they would be told the wrong Minion ability and then pointed to a player and learning their wrong character, would have deduced that they had the Evil Twin ability, that it was definitely a Vortox game and that they had confirmation of one good player!

What does the Alchemist Godfather learn in a Vortox game?

Firstly, they learn they have a different Minion ability. Then they are told a set of Outsiders, at least one of which is out of play, so will likely deduce that this a Vortox game.

To satisy the Vortox's ability, any information that is not true is sufficient, so as long as the Godfather learns one out of play Outsider, they can also learn in play Outsiders.

In a Vortox game, the Alchemist is told that they have the Godfather's ability, an information gathering Minion, when in reality they have a different, passive Minion ability. What do they learn regarding Outsiders?

The Alchemist is just told that they have the Godfather ability, but then nothing else because they do not actually have the Godfather ability.

How does the Cannibal work in a Vortox game?

Any info given to the Cannibal must be false.

Regardless of whether the Cannibal is drunk or poisoned or whether the ability gained is from a Townsfolk or an Outsider any info given to the Cannibal must be false, since the Cannibal is a Townsfolk and impacted by the Vortox.

Notably this includes any info received:

  • from the Puzzlemaster, an Outsider, ability;
  • after an evil player is executed and simulating to the now poisoned Cannibal that they gained an info ability.

Does the Cannibal learn that they have the Butler ability in a Vortox game?

Yes.

Does the Vortox learn of the Exorcist or the King?

The Vortox correctly learns that the Exorcist / King are in play but always learns the wrong player, so would know that the player they were shown is definitely not that character. However, it is a common house rule that the Vortox learns true information and if this is how the ST wishes to run this interaction then they should be clear with their players.

If the Monk protects the King, does the Vortox learn who the real King is?

Yes.

Can the Lunatic learn true info in a Vortox game, this Minion is a Minion, the King is the King, ... ?

Yes, the Lunatic as an Outsider is unaffected by the Vortox falsifying of info. It is up to the ST whether this is a good idea.

Who must the Monk protect for the Nightwatchman's pick to correctly learn the Nightwatchman in a Vortox game?

The Nightwatchman, because they are the source of the information; in a Vortox game, if the Nightwatchman is Monk protected when they choose a player, that player correctly learns the Nightwatchman.

Usually in a Vortox game, the Nightwatchman picks a player who then learns someone else as the Nightwatchman. The Monk protection can stop the Vortox from making info false, but in order for the target to learn the correct player as the Nightwatchman, it is the Nightwatchman as the source of the ability that is bestowing the info that needs to be protected when they use their ability, not their target. If the target is Monk-protected then the misinformation is not prevented.

Does the Philosopher Puzzlemaster guessing incorrectly learn the Vortox?

No.

The Vortox forces information to be false, it does not flip it. If information is already false then it remains false. So since a wrong Puzzlemaster guess already yields false info it remains unaffected by the Vortox.

What could the drunk Savant be told in a Vortox game?

Drunkenness and poisoning have no effect on the info received in a Vortox game; the Vortox forces all info to be false. The Drunk who believes that they are the Savant is unaffected by the Vortox due to being an Outsider, so their statements can be both true, both false or one true and one false.

Does an evil Townsfolk (Mezepheles / Bounty Hunter / ...) still receive false info in a Vortox game?

Yes.

Does the Soldier, who is safe from the Demon, correctly learn the Nightwatchman if picked in a Vortox game?

No. The source of the information is the Nightwatchman and they are not safe from the Demon.

In a Vortox game the Spy is sat next to the Empath who is sat next to another good player. Since the Spy can register as good, can the ST can give the Empath any number they want?

Yes.

The ST should pick a number that is the most fun/interesting with zero or two the safe choices, and one a legal but controversial option.

When a player is D1 executed but does not die, the Undertaker does not wake, but does the Oracle wake to learn whether it is a Vortox game?

Yes.

What is the point of the Vortox's ability to win when there is no execution if the town can negate this by executing a dead player to skip?

It prevents the Town Crier and Flowergirl from verifying the existence of the Vortox by having players simply not nominating or voting or by having everyone nominate or vote.

For example, should the Town Crier learn a "yes" when no one nominated they would know it is a Vortox game since no Minion could have nominated. Similarly, a Flowergirl "yes" when no one voted, or a "no" when everyone did vote, would give away the Vortox's presence.

If the Widow is swapped to another player (Barber / Hatter) what happens? / What happens when the Widow leaves the game then reenters?

As a new instance of the Widow they get to look at the Grimoire and poison a player. There is no fresh Widow ping as a good player already knows that the Widow is in play, unless that player was turned evil in the meantime.

Can a drunk or poisoned player or the Drunk receive a fake Widow's call?

No.

With no Widow, there is no ability that would make the player learn that the Widow is in play. Additionally, a fake Widow ping is not helpihg the Drunk to believe that they are a Townsfolk. However, the Marionette can be deceived about a fake Widow; it is their own ability, to deceive themself that they are good, that is generating this fake information.

What happens if the Widow is resurrected (Al-Hadikhia) or regurgitated (Shabaloth)?

The Widow immediately wakes to see the Grimoire for a second time and chooses a player to be poisoned for the rest of the game. If a player learnt about the first instance of the Widow and they are currently good then there is no need for a good player to be informed that the Widow is in play as this part of the Widow's ability has already been satisfied.

The Widow's original pick who became healthy when the Widow died remains healthy, unless they are poisoned again.

In an Al-Hadikhia game the Widow can usually be woken after the kills, unless their choice of poison could affect what happens when the other players selected by the Al-Hadikhia that night make their choices.

Would a good player turned into the Spy or the Widow see the Grimoire?

Yes!

The Pit-Hag should probably not be turning good players into these characters. Additionally, the night they are created the Widow will get to poison a player and a good player will learn that they are in play, unless a good player has already learnt of the Widow this game and is still good.

When does the Xaan's poisoning trigger?

After the Xaan's turn in the night order on night X, where X is the number of starting Outsiders, with the poisoning lasting until the end of the next day. This means that the Xaan's poisoning could be stopped on night X by the likes of the Courtier and the Preacher.

If the Banshee or the Sage dies in the day to the Yaggababble, are their abilities triggered?

Yes.

The Banshee would be announced and the Sage would learn the Yaggababble as one of two players.

On N3, the Summoner chooses a Yaggababble, who is then given a phrase by the ST. If the player had already said that phrase prior to becoming the Yaggababble, is there a kill tonight?

Yes, based on the Scarlet Woman becoming the Yaggababble similarly being allowed to kill. This allows the sneaky Summoner to setup the future Demon!

Does a player made Cerenovus mad as the Zealot still have to vote if eyes are closed due to the Organ Grinder?

ST decision, but arguably no, since no one sees their vote and they would not need to vote to uphold their madness, but they should either publicly suggest that they voted on every nomination or at least not suggest that they did not.

If the Zombuul that has not already died once is killed while drunk or poisoned, what happens?

The drunk or poisoned Zombuul dies for real even if they have not used their extra life, ending the game unless there is a reason for it to continue (Evil Twin / Mastermind / ...)

Can a drunk or poisoned player still cause players to wake up?

No, unless they pick themself.

While drunk or poisoned, a player has no ability, so cannot cause another player to wake. But, if they pick themself, the ST can lie to them specifically that their ability is working normally. So, if they pick themself while drunk or poisoned:

  • the Nightwatchman learns that they are the Nightwatchman;
  • the Cerenovus learns a character to be mad as, but they are not at risk of breaking madness tomorrow;
  • the Pit-Hag is deceived that they changed character.

Can the drunk / poisoned Investigator / Librarian / Washerwoman see any two players as an out of play character?

Yes.

While drunk or poisoned could a player's mechanical ability have an unintended effect or work in the opposite way to what is expected, such as the Slayer slaying a non-Demon, the Tea Lady protecting an evil player, ...

No.

Drunk or poisoned players cannot affect the gamestate in any way. The game no longer describes drunkenness and poisoning in terms of an ability malfunctioning as it can lead to such incorrect interpretations. Nor is correct to describe a player as having no ability; the player still has an ability, it just does not do anything.

Can the drunk or poisoned Demon kill?

No. Mechanical abilities have no effect while used drunk or poisoned.

This includes games where all Demons are affected or where the ST dictates the night kills (Legion / Lil' Monsta / Yaggababble).

How do "the Demon knows who you are" abilities work when there are multiple Demons?

All living Demons are defined to be 'the Demon' so are told if applicable:

  • the King,
  • the Marionette
  • the Lunatic, along with any picks that they make each night.

Can the Demon receive as one of their bluffs the character chosen N1 by the Philosopher, who acts earlier in the night?

Yes, the Philo's pick has no effect on Demon bluffs.

The Philo only ever gains the ability, she does not turn into the character, so the character remains out of play.

Any character out of play on setup can be given as a bluff, and if the Philo chose one of those bluffs then it is just unlucky for evil if they do not pretend to have poisoned info.

The Philo is before N1 evil info just so that she can take the Poppy Grower or Magician abilities which would affect evil info.

If someone dies during the day (Harpy / Tinker / Witch / ...), does this change the number of required votes, and can this put people on the block who were previously safe, having just gotten not quite enough votes before those players died?

An execution requires the majority of living players to vote and to have the most votes of the day, and at the end of a vote, a player is declared as about to be executed or not.

While players dying can lower the number of votes required:

  • any nomination still needs to have more votes than any other in order to put someone on the block,
  • there is no impact on nominations that have already happened - whether someone is on the block or not is determined immediately in that moment, and any previously safe player is still safe.

For example, if player X gets five votes and that is not enough and then players die or travel away meaning five would be enough now, player X is still safe: they are not retroactively put on the block and another player would still need at least six votes in order to be put on the block.

Do abilities that check neighbours (Cult Leader / Empath / ...) skip Travellers?

No, Travellers count towards all abilities unless specified otherwise. For example:

  • an Empath sat between an evil Traveller and a good Townsfolk will receive a one;
  • an evil Traveller could turn the Cult Leader evil;
  • two good Travellers sat either side of the Tea Lady cannot be exiled.

Does a Traveller being drunk or poisoned have any influence on them being exiled?

Only when their ability would normally have saved them from exile (Apprentice Vizier / Deviant).

Does a madness break have to be punished?

No.

Madness breaks are always something bad might happen, execution (Cerenovus / Mutant) or death (Harpy), but the ST might have reasons to not punish:

  • if the Mutant was always executed then they could just break madness for confirmation, which can be bad for the evil team, and generally not what Outsiders are for;
  • if the Cerenovus makes themself mad going into final three with the intention of breaking madness to force an easy evil win, the ST should not probably not execute to give the good team a chance of winning.

If a player dies in the night because of a madness break (Cerenovus / Harpy / Mutant), is this announced?

Should the madness break result in their execution, then the player is announced as executed, since executions are always announced. Player deaths are not announced until the morning though, assuming the execution did also cause a death.

Note that while the Cerenovus and the Mutant abilities result in executions, the Harpy's does not, their picks merely die.

After a player is executed for breaking madness (Cerenovus / Mutant) does that count as the single execution for the day?

Yes, unless the Butcher is in play.

Note that players can still be executed for madness breaks after a regular execution has gone through, meaning multiple executions in a day.

In which order do players with the same ability wake at night?

ST choice.

The ST should choose the order that makes the most sense. The Philosopher Snake Charmer waking first means that if they manage to swap the Snake Charmer could also swap that night. The Philosopher Mathematician waking last means that they detect the Mathematician's ability functioning abnormally.

Can dead players be nominated? / Can dead players be executed?

Yes, if they are not Travellers.

Nominating and executing dead players is common when the Demon is suspected to be the Vortox or the Zombuul. Otherwise on a simpler script, players might nominate a dead player simply to extend the day. Note that this will not be possible on D1, unless the Tinker died, which is particularly relevant when the Vortox is in play. Additionally, executing dead players wastes an opportunity to kill the Demon, unless the Demon is the Zombuul.

Note that Travellers, regardless of living status, cannot be nominated so if the Town wishes to execute a corpse to satisfy the Vortox they should choose a non-Traveller.

If there are two players left alive at night, but there remains the possibility of dead players being resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth / ...) that night, does the game continue?

No, the game ends as soon as there are only two living players left alive.

Is a player who is turned evil (Cult Leader / Goon / Mezepheles / ...) now considered a Minion?

No, they remain their character type. Alignment and character type are separate concepts.

Can a regurgitated / resurrected (Al-Hadikhia / Professor / Shabaloth) player still act the night that they are brought back?

Yes, if they wake after the ability that brought them back, or they have a first night ability in which case they wake up after they have had a chance to be potentially made drunk, poisoned or killed.

Can misregistration affect setup, for example the Spy misregisters as an Outsider meaning the Baron only adds one extra Outsider, or the Recluse misregisters as a Minion meaning one fewer Minions?

No, misregistration can only occur after the characters are in play.

A "gained" ability disappears when the ability that caused the player to gain it leaves play, right? So the Cannibal eating the Philosopher and choosing the Pixie would not keep the Pixie ability after another execution.

Correct, once the Cannibal gains a new ability, they lose the Philosopher ability meaning they lose the Pixie ability.

If a player with the Klutz or Moonchild ability dies in the night but is resurrected / regurgitated before they wake, does their ability trigger?

No.

The trigger for the Klutz and the Moonchild is learning that they have died, which effectively means that they only have to use their ability when the ST announces that they have died.

The ST only ever announces changes in life status, so if a player goes to sleep and wakes up with the same life status then nothing is announced in the morning, so the player is not prompted to use their ability.

Even if the player subsequently determines in some way that they must have died at some point they do not have to retroactively make a pick because at no point did the ST announce that they were dead. An example of such is the Philosopher who chose Klutz being woken to choose another ability realising that they must have been killed and resurrected the previous night.

When should the Investigator / Librarian / Washerwoman pings be decided?

During setup, the ST will typically pick the pings they intend to give out. But the ST is free to change their mind during N1 based on choices made during the night by other characters, usually due to drunkenness and poisoning but perhaps in the interests of game balance.

Some will argue for token integrity: once a reminder token is placed it should stay there, unless it is forced to move. The counterargument to this is that te ST should be allowed to do whatever makes for a better game for their players.

Are character swaps due to the Pit-Hag clarified with the "this character chose you" info token?

No.

The affected player should see the "you are" info token followed by the character token of their new character. This hides how the character swap happened, which depending on the script could be explained by other causes (Barber / Farmer / ...).

Does the Monk-protected Acrobat still die if they pick a player poisoned by the No Dashii or the Pukka?

Yes, as it is the Acrobat's own ability that is killing them, not the Demon's.

Would the Alchemist with the Vizier ability learn that they have lost their ability due to the Courtier?

Yes.

As per the jinx, the Vizier learns that they have no ability if chosen by the Courtier. And as jinxes are always between abilities, not characters, they apply to players that have gained the ability in the same was as if the player was the corresponding character. So, should the Demon with the Boffin granted Courtier ability drink with the Alchemist, the Alchemist learns they have no ability.

The Alchemist has an out of play Minion ability. What happens when the corresponding Minion becomes in play (Engineer / Hatter / Pit-Hag / ...)?

Nothing; the Alchemist is allowed to have any Minion ability, including one that is in play.

Previously, the Alchemist had to be given an out of play Minion ability. She was woken and informed of her new ability. If all Minion abilities on the script were in play, the Alchemist was allowed to duplicate one, but she should probably still be woken and given a new ability to signal that a new Minion has entered play. This was still the case when a dead player became the corresponding Minion as the character of a dead player is still considered to be in play.

Can the Minion the Alchemist has the ability of come into play (Engineer / Hatter / Pit-Hag / ...)?

Yes.

What happens when the Alsaahir guesses an ex-Minion as a Minion?

The guess is incorrect and the game continues.

The Alsaahir must guess exactly the Demons and the Minions. Any non-Minion guessed as a Minion means that the guess is incorrect, even if they were once a Minion but changed (Hatter / Imp / Scarlet Woman).

What happens if the Apprentice with the Snake Charmer ability chooses the real Demon?

By default, nothing.

Normally a Traveller cannot become a non-Traveller. However, if the optional rule that players can become Travellers and vice versa is used, then the Apprentice would become the Demon and publicly lose their Traveller status and the Demon would become the Apprentice Traveller.

This is why Snake Charmer is a poor choice for the Apprentice Philosopher to choose and why the ST should not give the Apprentice the Snake Charmer ability, and be cautious about giving the Cannibal or the Philosopher abilities. It is also why Apprentice is recommended for Bad Moon Rising and not Sects and Violets.

Would any [setup effects] happen for an Apprentice in play from the start of the game?

Yes.

RAW, the Apprentice does not gain their ability until N1, after setup has already happened, so even if they are there from the beginning of the game they do not modify setup. But RAI and RAF setup is affected, so:

  • the Apprentice Baron adds in two Outsiders;
  • the Apprentice Bounty Hunter turns one Townsfolk evil;
  • the Apprentice Godfather modifies the Outsider count.

The ST should clarify how they run this.

Can the Artist ask 'is there a dead Demon'?

Yes.

The Artist can ask any yes or no question they want. By asking about the existence of dead demons they can check for Fang Gu jumps, Imp starpasses, 'dead' Zombuuls ...

If the Atheist is made drunk by the Puzzlemaster, can evil characters be included in the game?

No.

While the Atheist has a setup ability the Puzzlemaster does not; no one is drunk due to the Puzzlemaster until after the tokens go out.

So, whenever the Atheist is in the bag there must be no evil characters, unless the player who draws the Atheist token is made into the Drunk or the Marionette.

If the Atheist is made drunk (Courtier / Innkeeper / Sailor / ...) does good immediately win?

Yes, since good win's condition of no living Demon in play is triggered. This assumes that the ST does not break the rules to prevent the Atheist from becoming drunk.

Can the Balloonist learn the name of a Traveller?

No, unless they are holding Lil' Monsta or they are an Apprentice Spy.

What happens if the Balloonist dies and is revived (Al-Hadikhia / Professor / Shabaloth / ...)?

When the Balloonist originally died their reminder token would have been removed from the Grimoire, so they are treated as a fresh incarnation of the Balloonist meaning that they can be shown any player on their first night after they are revived.

Does the Banshee lose their on death ability to nominate and vote twice if they are resurrected/regurgitated (Al-Hadikhia / Professor / Shabaloth)?

Yes. They are a new instance of the Banshee so all the "from now on" effects are removed.

What does an ability gainer with the Banshee ability get announced as when they die in the night?

As the Banshee.

An ability gainer (Cannibal / Philosopher / Pixie) with the Banshee ability is announced as the Banshee since the 'you' in abilities refers to their ability, not the character of the player with the ability.

Does the Barber interrupt multi-kill Demons (Al-Hadikhia / Po / Shabaloth)?

Yes.

If the Barber is killed by the Demon, the Demon is woken and offered the swap. If the Demon swaps herself then the rest of her picks are skipped: no one dies / wakes to choose life or death.

How does the Barista doubled Boomdandy work?

If the Boomdandy is Barista-doubled on a day they are not executed, nothing happens.

On a day they are executed, they try to kill N (number of total players) minus 3, then try to kill N minus 3 players again (these do not need to be the same players), then when the pointing minute is complete, the player with the most pointing at them dies twice (if applicable). Note this means that the Barista doubled Boomdandy can kill the unused Fool before the pointing starts or the living Zombuul/unused Fool can be killed twice to end the game with the pointing.

What does a Barista 1 do to the Drunk / Marionette?

If they believe that they have an info ability then, despite them not actually having the ability, the Barista ability specifies that they must receive true info; not even the Vortox can falsify it.

If they believe that they have a mechanical ability then there is no effect, since they do not have the ability even with a Barista 1.

What effect does a Barista 1 have on the Fortune Teller?

The FT ignores their Red Herring, receiving a 'no'. As this counts as their ability working abnormally this would trigger the Mathematician.

Additionally the FT cannot see the Recluse as the Demon.

The Boffin gives the Imp the Alchemist Psychopath ability. If the Demon kills themself with their Psychopath ability, would they starpass?

No.

The Demon must kill themself with their Imp abiility in order for a Minion to become a new Imp.

Can the Lleech die to the Boomdandy?

Yes, by killing the host, the Lleech will also die. This should obviously only be done if the game can continue via the Twins or the Mastermind.

The Lleech can be directly attacked by the Boomdandy ability and they would survive, which would result in more than three left alive after the kills have all been processed.

The host, and therefore the Lleech, should not be killed if the Scarlet Woman is in play as that results in a broken situation where the new Lleech should have a host, but has not yet had a chance to choose one and so cannot die. This would guarantee an evil win in almost all situations as the ex Scarlet Woman will pick a host from the remaining living players that night, then kill a different player to win.

After the Boomdandy explodes resulting in only three players left alive, can a player who is mad (Cerenovus / Harpy / Mutant / ...) still die for breaking madness?

Yes.

This will almost certainly end the game as it will likely leave only two living players (the Boomdandy's resulting three minus the mad player).

If the Cannibal is drunk or poisoned, could the ST deceive them into believing that they are either the Butler or the Zealot?

Yes.

Drunk or poisoned players can be told anything to convince them that their ability is working, and jinxes are included in this as they are expected outcomes for their ability. So whenever the Cannibal is drunk or poisoned they can be deceived about gaining the ability of the Butler or the Zealot when they are on the script. When the executed player was evil and bluffing as one of such the ST should probably back their bluff by deceiving the Cannibal.

How does the Cannibal who thinks they have the Klutz or the Moonchild ability work if they die to the Pukka?

While the Cannibal is Pukka poisoned their ability to gain the ability of the most recent executee fails. So after the next execution the poisoned Cannibal does not gain the corresponding ability, but if the executee made a claim of Klutz / Moonchild, the Cannibal will do the same the following morning and it will have no effect on the gamestate, and the ST will act as they would when the ability was functioning normally.

  1. The Cannibal will know to make a public claim since they will have heard the most recent executee claim to be the Klutz / Moonchild. They will not know anything for certain about current or previous drunkenness or poisoning and will not know whether the executee's claim was genuine or a bluff, so to avoid inadvertently breaking any game rules they make their own claim.
  2. There is no effect on the gamestate since at no point did the Cannibal gain the corresponding ability, neither when the player was executed, as their own Cannibal ability was poisoned, nor after the Cannibal died since they only became healthy after they were already dead and no longer had an active Cannibal ability.

If the Cannibal is not sure whether they ate an info gatherer (Fisherman / Savant / ...) can the ST just give them false info if the Cannibal asks for it?

No. If the Cannibal privately asks to use an info ability that they do not have, the ST should tell them that they do not have that ability. If the Cannibal is poisoned because a player was evil, then the ST is allowed to give them false info, but should only do so if the evil player was bluffing as that role.

Publicly claimed abilities like the Slayer, should be entertained in the way that the ST does for anyone else, but obviously they would have no effect if the Cannibal did not have the ability.

The Cannibal gains the ability of the recently killed executee, but what happens if that character is resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth / ...)?

The Cannibal keeps their ability, because they are still the recently killed executee even though they are alive again.

Does the Cannibal who is resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth / ...) still gain the ability of the recently killed executee that night?

Yes, they immediately gain the relevant ability.

Is it breaking madness when a daytime info gatherer (Artist / Fisherman / Savant / ...) who is Cerenovus mad as another character comes to the ST for their info?

No.

Madness is about publicly convincing other players that something is true but does not mean that they cannot still use their ability in private. The ST is not the group so does not need to be convinced privately by a mad player. Anyone can talk to the ST at any time for any reason, so approaching them privately is never a madness break. If challenged as to why they approached the ST the player could reply 'I had a question for the ST'.

However, if the player announced to the group they were going to get their information for their actual character, that would be a different story and handled accordingly.

Do the Drunk, Marionette and the Lunatic who wake at night "wake at night due to their own ability" for the Chambermaid?

Yes.

They do not actually have the ability that they think they have, but if they saw a wake at night ability then it still registers to the Chambermaid.

Their ability is that they think they are a Townsfolk / Demon, but are not. Waking them up is important to making them think they are a character that wakes. Therefore, them waking up is due to their ability.

The Drunk/Marionette thinks they are a Townsfolk, and wakes up to falsely to learn that they are the Farmer. Does this ping the Chambermaid?

Yes, as the waking is due to their own ability.

The Mastermind has triggered or there is a Zombuul registering as dead. At the Chambermaid's point in the night order there is only one other alive player. What happens?

The ST does not wake the Chambermaid.

Their ability requires that they pick two other alive players so if there are not two players alive to be chosen the Chambermaid is not woken meaning they get no info tonight. This is still the Chambermaid's ability working correctly so does not register to the Mathematician.

Is an ability gainer (Cannibal / Philosopher / Pixie) who gains a waking ability waking to their own ability for Chambermaid purposes?

Yes.

Can the King be the Drunk or the Marionette if the Choirboy is in play?

No, that would be an illegal setup.

If the player who thinks they are the King is actually the Drunk or the Marionette, then the King is out of play and the Choirboy's [setup ability] has not been satisfied.

To avoid situations where the Demon is sat between a Minion and the King, leaving no valid Marionette, the ST should use an alternative setup.

Can the Drunk or the Marionette see the Choirboy token with no King in play?

Yes.

With no Choirboy, the King is not forced to be in play, but can still be by their own right.

What happens in a Choirboy game when then King is forced to become the Marionette?

The game must be reracked as the resulting setup is illegal.

When the Choirboy and the Marionette are both in play, both of their abilities need to be satisfied so:

  1. the King must be in play: if they become the Marionette then the Choirboy's ability is unsatisfied;
  2. the Marionette must neighbour the Demon: if they are placed elsewhere then, unless they neighbour the Recluse who can register as a Demon, then the Marionette's ability is unsatisfied.

Should the Demon end up sat between the King and a Minion then a legal setup is not possible. To avoid a situation where the Marionette cannot be assigned:

  1. Use the Gardener Fabled to assign characters to every player.
  2. Include the Recluse in the game who the Marionette can then neighbour if necessary, although this still does not absolutely guarantee a legal setup in a three Minion game.
  3. Remove the King from the bag and assign them to a player after tokens have been drawn, but the downside of this approach is that the King player now knows an out of play character.
  4. The best approach: remove the Demon from the bag and assign the Demon after tokens have been drawn. Make the Demon player's previous character one of the three Demon bluffs to avoid giving them an extra free bluff.

Can the drunk or poisoned Choirboy be woken and shown an incorrect Demon player?

Yes.

If a player dies at night, regardless of the source of the kill and whether they are the King or not, the drunk or poisoned Choirboy can be deceived. But this should be used cautionsly: should the Choirboy be sober and healthy on a later night when the King dies to the Demon then they will wake again to learn true info. Additionally, if the player who died in the night is not claiming to be the King then the Choirboy knows something is wrong. So the ST should consider the implications of doing such but, if done right, the deception can be fun and interesting. However, if the King did die in the night but not to the Demon then any deception will be difficult to uncover.

Similar deception is also possible when the Drunk or the Marionette believes that they are the Choirboy.

What happens if the Choirboy ability enters play mid game (Philosopher / Pit-Hag) with no King in play.

As with all new instances of a character with [setup abilities] entering mid game, the Choirboy's {+ the King] setup ability is skipped, so they are now the Choirboy whose ability will just never happen, unless the King somehow where to also enter the game and conveniently be Demon killed.

If the Choirboy is drunk or poisoned at setup, could the King be out of play?

No, the Choirboy would have to be the Drunk for their [+the King] setup effect to be skipped.

If the Choirboy is made drunk or poisoned by another source (Puzzlemaster / ...) then the King must have been added, since abilities are not active during setup.

The Philosopher chooses Alchemist and gains the Scarlet Woman ability. Does the Courtier drinking with the Scarlet Woman the night before the Demon is executed prevent the Philosopher Alchemist Scarlet Woman from becoming the Demon?

No, the Courtier would need to drink with the Philo to stop her from becoming the Demon.

The Courtier drinking with the:

  • Scarlet Woman: prevents the actual SW, if there is one, from becoming the Demon but the Philo would become a good Demon;
  • Alchemist: makes the Alchemist, if there is one, drunk from two sources, the Philosopher and now the Courtier, and the Philo still becomes a good Demon;
  • Philosopher: blocks the creation of a good Demon and sobers the actual Alchemist if there is one, but the game is now likely over.

Does the Cult Leader learn when their alignment changes?

Yes.

If the Cult Leader changes alignment due to their own ability it happens at their turn in the night order. They are immediately woken by the ST and informed of such.

Generally, players always know which team they are on, unless they have an ability that prevents this (Lunatic / Marionette / Ogre).

The Huntsman guesses the Cannibal / Philosopher with the Damsel ability as the Damsel. Is that player turned?

No, having the Damsel ability does not make the player the Damsel.

If a new instance of the Damsel enters play (Barber / Cannibal / Philosopher / ...), are the Minions told again that the Damsel is in play?

No, they already knew the Damsel was in play so they are not informed again; the announcement is once per game no matter how many instances of the Damsel or their ability are created.

Each Minion is only ever informed once of the Damsel being in play, so should a player become a Minion for the first time this game they would be notified of the Damsel if:

  • there is currently an alive, sober and healthy Damsel in play;
  • a new instance of the Damsel enters play at a later point in the game.

If a new instance of the Damsel enters play (Barber / Cannibal / Philosopher / ...), can the Minions guess the Damsel again if they previously used their guess?

Yes, but as Minions are not reinformed of the Damsel being in play or told that they have may guess again they will likely not realise that they have a fresh guess.

On a script with character changers (Barber / Pit-Hag / ...) it is legal to tell the Drunk that they have changed character to a different Townsfolk, because it still satisfies the "you think you are a Townsfolk" part of the Drunk's ability?

Yes.

As long as the ST makes the Drunk still think that they are a Townsfolk, it is fine to deceive them into thinking they changed character when they did not. It is real fun to make the Drunk believe they got turned into the Farmer sometimes, especially after another player actually became the Farmer that night.

It is possible that the Town will narrow the Drunk down to that player though, so the ST may have to be careful with deceiving the Drunk in any way.

Is the Drunk, drunk?

Yes.

The Drunk registers as drunk to any abilities that are concerned with drunkenness. This has a big impact on the sober and healthy Acrobat, who would die picking the living Drunk, and also potentially on the Savant's statements and the validity of the Gossip's statement.

Technically they are the Drunk, but not drunk, but STs will treat this as the same for info. If the ST wanted to treat this as differently for the purposes of other info gatherers then they can do so but should make this clear to their players.

Does gaining the Drunk's ability (Cannibal / Philosopher) make the player drunk, triggering the Acrobat's death?

Yes.

As the Drunk registers as drunk for the Acrobat, any player gaining the Drunk ability does too.

The Engineer is evil (Bounty Hunter / Mezepheles). The three Minions decide to pass Lil' Monsta to the Engineer. The Engineer changes the Demon. Does this game now have three Minions and one Demon?

Yes, the current babysitter becomes the Demon. Their alignment does not change, so they remain evil.

What happens if the Good Twin becomes evil (Mezepheles / Cult Leader / Goon / ...)?

If the Evil Twin is still alive and they are sober and healthy then a new Good Twin must be assigned.

The Twins must always be of opposing alignment, so if they are ever the same, the Good Twin has to become someone else. The ST moves the reminder token to a good player and wakes the Evil Twin with their new Good Twin that night and they learn each other's character.

The previous twin is not informed that they are no longer a twin and that they now have nothing to do with the Evil Twin.

If a new Evil Twin is created (Engineer / Hatter / Pit-Hag / ...) how is it run?

Each twin wakes individually to learn who their twin is and their character. The Good Twin does not have to be alive and generally should not be if the Evil Twin is created late game, when the good team would not have enough executions to win.

Note that the Good Twin is decided the moment that the Evil Twin comes in play, which does mean that the Good Twin could accidentally die the same night.

Does the Exorcist picking the Demon stop all of their abilities?

No. Although the Demon does not wake to attack tonight, any other Demon abilities still work:

  • the Zombuul stays alive if they have fake died once,
  • the player poisoned by the Pukka the previous night still dies,
  • the Shabaloth can still regurgitate a player.

Does protection block the Fang Gu jump?

Yes.

Being protected means that the player cannot die, and both the Fang Gu and the Outsider must be able to die in order for a jump to occur. So if either is protected the jump is blocked:

  • both the Monk and the Innkeeper can block the jump in this way by protecting either player;
  • the Tea Lady protection must be on the Outsider to block the jump, unless the Fang Gu happens to be good in which case the Tea Lady protection can be effective.

Note:

  • the once per game jump is not used up so if the Fang Gu later chooses another Outsider while both are able to die, the jump happens;
  • the jump is a separate ability to the Demon's killing ability, so if the Fang Gu was the protected player and the Outsider was not then the Outsider just dies.

If the Fang Gu picks an Outsider with an on death triggered ability (Barber / Hatter / Sweetheart / ...) what happens?

If the once per game jump has yet to happen and both characters can die, then the Fang Gu dies and the Outsider becomes the evil Fang Gu with the Outsider ability untriggered, as they did not die, they simply had their character and alignment changed.

Otherwise, the Outsider dies as normal assuming no sources of protection and their on death ability triggered. Offering the Barber swap to the confused Fang Gu is quite amusing.

If the Farmer dies to the Demon creating a new Farmer but is then resurrected (Al-Hadikhia / Professor / Shabaloth / ...) could there be multiple living Farmers?

Yes.

If an ability gainer (Cannibal / Philosopher / Pixie) with the Farmer ability dies in the night, what happens?

A living good player becomes a Farmer.

Any player with the Farmer ability, regardless of whether they are actually the Farmer, will cause a good player to become a Farmer when they die at night.

If a multi-kill Demon (Al-Hadikhia / Po / Shabaloth) kills the Farmer as their first pick, can their next choices be woken up and told that they are Farmers before their deaths are processed?

Yes. Probably best not to though.

If a player with the Fearmonger ability (Alchemist / Apprentice / Fearmonger ) chooses the Psychopath, nominates them and gets them executed, what happens?

The game immediately ends and the Psychopath's team loses.

The Fearmonger's ability just requires that their target is executed, not that they die to execution, so whether the Psychopath survives or not is immaterial.

If the Fearmonger nominates and gets their target executed but dies before the end of the day (Golem / Harpy / Witch / ...), does their ability still trigger?

No, they are dead and have no ability.

If the Fearmonger ability enters mid game (Pit-Hag / Hatter / Plague Doctor) how is it run?

If a player gains the Fearmonger ability, any choices they made as their previous character are not relevant to the Fearmonger announcement; their first pick will cause an announcement regardless of who it is.

If the Flowergirl is dead during the day and resurrected the next night (Al-Hadikhia / Professor / Shabaloth / ...), are they told if the Demon voted the previous day?

Yes.

On an arbitrary deaths night (Pit-Hag / Summoner) can the unspent Fool or Zombuul be killed?

Yes. Effectively they were targeted twice so it appears that they were one-shot.

Does the protected Fool get spent when attacked?

No, any protection ability (Innkeeper / Monk / Tea Lady) lets the Fool keep their ability.

If an ability gainer (Cannibal / Philosopher / Pixie) gains the Fortune Teller ability do they get a Red Herring?

Yes.

They acquire all of the FT ability which means one good player is marked as the Red Herring. The marked player need not be the same player as the regular Fortune Teller's Red Herring.

The Fortune Teller's Red Herring is any good player. What happens if that player turns evil (Cult Leader / Goon / Mezepheles / ...)?

The Fortune Teller must be given a new Red Herring.

The ST moves the Red Herring token to a good player.

What happens if the Gangster is holding Lil' Monsta and kills the King with their ability during the day?

The Choirboy learns the Gangster is the Demon that night.

An Outsider died today. Tonight, the Outsider is swapped (Barber / Pit-Hag / Summoner / ...) to another character type. Does the Godfather still get a kill?

Yes.

The Godfather has a backwards checking ability that checks for whether an Outsider died in the day. When any player dies in the day as an Outsider, the ST places the Godfather's reminder token next to their character token which will still be there after any charater change. At the Godfather's turn in the night order, the ST will note that their reminder token is in the Grimoire so will wake them up to make a kill.

In contrast, any non-Outsider who died today and becomes an Outsider tonight would be unmarked and not cause the Godfather to act.

What happens when the Golem nominates the unspent Virgin?

Assuming that both players are sober and healthy:

  1. the Golem being an Outsider does not trigger the Virgin's ability;
  2. the Virgin dies to the Golem's nomination because they are not the Demon;
  3. the nomination, and the day, continues since the Golem's ability causes a death, not an execution.

If instead the nomination comes from the Cannibal or the Philosopher with the Golem ability, then the ST could let both abilities resolve, resulting in both dying and the day ending.

Can a player that has previously nominated and becomes the Golem (Pit-Hag) or gains the ability (Cannibal / Philosopher), nominate?

Yes, they get one more nomination.

What happens when a multi-kill Demon (Al-Hadikhia / Po / Shabaloth / ...) targets the unpicked Goon?

Kills always happen in the order that they were picked. So, except for the Al-Hadikhia which has different mechanics, the previous targets if there are any and if they are unprotected, will die, while the Goon becomes evil and the Demon drunk.

If the Po picks the Pacifist, the Goon and the Minstrel in that order, would only the Pacifist die, since the Goon makes the Po drunk saving themself and the Minstrel? Or would all of them survive because of the Goon?

If the Goon has not been picked yet in that night, only the Pacifist dies.

Can a drunk or poisoned player or a player using an ability they think they have but do not (Drunk / Lunatic / Marionette / ...) flip the Goon?

Yes.

The player is still choosing, which is what the Goon cares about, not whether that choosing would actually do anything. The alignment change comes from the Goon's ability, so the Goon is the only player that needs to be sober and healthy for it to happen.

Remember that the Marionette would flip the Goon evil and the Lunatic would flip them good, which is opposite to what these characters believe should happen. Additionally, the choosing player becomes drunk which will have no direct impact on them but would matter for info gatherers or drunkenness detectors.

If the dead Gossip made a true gossip during the day, then is resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth), will there be a Gossip-kill?

Yes, as long as the Gossip is brought back to life before their turn in the night order.

Any player who is sober, healthy, alive and has the Gossip ability at the corresponding point in the night order makes a Gossip kill tonight if they made a true gossip during the previous day, regardless of whether they were dead, drunk, poisoned or a different character at the time of the gossip.

If the Gossip makes a correct gossip during the day but that night becomes a different character (Barber / Farmer / Pit-Hag / ...) is there a Gossip-kill that night?

No.

Can the Monk save the Grandmother from dying when the Demon attacks the grandchild?

No.

The Monk prevents harmful effects specifically due to the Demon, but the Grandmother dies to their own ability, not the Demon's, so the Monk protection has no effect.

However, the generic protection offered by the Innkeeper or the Tea Lady can save the Grandmother when the grandchild dies.

If the grandchild is turned evil, does the Grandmother gain a new grandchild?

No.

The Grandmother is a 'you start knowing' character, not a 'you know' character: it is not a continous check. so if her grandchild subsequently turns evil (Cult Leader / Goon / Mezepheles / ...), she does not get a new grandchild and she still dies if the Demon kills her grandchild.

The Demon kills the grandchild. At what point does the Grandmother die?

Directly after the grandchild dies.

This timing matters when the Grandmother is being protected (Innkeeper / Tea Lady / ...) or made drunk (Philosopher) by their grandchild: as soon as the grandchild dies, the protection/drunkenness immediately ends and the Grandmother dies to her own ability.

The Grandmother on their first night while drunk or poisoned is shown the Demon as their grandchild. If the Demon kills themself at night and the game continues (Evil Twin / Imp / Scarlet Woman) does the Grandmother die?

No.

The Grandmother is always assigned a good player as their grandchild, so even though the Grandmother saw the wrong grandchild on their first night, a good player was marked in the Grimoire as the real grandchild, and the sober and healthy Grandmother will only die if the marked player dies.

Must a new instance of the Grandmother receive the same grandchild as a previous instance?

No.

If the Grandmother is resurrected (Al-Hadikhia / Professor / Shabaloth) then they are treated as a new Grandmother and can get a new grandchild. If a new grandchild is assigned, only the new grandchild being killed by the Demon triggers the Grandmother's death. Additionally, the new grandchild could be dead, protecting the Grandmother from being able to trigger their own death.

Why does the Heretic misregister as an out of play Outsider to the Godfather, the Spy and the Widow?

The Godfather knows which Outsiders are in play and the Spy and the Widow get to see the Grimoire. If any of these characters learnt that the Heretic is in play, they could tell the Demon to kill themself, resulting in a free win for evil.

Regarding the proposed Heretic jinx with the Spy / Widow / Godfather, what does the ST do if all Outsiders are in play?

Probably register the Heretic as an in play Outsider, but the script really ought to have more Outsiders added.

As per the jinx, the Marionette who believes that they are the Huntsman still adds the Damsel to the game. Does the Drunk who believes that they are the Huntsman add the Damsel?

No.

The reason for the jinx between the Marionette and the Huntsman is because it is not possible to know who will neighbour the Demon, and therefore what character will be replaced by the Marionette, so the Huntsman setup [+the Damsel] must happen as the token distribution is being decided upon.

The Drunk in contrast could be decided before tokens are distributed: place the Huntsman in the bag without the Damsel and make the Huntsman the Drunk. Since there is no Huntsman, the Damsel does not need to be in play. Note that after the tokens are distributed the ST cannot change their mind about making the Huntsman into the Drunk otherwise the setup will be illegal due to the Huntsman's [+the Damsel] not being fulfilled.

Of course, the Damsel can still be in the game by their own right, they do not need the Huntsman to put them in play, so the Drunk who thinks they are the Huntsman and the Damsel can be in the same game.

Could the Huntsman add the Damsel and then the Godfather or the Vigormortis remove it?

No, the end result is an illegal setup.

If the Imp self-kills, do they remain an Imp for character checkers (Dreamer / Fortune Teller / Ravenkeeper / ...)?

Yes.

If the unpicked Goon is targeted last by a multi-kill Demon (charged Po / Shabaloth), the Demon's previous picks still die. However, if the Innkeeper chooses to protect the unpicked Goon second, their first pick is unprotected. Why?

The difference between a multi-kill Demon and the Innkeeper is that kills are instant and are not retroactively undone if the Demon loses their ability, while the Innkeeper needs their ability to protect players.

Can the Librarian or Investigator ping on themself, such as when seeing the Drunk or the Marionette respectively?

The Librarian and the Investigator are players, so they can see themselves. So this is a legal move, if not necessarily a fun one.

If the King is resurrected (Bone Collector / Professor / Shabaloth) is the Demon told again who the King is?

Yes.

If the King is drunk or poisoned N1, does the Demon learn who they are?

The Demon learns the King during Demon info, so the King would need to start the game drunk or poisoned in order to stop the Demon being informed. This can only happen via No Dashii poisoning, Puzzlemaster drunkenness or being the Drunk.

Other abilities that cause drunkenness and poisoning act after Demon info, but should the King come into play mid game then they could prevent the Demon from learning the new King until the effect ends.

Note that a Demon only needs to learn that a player is the King once, so should the King become drunk or poisoned then sober and healthy, there is no need to reinform a Demon of something they already know. Similarly, a Demon is not reinformed should the King die then be revived.

A player dies in the night and is then swapped (Barber / Cacklejack / Pit-Hag) into the Klutz. In the morning their death is announced. Does their pick count?

Yes.

The Klutz's ability is triggered not when the player dies but when they learn that they are dead. So if the player happens to be the Klutz when they learn that they died then they should choose a player, ending the game if the choose an evil.

If the Vizier holds Lil' Monsta, can the good team even win?

Yes, since the jinx between the Vizier and Lil' Monsta means that the Vizier will die if they are executed while babysitting.

The Vizier's ability means that they cannot die during the day so the jinx allows the good team a route to victory. Note that it is only an execution that will kill the Vizier; they are still immune to all other means of causing death (Slayer / Witch / ...).

If the Minions decide to give the Lil' Monsta to a good player or the Marionette, does that player learn that they are the babysitter?

Yes, they are woken and told that they are holding Lil' Monsta and, as applicable, learn the King, the Lunatic and the Marionette. Note that if the Marionette holds LM, while they learn that they are babysitting, they do not learn that they are the Marionette, as per the jinx.

How is Lil' Monsta affected by drunkenness and poisoning?

The Lil' Monsta is unaffected, whereas the babysitter is, meaning that Lil' Monsta can still kill and move at night even though their babysitter's ability works abnormally.

No player is ever Lil' Monsta and abilities that cause drunkenness or poisoning (Courtier / Innkeeper / Minstrel / ...) always target the player, even those abilities that target players via their character token.

Note that some STs will run this interaction differently, allowing Lil' Monsta to become drunk or poisoned, in which case it is likely that:

  • the Minions do not wake to choose a babysitter; Lil' Monsta's ability to cause Minions to wake and choose does not function while drunk or poisoned.
  • no player dies to Lil' Monsta.
  • Lil' Monsta cannot move; the babysitter before the drunkenness / poisoning occurred remains the babysitter.
  • although Lil' Monsta is drunk / poisoned, the babysitter is not so can still use their ability.

The Lleech dies when their host died (Slayer / Witch / ...) and the Scarlet Woman is then executed. What happens?

Unclear.

Executing the new Lleech before they have had a chance to pick a host suggests that the "you die if and only if they die" does not yet apply so that they should just die.

Does the Lleech host register as evil?

Only if they are already evil, because they are a Minion or where turned evil (Bounty Hunter / Cult Leader / Goon / ...). If the host is good, then they will register as good to alignment checkers.

Do evil Townsfolk and Outsiders have to sit in the Lord of Typhon line?

No.

Previously it was ruled that if they were created at setup (Bounty Hunter) they did whereas any turned evil after setup (Mezepheles / Philosopher Bounty Hunter / ...) did not. This meant:

  • the evil Townsfolk added by the Bounty Hunter would have to be part of the line,
  • the Lord of Typhon did not necessarily have to neighbour two Minions.

The Pit-Hag changes a player into the Lunatic. Would it be valid to first wake them, tell them they are an Outsider of some type, put them to sleep and pretend to continue with the night order, then wake them telling them they were Fang Gu jumped?

No, the Lunatic's ability does not make them think that they are an Outsider.

If they were previously a Townsfolk and the Drunk is on the script then the ST could make them believe that they were Fang Gu jumped to, otherwise they would have to believe that they were turned into a good Demon by the Pit-Hag.

Does the Lunatic who believes that they are the Zombuul still wake after they die?

RAW no, but some STs prefer to rule that they do.

The Lunatic does not have the Zombuul ability that they think they have, so they have no ability that would wake them after they die.

However, if the ST wants to rule otherwise they are free to do so, with the interaction between the Drunk and the Ravenkeeper supporting this approach. If they are allowed to carry on acting then, since the Lunatic ability was lost on death, the Demon should not learn their targets. The ST should clarify with their players how they run the Lunatic Zombuul.

Can the Lycanthrope block the Demon's kill if the ST is choosing the kills (Legion / Lil' Monsta / Yaggababble)?

Yes.

If the Lycan killed a player tonight then there are no deaths to the Demon tonight.

Does a N1 Barista 1 have an effect on the Demon or a Minion when there is a Magician in play?

Yes, that player would not be shown the Magician. A Barista 1 Evil Twin paired with the Magician would see them as the Magician instead of the Demon, and cause a +1 to the Mathematician.

In a one Minion game, with the Marionette and the Magician in play, does the Demon just learn both players without learning one is the Marionette?

They would learn both as Minions, and learn the Marionette as the Marionette, but they would not know for sure if their Marionette was actually the Magician and the other Minion was a non-Marionette.

The Magician's ability is that the Demon thinks they are a Minion, and that can include a specific Minion if relevant similar to how the Lunatic can be lied to about different things in order to keep up the ruse that they are the Demon.

If the Magician was in the game and the Minion was not the Marionette, then, if the Magician was sat next to the Demon or the Recluse, the Demon could learn the Magician as the Marionette.

Could a player turned into the Marionette be told that they are the Drunk / Can the Marionette be the Drunk?

No, assuming there are no Atheist or Amnesiac shenanigans that would allow this.

The Marionette must believe that they are a good character. Although the Drunk is a good character, the Drunk would never be told that they are the Drunk, so the Marionette seeing the Drunk token will not deceive them.

If a dead player becomes the Marionette (Barber / Cacklejack / Pit-Hag / ...) does the Demon still learn them?

No, the dead Marionette has no ability.

On a Mastermind day after the Demon is killed, when either the Spy or the Recluse is executed, is the winner completely up to the ST?

Mechanically, the ST can make either team lose if either a Spy or Recluse is executed via misregistration. But the recommendation is not to have any misregistering on a Mastermind day; killing the Recluse would be an evil win, and killing the Spy would be a good win.

Fearmonger and Mastermind do not play well with the misregistration abilities because if the ST uses the misregistration abilities players will feel like the ST entirely decided which team won.

The Damsel is poisoned because the Spy / Widow is in play, as per the jinx. How does this affect the Mathematician?

ST decision.

Whether the Mathematician is pinged due to abnormalities caused by jinxes is up to the ST. If the ST rules that they are then the Mathematician is pinged on any night, usually N1, when the Minions fail to learn the Damsel and also pinged if, for some reason, a Minion makes a correct Damsel guess.

The Engineer successfully changes all but one of the Minions, since there is an additional Minion in play (Lil' Monsta / Lord of Typhon). Does this register to the Mathematician?

No.

The Mathematician registers whether a player's ability worked abnormallly due to another character's ability. The presence of Lil' Monsta or Lord of Typhon or the number of Minions has not made the Engineer's ability function abnormally: the Minions chosen are in play after the Engineer's ability finished resolving, so their ability functioned as it should have.

Is the Mathematician pinged when the Lunatic who thinks she is the Lleech or Pukka makes a N1 pick when the actual Demon does not N1 pick?

Yes.

The Lunatic's jinx with the Mathematician is that the Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacks, and attacking no one is different to attacking someone.

If the Ojo picks a character that is out of play, would that trigger the Mathematician's number?

No.

The Ojo killing a different character to the one they chose is not a malfunction, it is part of the Ojo's own ability. The Mathematician can be triggered if the character actually is in play but misregistered (Recluse / Spy) to the Ojo as an out of play character.

Does the No Dashii failing to poison one or both of their Townsfolk neighbours register to the Mathematician?

Yes.

This could happen when, for example:

  • the Soldier, who is safe from all harmful effects of the Demon, neighbours the No Dashii;
  • the neighbour is protected that night by the Monk;
  • another ability is causing the No Dashii to be drunk or poisoned.

Should the ND also attack the protected neighbour then their ability functions abnornmally again but the Mathematician is only pinged once, because it is all from one player.

How many times is the Mathematician pinged when the drunk Soldier, who is Monk protected, is attacked by the neighbouring No Dashii?

Twice:

  1. the Soldier being poisoned by the Demon, when they should be safe from the Demon;
  2. the Demon's kill is blocked by the Monk.

If a new Mathematician is created (Barber / Cacklejack / Pit-Hag / ...) would they read the "abnormal" tokens placed the previous day, or does the new ability instance mean they only "see" abnormalities that happen after they entered play?

They would see all abnormalities from the day.

Does false info due to a Fabled character register to the Mathematician?

Yes, unless that is part of how the character's ability works.

The misinformation due to the Fibbin and the Revolutionary is caused by interfering with other characters' abilities, registering to the Mathematician, whereas the Duchess gives misinformation to one visitor without interacting with any other ability so goes undetected.

Can the protected Mayor (Innkeeper / Monk / Tea Lady) still bounce an attempted kill?

No. The Mayor's ability is "if you die". If they are protected, they cannot die so there can be no bounce.

What happens if the Moonchild picks a player that later flips alignment (Cult Leader / Goon / Mezepheles) before the Moonchild's turn in the night order?

If the player is good at the time of the Moonchild's pick then they are marked with the Moonchild's reminder token, and die at the sober and healthy Moonchild's spot in the night order, regardless of whether they have become evil.

If the player was evil at the time of the pick and became good at night then they do not die.

If the Philosopher who chose the Mutant ability claims to the Philo-Mutant are they breaking madness?

ST decision.

Madness is always contextual, but if an ability gainer (Cannibal / Philosopher / Pixie) claims to be a Townsfolk who gained the Mutant ability they are not claiming to be the Mutant, or an Outsider ... unless this becomes the group's code for actually being the Mutant... which reiterates the point, that madness is entirely contextual.

Can the No Dashii poison a neighbouring evil Townsfolk (Bounty Hunter / Cult Leader / Mezepheles)?

Yes, the No Dashii's ability does not care about alignment.

Does the No Dashii poisoning move if her poisoned neighbours change (Barber / Cacklejack / Pit-Hag / ...) to non-Townsfolk?

Yes.

The ability is a constant check for who is the closest Townsfolk to the No Dashii's left and right, and poisoning those two players. Should a target cease to be a Townsfolk, or a player closer to the No Dashii become a Townsfolk, then the target is no longer valid and the poisoning must move.

Can the Ojo attack the Poppy Grower?

Yes.

This might be viewed as too powerful or as a strength of the Ojo since the Ojo will know that the Poppy Grower is in play and, unless there is protection to prevent it, will easily kill them. But dying quickly might prompt the PG into believing that the Ojo is likely in play, similar to how powerful Townsfolk dying in the night points to the Spy or the Widow being in play.

If the Philosopher Poppy Grower is poisoned N1 what happens?

That depends on the source of the poisoning, as the Philo goes before roles like the Poisoner that choose. If the Poisoner chose the Philo it would not stop their ability, but the No Dashii would.

If the character under the effect of Philosopher drunkenness dies and is then resurrected, are they now sober?

No, the Philosopher ability only cares about the character being in play, with living status irrelevant, so the player was drunk while dead and still is when they are resurrected.

The drunkenness is removed if the Philosopher dies, is swapped to another character (Barber / Cackljack / Pit-Hag / Summoner / ...) or becomes drunk or poisoned themselves.

What happens if a good player becomes the Evil Twin (Barber / Cacklejack / Pit-Hag)?

There is now a good player whose character is the Evil Twin. This new ability of hers causes her to be paired with an evil player and they learn who each other are:

  • the good-aligned twin learns what character the evil player is,
  • the evil-aligned twin learns the good player is the Evil Twin.

Good cannot win while both of the Twins live and evil wins if the good-aligned Evil Twin is executed.

The most obvious choice for the evil player would be the Pit-Hag, but the Demon could be chosen or a dead player if the game is almost at the end and good do not have enough time to execute two players.

If the Pit-Hag creates a Demon but then loses their ability can an arbitrary deaths night still occur?

Yes. As soon as the Pit-Hag creates a Demon arbitrary deaths are global and cannot be removed.

This covers:

  • the Vigormortis changing character causing the Pit-Hag to lose their ability
  • the Alchemist Assassin, whose ability cannot be blocked, killing the Pit-Hag
  • the Pit-Hag changing themself into a Demon

Can the Pixie created mid game be shown a Townsfolk turned evil (Bounty Hunter / Cult Leader / Mezepheles / ...)?

Yes; the only requirement for the Pixie is that they are shown an in play Townsfolk, who can be good or evil.

What happens if the Townsfolk the Pixie is mad about goes out of play (Kazali / Pit-Hag / Summoner / ...)?

Nothing.

The Pixie is not informed when their marked player changes character. When the marked player dies, if the Pixie was sufficiently mad they will get the ability that they saw, regardless of the marked player's new ability. It is possible that the character learnt by the Pixie was never in play in the first place if they were drunk or poisoned on their first night.

What happens if the Pixie's marked player dies then is later resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth)?

The Pixie, if they gained the ability, keeps it meaning that there will be two players with the ability.

The condition for the Pixie to gain the ability of the character token that they saw is, besides being mad as the seen character, is that the marked player dies, not that they are dead.

If the Pit-Hag turns himself into the Politician, could he campaign for his Demon's execution causing his team to lose, then flip alignment to win with the good team?

No, as this exact scenario is prevented by the Pit-Hag jinx with the Politician: the Pit-Hag cannot create an evil Politician.

The Pit-Hag role does not work great with alignment changers such as the Goon and the Cult Leader.

Can the Politician still flip if the game ends on a Xaan day?

Yes.

The Politician is an Outsider so is unaffected by the Xaan who only poisons Townsfolk. But the Cannibal or the Philosopher with the Politician ability would be poisoned so unable to flip.

Could more than one player with the Politician ability flip at the end of the game?

No.

Multiple sober and healthy Politician abilities in play (Cannibal / Philosopher / Pixie / Politician / ...) can mean multiple players playing for the evil team, even in death, as the Politician's ability is an even while dead ability. But they are in direct competition with one another since by the nature of the ability, only one player can be most responsible for a team's loss. Note that the Politician who is still drunk due to the living Philosopher Politician is not going to flip.

If the Poppy Grower starts the game drunk or poisoned (No Dashii / Puzzlemaster) is the Mathematician pinged?

Yes.

Another ability has caused the Poppy Grower's ability to fail to stop the Demon and Minions from learning each other, registering to the Mathematician N1.

Interestingly, when the Poppy Grower dies still drunk or poisoned the Mathematician should be pinged again, since the Demons and Minions are not woken to learn each other, even though the info step happened on N1.

If a sober and healthy player with the Poppy Grower ability dies do evils immediately learn each other?

Yes, unless there is another active Poppy Grower ability in play, in which case evils will only learn each other when the last player with the PG ability dies while sober and healthy. This is because the next PG ability would immediately take effect after the old one ends, with no gap in between the two wherein evils would be able to learn each other.

Evils do not learn each other when, for example:

  • the Cannibal eats the Poppy Grower,
  • the Pixie has fulfilled their madness condition,
  • it was the Philosopher Poppy Grower who died resulting in the Poppy Grower immediately becoming sober.

Note that the Philosopher choosing the Poppy Grower ability after the Poppy Grower died today will not block the learning of info, since the info will have been learnt before the Philosopher acted tonight.

If the Poppy Grower is resurrected / regurgitated (Al-Hadikhia / Professor / Shabaloth) then dies again, could the evil team potentially learn each other again?

Yes.

Does a preached Minion who dies and is then resurrected (Al-Hadikhia) or regurgitated (Shabaloth) regain their ability?

No.

For as long as a preached Minion remains a Minion they are preached. Should they ever stop being a Minion then they lose their preached status, indicated by removing the 'preached' reminder from next to their character token. If a player dies as a preached Minion and is revived as a Minion without changing character type in between then they are still preached, provided the Preacher is still alive, sober and healthy; the Preacher's 'preached' reminder would still be next to the Minion's character token in the Grimoire.

In contrast, resurrecting (Al-Hadikhia / Professor) or regurgitating (Shabaloth) the Preacher does not cause Minions to lose their ability again; as a fresh instance of the Preacher they must start their preaching over since all the reminder tokens placed in the Grimoire due to the previous instance of the Preacher will have been removed when they died.

If the Pukka passes to another player (Barber / Hatter / Scarlet Woman / ...), is the previously poisoned player still poisoned and scheduled to die?

No.

As a new instance of the Pukka, the ability resets, so their victim immediately becomes healthy.

In a Pukka game, does the previously poisoned player still become healthy if they cannot die due to protection (Monk / Innkeeper/ Tea Lady)?

Yes. The player's dying and becoming healthy are two separate events, one does not rely on the other; if anything prevents them from dying, they still become healthy.

Does the Puzzlemaster that guessed wrong in a Vortox game get the correct Demon?

No, the Puzzlemaster is an Outsider so their info is unaffected by the Vortox.

If the Puzzlemaster successfully guesses the correct drunk player then they learn the Vortox and if they guess incorrectly they learn another player. However, the Cannibal or the Philosopher with the Puzzlemaster ability will never learn the correct Demon in a Vortox game; whether they correctly guess the drunk player or not, as they are Townsfolk they must learn a false player as the Demon.

If a dead player becomes the Puzzlemaster (Barber / Cacklejack / Pit-Hag), is a player made Puzzlemaster-drunk?

No. Their ability reads "one player is drunk, even if you die", rather than "even if you are dead", so the Puzzlemaster does not start making someone drunk if they enter play while already dead. The Puzzlemaster must be alive to drunk a player and when they die continue to drunk that player, which prevents the Puzzlemaster from just getting themself killed early to stop making a teammate drunk.

If the Puzzlemaster's target changes character (Barber / Cacklejack / Pit-Hag / ...), is that player still drunk?

Yes. For as long as the Puzzlemaster is in the game and sober and healthy, the picked player is drunk, even if that player changes character.

What happens if Riot is put in play (Engineer / Hatter / Pit-Hag / ...) after day 3?

RAW nothing happens, as Riot is a blank token at that point.

Do good Minions (Barber / Cacklejack / Pit-Hag) become good Riots on D3 in a Riot game?

Yes.

While they are alive, good Riot must continue the Riot. Should the last two living players be good but contain Riot, evil wins.

Can the Gossip kill the Sailor? / Can the Moonchild kill the Sailor?

Only if the Sailor is drunk or poisoned, otherwise the Sailor cannot die by any means except to the Assassin.

Can Savant information / Fisherman guidance be affected by Recluse or Spy misregistration?

ST decision.

Whether it is definitely allowed by the rules is unclear, since cases can be made both ways. Additionally, it is hotly debated whether it should be since it can be very hard to solve. So the ST should make a ruling and communicate this clearly to their group.

Since the Savant must receive two statements, one true and one false, then if the ST is of the opinion that misregistration can affect the Savant's statements then interestingly, since the Recluse / Spy can register differently to different parts of the same ability, their registration is allowed to be different for both statements, such as registering as evil for one statement and good for the other.

In a Poppy Grower game, the Psychopath kills the Demon and then, later that same day, the Slayer chooses the Scarlet Woman. Does the SW die?

Yes. The SW became the Demon even before they were informed. The SW's ability takes over the Demonhood immediately upon the Demon's death. If they did not, then the game would technically be over in the space between the Demon's death and the night phase.

What happens when the Demon dies and there are two Scarlet Woman abilities in the game?

Both players become the Demon.

This undesirable scenario could arise when there is:

  • the actual Scarlet Woman and the Alchemist Scarlet Woman;
  • a Minion with SW ability after the Plague Doctor dies then a second Minion becomes the SW when the Hatter dies.

The Shabaloth dies and the game continues (Evil Twin / Mastermind / Scarlet Woman / ...). Can the dead Shabaloth's kills be regurgitated?

No, as the Shabaloth who picked them no longer has an ability, so cannot regurgitate anyone.

If the Demon is drunk or poisoned at the time that they are snake charmed, do they still poison themself?

Yes.

Poisoning due to the Snake Charmer is a unique case. In order for the Demon to be charmed, the Snake Charmer must be sober and healthy, so a plausible explanation is that after the previous Demon was charmed then, regardless of their sobriety and health at the time, what is poisoning them is the Snake Charmer ability that targeted them, even though it is no longer in play. This is supported by the fact that an ability gainer (Cannibal / Philosopher / Pixie) with the Snake Charmer ability who successfully charms the Demon causes the Demon to become a poisoned version of what charmed them.

Could a player with the Spy ability see an incorrect Grimoire in a Fibbin game?

Yes.

Since the Fibbin can only cause a good player to receive misinformation it would have to be a good player with the Spy ability (Alchemist / Cannibal / ...) Technically, an evil Spy misregistering as good makes a valid, but terrible, target for the Fibbin.

Does the Spy know what character the Investigator / Librarian / Washerwoman saw?

Yes, unless they themself were seen.

The Spy sees everything that the ST has in the Grimoire, so by looking at the reminder tokens they will know who was correctly and incorrectly seen and as what, assuming no drunkenness, poisoning and misregistration.

However, if the Spy misregisters to the Librarian as an Outsider and are shown as such as the 'correct' ping then the Spy will see in the Grimoire the Librarian's "Outsider" reminder token next to themself and a 'wrong' reminder token next to another player but will not know what Outsider they were seen as. Similarly, if the Spy misregisters to the Washerwoman as a Townsfolk and are shown as such as the 'correct' ping then the Spy will see in the Grimoire the Washerwoman's "Townsfolk" reminder token next to themself and a 'wrong' reminder token next to another player but will not know what Townsfolk they were seen as.

If the Spy is juggled twice, once as the Spy and once as a Townsfolk, can the Juggler receive a two?

Yes.

The Spy is allowed to register as different characters for different parts of the same ability, similar to how the Chef interacts with the Recluse and the Spy, so 0, 1 and 2 are all valid numbers for that juggle.

But, just because an ST could give a two, does not mean that she should, since this could be hard confirming the Spy with their own ability.

Why are there jinxes between the Summoner and the Kazali, Hatter and Pit-Hag?

They exist to prevent there being two living Demons in play together in non-Summoner games.

When the Summoner comes into play after setup and before N3 then, without the jinxes, the Summoner would be able to summon another Demon in addition to the starting Demon. The Summoner can enter play via:

  • the Hatter dying and a Minion choosing to become the Summoner;
  • the Pit-Hag creating the Summoner;
  • the Kazali picking the Summoner as one of their Minions.

Does the player made drunk by the dead Sweetheart become sober if the Sweetheart becomes drunk or poisoned? / Does the Philosopher choosing Sweetheart cause a player made drunk by the dead Sweetheart to become sober?

Yes.

Drunkenness (Courtier / Philosopher / ...) and poisoning (Poisoner / ...) will suspend the Sweetheart's ability, even while dead, temporariliy sobering whoever was made Sweetheart drunk. This is indicated in the Grimoire by turning the reminder token upside down, for as long as the Sweetheart is drunk or poisoned.

If a dead player becomes the Sweetheart (Barber / Cacklejack / Pit-Hag / ...) is another player Sweetheart drunk for the rest of the game?

No.

The Sweetheart's ability is a trigger on death, not a constant check of living status, as it states "when you die" not "whilst you are dead", so:

  • a player with the Sweetheart ability dies: another player is instantly drunk for the rest of the game;
  • a dead player becomes the Sweetheart: no player becomes drunk.

The Sweetheart dies causing a player to be drunk. If the Sweetheart comes back to life, does the drunkenness end?

Yes.

A character that is resurrected (Al-Hadikhia), regurgitated (Shabaloth) or swapped (Barber) to another player is treated as a new instance of that character, with any effects due to the old instance immediately ending. In this case, when the first instance of the Sweetheart left the game the drunkenness they caused immediately ended. Should the new instance die then they too would cause a player to become drunk. The target of the second Sweetheart drunkenness can of course be different to the first.

If the dead Sweetheart becomes another character (Barber / Cacklejack / Pit-Hag / ...) does the drunkenness they are causing end?

Yes, any character that is removed from play has all their effects removed.

What happens if the Tea Lady has two good neighbours and a multi-kill Demon (Al-Hadikhia / Po / Shabaloth / ...) attacks the Tea Lady and one or both of her neighbours?

It depends on the order of the attacks.

Except for the Al-Hadikhia, which has different mechanics to other Demons, players die the moment a Demon chooses them. As soon as the Tea Lady dies, the protection disappears, so the order of the Demon's choices is important: any neighbours chosen before the Tea Lady survive due to the protection, while any who are chosen after the Tea Lady dies and the protection is gone also die.

Does the Tea Lady protection update between a multi-kill Demon's (Al-Hadikhia / Po / Shabaloth / ...) picks?

Yes.

Can the ST kill the Tinker at dawn, along with any other deaths, so it seems to be a night kill when it was not?

That is an ST / group decision, seeing as "yes, of course" and "no, definitely not" are valid answers. The ST can pick whatever ruling is the most fun for the group and should always clarify how they run the game if asked.

If a faked night death is allowed then it can be used to:

  • gift the Godfather a kill the following night;
  • make it look like that the Innkeeper protected Tinker was killed by the Assassin.

The Tinker's dawn death must be announced after the night deaths, as that is how the day is started. If players then ask whether the Tinker died in the night or not, do not clarify this otherwise it defeats the point of using the Tinker in this way.

Can the drunk or poisoned Tinker die?

Not to their own ability, but they can die to other causes: Assassin, Demon, Godfather, Lycanthrope, execution, ...

If the Town Crier is dead during the day and the next night is resurrected / reguritated (Al-Hadikhia / Professor / Shabaloth / ...), are they told if a Minion nominated the previous day?

Yes.

Could the Undertaker ever see the Undertaker token?

Yes.

If the Undertaker is drunk or poisoned, or they are in fact the Drunk who saw the Undertaker token, then they can be shown the Undertaker token after another player is executed. The ST might consider doing this if the good team are doing badly, perhaps to signal that they are the Drunk or that the Poisoner is alive.

Additionally, the executed Spy could register as the Undertaker to the Undertaker. Should the Undertaker see the Undertaker token then they will have to figure out what the ST is telling them!

What does the Undertaker learn if more than one player died by execution today (Butcher/ Cerenovus / Mutant ...)?

The ST chooses one of the executees and shows their character token to the UT.

Can a Minion killed by the Vigormortis poison a Townsfolk already drunk or poisoned from another source?

Yes.

It is fine for a player already permanently or semi-permanently drunk or poisoned (Puzzlemaster / Snake Charmer / Sweetheart) to be poisoned in this way.

Can the Huntsman turn the Damsel into a Village Idiot if there is a spare token?

No.

The Damsel can only become the Village Idiot if there are zero Village Idiots in play. It is only the Pit-Hag ability that is allowed to make additional Village Idiots, because of the jinx between the Pit-Hag and the Village Idiot.

Is there another way that Townsfolk A nominates another player X and A becomes executed immediately, except X is a Virgin? i.e. are there any situations for X to simulate the Virgin?

Potentially:

  1. an Atheist game.
  2. breaking Cerenovus madness or Mutant madness while nominating to mimic that style of execution.

What does the Alchemist, a Townsfolk, learn in a Vortox game? / Is the Alchemist immune from the Vortox?

The concensus is that the Alchemist correctly learns their Minion ability; this is not falsified by the Vortox. If their Minion ability yields any info then it must be falsified.

Previously, the Alchemist had to have an out of play Minion ability, so learning their Minion ability was considered to be information, so this had to be falsified by the Vortox. When the Alchemist ability was updated to include in play Minions, it ceased to be information, so there was no longer a need to lie to the Alchemist about the gained ability. It used to be the case that the ST would assign an ability to the Alchemist but inform them of a different ability on their first night. The Alchemist would then act, and be woken up if applicable, according to the ability they were actually assigned, since the Vortox can only cause misinformation, not change how an ability works. The ST then had to be careful to maintain any restrictions on the Alchemist's actual ability, like ensuring the Alchemist with the Devil's Advocate ability not trying to use the Poisoner ability they think they have on the same player twice in a row. If the Alchemist had learnt they had a passive Minion ability but were then woken to the ability that they had they would likely have concluded the Demon type, making the Alchemist into a Vortox detector.

How does the Vortox affect the Balloonist's information?

They see players of one type for the entire game.

The first night they are woken and shown any player. All of the players that they learn on following nights must be of the same type as this first player. Typically Townsfolk are shown to avoid running out of uniques players to show.

If the Vortox is created mid game then the Balloonist must see players of the same type as the last player seen.

Note that characters that can misregister (Recluse / Spy) as other types cannot change the character type that the Balloonist must see in this game. For example, if they saw the Spy as a Townsfolk last night and they are registering as an Outsider today, the Balloonist must still see a Townsfolk tonight.

The previous verion of the Balloonist ran differently in a Vortox game, where each of the Balloonist reminder tokens were placed next to the incorrect character type, so the Balloonist basically just saw four arbitrary players, with the further restriction that the four players seen could not be one Townsfolk, one Outsider, one Minion and one Demon.

The Vortox with the Boffin granted Monk ability protects a Townsfolk player who get true info tonight. Does this register to the Mathematician?

Yes.

The Monk ability protects the target from the Vortox's falsifying of information ability. This would count as one character ability, the Vortox's, acting abnormally due to another character's ability, the Monk's, thus registering to the Mathematician. Note that if the Monk protected target had, because of drunkennes or poisoning, still received false info then the Vortox's falsification of info would have been satisfied meaning no Mathematician ping.

The Magician Vortox interaction... does it work the same way as Philosopher Lunatic in a Vortox game, where the Demon learns a wrong name?

No. The Magician already gives false information because she appears as a Minion. So, with a Vortox or with another Demon, there is no difference.

In a Vortox game what do preached Minions learn?

That they were chosen by the Preacher, same as in a non-Vortox game.

A player learning that they were chosen by an ability is not regarded as info so not falsified by the Vortox, so the Minion could not falsely learn that they were targeted by a non-Preacher. However, learning who picked them is information, and that is the part that would be falsified. The Preacher ability does not cause the Minion to learn who preached them, just that they were preached, but there are abilities where a player is learnt. Such Townsfolk abilities in a Vortox game requires the wrong player to be shown:

  • the Nightwatchman's target learns the wrong player as the Nightwatchman;
  • the exorcised Vortox learns the incorrect player as the Exorcist.

Can the Washerwoman be shown whatever the Spy is registering as?

Yes.

The ST points to the Spy and one other player and shows them any Townsfolk token. This could be a good move for the ST when there is not a lot of other misinformation in play, for instance, no Drunk and no Poisoner.

When the Spy is one of the players shown to the Washerwoman, the shown character is allowed to be:

  1. out of play,
  2. the in play character of the non-Spy player in the shown pair,
  3. the in play character of another player who is not one of the two players shown to the Washerwoman.

The third option is really sneaky.

Earlier today the Yaggababble said their phrase. After they are shot by the Slayer, could the Slayer die too, if the game continues (Evil Twin / Scarlet Woman)?

Yes.

Town might then suspect it is a Yaggababble game though.

Is a gained ability affected by drunkenness and poisoning?

Yes.

All abilities that a player has are affected when that player is drunk or poisoned, including any ability they may have gained (Cannibal / Philosopher / Pixie / Plague Doctor).

Could a drunk or poisoned info gatherer be deceived with incorrect info when they would not normally gain info?

Yes.

The ST can lie to a drunk or poisoned player about anything their ability might reasonably tell them. This includes waking them when they would not or vice versa. For example:

  • two non-Demon players could be framed after the poisoned Sage dies to the Assassin;
  • the poisoned Choirboy wakes to incorrectly learn a non-Demon after a Minion bluffing as the King dies.

Can the Drunk or the Marionette gain true info from their ability?

Yes.

The info gained is arbitrary and occasionally the ST will want to give true info, which will help to keep up their deception. Additionally, as they are not Townsfolk, they can be the only source of true info in a Vortox game.

Any info that they receive from other abilities (Nightwatchman) will be received normally.

If a player that wakes at night is drunk or poisoned, could the ST just skip them?

No, since that would confirm the drunkenness or poisoning.

Instead the ST should deceive them that their abilities are functioning normally, usually by giving false info and having mechanical abilities fail.

Note that while a player can be woken to simulate that their ability is working as it is only that player that is being deceived, not other players, an ability that causes other players to wake is a mechanical effect, so whle the drunk or poisoned player's choice can be taken, that choice cannot cause any picked players to wake (Al-Hadikhia / Exorcist / Nightwatchman / Preacher / ...).

The Marionette has a special case for when the Preacher picks them that their ability stops working and the ST pretty much ignores them at night since thinking they are a Townsfolk is their ability. Could the same logic apply to the Drunk or the Lunatic being drunk or poisoned? Or would that be too powerful and against the never reveal the Drunk unofficial rule?

With drunkenness and poisoning, the goal is for the ST to still pretend their ability is still working, which for the Drunk / Lunatic means still pretending that they are the character that they think they are. So drunk and poison are not very similar to being preached.

Is an exile an execution?

No.

Exiles are not executions so:

  • they do not require or use a vote token;
  • they require a majority of all players, not just living players;
  • do not end the day;

Additionally an exile does not interact with any ability that specifies executions, voting or nominating so:

  • the Demon supporting an exile does not alert the Flowergirl;
  • a Vortox win is still possible if there are no executions today;
  • the Organ Grinder does not force the call for exile to be conducted with eyes closed;
  • a Minion supporting an exile does not alert the Town Crier.

Can a player die (Cerenovus / Harpy / Slayer / Tinker / .. ) during a vote?

Yes.

Nothing really stops that, but on a practical level it is unlikely for the Storyteller to action deaths as they are too busy spinning around in a circle counting votes. It would probably be best to conclude the vote before resolving player killing abilities.

Player A is made mad that player B is evil. Another player suspects A is mad and asks her to prove if she is mad or not by saying something that could get her executed for breaking madness. Would saying something like "I am mad that player B is evil" count as breaking madness, despite her keeping madness the rest of the time?

The ST should not consider this a madness break.

Player A is doing that in an attempt to convince the town that they are not mad, and the intent and sincerity of their madness is still retained. Intent matters a lot more for madness than the words someone says.

The group might want to address this issue together as asking someone who is mad to break it to prove that they are mad runs against the spirit of madness.

All madness related abilities, except for Pixie, are phrased with "might" to stop the evil team from exploiting forced executions from the Cerenovus and forced deaths from the Harpy in ways which go against the spirit of the characters. With the Mutant the "might" is used to ensure that it functions as an Outsider by making the execution happen at an inconvenient time for good.

What does an evil Traveller learn in a game with no Demon?

Nothing, nor do they learn anything after a Demon is created.

This can easily happen in a Summoner game before the Demon has been summoned, but could also happen if the Demon into another character type (Cacklejack / Pit-Hag) and the Evil Twin keeps the game going.

Can a character chooser pick an off script character?

No.

Characters are chosen (Courtier / Philosopher / Pit-Hag / Ojo / ...) by pointing to them on the script so a character not on the script cannot be chosen as it cannot be pointed to. It is also for this reason that Travellers cannot be chosen since these are never listed on the script.

When a "you think" character (Drunk / Lunatic / Marionette) dies, so loses the ability that causes their deception, are they informed of the truth?

No.

Players are only ever informed of their character and their alignment when it changes. So "you think" characters are not corrected and this allows the Drunk Ravenkeeper to be deceived.

What do Minions learn during Minion info?

Assuming there is no Poppy Grower or Magician ability in play and this is not a Teensyville game, they are informed of

  • the Demon;
  • their fellow Minions, but not the Marionette;
  • the Damsel, if in play.

The Marionette, although a Minion, does not learn anything during Minion info.

Does evil win if only three players are left alive going into night?

Probably.

When there is a chance that a player might not die (Innkeeper / Monk / Soldier / Tea Lady / ...) the ST should still run the night.

Is it allowed to drunk Outsiders with roles such as the Puzzlemaster, Innkeeper, Sailor and Sweetheart?

Yes, but the ST probably should prioritise drunking Townsfolk when they can.

Besides Village Idiot, could more than one player get the same token at the start of the game?

Yes, but it requires the use of the Pope or Bootlegger and, if playing in person, sourcing additional copies of the same token to place in the bag.

The Pope is a Loric character specifically for allowing good characters to be duplicated, so is the most straightforward method, while the Bootlegger Fabled, possibly along with the Gardener Fabled, can be used if the ST has a specific setup in mind.

For example, the Drunk and the Marionette cannot ordinarily see the same Townsfolk token due to the physical constraints of the game, but by using the Bootlegger and an additional copy of the corresponding token they could. And instead of hoping for one of the duplicated tokens to fall next to the Demon (or Recluse), make use of the Gardener to assign one or both characters.

In a base zero Outsiders game with a Vigormortis [-1 Outsider] and Balloonist / Godfather / Sentinel [+1 Outsider] in play, can there be an Outsider?

Yes, if the modifiers are applied sequentially.

Outsider mods can be applied in any order, and going negative is not possible. Applying the -1 modifier first results in a negative count which is resetted to zero, the minimum Outsider count, then the +1 modifier results in a one Outsider game.

With this understood, most STs will use, and most players prefer, cumulative Outsider modification meaning zero Outsiders in this game, assuming no other sources of Outsider modification. The ST should communicate with their group how they would run this.

Does misregistering as another character give a player that character's ability?

No.

For example:

  • the Recluse misregistering as the Leviathan does not cause a Leviathan annoucement at the start of the day;
  • a Townsfolk player cannot be executed for nominating the Spy misregistering as the Virgin;
  • the Recluse misregistering as the Spy cannot then misregister as a Townsfolk and trigger the Virgin.

The Demon is incorrectly seen as a good character by the Drunk who saw the Washerwoman token / the N1 drunk or poisoned Washerwoman. Can the ST place this character token next to the Demon's token in the Grimoire?

Yes.

The ST is free to lay out the Grimoire as they wish. By arranging tokens they could communicate additional info to a Grimoire checker (Spy / Widow).

Can another instance of the Alchemist ability (Apprentice / Cannibal / Philosopher / Pixie) have the same ability as the Alchemist?

Yes.

Does a jinx on a Minion apply to the Alchemist who has the corresponding ability?

Yes.

Jinxes apply to abilities not characters so whether a player is the Minion or the Alchemist with that Minion's ability does not matter; they are still affected by any relevant jinxes.

For example, in a Heretic game the Alchemist cannot have the Godfather, Spy or Widow abilities.

Why is the Al-Hadikhia a 'may' kill ability?

This allows the player to fake stuff like Exorcist, Evil Twin, Mastermind, Summoner, ...

Who does the Alsaahir have to correctly guess in a game with multiple Demons (Fang Gu / Imp / Legion / Riot / ...)?

All Demons must be guessed as Demons, regardless of living status. Likewise, all Minions must be guessed as Minions.

Does the game end if it starts with no Demon and before N3 the Summoner dies or the Apprentice Summoner dies or is exiled?

Most likely.

Barring any other means of creating a Demon or the game continuing (Evil Twin) then the game is over. Other edge cases include the Cannibal lunching on the good Summoner or the Recluse registering as the Demon to keep the game going.

Can the Assassin kill the Lleech / alive Zombuul?

Yes, as can the Apprentice Assassin or the Alchemist Assassin, potentially instantly ending the game.

The Assassin ability bypasses all protective abilities and the Lleech and Zombuul abilities are protective, meaning that the Lleech can be instantly killed without their host's death and the Zombuul would really die as opposed to fake dying.

Can there be multiple active Banshee abilities in a game?

Yes.

The Banshee and/or any ability gainer (Apprentice / Cannibal / Philosopher / Pixie) with the Banshee ability killed while sober and healthy by the Demon is triggered. Each would be announced separately at night as the Banshee and every day, if sober and healthy, can nominate twice and cast up to two votes on each nomination.

If there are multiple instances of a character (Farmer / Village Idiot / ...) and two are Barber swapped with each other, are those players woken and informed?

No. Players only learn if their character changes and their character did not change.

Amusingly, a 'you think you are' character (Drunk / Lunatic) who actually becomes the character that they saw is informed, because that is a character change.

If the Marionette believes that they have an ability that informs another player of their identity (Alchemist Cerenovus / Nightwatchman / ...) would a Barista 1 cause the chosen player to correctly learn Marionette?

The chosen player is never woken.

The Barista cannot change the fact that the Marionette does not have the ability they think they have and so have no effect on the game such as causing other players to wake.

Does a Barista 1 on an info gathering character overcome misregistration?

Yes.

The Barista 1 ensures that players get true info even if there is an ability that causes false info (Fortune Teller / Lycanthrope / Recluse / Spy).

The Demon is granted the Barber ability by the Boffin. If the Demon dies can they pass the Demonhood to a living Minion?

Yes, assuming that the game can continue while the Demon is dead (Evil Twin / Mastermind / Scarlet Woman)

Does the Monk protect a player from the Demon's Boffin granted ability?

It can, but only if the granted ability is used at night and after the Monk has chosen who to protect.

Waking abilities such as the Sailor, Courtier and Innkeeper that act earlier in the night order will play out differently, so should the Demon have such an early acting ability then the target player:

  1. becomes drunk;
  2. temporarily sobers up for the rest of the night while Monk protected;
  3. in the morning, becomes drunk again for the rest of the day, since the Monk protection only lasts until the end of the night phase.

Does the Cannibal learn that they have the Klutz or Moonchild abilities?

No.

There is no need to inform the Cannibal since the Klutz and the Moonchild are public claimers: when executed they make a public claim of such and pick a player. This is unlike the Butler and the Zealot abilities which do not require public claims and so require jinxes causing the Cannibal to learn they have one of these abilities to prevent accidental cheating.

So the Cannibal must pay attention to what is publicly said by executees. If they heard a public claim then upon their own execution they know that they must also publicly claim, since, unless they were woken up the previous night for another ability, they must assume the claim is genuine. The Cannibal could suspect that they lunched on an evil player bluffing but there is no way for them to be absolutely certain of that.

The Klutz and the Moonchild are never prompted to make a pick, instead the expectation is they make a pick of their own accord, thus avoiding the ST publicly hard confirming an Outsider, which is detrimental to the evil team. When there is a chance that they have the Klutz or Moonchild ability, the dead Cannibal must of their own accord make a public claim, otherwise they are cheating. Should the Cannibal fail to make a public claim and choose another player they could be given a gentle reminder privately that the player who was executed claimed that and they should likely be making a pick as well as a result. If they still choose not to, then that would prompt a larger discussion after the game about group expectations when the Cannibal is on a script with those characters on it. A player deliberately attempting to force the ST to definitely confirm whether they do or do not have the ability is cheating.

What happens when the Cannibal lunches on the Spy?

Most of the time it makes sense to register the Spy as evil to poison the Cannibal and deceive them with whatever makes sense, typically whatever the Spy was bluffing as. But as the Spy's ability to register as good is separate to their ability to register as a Townsfolk or an Outsider, there are a lot of options available to the ST.

Should the Spy register as a good Townsfolk to the Cannibal, then, for as long as they register as such, the Cannibal would have that Townsfolk's ability. For example, the Cannibal could:

  • get a gossip kill in;
  • send a Nightwatchman ping to another player;
  • become Solider safe from the Demon tonight;
  • cause another Townsfolk to be executed with the Virgin ability should they nominate them tomorrow;
  • grant Monk protection to another player ...

If the Spy registered as the good Spy to the Cannibal then the Cannibal would see an accurate Grimoire, which would be pretty wild idea and not recommended! But a potentially fun and interesting move is to have the Spy register as the evil Spy, allowing the ST to show an altered version of the Grimoire instead. A completely inaccurate Grimoire would likely be too obvious a deception, but one with some subtle changes could work.

Note that it does not require the execution of the Spy for the Cannibal to be shown the Grimoire, inaccurate or not: whenever the Cannibal is drunk or poisoned, typically through lunching on an evil player, the ST can deceive the Cannibal about the ability they gained so by showing the Cannibal the Grimoire it is possible to simulate that the Spy was executed.

Can the Cannibal gain the ability of a player that is executed but does not die?

No.

The Cannibal has the ability of the most recently killed executee, so the execution must cause the player to die in order for the Cannibal to gain that player's ability. Furthermore, that ability is retained until the next execution that results in the death of the executee; when the executee does not die, the Cannibal keeps their currently gained ability if they have one.

The Cannibal is not triggered when:

  • executing dead players, since the dead cannot die;
  • executing players safe from execution, due to their own or another player's ability (Devil's Advocate / Sailor / Tea Lady / ...), since they survive the execution;
  • the executed player survives, then dies for some other reason (Harpy) or dies in the night, since it was not the execution that caused their death.

Can the Cannibal change alignment if they lunch on an alignment changer (Cult Leader / Goon / Ogre)?

Yes.

Interactions with an alignment changer can make evil Cannibals, but does require that the executee not be evil at the time of their execution, else the Cannibal would be poisoned.

If the Cannibal is flipped and a non-alignment changer is then executed, the Cannibal can be locked in as their changed alignment.

The Spirit of Ivory Fabled is recommended for scripts where there is a possibility of too many evils being created.

If the Cerenovus makes a player mad and is then swapped (Barber / Engineer / Hatter / Pit-Hag / ...), is the Cerenovus's victim informed that they are no longer mad?

No, they are unaware that they are no longer under the effects of madness, and that they can no longer be executed for a madness break.

Do players waking to learn that they changed alignment register to the Chambermaid?

Only if it is due to that player's own ability.

The Cult Leader and the Goon switching alignment with their own ability registers to the Chambermaid. But a player who woke to learn that they were turned evil by another character's ability (Bounty Hunter / Mezepheles / ...) is not waking to their own ability so, unless they also woke for another reason tonight, they do not register to the Chambermaid.

If the Choirboy is in the game, can the King still be turned evil by the Bounty Hunter?

Yes.

When the Choirboy starts the game the King is not allowed to be the Drunk or the Marionette, but they can be evil.

If a multi-kill Demon (Al-Hadikhia / Po / Shabaloth) chooses the Choirboy after the King as part of the same selection, can the Choirboy learn the Demon?

Yes.

Order matters: if the King dies then the Choirboy is woken and told the Demon player, even if the Choirboy then dies later as part of the same selection.

If the King is killed then resurrected (Al-Hadikhia / Professor / Shabaloth / ...) then dies again, does the Choirboy get their info each time?

The Choirboy learns the Demon each time the King is killed by the Demon.

Can the Choirboy's [+the King] setup ability cause an Outsider to be replaced with the King?

No, all modifications (Baron / Balloonist / Fang Gu / ...) are done to Townsfolk.

Can the Clockmaker see the distance between two Demons?

No, it must be the smallest number of steps between a Demon and a Minion.

If the Clockmaker starts or is created in a multi-Demon game (Fang Gu / Imp / Legion / Riot) then they must be told the shortest distance between any Demon or Minion. In a Legion game, each Legion registers simultaneously as a Minion and as a Demon so the closest distance between two Legions, which is usually one step, is given.

Are the characters that the Drunk or the Marionette think they are considered to be in play?

No.

The Drunk and the Marionette are not the characters that they saw. Those characters are out of play, so are valid options for:

  • the Damsel to become, after being successfully guessed by the Huntsman;
  • the Pit-Hag to successfully turn any player into.

Does the Drunk who believes that they are a Townsfolk with [setup modifiers] still modify the setup?

No.

The character seen by the Drunk is out of play so their [setup modifiers] do not happen. But note that once the decision has been made to make the Drunk a character with [setup modifiers], no other Townsfolk can be made the Drunk for a valid setup.

So if the token seen by the Drunk is the:

  • Balloonist, an extra Outsider could not have been added;
  • Bounty Hunter, a Townsfolk could not have been turned evil;
  • Huntsman, the Damsel could not have been added, but the Damsel could still be in the game by their own right.

Can the ST decide which character the Drunk is after the tokens are distributed?

If the character has setup abilities that could change the Outsiders (Alchemist / Balloonist / Huntsman) then it should be decided that they will be the Drunk before tokens go in the bag, because the Drunk does not have the setup ability that would change the Outsider count. This decision cannot then change after token distribution, to avoid an illegal setup.

The Bounty Hunter can be made the Drunk after tokens are drawn, because the Bounty Hunter's setup effect does not actually require the Storyteller to change what tokens are going into the bag. The Bounty Hunter's setup effect is simply waking a Townsfolk and telling them that they are evil, so in the case of the Drunk BH the ST just does not wake up a Townsfolk to tell them that they are evil.

Otherwise it is up to the ST. Most STs assign the Drunk once tokens have been handed out and know the Grimoire, allowing them to balance the game much better. The entry for the Drunk states "while preparing the first night", which would be once tokens are already handed out. But it is also fine for the ST to decide beforehand to make the Drunk a specific character regardless of token distribution.

Can the Drunk ever learn that they are the Drunk?

Sure:

  • a character checker (Harlot / Ravenkeeper / Undertaker / ...) can tell them;
  • the Drunk who believes that they are the Ravenkeeper could pick themselves and be shown the Drunk token, which must happen with a Barista 1.

Could the Good Twin dying to the Witch curse trigger the Evil Twin's win condition?

No.

The ET's ability requires that the Good Twin is executed. Certain abilities, although they can cause the Good Twin to die (Boomdandy / Golem / Harpy / Witch / ...) are not executions, so actually benefit the good team by conveniently resolving the problem of the Twins.

What happens if the Fearmonger nominates their target who is then executed but does not die (Devil's Advocate / Fool / Sailor / Tea Lady / ...)?

The Fearmonger wins; their ability only cares that their target is executed, not that they die.

Does the Gossip have to declare themself as the Gossip in order for their statement to work?

Yes.

When using a public ability (Alsaahir / Gossip / Juggler / Psychopath / Slayer) the player must specify the ability being used, so the Gossip must claim Gossip.

Does the Grandmother learn if their grandchild changes (Barber / Damsel / Pit-Hag / Pixie / ...) character?

No.

The Grandmother only "starts knowing" their grandchild's character, not "knows" throughout the game.

If the Hatter dies, can an evil Townsfolk (Bounty Hunter / Cult Leader / Mezepheles) or the evil Goon choose a new character?

No, only Minions and Demons are affected by the Hatter.

If executing a Minion would end the game, which team wins when the Minstrel is alive in a Heretic game?

Evil.

The execution triggers the end of the game and there is no period of time between the Minion's execution and the game ending for the Minstrel to make the Heretic drunk. The game ends with a good win that is then flipped to an evil win.

This scenario is possible:

  • when the Evil Twin is executed after the Demon is already dead;
  • in a Lil' Monsta game;
  • when the final Legion is executed.

The Investigator is drunk or poisoned on their first night, or they are the Drunk who thinks that they are the Investigator. Could they be told that there are no Minions in a single Minion game to simulate that it is a Spy game?

Yes.

If the Minion is the Baron then the Saint becomes suspicious.

If the Juggler changes character (Barber / Cacklejack / Pit-Hag / Summoner / ...) on the night she would have received her number, does she still receive info of her juggles?

No.

A dead player goes to sleep and learns in the night that they have been turned (Barber / Cacklejack / Pit-Hag / ...) into the Klutz / Moonchild. Do they have to make a pick in the morning?

No.

The Klutz and the Moonchild abilities are both triggered when the player learns that they have died. As they were already dead and knew it before the swap, they do not make a pick. If they had gone to sleep alive and then learnt that they were dead then they would have to make a pick.

In a Legion game, is the [setup effect] of another character's ability ignored?

No.

While in a Legion game, players who are not Legion may be Townsfolk or Outsiders, in any combination. But this cannot override another ability's [setup effect], such as:

  • the Huntsman's [+the Damsel];
  • the Choirboy's [+the King].

So, if the Huntsman is in the bag, then the Damsel must be too. Similarly, if the Choirboy goes in the bag, so must the King.

What can the Investigator see in a Legion game?

They can be shown a Legion player and any other player, including a second Legion player, as any Minion on the script.

The Investigator would not see a Legion token, as that is a Demon token. Each Legion can register as a Minion, as well a Demon, so character checkers (Investigator / Undertaker / Dreamer / Ravenkeeper / ...) can see a Minion token instead of a Legion, which is recommended given that the ST typically wants to help Legion deceive town as to whether Legion is in play.

If the Puzzlemaster guesses their drunk player in a game with multiple Demons (Fang Gu / Imp / Legion / Riot / ...), what happens?

The ST chooses one Demon player to show them.

The Puzzlemaster ability states that they learn "the Demon" so the choice should be a living Demon if possible, since, in a game where there are multiple Demons, the game defines "the Demon" to be a living Demon, while both living and dead Demons are "a Demon".

The Choirboy is useless in a Leviathan game or is there a special rule like with the Ravenkeeper, the Sage, etc.?

There is no jinx. The King is also usually useless with the Leviathan because the dead will not outnumber the living unless there are a lot of other killing roles.

Is the Banshee ability triggered if they are killed by a Minion holding Lil' Monsta?

Yes.

While a Minion holds Lil' Monsta their Minion ability counts as the Demon's ability for abilities that care about that, such as the Banshee's. So should the Banshee die as a result of a babysitter's ability (Assassin / Godfather / Harpy / Pyschopath / ...) they are activated. The ST should immediately announce that the Banshee has woken.

How do "the Demon knows who you are" abilities work in a Lil' Monsta game?

Each time the Lil' Monsta moves the new babysitter becomes "the Demon". The first time a player babysits, they are informed of any "the Demon knows who you are" characters (King / Lunatic / Marionette) as appropriate, while on any future nights they only need be informed of any changes to this information. Additionally, and if applicable, the babysitter is always told who the Lunatic picks and learns of any ability granted by the Boffin.

However, if the Marionette babysits Lil' Monsta, while they still learn the King and the Lunatic along with their picks, they do not learn that they are the Marionette because the Marionette can never learn anything that would confirm to them their true identity.

Hilariously, if the Lunatic is for real given Lil' Monsta, as opposed to the ST simulating this, then, as well as learning that they are the babysitter and being shown the King and the Marionette, they learn that they are their own Lunatic and are told their own Lunatic choices. It is the Lil' Monsta ability that requires the Lunatic to be informed that they are the Demon, even though the Lunatic already believed themself to be such.

If the Lleech becomes a different Demon (Cacklejack / Engineer / Hatter / Pit-Hag / ...), does the Lleech host become healthy?

Yes.

In a Lord of Typhon game, what happens if the Choirboy is left without their King or the Huntsman is left with no Damsel to choose.

Nothing, the result is still a valid setup.

Although it feels bad for the Choirboy, it is okay for the Lord of Typhon to remove the King. Likewise, it is okay for the Huntsman to have no Damsel.

What happens when an ability gainer (Cannibal / Philosopher / Pixie) gains the Magician's ability?

Nothing, unless it is a Poppy Grower game.

The Magician only has an impact on N1, during the Minion info and Demon info steps. After N1, any new instance of the Magician's ability has no effect, unless it comes into play while the Poppy Grower is in play and still alive, in which case, after the last player with an active Poppy Grower ability dies, they will be have an impact on the Minion info and Demon info steps

Can the Marionette be shown a fake Nightwatchman ping?

General consensus is no, because deceiving them about that is not part of the Marionette's "think" ability.

Unlike for example deceiving the Lunatic that they were picked by the Exorcist, which is part of them thinking that they are the Demon.

The Sailor acts N1 before the Marionette, so could the Demon fail to learn the Mario made drunk by the Sailor?

Yes, however the Demon would still learn the Marionette as their Minion, since the Demon info step happens before the Sailor wakes. With this understood, the ST would usually make the Sailor drunk in this situation, just as they usually would whenever the Sailor picks an evil player.

If the Marionette is drunk or poisoned on a future night when a player becomes a Demon for the first time (Fang Gu / Imp / Snake Charmer / ...) then that player would not learn about the Mario until the Mario is sober and healthy.

Can the Marionette receive a fake Widow's call?

Yes.

Anything that can be done to a good player can be done to the Marionette to reinforce the lie that they are a good character, similar to how the Lunatic receiving fake Exorcist / King / Marionette info helps with their Demon deception. Additionally it stops players from immediately knowing that they are not the Mario when they receive the Widow's call.

Note:

  • although this deception is legal some consider it contenious, arguing that it can be unfun or unfair, so the ST should be sure that their players will be okay with this kind of thing;
  • if the Widow is in play then remember that since the Marionette is evil, they cannot receive the real Widow ping, but can still receive their own separate ping;
  • the Widow does not need to be in play for a fake Widow ping to be sent to the Mario.

Does the Drunk trigger the Mathematician? / Does a player becoming the Drunk (Barber / Cacklejack / Pit-Hag / ...) trigger the Mathematician?

No.

The ability that the Drunk thinks that they have is failing due to the Drunk's own ability working correctly, and the Mathematician only detects abnormalities due to another character's ability. If the Drunk believes that they have an info ability then regardless of whether they get true or false info the Mathematician is never pinged.

What is the interaction between the Mathematician and the Magician? Does the Mathematician pick up on the Demons' and Minions' abilities "not working properly", as it does whenever the Spy or the Recluse interacts with a character?

No, because the Mathematician counts how many abilities malfunctioned, and Demon and Minion info is not happening due to their character abilities, rather due to their character type and game rules.

Although, interestingly, in a game with the Poppy Grower and the Magician, the Poppy Grower dying and giving the Demon and Minions their info is considered part of the Poppy Grower ability, meaning that the Mathematician would detect if the Magician ability caused the Demon and Minions to learn an extra player from the Poppy Grower ability.

Does the Alchemist Poisoner / Apprentice Poisoner / ST with the Poisoner ability granted by the Plague Doctor targetting the Poisoner ping the Mathematician?

Yes, the Poisoner's ability worked abnormally due to another character's ability. Although they are poisoned by the Poisoner ability, the other player is still another character, the Alchemist / Apprentice / Plague Doctor.

If the Psychopath target does not die (Fool / Sailor / Tea Lady) does this register to the Mathematician?

Yes, the Psychopath's ability acted abnormally due to another character's ability.

Do preached Minions register to the Mathematician?

Only if the Minion would have done something or woken to use their ability that night or the previous day.

For example after preaching:

  • the Baron never wakes for any reason: no pings, there is nothing to work abnormally;
  • the Poisoner no longer wakes up each night to poison someone: pings the Mathematician every night they are alive and preached;
  • the Evil Twin, when the twin info has already gone out, and the Good Twin is not executed: no ping tonight;
  • the Evil Twin is not woken to be informed of the Good Twin's new character: ping for the Mathematician tonight;
  • the evil team does not win after the Good Twin is executed: ping for the Mathematician tonight;
  • the Widow is no longer poisoning a player: pings the Mathematician every night they are alive and preached, regardless of whether the poisoning has any impact on the target.

Does a poisoned Snake Charmer choosing the Demon cause a Mathematician ping?

This depends on the source of the poisoning:

  • a self-poisoning Snake Charmer means no ping, since the malfunction is not due to another character's ability;
  • another character poisoning the Snake Charmer is a Mathematician ping

The same applies to any player that gains the Snake Charmer ability (Apprentice / Cannibal / Pixie) that is then poisoned or self-poisoned.

Can abilities misregister to the Mathematician too, to make things seem normal?

When the misregistration is forced (Lycanthrope / Zombuul) they must, otherwise (Recluse / Spy) they should not.

The Mathematician detects when an ability does not work as intended which includes misregistration. The Recluse and Spy abilities are that they might misregister their alignment to another ability. Theoretically, they could misregister both to another player's ability, causing that player's ability to work abnormally, and to the Mathematician in the same way, resulting in the Mathematician seeing nothing wrong. But this is not advised as it is viewed as unfun and unfair.

However, the Lycanthrope's Faux Paw must misregister as evil and the Zombuul who has faked their death must misregister as dead to all other abilities, including the Mathematician's, so from the Mathematician's point of view abilities interacting with theses characters always function correctly.

Can the Mayor bounce a kill to a player that cannot die, either because they are protected (Innkeeper / Monk / Soldier / Tea Lady / ...) or already dead?

Yes, but probably don't.

The result is no one dies. Although a legal choice, the ST will need a good reason for making it.

Is the Mezepheles ability used up if the first good player to say the word cannot turn evil?

Yes.

There are some scenarios where a good player says the word but does not turn evil causing the Mez to lose their ability, including when:

  • one extra evil has already been createdin a Spirit of Ivory game;
  • the Mez is babysitting Lil' Monsta and the word was said by the Soldier / Monk-protected player.

What happens if the Minstrel is drunk or poisoned at the time of a Minion's execution?

No player becomes drunk because of the Minstrel.

In order for the Minstrel ability to trigger and make every other player drunk, she must be sober and healthy at the time of a Minion's execution. If she was drunk or poisoned (Courtier / Innkeeper / Poisoner / Sailor / ...) at the time then becomes sober and healthy tonight, it is too late for her ability to trigger.

What does the Monk protect against?

One player, regardless of their alignment, is protected from all the harmful effects caused by the Demon, or a player holding Lil' Monsta, tonight:

  • death,
  • drunkenness,
  • poisoning,
  • misinformation,
  • becoming evil,
  • madness.

The Monk does not protect their target from effects not considered harmful:

  • changing character,
  • having an ability,
  • being the Lleech host,
  • resurrection (Al-Hadikhia),
  • regurgitation (Shabaloth).

If the No Dashii swaps to another player (Barber / Engineer / Hatter / Scarlet Woman ...), does the poisoning move?

Yes.

A player loses the No Dashii ability when they change character or die so their nearest Townsfolk neighbours become healthy.

The new No Dashii's nearest Townsfolk neighbours become poisoned.

Would the Ogre swapping (Barber / Cacklejack / Pit-Hag / Summoner / ...) to another character learn their alignment?

Only if it changes.

RAW, players are only informed of their alignment when it changes, so becoming a different character does not prompt learning their alignment. So, interestingly, if the evil Ogre is summoned they would only learn that they are the Demon of the Summoner's choice!

What happens when the Philosopher chooses Lunatic?

The Lunatic is drunk but from their point of view there is no difference:

  • they still believe that they are the Demon,
  • the ST still takes their choices,
  • they can still receive fake Marionette / Lunatic / King / Exorcist info.

The Demon:

  • is told that the Philo is their Lunatic;
  • learns the Philo's picks, not the Lunatic's, for as long as the Philo is alive, sober and healthy;
  • has no idea who the Lunatic chooses until they become sober.

The Philosopher:

  • gets to guide the Demon's attacks,
  • may cause the Lunatic to realise who they are due to their picks not dying.

If the Philosopher was drunk or poisoned at the time they chose Lunatic then:

  • they lose their once per game ability and do not gain the Lunatic ability;
  • the Demon follows the Lunatic's picks as usual;
  • for as long as the Philo is drunk or poisoned the ST can deceive them into thinking that they did gain the Lunatic ability (showing them a Demon token, taking their choices, ...) but once they become sober and healthy the deception must end.

What happens when the Philosopher tries to gain the ability of a character that is in a hate jinx with another already in play character?

The ST should shake their head no, show the Philosopher the in play character that the ability is hard jinxed with and put them back to sleep.

Jinxes apply to abilities not characters so whether a player is the character or the Philosopher with the ability does not matter; they are still affected by any relevant jinxes. So when the Philosopher makes their pick, the hate jinxed ability is not gained and the Philosopher's once per game ability is now spent, but the trade-off is they have learnt an in play character which is valuable info.

For example, the Philo will learn that

  • they are in a Legion game when they attempt to gain the Engineer's ability;
  • the Spy is in play if they attempt to gain the Heretic's ability ...

Additionally, and sneakily, should the Philosohper be drunk or poisoned when they attempt to gain a hate jinxed ability then the ST could imply a character is in play when they are not. For example, if the Spy is out of play and the drunk Philosopher attempts to gain the Heretic's ability, the ST could shake their head no and show them the Spy token.

What happens if the Philosopher picks the ability gained by another ability gainer (Apprentice / Boffin / Cannibal / Pixie)?

The Philosopher gains the ability. There is no drunkenness.

Ability gainers only gain abilities; they do not become the character corresponding to the gained ability. The Philosopher only makes a player drunk when they are the character, which would be the player with the corresponding character token in the Grimoire. Merely gaining the ability through some means is insufficient.

Can the Cacklejack / Pit-Hag create the characters that the Drunk, the Lunatic and the Marionette believe themselves to be?

Yes.

Unless those character came into play via other means then they are out of play so the Pit-Hag can create them.

Can the Pit-Hag turn a dead player? Is that not a waste of their ability?

They can and there are reasons for doing so:

  • to turn an alive player into that role requires it being out of play first, such as removing a dead Assassin allows a new Assassin the next night;
  • they could be possibly revived or picked by another player that night;
  • turning someone into the Politician still allows them to turn;
  • turning someone into the Drunk when they expect to be Professor revived, can be awesome to cause confusion.

Could the Pixie get their ability just before being killed if their marked player dies during the same selection of a multi-kill Demon (Al-Hadikhia / Po / Shabaloth)?

She could. The order of the deaths would matter: if the marked player dies before the Pixie then she can gain her ability.

For example, if the Ravenkeeper and the Pixie-Ravenkeeper both died in that order on the same night, then both could get their info.

The Po charges then is switched to another player (Barber / Hatter / Scarlet Woman / Snake Charmer / ...). Does the new Po get three kills?

No, the charge is lost.

The new Demon is treated as a new instance of the character and so their only valid choices are to attack one player or to charge. Should the Po be swapped back somehow to the previous player then they are still treated as a new instance; past choices are not remembered.

Do Townsfolk or Outsiders turned evil (Bounty Hunter / Cult Leader / Goon / Mezepheles / ...) or evil Travellers learn the evil team when the Poppy Grower dies?

No, only Minions and Demons learn each other.

If the Poppy Grower is swapped out of the game (Cacklejack / Farmer / Pit-Hag / Summoner / ...), do evil learn each other?

No, the Poppy Grower must die for evil to learn each other.

How does the Poppy Grower interact with drunkenness and poisoning?

This depends on the timing, since there are two parts to the Poppy Grower's ability:

  1. the N1 suppression of information;
  2. their death triggering Minions and Demons learning each other.

On N1 the Poppy Grower acts early in the night, so for drunkenness / poisoning to have any effect, the Poppy Grower would need to start the game drunk or poisoned, via a setup effect such as:

  • neighbouring the No Dashii;
  • Puzzlemaster drunkenness;
  • being the Drunk.

Any of these causes would mean that the regular Minion and Demon info steps are performed, while other sources of drunkenness and poisoning act after the Poppy Grower, so will not impact her ability. If the Philosopher chose to gain the Poppy Grower ability N1, while the Poppy Grower is now drunk, the Philosopher's acquired ability has now caused the Minion and Demon info steps to be skipped.

After N1 drunkenness and poisoning benefits the good team, since it deactivates the second part of the Poppy Grower ability: if the last player with the Poppy Grower ability dies while drunk or poisoned, the evil team never learns each other. Note that the Poppy Grower's death is still the trigger here: if the Poppy Grower does not die then any drunkenness or poisoning is irrelevant.

If a preached Minion becomes another Minion (Barber / Engineer / Hatter / Pit-Hag / ...) do they lose their preached status?

No, a preached Minion remains preached so long as they are a Minion. They are informed of their new ability as per standard games rules but do not get to use it while the Preacher is alive, sober and healthy.

If they are switched to a non-Minion they would no longer be preached, and would remain unpreached if they later became a Minion again, so would have the use of their ability. That is, until the Preacher picks them again.

If the Preacher chooses a non-Minion nothing happens, but what if the chosen player becomes (Barber / Cacklejack / Hatter / Pit-Hag / ...) a Minion later that night?

Nothing, as they were not a Minion at the time they were chosen.

What happens if the Alchemist Psychopath is the first to nominate the Virgin?

They are executed and play roshambo with the ST.

Should the actual Psychopath who also has the Spy ability granted via the Plague Doctor be the first to nominate the Virgin, then they could also potentially trigger the Virgin's ability and would likewise play roshambo with the ST! Although it might be more fun to have them play against the Virgin instead.

If the Psychopath is protected by the Devil's Advocate do they still play roshambo? / Does the Alchemist Psychopath protected by the Tea Lady or Pacifist still play roshambo?

Yes, outed or otherwise they still play as there is nothing about those protective abilities to prevent this. And it is only if the Psychopath loses and does not die that the good team discovers that they were protected.

Does the Innkeeper / Lycanthrope / Mayor / Monk prevent Psychopath deaths?

No, those abilities only protect from death at night.

If the Pukka becomes another Demon (Cacklejack / Engineer / Hatter / Pit-Hag / ...), what happens to the previously poisoned player?

They are immediately no longer poisoned and will not die tonight.

As soon as a character leaves the game, all of their reminder tokens are removed from the Grimoire.

Does the Ravenkeeper still wake if they die in the night to a non-Demon?

Yes.

As long as the RK dies at night then their ability triggers, regardless of the source of the kill (Assassin / Godfather / Moonchild / ...). This is contrast to the Sage who must specifically die to the Demon in order to have their ability trigger.

A player dies in the night and is then swapped (Barber / Cacklejack / Pit-Hag) into the Ravenkeeper / Sage. Does their ability trigger?

No.

The trigger for the RK and the Sage abilities is not being dead but dying, so the player needs to have the ability before they die in the night.

What happens when the Snake Charmer picks the Recluse?

There is no concensus so the ST is free to rule this interaction as they wish. The safest choice is that nothing happens, but dependent on what kind of shenanigans the ST and the group wishes and/or is comfortable with then having the Recluse misregister to the Snake Charmer could cause the latter to become a Demon, a Minion or the Recluse, while the former becomes the self-poisoned Snake Charmer.

The choosing of a Demon and the swapping of character can be viewed as two different parts of the Snake Charmer's ability, and since the Recluse can register differently to different parts of the same ability, having the Recluse misregister as a Demon to the Snake Charmer for the first part permits the ST several options for the second.

If the ST chooses to misregister the Recluse as a Demon then the two players swap:

  1. The Recluse becomes the self-poisoned Snake Charmer. They will there deduce that they were snake charmed, unless there are character changers (Barber / Cacklejack / Pit-Hag / ...) on the script which could also explain the character swap.
  2. The Snake Charmer becomes:
    • any Demon from the script, which they will incorrectly take to mean that they snake charmed the Demon;
    • any Minion from the script, which they will attribute to a character changer, if there is one on the script, otherwise they might deduce that they chose the Recluse;
    • the Recluse, from which they will know that they chose the Recluse.

Since the Snake Charmer ability causes alignments to be swapped then whether the former Snake Charmer is good or evil would also depend on if the Recluse registered to the Snake Charmer as good or evil, as the Recluse's ability to misregister as evil is separate to their ability to misregister as a Demon. Players always learn if their alignment changes so the Snake Charmer would learn their new alignment if it changed. The Recluse would not learn anything about their alignment, since it will not have changed, unless for some reason the previous Snake Charmer was evil.

With all of this understood, if the Recluse instead misregistered as a Minion or perhaps registered as who they actually are then none of this happens, which is typically what the ST should do.

If the Scarlet Woman becomes the Demon, but is then instantly Snake Charmed, would they learn who the King, Marionette and Lunatic are?

Yes, the Scarlet Woman is woken to learn of those characters before the Snake Charmer acts.

If an ability gainer (Apprentice / Cannibal / Philosopher / Pixie) with the Snake Charmer ability picks the Demon, does the Demon become the Snake Charmer?

No, they become a new self-poisoning instance of the character that held the Snake Charmer ability. Additionally, the players swap alignments.

The ex Demon is not told that they are self-poisoned, but from their new character will deduce who picked them.

How does a self-poisoned snake charmer become healthy?

By swapping character (Barber / Cacklejack / Pit-Hag / ...) or via a Barista 1:

  • Barber swapping with another player will lead to a new instance of the Snake Charmer who is not self-poisoned;
  • swapping to another character with the Pit-Hag ability will remove the instance of the Snake Charmer causing the player to be poisoned;
  • Barista 1 will make them the sober and healthy Snake Charmer for one night who ability will trigger if they successfully pick a player registering as a Demon.

When the ST picks the Demon's kills (Legion / Lil' Monsta / Ojo / Yaggababble) can the Soldier die?

No, the Soldier is always safe from the Demom's harmful effects, regardless of how they are applied.

The Imp is executed, the Scarlet Woman kills the Hatter, and the former Imp becomes the Spy. Could the Undertaker learn a Townsfolk or Outsider instead of Imp?

No, they must see Imp.

The Undertaker learns their character at the time of their execution, not what character that player currently is or registering as.

Do Vigor-killed Minions still keep their abilities and poison a Townsfolk neighbour when the Vigormortis swaps to another player (Barber / Hatter / Scarlet Woman / Snake Charmer / ...)?

No.

Character swaps essentially reset the characters; they are replaced with new instances of the characters. So after the player swap, the instance of the Vigor that was giving dead Minions their abilities and causing the poisoning no longer exists so those Minions lose their abilities and their neighbours become healthy.

Additionally, the new Vigor cannot reactivate their dead Minions' abilities by attacking their corpses, because attacking an already dead player does not kill them.

If the Vigormortis is changed to another Demon (Cacklejack / Engineer / Hatter/ Pit-Hag), what happens to Minions they previously killed?

Vigor-killed Minions lose their abilities, so any effects that they were causing cease, and neighbouring Townsfolk are no longer poisoned, even if the Demon later becomes the Vigormortis again.

Can an evil Townsfolk (Mezepheles / Bounty Hunter / Cult Leader) still be poisoned by a Vigormortis-killed Minion or the No Dashii?

Yes.

The Vigor and the No Dashii abilities only check whether the player is a Townsfolk; alignment and living status are unimportant.

Could an evil Townsfolk (Bounty Hunter / Cult Leader / Lycanthrope's Faux Paw / Mezepheles / ...) trigger the Virgin?

Yes. An evil Virgin can be triggered too!

If the Vizier forces the execution of the Lleech who obviously does not die, will there more be executions that day or not?

No, there is just one execution per day that always immediately ends the day, unless the Butcher is in play.

A player can be executed without dying, and there are some abilities that work interestingly around this concept. It is why the Mutant's execution instantly ends the day or why the Cannibal specifies "recently killed executee" rather than just "executee".

Is the drunk / poisoned Vizier still announced on their first day or can the ST make the Vizier believe they are sober and healthy by still announcing them?

The Vizier remains unannounced (and cannot force through an execution and can die during the day). The Vizier, like the King, is announced during the day the first time that they are sober and healthy if they are still alive.

Drunk or poisoned players have no ability so can never affect the state of the game, even if that means they immediately work out that they are droisoned. Maintaining the illusion for that one player is less important than maintaining this basic principle. So, the ST may lie to a player that their ability is working but may not lie to the town as a whole that a player's ability is working.

It is possible, although risky, that the announcement could be put off deliberately for a few days by the Poisoner, similar to the Leviathan's announcement.

In a Vortox game, the Alchemist has a passive ability, but thinks she has the Poisoner ability. Should she be woken every night?

No.

It is not the same as a 'you think' like the Drunk or the Marionette who are constantly lied to, where it is their ability that allows the ST to wake them every night. Instead the Alchemist is deceived on her first night about which Minion ability she has but then the ST must treat her according to her actual ability. From this, the Alchemist will deduce she has a different ability and that it must be a Vortox game.

Are Outsider abilities affected in a Vortox game if they are gained by a Townsfolk (Cannibal / Philosopher)?

Yes, Townsfolk who gain an Outsider ability are still affected by the Vortox's falsifying of information:

  • the Cannibal / Philosopher Snitch causes each Minion to learn three in play characters;
  • the Vortox learns the wrong player as their Cannibal / Philosopher Lunatic and the wrong player(s) for their pick(s);

The Alchemist Fearmonger in a Vortox game ... does the ST announce that the Fearmonger has picked a new player?

Yes.

Public or even private announcements are not information. Only who is information for the purposes of the Vortox.

For example:

  • preached Minions still learn they have been preached,
  • exorcised Demons still learn they have been exorcised (they just learn the wrong player),
  • the Philosopher-Damsel would still inform the Minions that the Damsel is in play.

So the ST should still announce that the Fearmonger has selected a new player.

How does the Nightwatchman ability work in a Vortox game?

The target of the Nightwatchman / Philosopher Nightwatchman / Cannibal Nightwatchman / Pixie Nightwatchman wakes up and learns that they were picked by the Nightwatchman but is shown the wrong player.

The Vortox says Townsfolk abilities yield false info and info passing characters such as the Nightwatchman are ruled that the ability name/type is not part of the Vortox'd information - "someone with the NWM ability chose you" is a mechanical explanation of why someone woke up, and [ST points to a player] is the information.

If the good player who knows the Widow is in play turns evil (Cult Leader / Fang Gu / Goon / Mezepheles), and the Widow still has their ability, does a new good player get pinged?

Yes.

A good player must always be aware of an active (unpreached, living, sober and healthy) Widow in play, so should the previously informed good player become evil then a good player must be woken and shown the Widow character token. Should the originally informed player become good again, nothing happens.

Since there are few reasons for a later game Widow ping:

  • the ST must consider carefully the ramifications of giving the Widow ping to a character changer;
  • the player who knows that they might become evil should probably keep the presence of the Widow to themself and bluff as a character that could never change alignment.

If the Widow is created mid game (Cacklejack / Engineer / Hatter / Pit-Hag / ...) when does a good player get told?

A good player learns of the Widow that night.

Does the Zombuul kill if a player was executed today but did not die?

Yes, if no one else died for any other reason.

This can happen when the executed player is:

  • the unspent Fool;
  • protected (Devil's Advocate / Sailor / Tea Lady).

Can Demons choose not to kill?

Yes, if their ability specifies this, otherwise the Demon is compelled to, but they can always choose to attack the dead.

The Demon must pick a target, except:

  • the ST can choose not to kill with Legion and Lil' Monsta;
  • the Al-Hadikhia can choose to not pick any players by shaking their head;
  • the Po can choose to charge tonight;
  • when the Fabled Toymaker is in play the Demon must not act for one night by shaking their head.

Does a Demon created after N1 kill the same night that they are made (Cacklejack / Engineer / Hatter / Pit-Hag / Summoner)?

Yes.

The asterix in a Demon's ability only applies to N1 so any Demon created after N1 can act the night that they are created.

Can a multi-kill Demon attack just one player or the same player repeatedly on the same night? / Where an ability specifies choosing multiple players can the same player be picked more than once?

No.

Any ability that specifices choose X players means choosing X different players. In particular:

  • if a multi-kill Demon (Al-Hadikhia / Po / Shabaloth / ...) wishes to sink their kill(s) then they must choose dead players;
  • if the Fortune Teller is only interested in reading one player, they can pick themself as one of their two picks, remembering that it is possible for the FT to be their own Red Herring;
  • picking herself is not possible for the Chambermaid as her ability specifies "not yourself".

If a multi-kill Demon (Al-Hadikhia / Po / Shabaloth) kills two players where the first killed player was making the second drunk, is the drunkenness removed before the second kill?

Yes.

The order of the kills is important: as long as the player causing the drunkenness dies before the drunk player, then the drunk player becomes sober.

For example, the Philo-drunkenness is removed if the Philosopher dies before the original of the character. So if the Philo-Ravenkeeper and the Ravenkeeper both died in that order on the same night then they would both get sober info.

Can players pick Travellers with their abilities?

Yes, if the ability just states player then Travellers are valid targets as they are players.

Travellers cannot be targeted with an ability if:

  • the ability states that Travellers cannot be chosen, as is the case with the Dreamer whose ability states "not Travellers";
  • the Traveller has yet to be annoucned as having joined the game, as the ST may be waiting until a more convenient or practical moment to introduce them.

Character changing abilities (Barber / Cacklejack / Pit-Hag / Summoner /...) are a special case. The default rule is that Travellers cannot become non-Travellers, and vice-versa, and any ability that would try to change their character gets a headshake no and a prompt to choose again. There is an optional rule that Travellers can become non-Travellers so if the ST, the group and the Traveller are okay with it then the swap can happen, but if it was not discussed prior to the game start then it is best to not allow it, or only allow Travellers to become other Travellers. Once a Traveller becomes a non-Traveller they can no longer leave the game which may factor into this decision.

Do evil Travellers learn if the Demon changes (Barber / Cacklejack / Hatter / Pit-Hag / Snake Charmer / ...)?

No.

Are good Minions (Barber / Cacklejack / Pit-Hag) affected by characters such as the Hatter and the Minstrel?

Yes. Any ability that affects Minions will apply regardless of alignment unless otherwise stated.

Does it matter how a character with an "even while dead" ability (Banshee / Heretic / Politician / Puzzlemaster / Recluse) dies?

Only in the case of the Banshee that is only activated by being killed by the Demon. Other characters do not care how they are killed.

Are there any examples of simultaneous deaths in the game?

Only in the case of the sober and healthy Lleech, who dies at the same moment that their host dies.

Deaths that are not quite simultaneous:

  • should the Demon kill the grandchild then the Grandmother dies immediately afterwards;
  • deaths to the Boomdandy happen in the order chosen by the ST, so getting around Tea Lady protection for instance;
  • deaths due to breaking Harpy madness happen in the order chosen by the ST.

Do modifications to the Outsider count stack?

Yes.

In a game with the Godfather's [+1 Outsider] and the Baron's [+2 Outsiders] there would be an additional three Outsiders. The Huntsman's [+the Damsel] modifier could further modify the count, while the Xaan's [X Outsiders] will completely replace the count instead of adding to it.

What is the timing for Al-Hadikhia deaths?

As with any multi-kill Demon, players die in the order chosen.

The Al-Hadikhia is woken and their choices taken, but their targets are not yet dead: either a player dies as soon as they choose to die or, if all three players are still alive after they made their choices, they are each attacked and die, unless protected, in the order chosen.

This is important for abilties that activate on death (Banshee / Barber / Farmer / Ravenkeeper / Sage) as RAW these are triggered as soon as the corresponding player dies, interrupting any further annoucements or deaths due to the Al-Hadikhia. But interruptions only matter in some cases such as when players swap character or determining which of the dead players was announced as the Banshee, while postponing some triggered abilities has no effect such as when a player learns information.

Do alternate win conditions work in an Atheist game?

ST decision.

The ST can do whatever they want in an Atheist game so they can let alternate win conditions (Cult Leader / Fearmonger / Goblin / Mayor / Saint / ...) happen, or they can break the rules and prevent them from working. The ST should probably do what is fun ... and denying the Mayor their win is likely unfun.

What happens when the Barber dies and there are multiple Demons (Fang Gu / Imp / Legion / Pit-Hag / Riot / ...)?

If there is only one living Demon, they make the Barber swap.

When there are multiple living Demons, the ST picks one to make the swap. If one of those Demons caused the Barber's death then perhaps they should be the one that gets to make the swap.

How does the Boffin granting the Poppy Grower ability work?

The evil team does not learn each other until the Demon dies.

Granting the PG ability could make sense in a game where the Demon can die without ending the game (Imp / Fang Gu / Scarlet Woman). Should the Boffin die first then the evil team will never learn each other, which makes it a great ability for the Alchemist Boffin to have.

If a dead player with an on death triggered ability is bone collected, must they be attacked again to use their ability?

Yes.

The Bone Collector allows a dead player the use of their ability as if they were still alive, so the targeted player with an on death ability (Barber / Hatter / Ravenkeeper / Sage /Sweetheart / ...) is treated as being able to die which is a requirement for their ability to trigger. So if they are bone collected and then attacked the same night, their ability triggers.

Does the protection / poisoning / drunkenness immediately end when the Boomdandy's explosion kills any sources of such (Courtier / Innkeeper / Philosopher / Poisoner / Tea Lady / ...)?

Yes. The targets of such abilities immediately lose their protection / become healthy / become sober.

Is a Townsfolk still turned evil on N1 if the Bounty Hunter is drunk (Courtier / Sailor / ...) or poisoned (Lleech / No Dashii / ...)?

Yes, unless the Bounty Hunter is the Drunk.

A Townsfolk being turned evil is a setup effect and cannot be affected by any kind of drunkenness or poisoning. Effectively it happens before tokens are sent out.

What happens when the Cannibal eats the Lunatic?

The Cannibal is told that they are one of the Demons on the script using the "you are" info token. Some STs will confirm that they are still good, but RAW this is unnecessary, while some will deceive the Cannibal into believing that they are evil. They are then asked to make any choices if applicable. The Cannibal Lunatic is not given any bluffs or shown any Minions as that only happens N1. The Demon is informed that the Cannibal player is their Lunatic, and learns who they chose, and from this will deduce the Cannibal's real identity.

If the Cannibal asks what character they are at any point while they have the Lunatic ability, they should be told that they are the Demon that they were shown.

If the Cannibal loses the Lunatic ability through a further execution, then they are treated exactly as they would have been had that execution occurred without a Lunatic execution beforehand. They are not told about no longer being a Demon but if they ask what character they are, they should be told that they are the Cannibal, with nothing confirmed about why they were told that they were a Demon.

All of this assumes that the Cannibal is neither drunk or poisoned. If they ate an evil player then they can be lied to about their ability. If a player with suspicion on them is executed then it is fun to deceive the drunk Cannibal with the Lunatic ability. And on a script with the Pit-Hag or the Summoner or the Fang Gu that can jump to the Drunk, it is possible for the Cannibal to believe that they really are the Demon.

If the Mutant is executed, could the Cannibal be executed if for some reason they claim that they are an Outsider?

Yes.

They can claim to be the Cannibal with the Mutant ability, because that is not claiming to be an Outsider, that is claiming to be the Cannibal, a Townsfolk. But they are at risk of execution for any Outsider claims, which as the Cannibal they should probably not be making anyway, including speculating that they might be the Drunk or being made mad as an Outsider by the Cerenovus.

The ST does not inform the Cannibal that they have the Mutant ability as there is no need. Gaining the Butler and the Zealot abilities requires jinxes to ensure that the Cannibal is informed to prevent accidental cheating, whereas there is no worry about cheating after gaining the Mutant ability.

Could the evil Cannibal (Bounty Hunter / Mezepheles / Ogre) eat the Recluse and guess the Damsel?

No.

Evil or good, the Cannibal is not a Minion.

If an evil Townsfolk or Outsider (Bounty Hunter / Cult Leader / Goon / Mezepheles / Ogre) is executed, is the Cannibal poisoned?

Yes, the Cannibal is poisoned by any evil role.

Would executing a corpse still trigger the Cannibal and the Undertaker?

No.

Both the Cannibal and the Undertaker abilities require the execution to result in the death of the executed player. Corpses cannot die so the Cannibal and the Undertaker abilities are untriggered.

This is still the case if the player with the most votes dies for another reason (Gangster / Harpy / Slayer / Witch / ...) before being executed.

If a player is executed then swaps character (Barber / Engineer / Hatter / Pit-Hag / Summoner) what ability does the Cannibal have?

The Cannibal keeps the ability they gained at the time of the execution.

The Cannibal is unaffected by what happens to the most recent executee after their execution.

Previously, when the Cannibal was considered to be a constant check, if the most recent executee changed character then the gained ability updated accordingly: the Cannibal lost the previously gained ability and gained the most recently executed player's new ability.

Does a player waking and choosing not to use their ability register to the Chambermaid?

Yes, they still woke to their own ability.

If a player has a once-per-game ability (Courtier / Nightwatchman / Philosopher / Professor / Seamstress / ...), they wake up each night for their own ability so that they can choose to use it or not. Once it is used, they stop waking, so the Chambermaid can verify if a OPG ability has been used.

If the Clockmaker is created mid game (Barber / Cannibal / Philosopher / Pit-Hag / Pixie / ...), do dead players count as spaces?

Yes.

Can an ability gainer (Apprentice / Boffin / Cannibal / Philosopher / Pixie) be drunk if the Courtier chooses the character whose ability was gained?

No. Gaining the ability of a character does not make a player that character, they remain the character on their token.

What happens if the player made drunk by the Courtier changes character (Barber / Engineer / Hatter / Pit-Hag / Summoner / ...)?

They stay drunk.

The Courtier chooses a player via their character and once they have chosen the drunkenness is tied to the player, regardless of any character changes.

If there are multiple copies of the same character in play (Fang Gu / Imp / Legion / Riot / Village Idiot / ...) and the Courtier chooses that character, are they all drunk?

Just one. The ST chooses one player with that character to become drunk.

The Courtier chooses an out of play character. If that character comes into play does the corresponding player become drunk?

No.

The checking of whether the character is in play only happens at the time the Courtier makes their choice; if the character is out of play then the ability is used up and no drunkenness is ever applied, even when the character later comes into play (Engineer / Hatter / Pit-Hag / Summoner / ...). This is in contrast to the Philosopher whose ability is constantly checking for whether the character that they chose the ability of comes into play.

Can the Damsel be the Good Twin to the Evil Twin?

Yes ... but that could end the game very quickly!

This might be a good idea if the Courtier, the Heretic or the Spy/Widow are on the script, so that instantly guessing the Damsel is not the automatic best move to make.

Is the Drunk affected by the Vortox? / Can the Drunk receive true info in a Vortox game?

The Drunk is actually an Outsider, deceived into thinking that they are a Townsfolk, and Outsiders are unaffected by the Vortox's ability, meaning any info the Drunk receives can be true. Many players consider this to be a fun interaction. It is possible that the Drunk could end up being the only source of true information in a Vortox game.

However, in a game with a sober, healthy and living Vortox, the drunk or poison status of Townsfolk is irrelevant - their abilities must yield false info, including any ability that the player thinks they gained but did not because they were drunk or poisoned at the time (Cannibal / Huntsman / Philosopher / Pixie / ...).

Does the Evil Twin find out if their twin changes character?

Yes.

The Evil Twin always knows the character of their Good Twin. Should the Good Twin change character (Barber / Farmer / Pit-Hag / ...), they remain the Good Twin and the Evil Twin should be immediately informed of the change. However, the Good Twin is never updated should the Evil Twin player become another character (Barber / Engineer / Hatter / Pit-Hag / ...). So it is best to wake the Twins separately to avoid confirming or not to the Good Twin whether the Evil Twin ability is still active.

Is there anything in the game that can grant another Fang Gu jump?

No, the Fang Gu jump is a hard once per game, no way around it.

No amount of Pit-Hag transformations, revivals, Barber swaps, Hatter switches, Scarlet Woman saves or Snake Charmer antics can change this. The Fang Gu has a unique global reminder token that is placed in the middle of the Grimoire if a jump happens and remains there even if the Fang Gu goes out of play and comes back in play.

Can the Spirit of Ivory block the Fang Gu jump?

Yes.

In order for the Fang Gu's jump ability to happen:

  • the Fang Gu must be able to die;
  • the attacked Outsider must be able to die;
  • the attacked Outsider must be able to turn evil or already be evil.

Abilities that cannot resolve in full do not resolve at all so if an extra evil has already been created (Bounty Hunter/ Cult Leader / Goon / Mezepheles / ...) and the Fang Gu attacks a good Outsider the jump cannot happen. Instead the Outsider dies if it is able to, since killing is a separate Demon ability, and the once per game Fang Gu jump is not used up as it never happened.

Does a successful Fearmonger execution of an evil Townsfolk or Outsider (Bounty Hunter / Cult Leader / Goon / Mezepheles / ...) or Minion or Demon (Poppy Grower game) result in a loss for evil.

Yes.

Sometimes the Fearmonger is better off not nominating until they know more about their target.

The Fearmonger picks their target. The following night their target makes the Fearmonger drunk or poisoned (Courtier / Poisoner / Sailor / ...) The day after that the Fearmonger nominates their target who is executed. What happens?

ST decision.

This is a timing issue, similar to "does the execution of the Poisoner / Widow poisoning the Minstrel trigger the Minstrel?".

Could the Spy with a choosing ability (Cerenovus / Fearmonger / Godfather / ...) granted by the Plague Doctor cause the evil Goon to become good?

Yes, but don't.

Can the Grandmother learn an Outsider or Townsfolk turned evil as their grandchild? / Can a drunk or poisoned Grandmother learn an evil player as their grandchild on their first night?

No.

On their first night, whether this is N1 or mid game, the Grandmother, even if drunk or poisoned, must be shown a good player. The grandchild could become evil (Bounty Hunter / Cult Leader / Goon / Mezepheles / ...) mid game, meaning that they are now the evil grandchild; the Grandmother does not receive a new grandchild.

However, the Drunk who believes that they are the Grandmother could see as their fake grandchild an evil player since they do not really have the Grandmother's ability.

Does the Innkeeper drunk player stay drunk if they swap character (Barber / Engineer / Hatter / Pit-Hag / Summoner / ...)?

Yes.

What info is there to hide from the Kazali in a game with the Poppy Grower?

During Demon info the Kazali is not told who their Minions are, even though they just picked them. They do learn their bluffs and any other relevant info to the Demon (Marionette, King and Lunatic).

The Minions are told their new character and any other relevant information (Damsel) but do not learn the Kazali. When running in person games, the ST should put the Kazali to sleep and wake each Minion separately.

But since the Kazali knows who they picked they can just gather the evil team together and get them up to speed.

How does the day count work if the Leviathan comes into play (Cacklejack / Engineer / Hatter / Pit-Hag / Summoner) mid game?

The day count is universal; it does not reset when a new instance of the Leviathan enters play. After D5, the game will end if the Leviathan is in play, alive, sober and healthy.

Should the King die, would the Choirboy learn the babysitter in a Lil' Monsta game?

Only if the King died to the Lil' Monsta ability or was killed by the babysitter's ability (Assassin / Godfather / Lycanthrope / ...) as this would be considered a Demon kill.

If the sober and healthy Lleech is executed, they do not die, but what can they pretend was the reason that they did not die?

There are many reasons why a player could be executed and not die so:

  • they could claim to have been saved by their unspent Fool ability,
  • they were saved by the Pacifist,
  • they neighbour the Tea Lady and can only be a good player,
  • they could claim to be the sober Sailor and that the player they chose last night must currently be drunk,
  • the Devil's Advocate is trolling them.

Do the [setup effects] still happen when the corresponding character is removed by the Lord of Typhon?

Yes.

The Huntsman still adds the Damsel, the Choirboy still adds the King and the Balloonist still might have added an Outsider, even if the added character or the character doing the adding later becomes a Minion.

Can the Lunatic be told that another player is the Lunatic?

Yes, but this is discouraged since it can lead to the ST controlling the kills:

  1. the ST chooses a kill for the fake Lunatic and informs the Lunatic,
  2. the Lunatic attacks the fake Lunatic's target to keep up the lie,
  3. the Demon attacks the same target to keep up the lie.

However, it is okay for the ST to show the Lunatic a fake Lunatic when:

  • their group is cool with the idea;
  • they want to ensure seeing the Lunatic token does not confirm someone as the Demon;
  • the Lunatic believes themself to be a non-waking Demon (Leviathan);
  • the ST picks the Demon kills (Legion / Lil' Monsta).

It is possible to simulate the Lunatic to the Lunatic without dictating the kills by having the actual Demon be the Pukka, and the Lunatic believe that they are a Demon that does not make a N1 choice, such as the Po. The ST places both Demon tokens in the bag, remembering that the Pukka is the real Demon, and showing each to the other as their Lunatic. Since the Pukka kills out of sync, who they poison each night can be shown to the Lunatic as the fake Lunatic pick for the following night. Then when the Lunatic picks the same player to kill, the timing of the pick's death to the Pukka will sync with the Lunatic's expectations. This deception relies on the fact that the Demon never knows what Demon their Lunatic believes themself to be, so the Lunatic will not be aware that their fake Lunatic is the Pukka.

Can the ST fake the Poppy Grower is in play and not show fake Minions to the Lunatic?

Yes.

The ST is already lying to the player that they are the Demon, so they can lie about them being affected by the Poppy Grower, even when they are not in the game.

Anything on the script that could happen or be told to the Demon can be simulated for the Lunatic:

  • fake Magician, by showing an extra "Minion"
  • fake King,
  • fake Marionette,
  • fake Exorcist after a fake exorcism, ...

While the ST can give the Lunatic fake info, should is another matter entirely. The ST is also free to give the Lunatic correct info when these characters are really in play, which could keep the deception up for longer as it lines up with what these characters are publicly claiming, ultimately benefiting the evil team.

What happens when the Lycanthrope attacks a good player who does not die?

The Demon may kill tonight. Additionally, as the Lycan's ability acted abnormally, the Mathematician is upticked.

The killing a good player and the Demon being blocked are directly linked; if the first does not happen then the second does not happen. So the Lycan attacking a protected player (Fool / Innkeeper / Soldier / Tea Lady / ...) will result in her ability not triggering.

What are the restrictions on who can be the Marionette?

Anyone can be the Marionette except:

  • the Damsel, when the Huntsman is in play;
  • the King, when the Choirboy is in play.

The Marionette must neighbour the Demon, or the Recluse who is registering as the Demon.

The Marionette is never woken by abilities that would confirm their true identity (Damsel / Hatter / Lil' Monsta / Preacher / Snitch). Is this still the case after they die?

ST decision.

The interaction between thinking abilities and living status is vague.

If the Juggler juggles on her day but the next night she changes character (Barber / Cacklejack / Pit-Hag / Summoner / ...), she does not get her info. Does this register to the Mathematician?

No. Her ability did not function abnormally at any point; which ability she had simply changed.

In a Spirit of Ivory game, after an extra evil player is created, does an alignment changing ability (Bounty Hunter / Cult Leader / Goon / Mezepheles...) failing to flip a player's alignment ping the Mathematician?

Yes.

Does a mid game Minstrel created (Barber / Cacklejack / Damsel / Philosopher / Pit-Hag / ...) the night after a Minion execution immediately drunk everybody?

No, the Minstrel ability must be in play when the Minion "dies by execution" (present tense), so coming into play after the fact has no effect.

Does the Moonchild kill still happen if they become drunk or poisoned, are swapped to another character (Barber / Cacklejack / Pit-Hag / ...) or are resurrected / regurgitated (Al-Hadikhia / Shabaloth)?

The Moonchild kill only happens at their turn in the night order as long as they are sober, healthy and still the dead Moonchild.

When the Moonchild learns that they have died, usually at the start of the day, they must pick a player. If in between their picking a player and when the kill would happen they become drunk, poisoned or another character, there is no kill. And if they are revived before their turn in the night order, then they are treated as a new instance of the Moonchild; any effects due to the previous instance of the character no longer apply so the ST removes any applicable reminder tokens meaning that in this case the previous Moonchild's pick is no longer scheduled to die.

What happens when a player who gains the Nightwatchmen ability uses the ability?

The ST prompts the player to pick another player who is woken and learns that the first player is the Nightwatchman.

Abilities are self referential: the "you" refers to the ability itself, not to the character of the player using the ability, so an ability gainer (Apprentice / Boffin / Cannibal / Philosopher / Pixie) using the Nightwatchman ability is learnt as the Nightwatchman.

In an Organ Grinder game, if a player is executed but does not die (Devil's Advocate / Fool / Pacifist / Sailor / Tea Lady) is it still publicly announced?

Yes.

Could the Pixie who sees a daytime ability use it today if their marked player dies during the day?

Yes.

If the Pixie sees a daytime ability (Artist / Fisherman / Savant / Slayer) and is sufficiently mad, then when the marked player dies today (Harpy / Pyschopath) without ending the day, the Pixie will have immediate access to the ability, although they will not be informed of this.

What happens if the Plague Doctor dies multiple times?

The ST gains multiple abilities.

That can happen if:

  • the PD is Barber swapped to a living player;
  • a new instance of the PD is created (Cacklejack / Pit-Hag);
  • the PD is resurrected by the Al-Hadikhia or regurgitated by the Shabaloth.

Can the ST lose the ability granted by the Plague Doctor if the Minion comes into play or a player gains the ability (Alchemist / Cacklejack / Engineer / Hatter / Pit-Hag)?

No, the ST is allowed to duplicate in play Minion abilities.

What happens when the Lleech poisons the Poppy Grower?

The PG is the poisoned host and unless evil can shift this (Barber / Engineer / Hatter / Pit-Hag / ...) then evil will not be able to kill the PG without losing and so will never learn each other.

A character with the Poppy Grower ability dies and the Minions and the Demon do not learn each other because of another Poppy Grower ability (Apprentice / Cannibal / Philosopher / Pixie / Poppy Grower / ...) in play. Is the Mathematician pinged?

Yes.

A player with the Poppy Grower ability dying and failing to giving the Minions and the Demon any info due to another Poppy Grower ability in the game is working abnormally due to another character. The Mathematician would also be pinged if the PG died while drunk or poisoned.

Note that this is only ever registers as a +1 since Minions and Demons only gain info via their character types, not their abilities.

Who gains info when the Poppy Grower dies? / If there are multiple Demons (Fang Gu / Imp / Legion / Riot / Scarlet Woman /...) what happens when the Poppy Grower dies?

When the last player with a PG ability dies while sober and healthy, all Minions learn every Demon, and all Demons learn of every Minion, regardless of their alignment and living status.

Ex-Minions and Demons are not invited.

Why is the Pukka worded "dies then becomes healthy"? / Why are the Pukka's kills not just poisoned for the rest of the game?

Becoming healthy again matters greatly for:

  • abilities such as the Klutz and the Moonchild so that their abilities do something;
  • players that survive the Pukka's attempt to kill them due to protection (Innkeeper / Nonk / Tea Lady / ...);
  • a Townsfolk who is resurrected (Professor).

Can the Recluse register as a specific evil character?

Yes.

They can be seen as any on script Minion or Demon by character checkers (Dreamer / Gambler / Harlot / Investigator / Ravenkeeper / ...).

What happens if an alignment changing ability (Cult Leader / Fang Gu / Mezepheles / Ogre / Snake Charmer / ...) targets a player in a Revolutionary pair?

This is a matter of ST judgement: it either has no effect and both players stay their current alignment, or both players change alignment.

If the Slayer successfully shoots a player, does the day end?

No, either the game is over or the day continues.

The Slayer's kill is not an execution so the day does not have to immediately end if the game can mechanically continue:

  • it was the Recluse registering as the Demon who was killed;
  • the Tinker died to their own ability;
  • the player died because Harpy madness was broken;
  • the Scarlet Woman was able to become the new Demon at the moment the previous Demon was killed;
  • the Twins are both alive;
  • the Zombuul fake died.

The slayed player is announced as having died then if the game is over, the day ends there, otherwise the day continues and nominations will happen and the same or another player can die to execution.

Is the Soldier sat next to the No Dashii poisoned?

No.

The Soldier is safe from the Demon's poisoning and while they remain healthy cannot be killed be them. In the Grimoire the No Dashii reminder token is placed upside down by the Soldier, indicating that the poisoning is not in effect.

Should the Soldier become drunk or poisoned from another source (Innkeeper / Poisoner / Sailor / Sweetheart / ...) then the Soldier loses their immunity to the Demon so the No Dashii poisoning takes effect and remains, even after the other source of drunkenness or poisoning wears off, and the Demon is now able to kill the Soldier.

If a Minion nominates during the day and then that night becomes another character type (Barber/ Cacklejack / Engineer/ Hatter / Pit-Hag / ...) does the Town Crier still get a 'yes'?

Yes.

Similarly, a player who nominates and then becomes a Minion is still a Town Crier 'no'.

The Town Crier ability only cares whether or not a Minion nominated the previous day. If any did then the ST will have placed the 'Minions nominated' token in the Grimoire, and that token will still be there no matter how many character swaps occur, so the ST reports a 'yes' to the Town Crier. Similarly, if no Minion nominated today then the Grimoire will still contain the 'Minions not nominated' reminder token regardless of who is currently a Minon when the Town Crier wakes to receive a 'no'.

Can the Undertaker learn the character of any player that died the previous day?

No. The Undertaker only learns the character of players that were executed, either through a majority of votes or a madness break (Cerenovus / Mutant). The Undertaker does not learn about players dying through other means (Gangster/ Harpy / Slayer / ...).

If a Vigormortis killed Minion changes character (Barber / Cacklejack / Engineer/ Hatter / Pit-Hag) do they keep their ability?

Only if they become another Minion.

A Vigor killed Minion keeps their ability and continues to poison the same neighbouring Townsfolk as long as they always remain a Minion. If they ever stop being a Minion, they lose their ability and stop poisoning a neighbour, even if they later become a Minion again.

If a player gains the Village Idiot ability (Apprentice / Boffin / Cannibal / Philosopher / Pixie) could they be drunk by their own VI ability, gaining wrong info?

No, they gain sober VI info.

The drunkenness due to the VI ability is a setup effect. Also, gaining the VI ability does not make a player the VI, and the drunkenness specifically targets a VI. So, the info from the gained VI ability must be sober, unless they are targeted by another form of drunkenness or poison or the ST house rules gained VI abilities otherwise.

What happens when the first time the Virgin is nominated, the nominator is a Witch-cursed Townsfolk?

ST choice:

  1. the nominator is executed and dies by the Virgin ability: the ST announces "X is executed and dies".
  2. the nominator dies to the Witch curse, then their corpse is executed by the Virgin ability: the ST announces "X dies and is executed".

In both cases the day will be over (barring the Butcher being in play).

The announcement in the first option is ambiguous, hiding the existence of the Witch, which depending on game state might be better for evil.

The announcement in the second heavily implies something caused the death before the Virgin execution, but the option makes the Witch a little stronger:

  • The Undertaker (who only learns about those who die to execution) would not be woken that night.
  • The Cannibal will not gain the ability of the nominator (since players must die due to execution in order to trigger the Cannibal).

Note:

  • this all still applies in the case of the self-nominating, Witch-cursed Virgin;
  • even though the Devil's Advocate protection prevents dying to the execution, it does not block dying to the Witch's curse, so the DA protecting the nominator does not prevent their death, but could potentially confuse the Undertaker or the Cannibal as to why their abilities are not triggering as expected.

In a Vortox game that contains both the Damsel and the Philosopher Damsel, what do Minions learn?

Minions learn that the Damsel is in play.

A player being woken due to an ability to learn an ability affected them or is in play is a mechanical aspect not affected by the Vortox; only learning specifically who is.

Consider similar interactions in Vortox games:

  • a Minion that is selected by the Preacher is still told that they have been preached.
  • the Demon picked by the Exorcist learns of this but learns the wrong player.
  • the Demon learns that the King is in play, but not the correct person.

Would the Alchemist Pit-Hag in a Vortox game make people learn the wrong character? Or is that not 'information'? What about the Alchemist Cerenovus? What about Minions that make a public announcement like the Vizier and the Fearmonger, would the ST announce incorrect information?

A player learning their character, their alignment, or what character they are mad as is never information for the purposes of the Vortox.

Would a second instance of the Widow cause a second Widow ping to go out?

Only if a good player does not yet know of the Widow.

If a good player was already made aware that at some point there was a living, sober and healthy Widow in play, a new Widow instance would not require anyone to be informed, provided that the previously informed player is still good. If the good player flipped alignment after the first Widow died, then a second Widow instance who is alive, sober and healthy would require another good player to be informed. In the situation where the good player who was informed became evil while the first instance was alive, sober and healthy, another good player would already had to have been informed of the Widow.

Generally, when a game condition is already met there is no need to reinform anyone of anything, so:

  • if Lil' Monsta moves around, the babysitter who has already learnt the King, the Marionette or the Lunatic is not reinformed;
  • Minions who already know that the Damsel is in play are not reinformed when a new Damsel instance enters play;
  • if there is a good player who knows the Widow is in play, there is no need to inform anyone of additional Widow instances.

If a dead player becomes the Zombuul (Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...) do they return to life as a registering as dead Zombuul?

Only if they became the Zombuul via the Summoner, as per the jinx, in which case they are treated as the Zombuul that has died once, otherwise that player is the genuinely dead Zombuul.

In order to have a second life the player must have already had the Zombuul ability when they died; dead players, unless otherwise specified, have no ability.

Does drunkenness and poisoning stop "even while dead" abilities?

Yes, temporarily.

Dead players can be become drunk or poisoned, so any "even while dead" ability (Banshee / Heretic / Politician / Puzzlemaster / Recluse / Spy) is temporarily disabled until the player is sober and healthy.

Are there any characters that can make players sober and/or healthy?

Yes:

  • A Barista one can make another player sober and healthy for the night they are chosen and the following day,
  • The Beggar makes herself sober and healthy at all times,
  • The Monk can protect from/remove a Demon's poisoning (No Dashii / Pukka / Lleech / ...) for one night.

Can Travellers be nominated for execution, perhaps to satisfy the Vortox?

No.

Any player can call for the exile of a Traveller but cannot nominate them for execution, not even their corpse. Since Travellers cannot be the Demon requiring them to be executed would be a waste of the executions needed for Demon candidates.

However, while it is not possible for a Traveller to be nominated, they could still be executed via:

  • a madness (Cerenovus) break,
  • the Scapegoat,
  • the Apprentice Spy nominating the Virgin

These are then treated as regular executions: they are announced as executed, they die if unprotected and the day ends.

An evil player approaches the ST and informs her of what he is bluffing as, just in case a character checker (Dreamer / Gambler / Harlot / Juggler / Ravenkeeper / Undertaker / ...) picks them. Is that okay?

Not only is this acceptable, it should be encouraged. Players can tell the ST whatever they want and it is up to the ST whether they use that.

Evil players have a better chance if they communicate their plans to the ST. With character checkers, especially when drunkenness and poisoning happen, the ST will want to use what they learn, and it really helps to build plausible deceptions.

Good players can, and often should, also tell the ST their plans and information; they are allowed to scheme as much as evil players.

If an ability gainer (Cannibal / Philosopher / Pixie) believes they have gained a daytime info gathering ability (Artist / Fisherman / Savant), how should the ST respond when they come for their info, if they have not actually gained the ability?

Depending on game state the ST could deceive the player that they have the ability and give arbitrary info, or tell them they do not have that ability.

Drunkenness, poisoning or dead players bluffing their character may lead to players not having an ability that they think they have. If the incorrect belief is due to another player lying then the ST will probably respond that they do not have the ability. If it is the case that the player was drunk or poisoned at the time they 'gained' the ability, but are currently sober and healthy as they try to use it, then the ST would have no option but to inform them that they do not have that ability. But if they are still drunk or poisoned then the ST will usually give an arbitrary answer, but it is also legal to tell the player that they do not have that ability, perhaps to make them believe that they are currently sober and healthy now and only drunk / poisoned when they should have gained the ability.

When is the last moment a character can activate their ability? / Can public abilities (Alsaahir / Amnesiac / Damsel / Gossip / Juggler / Slayer / ...) be used after the day's execution has been carried out?

A player can use their daytime ability at any point during the day, while they are still alive and before the day officially ends.

STs will typically announce "<Player> is executed and dies. Everybody go to sleep" or similar, but the execution and the day ending are separate events, so in theory the ST can allow some time for abilities to act. In practice, this time rarely exists; players should clarify what is allowable before relying on that window!

While a player is on the block, but before their execution, they are okay to use their ability. And every other player who is not being executed, at the ST's discretion, may use an ability after today's execution and the day officially ending.

For example, if the Slayer were to shoot after the day's execution caused by a madness break, the ST could accept this action but is within their rights to force the Slayer to wait until tomorrow to use their once per game ability, and will not allow it all if it was the Slayer's execution, since they are dead.

If all three of the Al-Hadikhia's picks live after they have made their choices, are protection abilities (Fool / Innkeeper / Monk / Sailor / Soldier / Tea Lady / ...) overridden?

No.

A potection ability may be the reason that a player lives, even if they chose to die, and then, after all three live so all must die, that same protection ability will again save them.

What happens when the Assassin attacks a dead player?

Nothing.

A dead player cannot die again as they are already dead, and the Assassin's ability is specifically about bypassing protection, not that a player dies no matter what. So the Assassin cannot trigger any on death abilities (Banshee / Barber / Farmer / Grandmother / Ravenkeeper / Sage / ...) by attacking a corpse.

An evil player is executed and the Cannibal is poisoned, but if the Cannibal somehow becomes healthy tonight (Amnesiac / Barista / ...) do they gain the ability of the executed evil player?

Yes.

Who the Barista chooses and how they are affected is up to the ST. Using the Barista 1 on the Cannibal who eats an evil Townsfolk is probably safest, but it is usually best to avoid the Cannibal. A Barista'd Cannibal who eats:

  • the Spy is interesting;
  • the Widow is hilarious;
  • the Mezepheles can turn a good player, including themself, evil;
  • the Yaggababble learns a killer phrase.

What happens when the Boomdandy holding Lil' Monsta explodes?

The game ends, because after killing down to three the Demon is dead. Unless:

  • the Demon can jump to the Scarlet Woman
  • the Evil Twin is alive, in which case there can be a final three consisting of the Twins and one non-Demon player
  • the Mastermind keeps the game going

When killing down to the final three, all deaths are caused by the Demon, so all Demon-death abilities are relevant (Grandmother / Soldier / ...)

If the Cannibal is picked by a character checking ability (Dreamer / Gambler / Grandmother / Harlot / Ravenkeeper / Undertaker / ...) what are they seen as?

The Cannibal, regardless of the ability they may have gained.

Does the Scarlet Woman waking to learn they are the Demon alert the Chambermaid?

Maybe.

If the previous Demon dies then, outside of an Imp game, there is no ambiguity: the Scarlet Woman waking to learn that they are a non-Imp Demon is due to their own ability and registers to the Chambermaid. In an Imp game, when the Imp is executed then, again, it is definitely the Scarlet Woman's ability waking them up, but if the Imp self-kills it is ST decision as to what ability is waking the Scarlet Woman.

Usually when a Minion learns that they are now the Imp, they are waking due to the Imp's ability rather than their own. In which case they are very definitely not waking to their own ability so do not register to the Chambermaid. However, the Scarlet Woman's ability is about becoming the Demon should the previous one die for any reason, so arguably it is their own ability causing them to wake to learn that they are now the Imp, thus registering to the Chambermaid.

A reasonable way to run this interaction is to therefore ask why the SW is becoming the Imp:

  • if the SW is the only option, perhaps because it is a single Minion game or all other Minions are dead, then the ST could rule that it is the Imp's ability turning the Scarlet Woman;
  • if the SW is not the only option but is prioritised ahead of another Minion who would have been turned, then they have turned due to their own SW ability;
  • if the SW is not the only option but happens to be picked ahead of any other Minion, then it is reasonable to treat that as the Imp's ability turning them.

If the Scarlet Woman is woken by another ability (Barber / Hatter / Pit-Hag / Summoner ...) to learn that they are the Demon then the Chambermaid is not pinged.

How is a call for a cult run?

Most STs run it like they would a vote, going around clockwise and ending on the player who wants to form the Cult, with a raised hand signifying joining.

Cult forming, like exiling Travellers, is not a regular vote; dead players are included and dead votes are not used. and abilities that specify voting or nominating (Flowergirl / Organ Grinder / Town Crier) are not triggered, since the game defines votes as players raising their hands for executions only.

If the living, sober and healthy Cult Leader called for the cult and all good players regardless of living status joined, the game ends and the winning team is declared. If a player bluffing as the Cult Leader calls for a cult, then much as the ST would back any public bluff (Gossip / Juggler / Slayer / ...) the ST should go through the same motions, but no matter who supports it the cult will not be formed.

After the Damsel is transformed by the Huntsman, what do character checking abilities (Dreamer / Gambler/ Harlot / Ravenkeeper / Undertaker / ...) see?

The new character post-transformation, not the Damsel.

The Damsel is poisoned due to the Spy / Widow also being in play, as per the jinx. What happens to the poisoning if the player swaps character?

The player becomes healthy.

If the Damsel is successfully turned by the Huntsman or otherwise changes character (Pit-Hag / Summoner / ...) then the jinx no longer applies so the poisoning ends. If the Damsel is Barber swapped to another player then as well as the former Damsel becoming healthy, the new Damsel is poisoned.

What happens when an evil Townsfolk or Outsider (Bounty Hunter / Cult Leader / Goon / Mezepheles / Ogre / ...) or the Demon guesses the Damsel?

Nothing.

Only Minions, or players registering as Minions (Recluse) may make a successful Damsel guess, and once a Minion makes a guess then the game either ends, if the sober, healthy and living Damsel was guessed correctly, or the game continues and the single allowed Damsel guess has been used up. Should a non-Minion make a Damsel guess then it can have no effect: the game continues and the Damsel guess is not used up.

What happens when the Gnome's Amigo flips alignment?

Nothing.

The Gnome's ability is that they start knowing an aligned player and should their Amigo change alignment (Cult Leader / Fang Gu / Goon / Mezepheles / Snake Charmer / Summoner / ...) then they are now on different teams. As with other start knowing abilities, the Gnome's info is not updated. Additionally, there is nothing about the Gnome's ability that blocks the alignment change or causes the Gnome to join their Amigo on their new team.

Could a player with the Goon ability be triggered by a player using their ability to choose the Goon character?

Yes, as long as they were the first to pick them tonight, causing drunkenness and a potential alignment flip.

The Goon ability is triggered by being chosen by a player and a player choosing the Goon character via their ability is treated as having indirectly chosen the Goon player.

So the Goon or an ability gainer (Boffin / Cannibal / Philosopher) with the Goon ability would be triggered if a player with a character choosing ability (Courtier / Ojo / Philosopher / Pit-Hag) chooses the Goon character.

The Gossip gossips that <player> is the Demon. The following night that player becomes the Demon (Barber / Engineer / Fang Gu / Hatter / Pit-Hag / Summoner / ...). Is there a Gossip-kill?

No, the gossip is either true or not at the time the statement is made.

If a non-Gossip during the day makes a correct gossip and then that night gains the Gossip ability (Barber / Cannibal / Damsel / Philosopher / Pit-Hag / Pixie / ...) what happens?

The new instance of the Gossip causes a kill at their turn in the night order.

Whether a player's gossip causes a kill in the night is based on:

  1. having the Gossip ability at the time it acts during the night;
  2. having gossiped a true statement during the day.

It is recommended that the ST tracks the daytime gossips of all players who could potentially become the Gossip tonight. The Pit-Hag might want to turn any player who made a true statement today, which could be themself, into the Gossip to get a free extra kill.

If the Leviathan becomes another Demon (Cacklejack / Engineer / Hatter / Pit-Hag / ...) does everybody learn that the Leviathan is no longer in play?

No. There is no active ability letting players know the Leviathan's state, so there is no mechanical reason to tell the town the Leviathan is out of play. Some STs will announce the Leviathan is in play every day in which case they would have to stop saying that, but it is not required.

This is similar to how:

  • the Good Twin is not informed if the Evil Twin becomes a different character,
  • the Vizier is not announced as no longer being the Vizier when swapped to another character, etc.

What is a good player told when they become (Barber / Cacklejack / Pit-Hag) the Lunatic?

They are told that they are now a Demon from the script. They do not learn any Minion info, as that only happens N1, but they could learn their Minions at a later time to simulate the Poppy Grower dying. They can learn fake Lunatic / King info.

They are not told anything about their alignment since RAW players only learn their alignment after it changes, which also means that when the Lunatic, or the Marionette, changes character they do not learn their true alignment as it never changed.

Should the player enquire what their alignment is then the ST should simply inform that is has not changed. An exception might be made for an inexperienced player by clarifying that they are still good, while experienced players should be left to puzzle it out.

Note that the Lunatic's ability is that they believe that they are the Demon, not that they are evil, but some STs will lie to the Lunatic that they are evil, reasoning that this will help with the deception.

What impact on the game would a mid game created Magician or Poppy Grower (Barber / Cacklejack / Huntsman / Pit-Hag / ...) have?

Almost certainly none. The Damsel gaining such an ability would not have any fun.

What does the Marionette learn if they get preached?

Nothing.

The Marionette cannot be affected by anything that would prove to them that they are the Marionette, so they do not wake to abilities that would wake other Minions (Damsel / Hatter / Lil' Monsta / Poppy Grower / Preacher / Snitch / ... ). So, as far as the Marionette is concerned, preaching has no effect on them: if they believe that they are a Townsfolk that wakes at night then the ST must still wake them up at night to continue the deception.

But, there is one effect: any new Demon would not learn the Marionette while they are preached.

Previously it was ruled that the Marionette did learn that they were targeted by the Preacher, from which they could deduce their true identity, and the ST would continue to deceive them if they believed that they had a Townsfolk ability that acted at night.

What happens when a new Marionette is created mid game (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / ...)?

The ST:

  • informs the Demon of the new Marionette;
  • does not tell the new Mario anything about their alignment as it has not changed.

The player is not informed that they are the Marionette, instead the ST either shows the player:

  • the "you are" info token and any Townsfolk or Outsider token,
  • nothing, if they were previously were a Townsfolk or Outsider.

Effectively the player is now like the Drunk and the ST will now treat the Marionette as the character that they saw.

The starting Marionette believes that they are a good character. But if they swap (Barber / Cacklejack / Engineer / Imp / Pit-Hag / Summoner / ...) and so no longer have an ability that deceives them about their alignment, are they informed that they are evil?

RAW no, as players are only notified of their alignment when it changes. So the ST only informs them of their new character.

If they became a Demon and directly ask the ST what their alignment is, the ST can reply "you are evil" or "you have not been informed of an alignment change." For newer players who are confused it may be best to clarify that they are evil, whereas the second response could be given to more experienced players who know how the Marionette works.

Do character checkers (Dreamer / Gambler / Harlot / Juggler / Ravenkeeper/ Undertaker / ...) see the Marionette as the Marionette?

Yes, as this is their true character.

The Al-Hadikhia chooses three players who all choose death, yet all live both after their initial choice and after the 'all live, all die' clause triggers due to protection (Innkeeper / Monk / Sailor / Soldier / Tea Lady) saving each of them twice. Would that register as a six for the Mathematician?

It registers as a one.

The Mathematician counts the number of abilities that work abnormally, not how many times they malfunctioned.

What registers to the Mathematician when the Demon's attack is bounced off the Mayor on to a protected player?

The Mathematician's number is ticked up twice:

  1. the Demon's target not dying;
  2. the bounce off of the Mayor not killing the protected (Fool / Innkeeper / Monk / Soldier / Tea Lady) player.

Does the Philosopher drunkenness target the character or the player?

The character.

The Philosopher ability is a constant check for the character whose ability they have. If the targeted player swaps to another character (Barber / Cacklejack / Farmer / Fang Gu / Pit-Hag / Summoner / ...) then they become sober. Conversely, if a player becomes that character then they immediately become drunk.

On an arbitrary deaths night, can players who could not normally die due to their own or other abilities (Fool / Innkeeper / Monk / Sailor / Soldier / Tea Lady) die tonight?

Maybe.

The Pit-Hag's arbitrary deaths ability does not ignore protections, but some protective abilities do not apply:

  • The Monk protected player and the Soldier are only safe from the Demon, but arbitrary deaths are not due to the Demon, so they could die.
  • The players protected by the Innkeeper / Tea Lady are safe, but should the Innkeeper / Tea Lady die first then the protection is lost, and the previously protected players can now die.
  • the sober Soldier is safe.
  • the unspent Fool could die by being attacked twice.

According to the jinx, neither the Spy nor the Widow see the Grimoire until the Poppy Grower dies. What if there is another Poppy Grower ability in the game?

The Spy and the Widow see the Grimoire when the last player with the Poppy Grower ability (Apprentice / Cannibal / Philosopher / Pixie / ...) dies.

If a Preacher targeted Minion later becomes a different Minion (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / ...), are they still preached and without an ability?

Yes. As long as they are an uninterrupted Minion, even if they change Minion type, they would still be preached. This is similar to Vigormortis in that sense.

Can the Puzzlemaster stop a character's [setup effects] by making them drunk?

No.

Any [setup effects] (Atheist's [no evil characters] / Balloonist's [+1 Outsider] / Baron [+2 Outsiders] / Bounty Hunter's [1 Townsfolk is evil] / ...) always happen before character tokens are distributed. On N1, after the tokens have been distributed, the ST makes decisions such as who is made drunk by the Puzzlemaster and any starting info, placing the appropriate reminder tokens in the Grimoire. So it is only on N1, after their reminder token has been placed and well after any characters' [setup effects] have already been resolved, does the drunkenness due to the Puzzlemaster start.

But, while a character's [setup effects] may not have been stopped, they could still be made drunk by the Puzzlemaster afterwards. Additionally, the non-setup effects of characters such as the Poppy Grower and the Magician, which often avoid sources of drunkenness and poisoning, can be stopped by the Puzzlemaster.

If the Snake Charmer is turned into the Recluse (Barber / Cacklejack / Pit-Hag / ...), is the ST allowed to deceive the former Snake Charmer into believing that they are an evil Demon, using the Recluse's register as a Demon ability?

No.

The ST is not allowed to lie to the player about their character or alignment unless the ability allows for that. The Recluse does not believe they are anything else; they always know that they are the Recluse. This is contrast to the Drunk or the Lunatic whose abilities specify that they believe they are something else.

Does a new instance of the Sailor created mid game (Barber / Cacklejack / Cannibal / Damsel / Philosopher / Pit-Hag / ...) get to drink with someone the night that they are created?

Philosopher Sailor and Cannibal Sailor sure, otherwise no, because it would already be past the Sailor's turn in the night order. Not drinking means that they cannot die that night or the following day.

Could misregistration (Recluse / Spy) affect what character tokens a Grimoire checker (Spy / Widow) sees?

Yes.

The ST could choose to replace the sober and healthy Recluse's token with any Minion or Demon token. Likewise, the Spy's token could be replaced with any Townsfolk or Outsider token.

Interestingly, a strict reading of the glossary definition of register suggests that the Spy cannot misregister to themself, but it is popular to allow it based on how some characters explicitly allow it, such as the Fortune Teller being their own Red Herring and the Zombuul registering their own fake death as dying. Using these counterexamples as justification, the ST can choose to misregister the Spy to themself, perhaps to communicate what they were seen as by the Librarian or the Washerwoman, or just for the ST's own amusement.

Can the Tinker die at any time?

Yes, assuming that they are not protected.

The Tinker is not limited to dying at their spot in the night order, which is just there as a reminder to the ST that if they want the Tinker to die, do it now. They can die:

  • as soon as D1 starts, giving the Godfather a kill today;
  • at soon as any other day starts, simulating they died at night;
  • when they nominate, simulating the Witch;
  • when nominated, simulating the Golem;
  • just before they are about to be executed, stopping the Cannibal and Undertaker abilities from triggering;
  • at the start of the night, before the Innkeeper's protection would have saved them;
  • when they vote, losing their ghost vote.

The Tinker's death is announced as soon as it happens if they died during the day, otherwise it is announced at dawn, along with any other deaths the previous night.

Does an evil Apprentice or the Alchemist or a Townsfolk / Outsider turned evil (Mezepheles / Bounty Hunter / Cult Leader / Goon) killed by the Vigormortis retain their ability and poison a Townsfolk neighbour?

No, they are not a Minion.

If a player who was nominated earlier in the game gains the Virgin ability, do they cause a Townsfolk who nominates them to be immediately executed?

Yes.

When an ability gainer (Cannibal / Philosopher / Pixie) gains the Virgin ability or a player becomes the Virign (Barber / Cacklejack / Pit-Hag) it is treated as a new instance of the ability that has yet to be nominated since it was gained, so should a Townsfolk nominate then an execution is triggered.

What happens if the Vizier is created mid game or swaps to another player (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...)?

All players immediately learn who the new Vizier is, assuming the new Vizier is alive, sober and healthy.

If the Vizier becomes a different character (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...) is this announced?

No. The Vizier ability causes an announcement, but there is nothing causing an announcement if they are not one anymore.

The Philosopher picks the Damsel ability in a Vortox game. Do the Minions still learn the Damsel is in play?

Yes.

Being targeted by an ability (Damsel / Exorcist / King / Nightwatchman / Preacher / ...) is not falsified in a Vortox game, though any information that goes along with it would be (in the case of Nightwatchman, Exorcist, and King that is the learning of a player), though that does not apply to Damsel (even filtered through Philosopher), so they just simply learn the Damsel is in play.

How is self-drunkenness or self-poisoning resolved?

The player concerned is drunk / poisoned until the ability naturally ends.

When a player is drunk or poisoned their ability does not work. So when a player makes themself drunk / poisoned with their ability, their ability stops working, so they become sober and healthy and their ability reactivates, so they become drunk / poisoned, creating an endless loop of drunkenness / poisoning which is resolved by applying the drunkenness / poisoning

Where an ability specifies a duration such as "until dusk" the effect does eventually end:

  • the Innkeeper becomes self-drunk for the rest of tonight and tomorrow after they chose themself and the ST decided that they should be the drunk one;
  • the Sailor becomes self-drunk for the rest of tonight and tomorrow after the ST decided that they should be the drunk one;
  • the Poisoner becomes self-poisoned until they pick another player after they picked themself tonight.

Whereas an ability that does not specify a duration means the effect will only end when the player dies or swaps character, until which for the rest of the game:

  • the Snake Charmer is self-poisoned after the previous Snake Charmer successfully charmed the Demon;
  • the Widow becomes permanently self-poisoned after they choose to hide their existence;
  • the Pukka becomes permanently self-poisoned after they attack themself;
  • the Lleech becomes permanently self-poisoned after they host themself.

Are there any character abilities that can influence whether a call to exile a Traveller succeeds or not?

Yes:

  • the Tea Lady ability works on all good players including Travellers;
  • the Apprentice Vizier cannot be exiled;
  • the Apprentice Alchemist Vizier cannot be exiled;
  • the Apprentice Fool will survive the first attempt to exile her;
  • the sober Apprentice Sailor cannot be exiled;
  • the Deviant who in the opinion of the ST has been sufficiently amusing today cannot be exiled.

In a game with multiple Demons (Fang Gu / Imp / Legion / Riot / Scarlet Woman /...) what does an evil Traveller learn?

It is probably best that they learn only one living Demon player of the ST's choice.

RAW are unclear on this so the ST can decide to show just one Demon player or all living Demon players to the Traveller, since all living Demons are defined to be "the Demon". As with all unclear rulings, the ST should decide how they wish to handle this, communicate this to their players and be consistent.

One Demon player is probably best so as to

  • respect any Poppy Grower or Magician abilities;
  • make it more difficult for the Traveller to prove their alignment to the Demon which generally is supposed to be something of a trust fall for the Demon.

When an alignment changer (Cult Leader / Goon) dies, are they locked in as their current alignment for the rest of the game?

Not necessarily.

Since they are dead they no longer have an ability that can flip their alignment, but:

  • it can reactivate for one night via the Bone Collector;
  • they can still come back to life via resurrection or regurgitation (Al-Hadikhia / Professor / Shabaloth);
  • if they died good, then the Mezepheles, whose ability is unconcerned with their target's living status, can still flip them to evil.

If a "you think you are" character (Drunk / Lunatic / Marionette) is changed (Barber / Cacklejack / Fang Gu / Pit-Hag / ...) to the character that they think they are, are they told?

Yes, all players learn when they change their character, including those that think they are something else.

If the only living players are evil, is the game over with an evil win?

Usually, but not always.

Evil's win condition is "only two players are alive", not "everyone alive is evil", but when the outcome is certain, the ST can choose to end the game early.

If the outcome of the game is still uncertain then the game must continue:

  • the Banshee has their ability;
  • the Heretic is on the script;
  • an evil player is unsure of their team (Bounty Hunter / Cult Leader);
  • an evil player is unsure of their alignment (Luncatic / Marionette / Ogre);
  • the last good player died to the Witch while nominating the Demon

When all players left alive are evil, know that they are evil and know that every other living player is evil then the game can be ended early. If in doubt, the ST can ask each living player if they intend to nominate at the start of the day and only run the day if any do.

Does a player who is resurrected / regurgitated then immediately killed again learn this?

No, most of the time.

The player is not informed, nor is there an announcement in the morning, since the ST only announces visible changes to a player's life/death status. So any player who is revived (Professor / Shabaloth ) and then that same night killed, by the Demon or otherwise (Assassin / Gossip), is unlikely to learn this. Any "you start knowing" characters will be dead before they get to use their ability again, while any "when you learn that you are dead" abilties do not apply, since the players have not relearnt this.

However, abilities that trigger on death might be triggered, so:

  • the Ravenkeeper getting another use of their ability may surmise that they were revived and killed in the same night;
  • the Sage getting two new players would likely figure out that they were revived and then killed by a Demon in the same night;
  • the Grandmother, who survived the death of their grandchild the first time, could die tonight if their grandchild was revived and then Demon killed.

If an Al-Hadikhia pick does not die due to protection (Fool / Innkeeper / Monk / Sailor / Soldier / Tea Lady / ...) does this register to the Mathematician?

Yes, as the Al-Hadikhia's ability has functioned abnormally due to another character's ability.

Note that the Fool dying twice to the Al-Hadikhia in the same night is the Fool ability working as intended, so the Fool themself does not uptick the Mathematician, but the Al-Hadikhia would have upticked the Mathematician the first time the Fool survived.

How is the Balloonist affected when the previously shown player changes character type (Barber / Engineer / Fang Gu / Hatter / Pit-Hag / Snake Charmer / Summoner)?

What the Balloonist sees next is based off of what character type was seen previously, not on what character type the previously seen player has now.

So if the ST wanted to they could show the same player twice in a row if they changed character type in between. Though, it is generally not a good idea to do this if the player has become the Demon!

Who should the ST kill when the Boomdandy triggers?

It is going to be very specific to the exact characters in play and alive. Some general guidelines and ideas:

  • In most cases, leave the Demon alive in the final three, otherwise the game ends in good's favour using a Minion ability.
  • The Demon can be killed if there is an Evil Twin pair both still alive, leaving the choice for town to choose between the two twins with a non-Demon third player.
  • The final three cannot be the Twins and the Demon as that is an automatic evil win.
  • It is a bad idea to leave hard-confirmed characters alive in final three. A final three that includes the proc'd Virgin and the Professor who resurrected a dead player would be unfair on evil who managed to get their Boomdandy executed.
  • If the Klutz killed by the Boomdandy chose a player between executions, the Klutz-picked player can be left alive to cast suspicion on the Klutz claim.
  • There is no mechanical problem to leave only evil left alive in final three as the Boomdandy kill does not require a nomination, just the pointing, but this can be very hard on good to have to work out exactly which of the evil players is actually the Demon.
  • There are some abilities that can prevent the Boomdandy coming down to a final three and instead having four or even five left alive. While this can be interesting, it should be used sparingly, as it soft-confirms a few players (the player claiming Sailor or Fool is almost certainly good / the Tea Lady and their neighbours / ... ).

What are considered to be 'good' and 'evil' characters when the Dreamer targets an evil Townsfolk / Outsider or a good Minion / Demon (Barber / Bounty Hunter / Mezepheles / Pit-Hag / ...)?

"Good character" and "evil character" actually have definitions in the game that are not about the alignment of the player:

  • "Good" characters are Townsfolk and Outsiders - blue tokens.
  • "Evil" characters are Demons and Minions - red tokens.

So the Dreamer is always shown a Townsfolk / Outsider for one character and a Minion / Demon for the other, regardless of the chosen player's alignment:

  • the Bounty Hunter turned Townsfolk is still dreamt as that Townsfolk token correctly or any Minion/Demon token incorrectly, even though they are now evil;
  • the Outsider turned evil by the Mezepheles is seen as that Outsider and any Minion/Demon;
  • the Cult Leader turned evil by their own ability is seen as the Cult Leader and any Minion/Demon;
  • the Ogre/Goon turned evil by their own ability is seen as their character and any Minion/Demon;
  • a good Minion could be seen as any Townsfolk/Outsider incorrectly and their Minion token correctly.

If an Outsider died today and an active Godfather ability becomes in play tonight (Alchemist / Al-Hadikhia / Apprentice / Hatter / Pit-Hag / Plague Doctor / Shabaloth / ...) is there a Godfather kill?

Yes.

The Godfather is backwards-checking so can potentially kill if any Outsider died today. This includes:

  • the Hatter died today turning an existing Minion/Demon into the Godfather that night;
  • the Plague Doctor died today giving the ST the Godfather ability.

This is why it is a great choice to choose Godfather after the Hatter dies.

Does the Godfather created mid game (Alchemist / Al-Hadikhia / Apprentice / Hatter / Pit-Hag / Plague Doctor / Shabaloth / ...) learn the in play Outsiders?

Yes.

Wake her up and inform her of her new character/ability and the in play Outsiders, regardless of their living status. If an Outsider died yesterday during the day then the ST prompts her to pick a player to kill. She is then put back to sleep.

What happens when the Assassin is the first to choose the Goon at night?

The end result is that the Goon dies evil.

The sequence of events:

  1. The Assassin chooses the Goon;
  2. The first part of the Goon's ability, "the 1st player to choose you with their ability is drunk until dusk", momentarily makes the Assassin drunk, saving the Goon from the first part of the Assassin's ability: "Once per game, at night*, choose a player: they die".
  3. The second part of the Goon's ability, "You become their alignment", causes the Goon to turn / remain evil;
  4. As the Goon is still alive the second part of the Assassin's ability, "even if for some reason they could not", triggers to kill the Goon.
  5. The Goon is now dead so the Assassin becomes sober.

Additionally, the Goon dying the first time they are picked is an abnormality detected by the Mathematician.

It is due to the Assassin's ability having already begun processing that she is still able to kill the Goon even though they are drunk, via the "even if for some reason they could not" part of her ability. But if they were already drunk (Courtier / Minstrel / Sailor) or poisoned (Poisoner / Widow / ...) before they chose a target then, like any mechanical ability used while drunk or poisoned, their ability fails to kill the chosen target. The drunk or poisoned Assassin could still flip the good Goon though.

When does a mid game created Juggler (Barber / Cacklejack / Cannibal / Damsel / Philosopher / Pit-Hag / Pixie / ...) have to juggle?

It is the first day with the Juggler ability that a player can juggle. So they would juggle the day after they become the Juggler and learn their info the following night.

Why would multiple players still want to juggle after D1?

Many reasons:

  • to cover for a potential Philosopher or Cannibal Juggler commonly;
  • to cover for the Pixie who saw the Juggler ability and only knows for sure they gained the ability after they are given their info in the night;
  • a player became (Barber / Cacklejack / Pit-Hag) the Juggler;
  • a player was made mad by the Cerenovus as the Juggler.

Can "the King" for the Choirboy ability refer to any character with the King ability?

No, the King only.

Apprentice King, Cannibal King, Drunk King, Marionette King, Philosopher King, Pixie King - none of these would count for the Choirboy ability.

What do character checkers (Dreamer / Gambler / Harlot / Juggler / Ravenkeeper / Undertaker) see a Legion player as?

They can see them as a Minion, since Legion registers as a Minion in the same way that the Recluse does.

What happens if a new Lleech is created (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Scarlet Woman / ...) and they select as their host the Monk protected player?

They still become the host, but for that night they are unaffected by the Lleech poison.

Does the Lleech's host die poisoned?

Yes.

Should the game continue for some reason (Evil Twin / Mastermind / Scarlet Woman / ...) then dying poisoned would matter for abilities that trigger on death (Klutz / Ravenkeeper / Sage / Sweetheart / ...). If the Klutz as the host is executed then the ST could still let them pick for the suspense of it.

The restrictions on the Marionette at setup, namely that they are evil believing they are a good player and they are sat either next to the Demon or the Recluse registering as the Demon ... do they apply mid game for the purposes of the Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Plague Doctor ...?

It depends on how the Marionette is created.

If the Plague Doctor's dies then one of the Demon's / Recluse's good neighbours becomes the Marionette.

If the Engineer is responsible for the new Marionette then the ST can pick any of the existing Minions to swap.

Otherwise there are no restrictions on the new Marionette who:

  • does not need to neighbour the Demon, or a player registering as the Demon;
  • is allowed to be a good player.

Does the Assassin bypassing another character's protection register to the Mathematician?

Yes, the Assassin's ability is causing another player's protection ability to work abnormally.

When a player who would expect to survive due to their ability (Fool / Sailor / ...) or another character's ability (Innkeeper / Tea Lady / ...) dies anyway because of the Assassin ability, then this registers to the Mathematician as an ability working abnormally due to another character's ability.

Note that should the Monk-protected player die to the Assassin then this does not register to the Mathematician, since the Monk only protects against the Demon. However, the Assassin who is babysitting Lil' Monsta and stabs the Monk-protected does ping the Mathematician, since in this situation they are registering as the Demon.

What happens if the Pixie's marked player changes character (Barber / Cacklejack / Engineer / Farmer / Hatter / Pit-Hag / Summoner / ...)?

The marked player still needs to die and the Pixie still needs to be mad as the character they were shown, and will receive the corresponding ability if sufficiently mad, no matter what character the marked player currently has.

If a player dies to execution and then swaps character (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...) what does the Undertaker see?

They learn the player's character at the time of the execution.

The Undertaker's ability is past tense: they learn what character was executed, not what character that player currently is. This contrasts with the Cannibal's ability which is a constant check of the last executee's character.

Can a drunk or poisoned player gain true info from their ability?

Yes, unless the player is a Townsfolk and it is a Vortox game.

While drunk or poisoned, info gained is arbitrary and occasionally the ST will want to give true info.

However, when there is an active Vortox, any Townsfolk abilities, regardless of whether they are affected by drunkenness (Courtier / Goon / Innkeeper / Philosopher / Sailor) or poisoning (Poisoner / Widow), must gain false info.

What happens when a multi-kill Demon (Al-Hadikhia / Po / Shabaloth) picks a protected player?

This will likely depend on the source of the protection and the order of the Demon's picks.

If that player is protected due to their own ability (Sailor / Soldier) then they cannot die regardless of who else dies that night and, in the case of the Al-Hadikhia, no matter whether they choose to live or die.

If the protection is due to another player (Innkeeper / Monk / Tea Lady) then that player cannot die, as long as source of the protection remains alive. This means who and the order of the Demon's picks is important:

  • If the source was not selected by the Demon, the protected player cannot die.
  • If the source was selected after the protected player, the protected player survives but then the source, barring any other forms of protection, will die.
  • If the source was selected before, then on their death (which includes choosing to die to the Al-Hadikhia), the protection is removed, and the target of their protection is no longer safe.

In the case of the Al-Hadikhia, all picks are publicly announced and the players still have to make a choice. It is not whether they all chose to live that matters but whether they are all alive: if all three are alive at the end of their choices, then all three are attacked in the order that they were selected. Again, the order of death matters: the protected player survives if the protection is due to their own ability or the source of the protection was picked afterwards (or not at all).

If an ability gainer (Alchemist / Cannibal / Philosopher / Pixie / ...) gains an ability and is later transformed (Barber / Cacklejack / Pit-Hag / Summoner) into a new character, do they keep the gained ability?

No, as they no longer have the ability that allowed them to gain the additional ability.

Does an ability gainer (Cannibal / Philosopher / Pixie) with an "even while dead" ability (Banshee / Heretic / Politician / Puzzlemaster / Recluse) keep that ability when they die?

Yes.

Their regular ability is lost but they keep any "even while dead" ability, unless they come back to life or are swapped to another character. Note:

  • any drunkenness due to the Philosopher ends, as they no longer have their regular ability that caused it;
  • the Cannibal does not lose their gained ability after the next execution resulting in death, as they no longer have their regular ability that would update their gained ability.

Does a Townsfolk or Outsider player flipped evil (Mezepheles / Bounty Hunter / ...) have any effect on character checkers?

No, the player turned evil is still whatever character and character type they were previously so, for example:

  • they can be shown to the Balloonist as that type,
  • they can be shown to the Librarian/Washerwoman as that token,
  • the Juggler can get a number from them,
  • the Gambler can gamble them as their character and not die,
  • the Undertaker still sees their character token.

Can the Drunk who believes that they are the Alchemist Mezepheles be deceived into believing that they have turned themself evil? / Can the Drunk who must believe that they are a Townsfolk also be deceived about their alignment? / Can an alignment changer (Cult Leader / Goon) who is drunk, poisoned or the Drunk be deceived with a non-existent alignment change?

Yes, but don't.

When a player is drunk and poisoned they are deceived that their ability is working, so when the ability includes changing alignment they can legally be deceived. However, while nothing stops the ST from lying about a player's alignment, they should exercise caution, erring on the side of not doing so, unless they are quite sure that the player/group would enjoy that kind of thing.

Lying to a player about their alignment is not recommended as it rarely fun, since the risk is the player thinking they are playing for a team that they are not in a way different to the Lunatic and the Marionette.

Deception is okay in the case of:

  • the Lunatic and the Marionette, as they are inherently deceived about their alignments via the colour of the token they receive;
  • Atheist games.

What is a hate jinx?

This is a jinx between a pair of characters where only one of those characters can be in play. Typically this is because the characters just fundamentally do not work together.

These pairings include:

  • Godfather and Heretic
  • Spy and Heretic
  • Widow and Heretic

It would be best to not have scripts with these pairings but when the possibility exists the ST is free to place one or the other in the bag, but cannot place both. If one would enter player (Engineer / Hatter / Pit-Hag / ...) while the other was already in play, whatever would have brought the character in play fails to do so while the other exists. No player is informed of such, similar to how a Pit-Hag attempting to make an in play character is run, with the exception of the Philosopher who learns that she failed to gain the ability when the ST shakes his head and points to the in play character that prevented this.

Do dead characters register for abilities that refer to in play or not in play (Alchemist / Philosopher / Pit-Hag / Plague Doctor / Snitch ...)?

Players who are dead are still their character, and so are still in play.

  • the Philosopher who gains the ability of a dead character means that character is dead and drunk
  • the Pit-Hag who wants to create another Barber will first have to change the dead Barber to some other character
  • after the Plague Doctor dies the dead in play Fearmonger means the Witch cannot gain this ability, unless all Minion abilities are in play
  • the Pit-Hag turning the dead Fearmonger into the Witch means the Alchemist can no longer have the Witch ability

What do the Lunatic and the Marionette learn if they change character (Barber / Cacklejack / Pit-Hag)?

RAW, just their new character.

It is game mechanics that players always know what character they are and their alignment and that they are only informed of changes to either. However, the Lunatic and the Mario have abilities that allow the ST to deceive them, and when the ability is lost upon a character change the deception is no longer permitted and the affected player must learn their new character, including, hilariously, when swapped to the character that they thought they already were.

But they are not told of an alignment change since crucially it has not changed: the good, former Lunatic who believes that they are evil would still be good, while the evil, former Marionette who believes that they are good would remain evil. They may still believe they are the opposite alignment or they may be utterly confused, especially if they were turned into the character that they already believed themself to be. Should the affected player ask the ST what their alignment is then they should be told something like "your alignment has not changed". An exception can be made for an inexperienced player, where it might be helpful for the ST to tell them their alignment. With this understood, some STs still choose to always tell a player their alignment when they are changed from/to a Demon/Minion.

Some further considerations:

  • the Lunatic actually turned evil via a Fang Gu jump must be informed that they are now the evil Fang Gu;
  • the evil Marionette, who believes themself to be a good Townsfolk, will learn that they are the Imp, after the previous Imp self-kills, but are told nothing about their alignment as it has not changed;
  • the Lunatic turned into an evil Demon by the Summoner will learn that they are now evil.

Does an "if the Demon kills you" ability trigger if the ST is choosing the kills?

Yes, if the ST is using a Demon ability to make the kill.

Abilities such as the Banshee and Sage are triggered when the ST chooses a Demon kill in Legion, Lil' Monsta, Ojo and Yaggababble games or bounces the kill from the Mayor since the source of the death is still the Demon's ability. However, on an arbitrary deaths night any deaths where the ST has used the Pit-Hag or the Summoner ability to make the kill do not trigger an "if the Demon kills you" ability, unless the arbitrary death is due to the Pit-Hag babysitting Lil' Monsta.

Can the Clockmaker learn a zero?

Yes. Or, more accurately, then can learn a 'no'.

The Clockmaker must see the closest distance between two players which is a minimum of one step. But if the Clockmaker sees either no Demons or no Minions, the ST simply shakes their head "no" to indicate there is no valid information to give and puts her back to sleep.

In SnV if they are poisoned, drunk or the Vortox is in play then they can receive a "no", but it would be an immediate giveaway that one of those options is the case due to it normally being impossible.

Outside of SnV:

  • a one Minion game with the Spy can give the Clockmaker a "no";
  • in a Legion game, they should get the number of steps between the two closest Legion players, which is usually one;
  • in a Lil' Monsta game, they should see the number of steps between the babysitter, who is usually a Minion, and the nearest non-babysitting Minion;
  • a new instance of the Clockmaker could receive a "no" if they entered the game after all Minions had been Imp turned or the Pit-Hag had removed every Minion.

Since a player can never be nearest to themself, the Clockmaker cannot learn a 'zero' from:

  • a Legion registering as a Minion and the Demon simulataneously;
  • the Recluse, who cannot register as a Minion and the Demon simulataneously;

Additionally, a previous version of the Summoner jinx with the Clockmaker meant that on N3 if the Summoner, as the only Minion in the game, turned themself into the Demon, the Clockmaker received a N3 "no";

Who does the Flowergirl learn about if the Demon moves (Barber / Engineer / Fang Gu / Hatter / Imp / Scarlet Woman / Snake Charmer / Summoner)?

The Flowergirl learns if the Demon voted, so they only look at who was the Demon during the votes.

The ST cannot keep track of everyone's votes, so they only track whether the Demon votes. When the Demon votes, the ST places the "Demon voted" reminder in the Grimoire, and the Flowergirl gets a yes. Whether the respective player is still a Demon at the time the Flowergirl receives their info is not important.

Similarly, if a non-Demon player votes and later becomes the Demon, the Flowergirl will not learn a yes on that player, although they may still receive a yes if the previous Demon voted.

Can the drunk or poisoned Golem nominate again?

No.

RAW the Golem may only ever nominate once no matter if they suspect they are drunk or poisoned.

Outside of niche scenarios, there is no way for the Golem to be sure that they are drunk or poisoned. The Golem nominating more than once, much like the Butler voting without their master or the Zealot not voting is cheating and will need to be dealt with accordingly.

In order for the spent Golem player to be able to nominate again, the player needs:

  • to be Barista doubled;
  • to change character;
  • to have first-hand mechanical proof that they have no ability, although this would be a homebrew rule.

So should the spent Golem observe another player kill a player with a nomination and reason that could only be the action of the Philosopher with the Golem ability, because other explantions (Amnesiac / Tinker / Wizard / Yaggababble / ...) are not on the script, then despite the Philo making them drunk they should adhere to the conditions of their ability and not nominate, unless the ST has okayed it.

If the Goon is chosen in the night not by a player but by the ST, what happens?

The Goon's ability is untriggered so they are affected in the same way as if a non-Goon player had been targeted.

In order for their ability to trigger, the Goon must be targeted by a player. Since the ST is not a player, the Goon's ability goes untriggered meaning no drunkenness or alignment changing is possible.

So if the Goon is chosen by the ST to satisfy a kill (Gossip / Legion / Lil' Monsta / Mayor bounce / Ojo miss / Yaggababble / ...) then they just die with their current alignment. If targeted by the Cacklejack, the Goon swaps character. And when the ST targets the Goon with a Minion ability granted by the Plague Doctor then the ability processes normally.

What happens when a juggled player changes character before the Juggler receives their number?

The info is tied to what was true at the time of the juggle; what happens after does not affect the Juggler number, so any characters changes (Barber / Cacklejack / Engineer/ Fang Gu / Hatter / Pit-Hag / Snake Charmer / Summoner / ...) since the juggle are irrelevant.

The game does not require the ST to remember anything that has happened in the past, so the ST does not have to remember what was or was not juggled. Instead the way the ST 'knows' is by using the reminder tokens. At the time of the juggle, the ST would have placed correct juggle reminder tokens next to the correctly juggled players, and it is the number of tokens placed that is reported to the Juggler. So it becomes irrelevant whether the player was juggled:

  • correctly but is no longer the corresponding character;
  • incorrectly but became the corresponding character.

What happens when a new instance of the King is created mid game (Barber / Cacklejack / Cannibal / Damsel / Philosopher / Pit-Hag / Pixie / ...)?

If there are enough dead, the player can get information that night.

Also the Demon learns the player as the King immediately, and if she did not learn of a King on N1, then she will reason that the Choirboy is out of play, and that she can kill the new King with impunity.

What do character checkers (Dreamer / Harlot / Ravenkeeper / Undertaker / ...) see the player holding Lil' Monsta as?

As their character.

No player is ever Lil' Monsta so no player can be seen as Lil' Monsta by any character checking abilities.

The babysitter registers as their character and character type, and at the same time as the Demon. This allows Demon detecting abilities (Flowergirl / Fortune Teller / Puzzlemaster / ...) to still function and a Minion holding Lil' Monsta still registers to the Town Crier.

What happens when a new Lleech is made (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Scarlet Woman / Snake Charmer / Summoner / ...)?

The new Lleech should be woken as soon as possible to select a host.

If there was previously a Lleech in this game then the selected host may be different to the previous host. The new Lleech should follow up with a kill, unless the previous Demon has already killed tonight.

Do Djinn jinxes register as abnormalities to the Mathematician?

There is no official stance or consensus on Djinn jinxes and the Mathematician.

For example:

  • the Pit-Hag creating the Damsel and then the ST picking who to be the Damsel;
  • the Spy not seeing the Grimoire due to the Poppy Grower;
  • a Minion guessing the Damsel in a Spy / Widow game not ending the game;
  • the Scarlet Woman not becoming the Demon when the Fang Gu jumps to an Outsider; ...

As long as the ST is consistent and explains how they run it to their players then it can be ruled either way. Arguments against pinging the Mathematician include:

  • jinxes are rules for how the characters work together so are not abnormalities;
  • they are abnormalities but are due to jinxes not to other character abilities.

Can a newly created Po (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Scarlet Woman / Summoner / ...) get a triple kill if as their last character they picked no one?

No, their only choice is to kill no one or one player on their first night. Choices or lack thereof as their previous character have no effect on their current character, including if they believed themself to be the Lunatic Po prior to becoming the Po.

For a triple kill, the actual Po must actively choose no one the previous night to satisfy their ability.

Does the Snake Charmer successfully charming the Demon reset all of the old Demon's reminder tokens?

Yes, with some exceptions.

The new Demon is treated as a new instance of the Demon so, most of the time, all of the previous Demon's reminder tokens can be safely removed. For example:

  • the ex-Pukka's previously poisoned player becomes healthy and is no longer scheduled to die, potentially causing a night of no deaths;
  • any Minions killed by the ex-Vigormortis lose their abilities and no longer poison a Townsfolk neighbour;
  • the previous Lleech host becomes healthy;
  • the No Dashii's Townsfolk neighbours become healthy;
  • the new Po does not get three attacks if the previous Po had charged;
  • the new Leviathan does not inherit the previous Demon's execution count, instead it is reseted;
  • the previous Yaggababble’s potential kills do not carry over to the new Yaggababble.

However:

  • the Fang Gu's 'once' token, if present, remains in the centre of the Grimoire as this is global and nothing in the game can remove this;
  • the Leviathan's day reminders are not reset as the day count is universal.

What happens when a character with a trigger on death ability dies while drunk or poisoned?

Their ability does not trigger:

  • the Demon is not offered the Barber swap when the Barber dies;
  • a good player does not become drunk when the Sweetheart dies;
  • the ST does not get a Minion ability when the Plague Doctor dies;
  • the evil players do not get to switch their roles when the Hatter dies;
  • the evil team do not learn each other when the Poppy Grower dies;
  • the Banshee does not wake;
  • the Farmer does not create another Farmer.

Additionally:

  • the Sage can be told two non-Demon players;
  • the Ravenkeeper may be given false info.

What are the Alchemist Vizier and the Cannibal / Philosopher / Pixie with a "learn/know who you are" ability learned as?

Abilities are self referential, so when an ability says “they learn who you are” it means the ability, not the actual character of the player. So:

  • the Alchemist Vizier is announced as the Vizier;
  • a player woken by the Cannibal / Pixie / Philosopher with the Nightwatchman ability is shown the Nightwatchman's token;
  • the Demon learns that the Barber died when the Cannibal / Philosopher with the Barber ability dies;
  • the Demon learns the Cannibal / Philosopher with the Lunatic ability as the Lunatic;
  • the Demon learns the Cannibal / Philosopher / Pixie with the King ability as the King.

If the Demon moves player do Minions learn this?

No.

Minions and Demons typically only learn each other at the start of a 7+ player game during the Minion info and Demon info steps. Any changes in Demon or Minion (Barber / Cacklejack / Fang Gu / Hatter / Imp / Lil' Monsta / Pit-Hag / Scarlet Woman / Snake Charmer / ...) do not cause information to be updated.

If a new Demon is created (Barber / Fang Gu / Imp / Pit-Hag / Scarlet Woman / Snake Charmer) does the new Demon gain an ability from the Boffin?

Yes, unless the old Demon has an ability that persists after death (Banshee / Puzzlemaster / Sweetheart).

The new ability can be different to the previous Demon's ability.

Do previous executions of good players count if the Leviathan comes into play (Cacklejack / Engineer / Hatter / Pit-Hag / Summoner) mid game or a new instance (Barber / Scarlet Woman) is created?

No.

The Leviathan is not a backwards-checking character like the Godfather or the Gossip; an individual instance of the Leviathan must be in play and alive as well as sober and healthy, for executions of good players to count towards their own execution count.

If the Demon moves mid game (Barber / Cacklejack / Fang Gu / Hatter / Imp / Lil' Monsta / Matron / Pit-Hag / Snake Charmer / ... ), does the Marionette stay where they are?

Yes.

The Marionette does not move with the Demon, as neighbouring the Demon is a setup ability that has no effect later in the game. However, the new Demon would be told who the Marionette is.

Is learning your alignment or your character affected by the Vortox?

No.

Only info abilities wielded by Townsfolk are affected by the Vortox, not mechanical abilities such as those that can change alignment or character, meaning they work the same way that they do as in a non-Vortox game, regardless of the alignment, character and character type of who is using them. So players correctly learn of:

  • an alignment change (Bounty Hunter / Cult Leader / Mezepheles);
  • a character change (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / ...).

This means that, for example, in a Vortox game:

  • it is not valid to tell the good Cult Leader that they flipped to evil;
  • the Alchemist Mezepheles works the same way as the Mezepheles.

What happens if the Zombuul registering as dead is drunk or poisoned?

They cannot kill and they no longer register as dead to other abilities.

There is no immediate visible effect and the game continues because importantly the Zombuul has never actually died. But they are not announced as alive, so the Town Square, which is the players' responsibility, is not updated by removing their death shroud.

But they no longer register as dead to abilities concerned with living status:

  • the Empath and Tea Lady abilities would no longer skip over them;
  • they no longer register to the Oracle;
  • they can be seen by the King, if enough have players have died which would now not include the Zombuul.

Whether they can now be deliberately targeted by abilities that specify a living player (Chambermaid / Snake Charmer / ...) as their target is debatable, as this strays into the trying to cheat area, much like the Butler or the Zealot trying to test whether they are drunk or poisoned.

The number of votes required to put a player on the block does not change, although some STs run it that it does, which might tip off town to the existence of a drunk or poisoned Zombuul.

Even while sober and healthy the fake dead Zombuul cannot nominate or vote without spending a dead vote. So should the Zombuul attempt to test for drunkenness or poisoning by nominating the response should be the same as it would be for any dead player nominating without the Banshee ability, "you cannot nominate, you are dead". Should they attempt to vote without a dead vote token to spend then it should be dealt with similarly to any other playing attempting same. If they do vote while having a dead vote token to spend, then the token is used up.

When a player with a once per game ability is Barista doubled, can they choose to use their ability once to use the extra use and keep their original use?

No.

If they want the benefit of an extra use of their once per game ability (Artist / Assassin / Courtier / Engineer / Fisherman / Nightwatchman / Philosopher / Professor / Seamstress / Slayer / ...) then they must use it twice today.

What is the effect of Barista doubling a player with a once per game ability?

If they have already their once per game ability (Artist / Assassin / Courtier / Engineer / Fisherman / Nightwatchman / Philosopher / Professor / Seamstress / Slayer / ...), they may use that ability again. If they have not used it yet, they may use it twice before dusk.

Is the Monk protected player and the Soldier safe at night from the Minion holding Lil' Monsta?

Yes, so they cannot

  • be turned evil by the Mezepheles;
  • die to the Godfather;
  • be poisoned by the Poisoner or the Widow;
  • be made mad by the Cerenovus or the Harpy.

However they can:

  • swap characters (Pit-Hag) as being transformed is not considered a harmful effect;
  • be stabbed by the Assassin.

Could the Pit-Hag turning a player into their own character give that player a new use of a once per game ability?

Only if they were turned into another character first.

If the Pit-Hag attempts to turn a player into the character they already, nothing happens, as the Pit-Hag cannot make in play characters. But if they swap them out of their character first, and then back into it, then they would, as a new instance of the character have a fresh use of a once per game ability (Artist / Assassin / Courtier / Engineer / Fisherman / Nightwatchman / Philosopher / Professor / Seamstress / Slayer / ...).

How does the Pixie Snake Charmer work?

If the Pixie is sufficiently mad as the Snake Charmer, then they gain the ability after the marked player, the game's starting Snake Charmer, dies. If the Pixie Snake Charmer then goes on to successfully charm the Demon, that Demon will become the self-poisoning Pixie.

Note that the marked player never moves, even when players swap characters. So if the marked Snake Charmer charms the Demon and later dies, giving the Pixie their Snake Charmer ability, the Pixie will likely not have a living Demon to charm and the game will be over, making for one sad Pixie player. However, it is possible for the Pixie Snake Charmer to have a target if the game can continue:

  • the Scarlet Woman was turned;
  • the Pit-Hag created a new Demon after the game continued (Evil Twin / Mastermind);
  • the marked player had become the Imp who self-killed, turning a Minion into a new Imp;
  • the marked player had become the Fang Gu who jumped, turning an Outsider into a new Fang Gu;
  • the marked player had become the Zombuul who is registering as dead and later swaps (Barber / Hatter) to a living player.

Is it possible to learn true information in a Vortox game due to a character misregistering (Recluse / Spy)? / How does misregistration work in a Vortox game?

ST decision.

In a Vortox game, it was previously thought that misregistration could not cause true information, but since the ruling that the Fortune Teller's Red Herring yields a 'no', the consensus is that this implies that the Vortox can flip information after accounting for any form of misregistration.

So, after taking into account misregistration, the Vortox can flip information from false to true:

  • the Fortune Teller is told a 'no' on their Red Herring;
  • the Empath, sat between a good player and the Spy misregistering as good, has their incorrect zero flipped to a correct one;
  • in a game where no evil players are sat next to each other, the Chef's incorrect one, due the Recluse misregistering as evil, is instead flipped to a correct zero;
  • the Recluse, misregistering as evil, is correctly seen as good by alignment checkers (Cult Leader / Empath / Steward / Village Idiot / ...);
  • the Spy, misregistering as good, is correctly seen as evil by alignment checkers;
  • the Recluse, falsely misregistering as a Minion, is shown in a pair to the Librarian who correctly learns that there is a Recluse in this game;
  • the Investigator correctly learns an in play Minion since while the correct player cannot be one of the two players shown they can have their 'correct' ping incorrectly be the Recluse registering as said Minion.

This being a debated ruling, when misregistration and the Vortox are on the same script, the ST should decide on how they run these interactions and make it clear to their group.

Do choices made by a character while drunk or poisoned take effect if that character later becomes sober and healthy?

Only for backwards-checking characters (Gossip / Juggler / Moonchild), otherwise choices made while drunk or poisoned malfunction, which registers to the Mathematician, and have no effect on the gamestate.

Physically the ST records the choices made by characters by placing reminder tokens in the Grimoire. However, choices made while drunk or poisoned do not cause reminder tokens to be placed. Consequently the character becoming sober and healthy is immaterial; their ability is unable to have any effect since their no players were marked.

Examples include:

  • the Demon, made drunk by the Courtier, attacks a player who is not marked to die and does not die even though the Courtier later dies to the Gossip;
  • the Devil's Advocate, made drunk by the Innkeeper, fails to protect their Demon, who will still not be safe from execution tomorrow even when the Innkeeper dies tonight;
  • the Devil's Advocate picks the Goon and becomes drunk, so no protection token is placed, then even though the DA becomes sober when the Goon is transformed (Barber / Cacklejack / Pit-Hag) the ex Goon is not safe from execution tomorrow;
  • the poisoned Innkeeper chooses her neighbours and then becomes healthy, but her picks are are not safe from attack tonight.

The exception is for backwards-checking abilities where reminder tokens are always placed and drunkenness and poisoning only checked for when the ability would do something.

Does a gained ability (Apprentice / Boffin / Cannibal / Philosopher / Pixie) affect what is seen by character checkers (Dreamer / Gambler / Grandmother / Harlot / Ravenkeeper / Undertaker / ...)?

No, they are always seens as their character, not the gained ability.

An ability gainer just gains the ability of another character; they do not become that character. So regardless of any gained ability they are always seen as their token in the Grimoire by abilities that check character.

Could drunkenness or poisoning result in the Marionette not neighbouring the Demon?

No.

On N1 any drunkenness (Puzzlemaster / Sailor / ...) or poisoning (Poisoner / Widow) that could target the Marionette only takes effect after the setup phase, when the Marionette's ability has already caused them to be placed next to the Demon.

However, during setup the Marionette's placement could be affected by the Recluse misregistering as the Demon or an Amnesiac ability, and a new instance of the Marionette created mid game (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / ...) is not restricted to neighbouring the Demon.

Does the Demon's target not dying ping the Mathematician?

Yes.

If a player is attacked and does not die due to protection (Fool / Innkeeper / Monk / Sailor / Soldier / Tea Lady / ...), the Lycanthrope succesfully killing a good player, or the Demon being drunk or poisoned then the Demon's ability has acted abnormally due to another character's ability, so that registers to the Mathematician.

This includes when the ST picks the kill for the Demon (Legion / Lil' Monsta / Ojo / Yaggababble / ...).

If a backward looking character (Cannibal / Flowergirl / Gossip / Mathematician / Town Crier / Undertaker) comes into play (Cacklejack / Huntsman / Pit-Hag / Philosopher / Pixie / ...) does their ability come into effect the same night that they are created?

Yes.

If the ST is considering making the Damsel a backward looking character then they should use the appropriate reminder tokens (correct gossip, Demon voted, ...) throughout the game so that the information is ready to give out when the change happens.

Does the No Dashii poisoning skip over dead Townsfolk neighbours? / Does the No Dashii poisoning move as their nearest Townsfolk neighbours die?

No.

The No Dashii's ability does not care about living status, only that the player is a Townsfolk, so their nearest Townsfolk neighbour in each direction is poisoned, with the poisoning only moving if the neighbour stops being a Townsfolk. The poisoning is applied in the same way for an instance of the No Dashii created mid game: currently dead Townsfolk are not skipped.

When one of the poisoned neighours dies, they die poisoned, so any while dead (Banshee / Heretic / Politician / Puzzlemaster / Recluse) or on death triggered death (Barber / Farmer / Hatter / Plague Doctor / Ravenkeeper / Sage / Sweetheart / ...) ability will function abnormally, and they are now a dead, poisoned Townsfolk neighbour.

What happens when the Pukka kills a character at night with an ability that acts on death (Banshee / Barber / Farmer / Hatter / Plague Doctor / Ravenkeeper / Sage / Sweetheart / ...)?

Their ability does not trigger.

The Pukka's kills always die poisoned. This is what allows the Pukka to kill characters such as the Fool, Mayor or Sailor, who might otherwise survive thanks to their own ability.

But dying poisoned also means that effects which trigger upon death are disabled meaning for example that:

  • the Pukka is not offered the Barber swap when the Barber dies
  • a good player does not become drunk when the Sweetheart dies
  • the ST does not get a Minion ability when the Plague Doctor dies
  • the evil players do not get to switch their roles when the Hatter dies
  • the evil team do not learn each other when the Poppy Grower dies

But while those were all bad for team evil, consider:

  • the Banshee does not wake
  • the Farmer does not create another Farmer
  • the Sage can be told two non-Demon players
  • the Ravenkeeper may be given false info

If a player dies while under an effect (curse / drunkenness / madness / poisoning / ...) does the effect remain?

Yes, unless they were the cause of the effect.

This would matter for "even while dead" abilities (Banshee / Heretic / Politician / Puzzlemaster / Recluse / Spy) and if the player had a triggered ability (Banshee / Barber / Farmer / Hatter / Plague Doctor / Ravenkeeper / Sage / Sweetheart / ...) which would fail to trigger if the player were drunk or poisoned.

Cessation, temporary or permanent, of an effect depends on what happens to its source. While the character causing the effect is healthy, sober, alive (except for "even while dead" abilities) and in play, any effect that they are causing to a target remains, regardless of the living status of their target. In the event that the source of the effect:

  • becomes drunk or poisoned then any effect that they are causing is suspended for as long as they are drunk or poisoned;
  • dies, then, except for "even while dead" abilities, their ability is lost while dead so they can no longer affect the game state;
  • swaps character, then their ability is removed from the game along with any effects that it was causing.

If a player swaps character, do any effects on them disappear?

No, unless they were due to their previous character.

Effects such as curses, drunkeness, madness and poisoning are tied to the character causing the effect, not the one being targeted. So, after swapping character (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...) :

  • the self-poisoned Snake Charmer is no longer poisoned;
  • the Sailor making themself drunk becomes sober;

whereas:

  • the Barista doubled player still acts twice;
  • the player made drunk by the Courtier, Innkeeper, Sailor, or Sweetheart remains drunk;
  • the Witch cursed player is still cursed.

Do "start knowing" characters register on their first night to the Chambermaid?

Yes, they (Alchemist / Bounty Hunter / Chef / Clockmaker / Grandmother / Investigator / Knight / Librarian / Noble / Pixie / Shugenja / Steward / Washerwoman / ...) woke up to their own ability.

If the Demon changes player (Barber / Cacklejack / Fang Gu / Hatter / Imp / Lil' Monsta / Pit-Hag / Scarlet Woman / Snake Charmer / ...), what does the new Demon learn?

They learn:

  • what Demon they are;
  • that they are evil, if their alignment was changed.

Additionally, they are told if applicable:

  • the King;
  • the Marionette, unless the Marionette is babysitting in which case they do not learn that they are that their own Marionette;
  • any ability being granted to them by the Boffin;
  • the Lunatic, along with any picks that they make each night.

The Marionette, the Lunatic and the King are all "the Demon knows who you are" abilities, so the new Demon, even if they are good, learns any that are currently in play and alive, sober and healthy that they have not previously been informed of.

The new Demon does not learn any bluffs or the Minions, as this info was given N1 in the Demon info step which already happened, unless it was skipped because of an in play Poppy Grower, in which case all Minions and Demons learn each other when the last sober and healthy PG ability dies.

Do the effects caused by a character remain if the character is swapped (Barber / Cacklejack / Engineer / Hatter / Pit-Hag) to another player?

No.

If a player stops being a character then any effects caused by that character cease, This is the case if the character:

  • leaves the game completely;
  • is swapped to another player, which is treated as a new instance of the character.

In both cases, the ST removes all of the reminder tokens placed in the Grimoire by the old instance of the character. Examples include:

  • the Poisoner no longer poisons their neighbour after they become the Imp, after the previous Imp self-killed.
  • the Widow no longer poisons their target after they are swapped with the Demon after the Barber dies.
  • the Savant becomes sober after the Philosopher Savant is turned into an Outsider by the Pit-Hag.
  • the drunkenness caused by the dead Sweetheart ends after they are swapped into another Outsider by the Pit-Hag.
  • the drunkenness caused by the Puzzlemaster ends after they are jumped to by the Fang Gu.
  • the protection conferred by the Devil's Advocate ends after they are swapped to another player by the Hatter.

Do the effects of a dead player's ability persist?

Only if the dead player has an "even while dead" ability (Banshee / Heretic / Politician / Puzzlemaster / Recluse / Spy), or it is the player's death that triggered the effect (Sweetheart).

Regular characters lose their ability on death meaning any effects they caused, including any protection (Innkeeper / Monk / Tea Lady), drunkenness (Courtier / Innkeeper / Sailor) or poisoning (No Dashii / Poisoner / Widow), immediately end so the ST should remove any reminder tokens due to that character, meaning that the affected players are immediately no longer protected / drunk / poisoned.

What happens when the registering as dead Zombuul is swapped (Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Summoner / ...) to another character?

From the players' perspective nothing has changed, they still appear dead, but mechanically they are alive and, with her ability to register as dead lost, now register as such to abilities that care about living status, meaning that other abilities can see, choose and impact her.

When the Zombuul dies for the first time she:

  • has her life token in town square flipped over,
  • registers as dead,
  • does not count towards the majority needed to execute,
  • has one dead vote for the rest of the game, and
  • cannot nominate.

When she swaps to another character, the former Zombuul

  • keeps her life token flipped over,
  • no longer registers as dead to passive abilities,
  • affects the number of votes needed to execute,
  • can vote freely, and
  • can nominate.

When the Zombuul 'died' for the first time they never really died; they remained alive and only appeared to die both from the perspective of other players and that of other abilities that can only interact with living players. After the character change, the former Zombuul is still alive but remains appearing as dead from a player perspective: nothing in the ability prompts the ST to announce anything about her living status since her status has technically not changed. As a result the town do not know to update her life token: in person, the Town Square is maintained by the players, not the ST, and online the ST simulates what the players would do.

Passive abilities (Cult Leader / Empath / King / Oracle / Tea Lady / ...) now interact with the former Zombuul but they still cannot legally be targeted by abilities that can only target living players (Chambermaid / Devil's Advocate / Sailor / Snake Charmer / ...)

The Zombuul does not work well with character changers; it is kind of awkward no matter how it is run so the ST should use their best judgement. If as her new character she attempts to make a nomination or vote without a dead vote then the ST could point out that she is dead and deny her, treating her as the Zombuul would be treated. Alternatively the ST could ask her to flip her token over to alive if she wishes to claim that she was previously the Zombuul, making it clear that it would be cheating if she was not and flipped it over anyway. But as soon as she starts nominating and voting freely they are outed, so they probably do not want to do that. The number of votes needed for execution could also tip off town that there is a fake dead Demon somewhere.

If the King is killed by a non Demon (Apprentice / Assassin / Butcher / Cerenovus / Godfather / Gossip / Gunslinger / Harlot / Judge / Lycanthrope / Moonchild / Pit-Hag / Virgin / Witch / ...), does the Choirboy learn the Demon?

No, except if the player that kills the King is holding Lil' Monsta at the time and so registers as the Demon.

A 'might' ability (Cerenovus / Harpy / Mayor / Mutant / Recluse / Spy / Tinker / ...) cannot trigger while drunk or poisoned. Could this register to the Mathematician if the ST had wanted to use that ability?

Yes.

While affected by drunkenness or poisoning:

  • the Recluse and the Spy cannot misregister, so if checked must be seen as their true alignment (Empath / Ogre / Village Idiot / ...) and character (Harlot / Ravenkeeper / Undertaker / ...);
  • the Mayor cannot bounce their death at night;
  • the Mutant cannot be executed for breaking madness;
  • the Cerenovus and Harpy cannot trigger executions or deaths due to madness breaks;
  • the Tinker cannot die to their ability.

Additionally, protection (Innkeeper / Monk / Tea Lady) could prevent deaths, interfering with:

  • the Mayor, who must be able to die to bounce a kill;
  • the Tinker, who cannot die to their ability.

If the ST had wanted to misregister/bounce/execute/kill but could not due to the corresponding ability being affected by drunkenness or poisoning, then the Mathematician is pinged. If the ST would not have used the ability anyway then there is no need to inform the Mathematician.

Note that some STs will run that it does not ping the Mathematician reasoning it would be just too difficult to identify a ping on a 'might' character.

Does the Vortox with a Townsfolk info ability granted via the Boffin learn false info?

No, probably, but the ST can rule that it does.

The Vortox although they have a Townsfolk ability is not a Townsfolk so any info gained from their ability (Artist / Chef / Dreamer / Empath / Fisherman / Fortune Teller / Grandmother / Investigator / Librarian / Ravenkeeper / Sage / Savant / Seamstress / Undertaker / Washerwoman / ...) is unaffected by their own falsifying ability. However, there is no concensus on this interaction so the ST should make a ruling and communicate it to their group.

Are once per game abilities (Artist / Assassin / Courtier / Engineer / Fisherman / Nightwatchman / Philosopher / Professor / Seamstress / Slayer / ...) usuable by only one instance of the character?

No.

If a new instance of a character with a OPG ability is created via a character swap or resurrection / regurgitation (Al-Hadikhia / Barber / Cacklejack / Engineer / Hatter / Pit-Hag / Professor / Shabaloth /...) then they get to use it, regardless of whether any previous instance used it, with the exception of the Fang Gu whose jump is a global once per game ability.

The ST should remove the reminder token due to the previous instance from the Grimoire to indicate that the ability has refreshed.

Does the Mathematician detect players affected by drunkenness / poisoning / misregistration?

Only if the player's ability works differently to what their ability states. The Mathematician does not detect drunkenness or poisoning inherently, only actually bad info, a mechanical ability not working when it should have, and misregistration.

The Mathematician is pinged when, for example:

  • the Devil's Advocate chooses the Goon, becomes drunk, and the Goon is executed the next day;
  • the drunk Fisherman receives bad advice;
  • the drunk or poisoned Goon fails to flip alignment when chosen by a player of the opposite alignment;
  • the Grandmother is shown the Spy misregistering as a good Townsfolk;
  • the Monk protection stopping the No Dashii poisoning always registers, irrespective of whether the neighbour does anything;
  • the Poisoner fails to poison the Goon who instead makes the Poisoner drunk;
  • the Recluse misregistering as a Minion poisons the Cannibal;
  • the Recluse misregisters as evil to the Chef;
  • the Recluse's death turns the Scarlet Woman into the Demon;
  • the Recluse dies to the Slayer;
  • the poisoned Sailor fails to make anyone drunk tonight;
  • the poisoned Slayer targets the Demon who does not die;
  • the poisoned Soldier dies to the Demon's attack;
  • the poisoned, but not self-poisoned, Snake Charmer chooses the Demon.

If a player still gets true info despite drunkenness / poisoning / misregistration, then their ability has functioned exactly as it should and the Mathematician is not pinged:

  • the poisoned Artist receives a correct answer,
  • the Empath receives a one while sat between the Recluse misregistering as evil and the Spy misregistering as good.

The Mathematician is not pinged if a drunk / poisoned mechanical ability is not used, or does nothing which is the expected result:

  • the drunk Slayer targets a non-Demon,
  • the target of the drunk Devil's Advocate protection is executed and does not die.

If a once per game ability or ability that only activates once is used or triggered while drunk or poisoned, is the ability used up?

Yes, the ability is considered spent; the player does not get another attempted use of their ability when they become sober and healthy.

An info gathering ability (Artist / Fisherman / Ravenkeeper / Sage / Seamstress) will likely yield incorrect info, while a mechanical ability (Assassin / Barber / Courtier / Engineer / Fool / Golem / Hatter / Juggler / Klutz / Moonchild / Nightwatchman / Philosopher / Professor / Slayer / Virgin) will not work.

Does a player who is regurgitated / resurrected (Al-Hadikhia / Professor / Shabaloth) having already used their once per game ability (Artist / Assassin / Courtier / Engineer / Fisherman / Nightwatchman / Philosopher / Professor / Seamstress / Slayer / ...) or ability that only activates once (Barber / Fool / Golem / Hatter / Juggler / Klutz / Moonchild / Ravenkeeper / Sage / Virgin / ...) get another use?

Yes.

They are treated as a new instance of the character so it is as if the game has reset for them, even though their ability says once per game.

Can a repeated instance (Al-Hadikhia / Barber / Bone Collector / Cacklejack / Cannibal / Pit-Hag / Philosopher / Pixie / Professor / Shabaloth ...) of a "you start knowing" ability (Alchemist / Bounty Hunter / Chef / Clockmaker / Grandmother / Investigator / Knight / Librarian / Noble / Pixie / Shugenja / Steward / Washerwoman / ...) get the same info as the original instance did?

Yes.

As a new instance of that character they can either receive the same info as the old instance or different. The ST will likely choose based on game balance.

If a new instance of a character with [setup abilities] (Balloonist / Baron / Bounty Hunter / Choirboy / Fang Gu / Godfather / Vigormortis / ...) enters mid game (Alchemist / Apprentice / Barber / Cacklejack / Cannibal / Damsel / Engineer / Hatter / Philosopher / Pit-Hag / Pixie / Summoner / ...), do these effects still happen?

No, setup abilities have no effect if they come into play after setup. Generally, when a player gains an ability mid game, any "you start knowing x" or "X knows who you are" happen, but any [setup ability] does not.

So for example a new instance of the:

  • Baron [+2 Outsiders] does not turn Townsfolk into Outsiders;
  • Bounty Hunter [1 Townsfolk is evil] does not turn a Townsfolk evil;
  • Balloonist [+1 Outsider] ability does not turn a Townsfolk into an Outsider;
  • Choirboy [+the King] does turn someone into the King

There are exceptions due to jinxes:

  • the ST gaining the Baron ability via the Plague Doctor does turn two Townsfolk into Outsiders
  • the Engineer creating Legion [most players are Legion] turns multiple players into Legion
  • the Engineer or the Pit-Hag creating Riot [all Minions are Riot] turns evil players into Riot
  • the Philosopher gaining the Bounty Hunter ability might turn a Townsfolk evil

Does a new instance of a 'you start knowing' ability created mid game get any info?

Yes, the same night after drunkenness, poisoning and killing abilities have acted; they act at the same point in the night as any other info gatherers use their ability as there is always a chance that they are killed so that they learn nothing or that they become drunk or poisoned before they receive their info.

Any 'you start knowing' ability (Alchemist / Bounty Hunter / Chef / Clockmaker / Godfather / Grandmother / Investigator / Knight / Librarian / Mezepheles / Noble / Pixie / Shugenja / Steward / Washerwoman / Widow / ...) that is created (Barber / Cacklejack / Engineer / Hatter / Huntsman / Pit-Hag / ...), gained (Cannibal / Philosopher / Pixie / ...), or revived (Al-Hadikhia / Bone Collector / Professor / Shabaloth) is treated as a new instance of that ability.

The info received by the ability can be different to that received by any previous instance of the ability. However, if the info is the same the player must still be woken as this matters for drunkeness, poisoning and being checked by other abilities such as the Chambermaid. If the ability activates while the player is drunk or poisoned, then any info received is arbitrary and is not updated when the player becomes sober and healthy.

Since the Professor acts after all the poisoning and killing abilities have acted, a Professor revived first night character gets their info immediately. However, a dead first night character revived by the Al-Hadikhia by choosing to live might die again so missing out on their info because all three chosen players are still alive. An Al-Hadikhia or Shabaloth revived first night character may also be sniped by the Assassin or another killing ability before getting their new info.